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Thread: Bringing down Sylvan | This thread is pages long: 1 2 3 · NEXT» |
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silentQ
Hired Hero
umm... yeah.... got milk?
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posted December 20, 2006 08:03 AM |
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Edited by silentQ at 08:14, 20 Dec 2006.
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Bringing down Sylvan
Hey guys, just need some suggestions on best strategies with Haven vs Sylvan... I played every other faction but haven. so yeah, if the opponent concentrates heavily on defense+treants, what's the best cure for that...
i use dougal+training.
skills:
attack(retribution), def, lidership(div guid), light magic, luck(sol luck).
and how about academy? or let's put it this way - what's the best faction to play vs sylvan?
oh yea one little thing - i concentrate on late to very late game - no early rushes.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted December 20, 2006 01:24 PM |
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I always thought haven destroys sylvan.. well..
I'd say teleport your marksmen three fields from the treants and kill them in one hit, no matter if they are rooted or not. ofc when all dangerous stacks like hunters and druids are swept away ;p
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hellwitch
Known Hero
Skeleton Ruler
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posted December 20, 2006 03:49 PM |
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With all other races you can beat Sylvan. The point is to destroy first the elves and the druids. The rest of their army is not so dangerous.
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silentQ
Hired Hero
umm... yeah.... got milk?
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posted December 20, 2006 11:02 PM |
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how about horses? once they get in range - blind almost always, hero doesnt have sorcery so i can cast cleansing all the time
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Dungeonian
Adventuring Hero
Supreme matriarch
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posted December 20, 2006 11:32 PM |
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Try with Eruina , Sinitar , Vaishan or Yrwanna . Antiluck arts are solid help for neitralising elven luck + favored enemies combo , which is the most dangerous in Silvan arsenals , especialy when they choose Anven . Also don't force events , in early game elves are more dangerous with their splitted druid stacks which do insane for 1-3 weeks damage by lightnings . In later game their power isn't so high .
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Istari
Known Hero
Truth Teller, ToH
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posted December 20, 2006 11:33 PM |
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Doomforge- teleport and shoot doesn't work. Knights can't get teleport assault, so you'd teleport and the Marksmen would stand there until the treants mercilessly beat them to the ground.
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Opinions are immunity to being told you're wrong.
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GenieLord
Honorable
Legendary Hero
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posted December 21, 2006 12:54 AM |
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Usually, the computer does the stupit mistake of putting the Druids next to the Hunters.
What you should do is to send a creature (even not a strong one) to block their range attacks.
Meanwhile, take care the other creatures.
That's the best strategy, in my opinion.
But any way, the elves' army isn't so strong...
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Fortress_fan
Disgraceful
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posted December 21, 2006 01:22 AM |
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Any tactics coud be used against Sylvan, they are the weakest faction in the game.
A common newbie (I hate the word n00b) is to think that the peasants is going to generate huge sums of gold, upgrade to conscripts or train to archers. Speaking about them, it is vital to upgrade the archers as soon as possible, marksmen do huge damage (up to 8!).
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GenieLord
Honorable
Legendary Hero
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posted December 21, 2006 01:37 AM |
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Quote: Any tactics coud be used against Sylvan, they are the weakest faction in the game.
A common newbie (I hate the word n00b) is to think that the peasants is going to generate huge sums of gold, upgrade to conscripts or train to archers. Speaking about them, it is vital to upgrade the archers as soon as possible, marksmen do huge damage (up to 8!).
Not the weakest.
Even Necropolis is not weak, Sylvan beats it easily.
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silentQ
Hired Hero
umm... yeah.... got milk?
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posted December 21, 2006 06:09 AM |
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Edited by silentQ at 06:10, 21 Dec 2006.
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Quote: Usually, the computer does the stupit mistake of putting the Druids next to the Hunters.
What you should do is to send a creature (even not a strong one) to block their range attacks.
Meanwhile, take care the other creatures.
That's the best strategy, in my opinion.
But any way, the elves' army isn't so strong...
i'm not playing against computer... and i mentioned late game, so those things do not concern me...
half of suggestions... cmon guys you dont even read the original post?
i said late game, dougal, training, marksmen.. what else should i point out to get a straight answer?
on top of that, saying Sylvan is the weakest faction in the game, is the dumbest thing i've heard...
yeah artifacts to bring down moral or luck of opponent would be nice...
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PhoenixReborn
Promising
Legendary Hero
Unicorn
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posted December 21, 2006 06:15 AM |
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Quote:
i'm not playing against computer... and i mentioned late game, so those things do not concern me...
half of suggestions... cmon guys you dont even read the original post?
i said late game, dougal, training, marksmen.. what else should i point out to get a straight answer?
on top of that, saying Sylvan is the weakest faction in the game, is the dumbest thing i've heard...
yeah artifacts to bring down moral or luck of opponent would be nice...
Well you also said what faction should you play against Sylvan. That's why Dungeonian suggested some warlock heroes.
Personally if you're talking about dealing specifically with Treants I usually end up leaving them for last and letting the hero kill them one or two at a time. It's late game so the hero should be doing plenty of damage. Maybe war machines-->triple ballista and you could focus it's fire on the treants.
But then, I rarely play against humans.
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Bask in the light of my glorious shining unicorn.
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Dungeonian
Adventuring Hero
Supreme matriarch
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posted December 21, 2006 10:56 AM |
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SilentQ , I'd understood that you tell about how beat the Elves with Dougal , but Avenger is the precise skill against one-uber-unit strategies ( aka marksmen , sceleton archers e.t.c) . I guess your opponent obviously choose marksmen as favored enemy and rised luck skill with soldiers luck and elven luck perks . To answer on your question correctly I need to know what hero your opponent use , but in any case your best would be not concentrate on marksmen , build and recruit high level troops also and buff all of them by mass Light spells , using resurrect by archangels and don't attack treants till their shooters , dragons and unicorns are alive , may be only with imperial griffins dive .
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hellwitch
Known Hero
Skeleton Ruler
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posted December 21, 2006 03:42 PM |
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Quote:
Not the weakest.
Even Necropolis is not weak, Sylvan beats it easily.
You are real optimist. If you play with good Necro player Sylvan never win if the game continues more that 1 month. Or let say it that way 1k skells and full dark magic arsenal(at month 2 week 1 most of the time) and the sylvan is complete thats all. And one more thing i will play Necro only on maps with lot of neutral creatures or i will not play Necro at all. Thats it.
Ofcource all depends on the players.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted December 21, 2006 10:17 PM |
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I don't get it. How on earth haven can lose to sylvan? First turn of marksmen -> hunters are DEAD. (or, if he has emerald dragons and decide to charge, marksmen kill the dragons and imperials perform a battle dive on hunters - confirmed kill) Second turn - druids are dead (or severly crippled). What else a sylvan player can do if marksmen are surrounded by other units which don't move? Say, a huge squires stack and a paladin stack. Without hunters and with melee units left, they HAVE to charge forward and attack the blocking palas/squires, and by doing so they will be exaclty in the range of marksmen, so piercing shot will trigger and even a huge stack of ancient treants will be killed by 1 hit, not mentioning the unicorns. What's the problem?
Enemy deflect missle can be cleansed by your hero.
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PhoenixReborn
Promising
Legendary Hero
Unicorn
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posted December 21, 2006 10:28 PM |
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Can you teleport enemy units? Anyone know?
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Bask in the light of my glorious shining unicorn.
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Fortress_fan
Disgraceful
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posted December 21, 2006 10:31 PM |
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Quote:
Quote:
Not the weakest.
Even Necropolis is not weak, Sylvan beats it easily.
You are real optimist. If you play with good Necro player Sylvan never win if the game continues more that 1 month. Or let say it that way 1k skells and full dark magic arsenal(at month 2 week 1 most of the time) and the sylvan is complete thats all. And one more thing i will play Necro only on maps with lot of neutral creatures or i will not play Necro at all. Thats it.
Ofcource all depends on the players.
Accualy, I find Summoning magic more effective than dark magic. But yes, Necropolis is owerpowered, necromancy easily gives you 1000 skeleton archers, one of the better first level units. Weak sylvan units will easily be destroyed, while Inferno and Haven may have a small chance (depens on how effective the player use gating and training, 1000 marksmen is petty good too, but coooooooostly).
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Dungeonian
Adventuring Hero
Supreme matriarch
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posted December 21, 2006 10:50 PM |
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Doomforge , you seriously underestimate Avenger skill , may be you didn't play against skillful Sylvan player , if so I can understand you . Anven's specialty 2% per level for critical strike to favored enemies combine with elven luck can do true insane damage . I remember when 7 emerald dragons in lucky attack to favored enemy killed more than 600 marksmen throgh squires . Also you forget that marksmen almost always move after hunters and druids ( 8 and 10 initiative ). So , three elven troops could make a lucky strike to favored enemy . Also Sylvan player can use hit-n-run tactics with 7 stacks of druid elders if Dougal come to his/her castle nearnesses . 8 elder druids can kill 17 marksmen by lightning bolt , 6 stacks would kill 102 marksmen , when 7th stack will move Sylvan player just say " good by " .
Perhaps choosing Dark magic instead of Light can help , Berserk and Puppet master are great spells in big armies counterstrike .
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted December 21, 2006 11:00 PM |
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Quote: Doomforge , you seriously underestimate Avenger skill , may be you didn't play against skillful Sylvan player , if so I can understand you . Anven's specialty 2% per level for critical strike to favored enemies combine with elven luck can do true insane damage . I remember when 7 emerald dragons in lucky attack to favored enemy killed more than 600 marksmen throgh squires . Also you forget that marksmen almost always move after hunters and druids ( 8 and 10 initiative ). So , three elven troops could make a lucky strike to favored enemy . Also Sylvan player can use hit-n-run tactics with 7 stacks of druid elders if Dougal come to his/her castle nearnesses . 8 elder druids can kill 17 marksmen by lightning bolt , 6 stacks would kill 102 marksmen , when 7th stack will move Sylvan player just say " good by " .
Perhaps choosing Dark magic instead of Light can help , Berserk and Puppet master are great spells in big armies counterstrike .
WHAT? With Knight's defence, Dougal's bonus DEF, evasion, squires' shield, vitality skill and perhaps mass endurance, you will kill almost NOTHING with "master hunters".. Luck or no luck.. besides, favored enemy doesn't guarantee you that the damage will be higher (it has 30% or 50% chance to happen, don't remeber), same for luck.
Druids' lightning kills so little. They are scary only as neutrals :X
6 stacks of druids, yea, ofc. And other units? You will get washed away. Even if you kill those 100 marksmen, there is still around 300 left, IF you'll have enough druids to perform such a trick at 6th week.
7 emeralds killing 600+ marksmen????!!!!???? this is the dumbest thing I've ever heard. They would have to do 7200 damage, rotfl.. Try to do that to marksmen with their defence and have fun. perhaps you've meant 70 ?
Regards
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Fortress_fan
Disgraceful
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posted December 22, 2006 07:33 AM |
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Quote:
Quote:
on top of that, saying Sylvan is the weakest faction in the game, is the dumbest thing i've heard...
In a battle between two equal experienced players, Sylvan will generally lose. Why? It is simple; Haven uses training to get a horde of Marksmen in the mid-game (combined with Dougal of course). Necropolis uses necromancy too gets 1K of Skeleton Archers petty early. Inferno minimize its looses with Gating. Academy’s MG:s will easily clear most early neutrals (with the help of some spells and golems of course) with will give them the economical advantage. Dungeon will not have any difficulties in minimizing its losses against neutrals (mainly because that the assassin is one of the better level 2 units on level 1). And don't forget that Dungeon has the strongest units in the game.
Sylvan has bad or sometimes half-decent units (only Treant and Dragons are acceptable) which all of them costs too much for what you get out from them. And their racical skill is simply WORST.
Therefore, Sylvan is the weakest of them all just like Perseve in Heroes IV. I don't want to offend anyone, but this is a fact, not an opinion.
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sq79
Famous Hero
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posted December 22, 2006 11:25 PM |
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Quote: Hey guys, just need some suggestions on best strategies with Haven vs Sylvan... I played every other faction but haven. so yeah, if the opponent concentrates heavily on defense+treants, what's the best cure for that...
i use dougal+training.
skills:
attack(retribution), def, lidership(div guid), light magic, luck(sol luck).
and how about academy? or let's put it this way - what's the best faction to play vs sylvan?
oh yea one little thing - i concentrate on late to very late game - no early rushes.
When u talk about sylvan, are you referring to playing ossir or ylthin or wynnwal? These 3 seems the best sylvan heroes i've used.
Maybe demons and haven/dougal are the best choice against sylvan cos Demons are the only faction who seem to match up on them well in initiative.
But i remember 1000 marksmen of dougal can only kill 50-80 ossir's hunters without luck of course.. No doubt ossir's hunters could only take down 100-200 marksmen with 200 hunters.
Academy vs sylvan is hopeless if you're talking about full troops at late game, ie.. 10 titans versus 10 dragons, 80 druids versus 100 archmages... The development of academy heroes is not too good. THe game is usually over in 1-2 turns with the low att/def of academy heroes.
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