|
|
lucky_dwarf
Promising
Supreme Hero
Visiting
|
posted November 14, 2009 04:05 AM |
|
|
Go in HC search and type Fiur tutorial, im to lazy to link it because i have done it so many times
____________
So much has changed in my absence.
|
|
Demonkiller
Tavern Dweller
|
posted November 14, 2009 09:29 AM |
|
|
Combat animation on the world map
That Tutorial didn't help. All it talked about was eye candy and adding special object to the map and making it look nice... etc.
On the adventure map, the monsters usually have their boring "looking around" animation. I want certain monsters to have their "Combat animations" looping over and over. they had it in the campaigns, but I can't figure it out.
Please someone help. I have been looking for this answer for almost a week to no avail.
____________
|
|
lucky_dwarf
Promising
Supreme Hero
Visiting
|
posted November 14, 2009 02:57 PM |
|
|
the first post on that thread had the link
here it is
http://heroescommunity.com/viewthread.php3?TID=28682
download the PDF
____________
So much has changed in my absence.
|
|
rdeford
Known Hero
Wyld Mapper
|
posted November 14, 2009 05:46 PM |
|
|
I am not longer using the H5 editor or making H5 maps, so I cannot give you a direct answer. But if you study the code in my map, The Virgin Of Ponce II, to see how I animate the dwarf bear rider when it charges into the scene, rears up, and greets the Virgin you should be able to use the technique in your own map to create a stationary effect.
____________
-------------
Mage of Soquim
|
|
Demonkiller
Tavern Dweller
|
posted November 14, 2009 05:48 PM |
|
|
Hey thanks man! That's great. It was even more complicated than I thought. But at least it works now... or I assume it will. I'm gonna try it now.
____________
|
|
Demonkiller
Tavern Dweller
|
posted November 14, 2009 07:04 PM |
|
|
ok the good news is that it works.
the bad news is that if i change the animation, it does it for ALL of the same creature types. ie ALL Conscripts or All footman.
The method the Fiur uses is good, but you cannot interact with it like a normal stack of monsters. He changes a pot to look like a wraith and then masks it so that you can't walk throught it, but I tried to edit the wraits properties, and it still thinks it is a pot.
I also ran into the problem where if you change the idle animation to attack animation, that it changes it on the map but in battle mode too... AHHHH!
Isn't there a way to have a single stack of units to be animated ONLY in world view?
____________
|
|
lucky_dwarf
Promising
Supreme Hero
Visiting
|
posted November 14, 2009 07:09 PM |
|
|
hmmm, that seem quite complicated...
did you make a new object and attributed the model+animation to it?
____________
So much has changed in my absence.
|
|
Demonkiller
Tavern Dweller
|
posted November 14, 2009 08:28 PM |
|
|
YAY!!! I figured it out! It IS quite complicated, but basically you have to change the animation set to .adv only.
I don't think it is possible to have it only on a certain stack, but I can just limit the monsters that get the attack animation on the map only. (that way you wont see squire's attacking nothing) I'll use vindicators only.
Basically what this means is that you can't have one stack of vindicators in attack animation on the map w/o all the rest doing the same. So if you use this, make sure you only attack animate the models that you are ok with them ALL doing it on the map.
There's probably a script that tells the game to single out stacks too, but I'm not gonna waste any more time trying to figure that out. this is good enough to get what i want.
Thanks for your help and steering me in the right direction.
____________
|
|
lucky_dwarf
Promising
Supreme Hero
Visiting
|
posted November 14, 2009 08:36 PM |
|
|
Actually, you can have more than just one animation, The tutorial specifies how to make a new animation file which can then be edited and be used for that single unit.
____________
So much has changed in my absence.
|
|
Demonkiller
Tavern Dweller
|
posted November 14, 2009 10:08 PM |
|
|
I tried it. I looked at his map too. the animated unit is not a real monster. It is a pot where he changed the file to look like a wraith.
The object still has "pot" properties, and not monster properties.
So yes, you can do it, but you can't interact with it like a normal stack/monster.
If you can get it to work the way you say let me know.
____________
|
|
rdeford
Known Hero
Wyld Mapper
|
posted November 14, 2009 10:20 PM |
|
|
The scrip in my map, The Virgin of Ponce II, is stack-specific code.
IMPORTANT: I did not alter the object's properties. I did it all with the script.
If you alter an object's properties improperly, you will indeed affect all the other same-type objects on your map, and you will affect all the same-type objects on any other map you play until you remove the map with the modification from the H5 Maps directory.
There is a way to safely create a new object from an old object. Basically, you have to create a clone with a different object name and then modify the clone.
There is a thread started by Grumpy Old Wizard over on the Celestial Heavens web site that explains in detail how to safely modify an object's properties. Find that thread and read it. All will become clear.
____________
-------------
Mage of Soquim
|
|
Demonkiller
Tavern Dweller
|
posted November 15, 2009 02:34 AM |
|
|
What I did hasn't caused any problems in other maps and it works like it's supposed to.
I believe that you are right that there is a way to do exactly what I want, but the method I'm using is working, and I don't want to be working on this map forever...
Thanks anyway.
____________
|
|
fiur
Promising
Supreme Hero
Map Creator
|
posted November 17, 2009 08:57 AM |
|
|
Quote: What I did hasn't caused any problems in other maps and it works like it's supposed to.
I believe that you are right that there is a way to do exactly what I want, but the method I'm using is working, and I don't want to be working on this map forever...
Thanks anyway.
I'm sure the thing U're asking for is doable....
(U wanna have a real creature, not a pot), with an custom animation
right?.... if yes, its not hard at all and it will not affect the original animation.... if thats what U wan tell me I'll make a "demo" map for ya...
____________
|
|
Demonkiller
Tavern Dweller
|
posted November 17, 2009 05:18 PM |
|
|
Um, yeah sure that'd be great!
So far I have been able to change the adventure map animation only but whenever I change it, it affects All stacks of the same monster type. (ie All paladins etc)
It'd be nice to be able to change the animation for a single stack and not change all creatures of the same type.
If you're making a custom map anyway, any chance you could show me how to turn a town from normal to razed after you conquer it? I assume that is all done with script, but I have no idea how to even begin coding that.
What do you do in the real world Fiur?
Thanks for your help
____________
|
|
Dagon
Adventuring Hero
|
posted November 18, 2009 01:04 AM |
|
Edited by Dagon at 01:09, 18 Nov 2009.
|
Hi!
I have a problem. How can I add a picture into my map loading screen? I know that picture must be in *.dds format but I do not know how to create such thing in my Photoshop CS 8.0 ?
Could you give me some step-by-step instructions?
____________
http://heroes.net.pl/ - najlepsza polska strona o serii HoMM
|
|
El_Chita
Known Hero
Actually, my name is El Chita
|
posted November 18, 2009 01:02 PM |
|
|
They explained it here:
http://www.celestialheavens.com/forums/viewtopic.php?t=4191
|
|
Dagon
Adventuring Hero
|
posted November 19, 2009 12:17 PM |
|
|
I've seen this topic and it tells nothing to me.
So once again. Please, give me some step-by-step instructions about converting JPG/BMP into *.dds.
____________
http://heroes.net.pl/ - najlepsza polska strona o serii HoMM
|
|
rdeford
Known Hero
Wyld Mapper
|
posted November 21, 2009 06:54 PM |
|
Edited by rdeford at 19:32, 21 Nov 2009.
|
Quote: I've seen this topic and it tells nothing to me.
So once again. Please, give me some step-by-step instructions about converting JPG/BMP into *.dds.
Go to Google. Do a search on converting JPG/BMP to *.dds. Then decide on which converter to download, many are free, and download it. Use it to do the conversion. Do not forget to resize the image to to correct size before doing the conversion. The follow the instructions given on the Celestial Heavens forum that tell you how to include it in your maps's resource files.
____________
-------------
Mage of Soquim
|
|
Warmonger
Promising
Legendary Hero
fallen artist
|
posted November 21, 2009 08:26 PM |
|
|
You can also download dds plugin for your Gimp or any other graphic editor you use.
|
|
destron
Tavern Dweller
|
posted December 04, 2009 06:38 PM |
|
Edited by destron at 18:39, 04 Dec 2009.
|
This is an extremely noob question, but I can't figure out how to delete or erase objects (mountains, for instance) from custom maps. How would I do this? Thank you.
____________
|
|
|