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Thread: Starcraft, Best Race? | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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executor
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posted December 17, 2008 02:35 PM |
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Doomnezu is right about the types, concussive does 25% to big and 50% to medium.
As a side note, Protoss shields get 100% damage from all types.
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TheDeath
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posted December 17, 2008 02:38 PM |
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Firebats own zealots because of splash damage and Stim Packs, not just because of 100% damage
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executor
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posted December 17, 2008 03:01 PM |
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Of course, but try owning ultralisks, tanks, anything big with them .
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blizzardboy
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posted December 23, 2008 01:42 AM |
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Starcraft is the one and only game where I think all the factions are so close to one another that I can't name one as the best. I'm the most experienced with Terran and so, naturally, I do best with them, but all 3 races are incredibly versatile and have a host of awesome abilities.
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RedSoxFan3
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posted December 23, 2008 07:06 PM |
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Actually Terran is substantially better than the other races. Not that Terran doesn't lose to other races. Terran is still definitely better however.
At a very high level of play Terran has a bit of an advantage. That's why you see Terran more often then you see Protoss or Zerg.
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Asheera
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posted December 23, 2008 08:50 PM |
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Agreed. And this is especially after the introduction of those Medics. Stim Packs + Medics is a little overpowered if you ask me.
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blizzardboy
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posted December 23, 2008 08:53 PM |
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@Socks: Hey, you said in the first page that all the races were even, now you're jumping ship on me.
@Asheera: marine + medic = awesome. It's not like there's no counter to it though. Lurkers will still dice apart marines regardless of medics because they kill them too fast. A zerg player should be pushing on the terran player from the very start in order to occupy their SCV's as much as possible. SCV may be able to fight off zerglings, but that doesn't change the fact that they're wasting precious mining time. It's tough to get out a decent amount of medics really fast.
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soho
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posted December 23, 2008 08:58 PM |
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First time when I played SC I was playing with Protoss because its easiest race to start with. Than I switch to Zerg. Race that requires lots of skills to play with and its most interesting too.
Lurkers are my favorites.
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Asheera
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posted December 23, 2008 09:13 PM |
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Protoss easy to play? Not true, it has the most 'spells' to control and that's what I hate in a fast-paced game like Starcraft. To handle a Terran attack properly (this means VS a human btw), you have to cast all those Disruptive Webs on the Siege Tanks very fast, then come out with the High Templars to exterminate the Marines and other infantry units, while also sending your Dragoons to kill the Tanks who are unable to shoot. Of course, humans are smart and will attempt to un-deploy the tanks and get them out of the Disruptive Webs, which means you'll have to make even more tactical things, like casting those Webs again on the new position of the Tanks, etc. And that's actually what cost me one game of Starcraft when I played, I wasn't fast enough to cast all those things
You also have to be very careful about not losing too many units because they are all expensive.
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RedSoxFan3
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posted December 23, 2008 09:39 PM |
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Quote: @Socks: Hey, you said in the first page that all the races were even, now you're jumping ship on me.
@Asheera: marine + medic = awesome. It's not like there's no counter to it though. Lurkers will still dice apart marines regardless of medics because they kill them too fast. A zerg player should be pushing on the terran player from the very start in order to occupy their SCV's as much as possible. SCV may be able to fight off zerglings, but that doesn't change the fact that they're wasting precious mining time. It's tough to get out a decent amount of medics really fast.
If you are really good you can dodge the lurker spikes consistantly.
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soho
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posted December 23, 2008 09:41 PM |
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Toss have strong starting units like zealots and dragoons which giving, for example, lots of problems to zerg players when rushing. Just compare zergling to zealot. Lings are faster but you cant get them in fight vs zealots except you have LOTS of lings.
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RedSoxFan3
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posted December 23, 2008 09:45 PM |
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Zerglings can rape zealots after you tech to hive. They attack twice as fast at that point. Unless Toss has maxed his shield, those zerglings are gonna rape.
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Asheera
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posted December 23, 2008 09:46 PM |
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That's why High Templar's Psionic Storm is excellent against the Zerg Swarm.
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emilsn
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posted December 27, 2008 02:53 PM |
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Why don't to divide them into what they are best at, instead of an overall best race?
Attack:
Defense:
Rush:
Lategame:
and so on, much easiere..and you can get a better overview on what the best race is..
I think Tactic plays a big part, if you can survieve long enough to get 12 carriers or 12 battlecruisers you got the upper hand - if you can get 4-6 hives and produce zerglings and just send them to the frontline, you can pressure your opponent to the knees!
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Asheera
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posted December 27, 2008 03:07 PM |
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Well not sure how to fill that except the Defense part which goes to Terran in my opinion because of the Siege Tanks who have an extra advantage (being already deployed at defense). Those tanks not that good when attacking though, because deploying is a bit of a pain at times.
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TheDeath
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posted December 27, 2008 03:33 PM |
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Quote: If you are really good you can dodge the lurker spikes consistantly.
LOL, I thought we were talking about good Zerg players? Zerg players "contain" you from all directions, how can you dodge them when you can't even run away lol?
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Azagal
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posted December 27, 2008 05:23 PM |
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TheDeath if you have one lurker you will send it to attack (or you should lol) because waiting for that 2nd or 3rd lurker to get finished is precious time you usually don't have since we are talking about terran.
And don't sweat 4 marines can take out one lurker with 0 losses if your micro is good (like god-like-no-life-good)
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TheDeath
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posted December 27, 2008 05:55 PM |
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1 lurker, 4 marines... what are we talking about again?
Since I was talking about containment, then it is obvious you can't even contain anything with 1 lurker lol (or you can split it in pieces? ), I'm speaking some numbers here. Who the hell measures that by 1 lurker?
Also scanner sweep is limited.
Are you talking about rushing? It's also pretty known noobs like to rush with Siege Tanks very often.
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Azagal
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posted December 27, 2008 06:28 PM |
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Quote: Since I was talking about containment
yeah and as I pointed out you don't really have the time to get those extra lurkers with which you can contain anything.
No need for siege tank rush just make two wraiths and he'll blow the overloards into oblivion. Then you are technically pretty snowed since your Hydras will be hatching or too slow for the wraiths.
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TheDeath
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posted December 27, 2008 06:42 PM |
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LOL if you go for Wraiths (air-rush), and not for M&M rush then you're most likely gonna fail. Ever heard about Muta-harass (rush with Mutalisks)? Best air-rush in the game because it's the only one to get out fast enough in time before enemy builds defenses. If you harass and kill his SCVs before he deploys turrets, he WILL waste money on turrets and his economy is already bad (he lost some SCVs). It's what pro use of course, I've never been able to harass well enough because of too much micro, but if you want I can give you replays with it (from pros of course).
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