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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Sylvan Heroes Review
Thread: Sylvan Heroes Review This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted February 18, 2007 03:25 PM

Yep direct damage spells are a big problem for master hunters. Best way to encounter that should be Light & Resurrection. Sure you don't know if you get it in mage guild (which is also expensive to build) but it's worth taking light especially if there is a dragon utopia or mage vault.  Ylthin gets light at start, that's one of the reasons she is a good starting hero. Still, Wyrngaal and Ossir can be better...
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 18, 2007 03:29 PM

Later warlock will blow them to pieces anyway, although 45% chance to suffer half damage only isn't bad.

But he still will.

A lategame lucky empowered implosion can do around 4k damage, if the warlock got enough spellpower arties and enlightment, which kills 286 master hunters if lucky and not resisted, or 143 if unlucky or lucky+resisted. And that's probably all you have. So.. :X And in earlygame empowered or lucky elritch arrow (or something similiar) is enough to erase them from the field.

Dfortae: And what if griffins also come splitted?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 18, 2007 03:39 PM

The bad part is that empowered spells really drain you but Nival balanced that very well. I'm suddenly relieved that none of sylvan's units have magic dampen!
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 18, 2007 04:00 PM

well, yeah.. it's still fun to go with 7 assassins, do two empowered implosions and run away. Reminds me of heroes3' wizardbombs. You know, they had advanced wisdom, so if you had frenzy in the guild and the enemy was close..

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dfortae
dfortae


Known Hero
posted February 18, 2007 04:01 PM

Quote:
I have done that and defeated a better army but it was an act of desperation as I was caught off guard. You can't depend on that as you just lose your hunters and may lose the battle eventually. And an eldritch arrow per round(or two with academy) will kill them fast enough for sure.
In the beginning two hunter and two druid stacks with unicorns and treants are good enough. If enough sprites/wardancers have survived so for the better.


Nah, that's why a good strategist plans ahead.  Magic resistance.  1 stack of unicorns for 30% extra magic resistance, etc...

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dfortae
dfortae


Known Hero
posted February 18, 2007 04:02 PM
Edited by dfortae at 16:04, 18 Feb 2007.

Quote:
Dfortae: And what if griffins also come splitted?


Very good point.  That is one type of unit that can counter this (not many others though...)

It is still possible to win against that with this scenario (treants), but more risky (have to waste a turn moving the hunters).  If the griffens fall down by the treants and treants are next, toast.

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hydroman
hydroman

Tavern Dweller
posted February 18, 2007 07:38 PM

Everything dies to lucky empowered implosions with arties, that's not really the point, but there are ways to limit that, particularly with sylvans.

In terms of heroes, you've got magic resistance and protection skills, together with high luck and any +resist arties you might have picked up. Light spells (one of them being magic resistance) are also sweet. I don't play around with warlocks too often so I don't remember the exact technicalities of irresistible magic (I don't think it does anything vs. chances to completely resist the spell, like unicorns and the magic resistance skill).

In terms of units, you've got;

-Sprites can cleanse the hunters
-War dancers...well I never really liked war dancers
-Druids with endurance to buff hunters
-Unicorns with resist aura and blind, together with high luck to keep stuff/spells away
-Treants to keep flyers and other threats in place

If you're lucky enough to get Attack as a skill, hunters absolutely butcher with archery and battle frenzy + natures wrath (which are twice as good with hunters).

So focusing on hunters isn't the only strat, but the Sylvans definitely complement this strat very well, and it's one of the best.

And focusing on hunters isn't really a limiting strategy, it's more of a playstyle, i.e. if you do lose your hunters, you can always revert to a more regular style using all those other units you had. It's not like dougal & marksmen where you put a lot of gold into training and are limited in what else you can bring along for the fight.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 18, 2007 07:49 PM

Quote:
I don't play around with warlocks too often so I don't remember the exact technicalities of irresistible magic (I don't think it does anything vs. chances to completely resist the spell, like unicorns and the magic resistance skill).


wrong.. it does. Should the magic get resisted, the spell still does a percentage of it's damage. With expert irresistable magic, it does 50% damage to a unit that resisted the spell. It pierces immunities, too.


Quote:
So focusing on hunters isn't the only strat, but the Sylvans definitely complement this strat very well, and it's one of the best.


You must be joking. It never was the best strat, and every solid focus will destroy the hunters fast, light magic or not, they are just VERY fragile by nature and no extra def's gonna change it.. You have to depend on your army, not one unit, unless you can boost its numbers to ridiculous ammounts (like you could do with training or necromancy in the past). You can't boost hunters' numbers, so it's not the best idea.

Quote:
And focusing on hunters isn't really a limiting strategy, it's more of a playstyle, i.e. if you do lose your hunters, you can always revert to a more regular style using all those other units you had. It's not like dougal & marksmen where you put a lot of gold into training and are limited in what else you can bring along for the fight.


Yeah, but master hunters are poor creepers (every ranged creep means a lot of sacrificing.. and if you run out of pixies and dancers, they will go after hunters and you'll lose a weekly population which hurts) . Hunters are also pathetic vs. rushes, before you get tanks to protect them they will lie dead on the ground before you can even think about that "crazy damage". seriously..

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hydroman
hydroman

Tavern Dweller
posted February 18, 2007 07:59 PM

Erm, sounds like you need to protect your hunters properly
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 18, 2007 08:07 PM

When rushed, with what? War dancers? Pixies?

Lategame, enemies have shooters too. And spells, things like griffins.. etc. Killing hunters was never too tough

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 18, 2007 08:12 PM

When rushed I don't think the enemy has enough troops to block your Hunters, especially because of the slow tanks (Zombie, Squire, Conscript, Minotaur, etc.)

ok, Gargoyles can be a problem, but...

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86wyp
86wyp


Adventuring Hero
posted February 18, 2007 11:55 PM

Dirael is not that bad. Wasp swarm helps a lot in early creeping, and she has many chances to learn high level summoning magic, especially in a big/very big map. Besides, I always think elves should learn summoning While her specialty is just a joke.

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sq79
sq79


Famous Hero
posted February 20, 2007 03:06 PM

Quote:
Dirael is not that bad. Wasp swarm helps a lot in early creeping, and she has many chances to learn high level summoning magic, especially in a big/very big map. Besides, I always think elves should learn summoning While her specialty is just a joke.


I always feel sylvan learning eng, attack, luck, light and logs would be best choice for them. Why do they need summoning, care to explain?
Creeping with wasp swarm from main hero, they can creep with imbue arrow as well
Might not be as good as motw, but shld be pretty effective ?

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arcanjobra
arcanjobra

Tavern Dweller
posted March 26, 2007 06:09 PM
Edited by arcanjobra at 01:48, 27 Mar 2007.

Best ability for Sylvan/Hero H5 v1.41 ?

=> In Your Opinion, What Best ability for Sylvan/Hero H5 v1.41 ?

1. Expert War Machines ( Ballista, Imbue Ballista, Triple Ballista).

2. Expert Luck ( Soldier's Luck, Elven Luck, ???? ).
ps: Dead Man's Curse or Magic Resistance and why?

3. Expert Light Magic (Master of Wrath, Master of Blessings, Master of Abjuration).
ps: "Storm Wind" is good?

4. Expert Enlightenment (Arcane Intuition, Intelligence, Know Your Enemy).

5.which best ( Expert Attack OR Expert Leadership )?
ps: Why?

* Which the best Hero ( Why )?
a) Wingal?
b) Ossir?
c) etc... ?

=> Which the units that really define the game of Sylvan?

=> How to obtain rapido the abilities of a Heroi, therefore some delay VERY to appear?

Thanks a lot.

I i'm Brazilian.
Sry for my inglish.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 26, 2007 06:20 PM

Hability?

It's ability, man..

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arcanjobra
arcanjobra

Tavern Dweller
posted March 27, 2007 01:49 AM

Quote:
Hability?

It's ability, man..


About Balist + Imbue Arrow ??
is good ?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2007 01:44 PM

It's crazy! But too rare unfortunately and only worth it when gained withing the first 5-6 lvls imo.
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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 27, 2007 06:15 PM
Edited by Darkeye at 18:16, 27 Mar 2007.

Yes, only 2% chance of getting War Machines. But why Attack which also is 2% is part of the ultimate package is weird; why should a skill that is considered "unelvish" become part of the highest goal?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 27, 2007 06:25 PM

Who told you attack is 'unelvish'?
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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted March 27, 2007 07:34 PM

Quote:
Who told you attack is 'unelvish'?
I don't think so, but 2% chance of getting the secondary skill "Attack" implies it

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