|
Thread: Starcraft, Best Race? | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
|
william
Responsible
Undefeatable Hero
LummoxLewis
|
posted June 17, 2006 12:25 PM |
|
|
I was going to say something earlier, maybe 20 SCVs may stand a chance against maybe 2 Zealots or maybe 1 Zealot, but seriously you will have a hard time, and also because of their sheild that all Protoss units have, it will be a tough fight.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
|
|
M4Carbine
Hired Hero
|
posted June 19, 2006 11:36 AM |
|
|
Zealot rushes are much more easier to handle than zergling ones, becuase by then you would have some units than can fight and some buckers or sunken colonies and zealots will be easy to take out.
But otherwise if you still only have SCVs when they have zealots, you're pretty much dead.
|
|
lordskeleton
Adventuring Hero
The really REALLY bad guy
|
posted June 20, 2006 02:27 PM |
|
|
Suggesting that the zerg pulls a 7-pool rush (support is nine, building a spawning pool at seven gives you the possibility to hatch six zerglings the moment the pool is done), you will not be able to defend with only scvs as you have to use them to mine.
If the zerg player can micro, you will be torn between gathering resources and defending, giving the zerglings ample time to surround your workers one at a time.
Works for me
____________
Vad gagnar det en människa om han vinner hela världen men förlorar sin själ?
|
|
Pupa
Tavern Dweller
|
posted June 29, 2006 03:58 PM |
|
Edited by Pupa at 16:02, 29 Jun 2006.
|
You guys underestimate Terran too much.
You even said newbies choose terran and pros choose zerg.
It may be like this for real newbies who really try out terrans first but in the end only very good, fast player with great micro can controll terrans.
Zerg are mostly about macro that is why many mediocre players (like i am) choose them, zerg doesnt need to worry much about micro.
But if you look on the best players the most of them are terran players like Boxer. Famous xgrrrs (was this his name?) time is over loooong ago when many thought zerg were best race.
Terran can stop any rush (lings, zealots) with tight building and counter with m&ms vs zerg or metal vs protos.
ps:if you try a 7pool on bnet you only get laughed at. Any serios terran has 2-3 rines when your lings come. He let them stand betwean SCV and buildings and your lings will do hardly any harm. Then with much superior economy he will smash you in 3 minutes.
|
|
Stella
Adventuring Hero
Little girl with a BIG sword:)
|
posted May 25, 2007 02:29 PM |
|
Edited by Stella at 14:31, 25 May 2007.
|
-- IMO StarCraft is perfectly balanced . That is why Blizzard kept patching it to be even more balanced.
-- As many of you have said before there's NO "strongest" race in SC just preferred race...
-- I myself voted on the Protoss. And it's NOT just cause "Zealot rush is cool" or "I kill 12 zerglings or 8 Hydralisks with one Psy-storm" BUT BECAUSE PROTOSS WERE THE MOST NOBLE RACE of all 3...
-- Humans were worms... they kept betraying each other: sacrificed Kerrigan, killed Alexij and Duran was a jerk for betraying all the others.
-- The zerg were just a bunch of semi-intelligent animals and tho they were strong at the early game a fleet of Battle cruisers with some Science Vessels and ComSat Station support can kill them with like no losses at all... Same goes for the Protoss Carrier fleet or just a bunch of Light Archons + Light Templars.
-- It is true that there were misunderstandings amongst the protoss as well but that was a much more ancient thing (Light/Dark ways). And they always fought for what they believed in and died for it not like the jerk humans who kept siding with those who had more power ATM....
-- And potentially only the protoss had the ability to make 600 (3*200) units by using the Dark Archon's mind control spell and if that protoss was NOT discovered and defeated quickly then in the end nobody could withstand a full rush with the 3 races together.
-- It could be done on the multiplayer map "Big Game Hunters" if there yere like 4 or 6 pleyers against each other cause if the Protoss with a Dark Archon could "steal" an SCV and a Drone from an enemy mining outpost and secretly make a base for each then in the end he could easily surprise his foes...
-
-
-- P.S.: I hope in SC3 the Protoss will kill that sneaky bish Kerrigan.... I hated the ending of the Brood Wars campaigns...
____________
( )( ) __NEVER__
( ;.; ) / argue with a
( " " )/ Lady!
" " (OR mousie KILLS U!!)
DON'T underestimate MOUSIE!!
|
|
TheDeath
Responsible
Undefeatable Hero
with serious business
|
posted May 25, 2007 03:03 PM |
|
|
Quote: -- Humans were worms... they kept betraying each other: sacrificed Kerrigan, killed Alexij and Duran was a jerk for betraying all the others.
They're worse than that
Quote: -- The zerg were just a bunch of semi-intelligent animals...
I thought the Terrans were the animals
Quote: ...and tho they were strong at the early game a fleet of Battle cruisers with some Science Vessels and ComSat Station support can kill them with like no losses at all...
Battlecruisers are weak, too weak for an equivalent army in 'cost' of Hydralisks + some Devourers or Scourge.. If you have like, 7 dozen hydralisks (if I remember correctly they are a bit cheaper than a dozen cruisers) you whack the Cruisers in no time, trust me... Carriers as well because you get rid of the Interceptors very quickly. Same goes for Dragoons (instead of Hydralisks), a few dozen of Protoss Dragoons (depending on 'cost') easily wipe out any cruisers/carriers.
Of course Starcraft has counters for things like this, because it's balanced, including: psionic storm (efficient against packed Hydralisks/Dragoons), Lurkers (also efficient against Hydralisks), Guardians (long range and cheap), defilers, etc...
For me, usually horde of zerglings with upgrades + hydralisks is easily the best force. Of course some additional strategies can be added if necessary, namely Queens for Siege Tanks (destroy them with Brooding), or Guardians, and Ultralisks with all upgrades are also extremely efficient, especially against low-damage-dealers due to their high armor (6 with all upgrades ). Ultralisks are very fast tanks with good damage
Protoss is also cool with Archons, Dragoons and Zealots. By 'cool' I mean efficient. Carriers can be added for air support against enemy defenses (siege tanks, photon cannons, etc), and Scouts are very useful for anti-air attacks, though Dragoons can usually take it themselves Zerg Scourge are efficient against air as well, trust me
Everytime I played with noobs that recruited a dozen Battlecruisers/Carriers/Guardians and Devourers they got wiped out by my tactics... People always choose the strongest creatures and love them, but in reality their costs don't compensate an equivalent of a low-level creature army, namely hydralisks/zerglings or dragoons/zealots.
But of course Heroes sucks because the growth system limits you, instead of the cost
Quote: -- It could be done on the multiplayer map "Big Game Hunters" if there yere like 4 or 6 pleyers against each other cause if the Protoss with a Dark Archon could "steal" an SCV and a Drone from an enemy mining outpost and secretly make a base for each then in the end he could easily surprise his foes...
Big Game Hunters is imbalanced.. too many resources, Zerg is the most powerful because you can build Hatcheries easy -- and you recruit things instantly, because you have too much money. Of course Protoss is also good against this because of the High Templars' psyonic storm. Lurkers are very effective against low-level creatures as well.
|
|
Stella
Adventuring Hero
Little girl with a BIG sword:)
|
posted May 25, 2007 03:32 PM |
|
|
Quote:
Quote: However, my base will be protected with SCVs to counter Zergling Rush or early Zealot Rush.
Are you mad? SCV's don't stand any chance against zealots. Zealots have 100 life and 60 shield, there is no way even 10-15 SCVs can handle this. They only deal 5 points of damage.
-
-
-- I agree with you.
-- And especially since most players who want to make a Zealot rush start with 2 (or in very rare cases 3) Gateways ... and if 2 (or 3) Zealots start killing your SCV-s there's NO WAY the Terran has a chance to survive......
____________
( )( ) __NEVER__
( ;.; ) / argue with a
( " " )/ Lady!
" " (OR mousie KILLS U!!)
DON'T underestimate MOUSIE!!
|
|
watcher83
Supreme Hero
Child of Malassa
|
posted May 27, 2007 08:34 PM |
|
|
favourite race - zerg
favourite unit - hydralisk
|
|
baklava
Honorable
Legendary Hero
Mostly harmless
|
posted May 27, 2007 09:54 PM |
|
|
Protoss...
You gotta love those guys
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
|
|
executor
Famous Hero
Otherworldly Ambassador
|
posted May 27, 2007 10:39 PM |
|
|
I voted for protoss, but because I like them. There is no such thing as *best* race in StarCraft, as they are balanced as in no other game, really.
@the Death
I enjoyed your 'woth/cost' analysis, but I rather take supplies/controls/psi into consideration, as they are a limit of how much troops you can eventually accumulate, since res are ussually sufficient. But there again hydralisks are best, with dragoons and archons right after .(ofc with air excluded zerglings rule... )
Anyway, measuring value by resource cost makes much sense, I do not argue that.
____________
Understanding is a three-edged sword.
|
|
Lord_of_Chaos
Known Hero
Chaotic Entity
|
posted May 28, 2007 04:11 AM |
|
|
As it's been stated a couple of times, there is no best race. For me, it was a tough choice between Terran and Protoss, I like both very much, but in the end I went with Terran. There's nothing I like more than building an inpenetrable Terran defence. I love siege tanks, especially when the enemy comes along with a hoard of zerglings . And when I have enough resources, there are two things that I like to do. The first is build 12 battlecruisers, upgrade then completely and equip them with the Yamato cannon and the colossus reactor (I think thats what it's called), then unleash chaotic fury as every enemy stucture and unit is destroyed almost instantly. The second con only happen when I'm playing on a map with islands. I land a couple of SCV's on it and fill the whole thing up with missle turrets, then watch as air units fall to the might of turret island.
____________
My artwork Here
Wii friend code: 5851-5127-4914-1820
Brawl friend code: 0173-0991-0556
|
|
JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
|
posted May 28, 2007 08:30 AM |
|
|
I don't think it's that much about the cost but the build time.
If you truly want to make something like BCs it's worth building an own airport for each one to get them ready in time
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.
|
|
william
Responsible
Undefeatable Hero
LummoxLewis
|
posted May 28, 2007 09:44 AM |
|
|
Good choice Lord_of_Chaos.
Although I don't usually build battle cruisers, seeing as though they are really slow.
I prefer, putting siege tanks in the siege mode (or whatever it is), all around my base.
I also like building Goliaths and Ghosts.
The Ghosts are my favourite unit
I usually get a lot of Ghosts and Goliath when I play vs another person.
Ask guitarguy, if he remembers that is
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
|
|
Lord_of_Chaos
Known Hero
Chaotic Entity
|
posted May 29, 2007 12:03 AM |
|
|
I don't mass BC's all the time, only when I have alot of extra resources and can afford it. When I'm not doing that I use goliaths and ghosts (in combonation with nukes) just like you do. And sometimes I like to make a nice wraith squadron or 2.
____________
My artwork Here
Wii friend code: 5851-5127-4914-1820
Brawl friend code: 0173-0991-0556
|
|
william
Responsible
Undefeatable Hero
LummoxLewis
|
posted May 29, 2007 08:05 AM |
|
|
What I like to do is build several terran HQ (i just suddenly forgot the name ), and then add nuke silos on the end.
That way I can do multiple nuke launches at different enemies bases
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
|
|
Griffin232
Hired Hero
Minotaur Hunter
|
posted May 29, 2007 08:49 PM |
|
|
each race has strong points and low points. for instance, protoss are hard to kill (sheilding) and zealots are overpowering with their 16 damage. however, they cost alot. terrans have seige tanks. one os the best unit in the game. though, terran buildings can catch fire, thus destroying it slowly but surely. on top of that, terrans need medics to heal them, so god help you if you don't have broodwar. zerg are a nnice race, with zergling rushes and regeneration. however, they are the most weakest race in terms of building defence.
if i had to choose, i coudn't decide between the three.
|
|
cookie
Adventuring Hero
*cookie magic*
|
posted June 02, 2007 06:08 PM |
|
|
I vote for Protoss.
RECALL + ARCHONS + REAVERS = GG
|
|
skullman
Famous Hero
banned
|
posted September 22, 2007 12:58 PM |
|
|
I vote zerg because you only need 1 miltary building of everything then you can make a second base and just use larvas too create more creatures with out more military buildings. I just love it
____________
|
|
william
Responsible
Undefeatable Hero
LummoxLewis
|
posted September 22, 2007 02:42 PM |
|
|
If I play as Zerg, I usually make a few HQ's (I have just forgotten what they are called, lol), and that way, make heaps and heaps of zerglings.
I do find, that Zergs can produce a massive amount of units pretty fast, and it can be pretty damaging early on in the game, if you get a zerg ambush at your base.
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~
|
|
SwampLord
Supreme Hero
Lord of the Swamp
|
posted September 22, 2007 02:50 PM |
|
|
As stated before, there is no best race.
Although I suck, I like Terrans, mainly because of their unit's looks and faction background.
____________
They can take my swamp, they can take my town, but they will never take my FREEDOM!
|
|
|