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Heroes Community > Heroes 5 - Temple of Ashan > Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~
Thread: ~ QUESTIONS TOPIC AND FAQ - Temple Of Ashan ~ This Popular Thread is 123 pages long: 1 20 40 60 80 100 ... 110 111 112 113 114 ... 120 123 · «PREV / NEXT»
Humblepie73
Humblepie73

Tavern Dweller
posted May 20, 2011 12:27 AM
Edited by Humblepie73 at 00:28, 20 May 2011.

No, this wasn't the first "round", my hero had already killed one stack with spells, and there was no morale involved.

They had simply "overtaken" my hero in the middle of combat without getting morale and my hero and them being the only ones acting (my stalkers just stood there cloaked), so i could see what was happening very clearly.
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DieDevil
DieDevil


Adventuring Hero
posted May 20, 2011 03:10 AM

is there a way you can play with simulateneous turns in tote?
i really would enjoy if i couldplay multiplayer at the same time with the new features of tote.
could someone please look for a way to do this?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 20, 2011 08:41 AM

@DieDevil
Obviously

Quote:
No, this wasn't the first "round", my hero had already killed one stack with spells, and there was no morale involved.

They had simply "overtaken" my hero in the middle of combat without getting morale and my hero and them being the only ones acting (my stalkers just stood there cloaked), so i could see what was happening very clearly.

You cannot tell exactly where they are in the atb bar during the middle of a battle. If for instance they play after your hero they could play after 20 or even 80 atb points, you can only judge relative atb distance by observing other units in the atb bar. Now, since they have 12 init their atb fills almost as fast as your hero with expert sorcery, all they need is a small atb headstart and they'll play first in the next action.
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Humblepie73
Humblepie73

Tavern Dweller
posted May 20, 2011 11:22 AM
Edited by Humblepie73 at 11:28, 20 May 2011.

Quote:
@DieDevil
Obviously

Quote:
No, this wasn't the first "round", my hero had already killed one stack with spells, and there was no morale involved.

They had simply "overtaken" my hero in the middle of combat without getting morale and my hero and them being the only ones acting (my stalkers just stood there cloaked), so i could see what was happening very clearly.

You cannot tell exactly where they are in the atb bar during the middle of a battle. If for instance they play after your hero they could play after 20 or even 80 atb points, you can only judge relative atb distance by observing other units in the atb bar. Now, since they have 12 init their atb fills almost as fast as your hero with expert sorcery, all they need is a small atb headstart and they'll play first in the next action.


That was what i meant, i was referring to someone who said that after a creature's atb bar value reaches 1 its value gets reset to 0.
If that was the case a creature with 12 init could never "overtake" a hero (i.e. turn twice without the hero acting between the two turns) with expert sorcery (or even advanced sorcery) in the middle of combat.
I was doubting that their init gets reset to zero but gets reset to [0,0.25] instead like you seem to suggest (they get a "headstart") in your reply.

But since i'm already here, i got another question:

Does anyone know what exectly the level-up probabilities displayed on the skillwheel express?
It cannot be the chance to get the according skill offered on a level-up since that depends on what skills you already got and the probabilities of all skills only add up to 90%.
It's probably just the relationship between two skills (i.e. an 8% skill having four times the chance to show up compared to a 2% skill), but has nothing to do with the chance of a skill being offered on a level-up?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 20, 2011 11:33 AM

It does reset to zero but the unit will always have the starting atb advantage and be a step ahead of the hero. Think it this way, djinns start the battle with 25% atb and the hero has 5%. After one turn it will be 125% atb for the djinn and 105% for the hero, the djinn will still be 20% atb ahead because atb is additive. Of course 125 and 105 are relative terms because they measure a different initiative in each case.

Skills add up to 90% plus the racial for 100%. Naturally as a number of skills gets picked the chance for the rest increases but yeah, might as well consider it a relative percentage.
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Humblepie73
Humblepie73

Tavern Dweller
posted May 20, 2011 08:16 PM
Edited by Humblepie73 at 20:25, 20 May 2011.

Quote:
It does reset to zero but the unit will always have the starting atb advantage and be a step ahead of the hero. Think it this way, djinns start the battle with 25% atb and the hero has 5%. After one turn it will be 125% atb for the djinn and 105% for the hero, the djinn will still be 20% atb ahead because atb is additive. Of course 125 and 105 are relative terms because they measure a different initiative in each case.

Skills add up to 90% plus the racial for 100%. Naturally as a number of skills gets picked the chance for the rest increases but yeah, might as well consider it a relative percentage.


Hmm i don't quite understand what you mean concerning tha atb bar thing.

Even if you imagine it the way you do (creature running from 0.25 to 1.25 and hero from 0.05 to 1.05) they both have to build up "one turn" (it's the same as running from 0 to 1.0 for both after their turn gets reset).

Now expert sorcery is described in the skillwheel to shorten the interval for the hero by 30%, which would mean he's now running from 0 to 0.7 (or 0.05 to 0.75 in your example - the interval length is shortened by 30% making a length 1 interval a length 0.7 interval) at 10 initiative whereas the creature still has to run a length-1 interval (from 0.25 to 1.25 in your example)at 12 initiative.

So the hero runs length 0.7 at speed 10 and the creature runs length 1.0 at speed 12, even in your example.

Now length 1.0 is about 42.86% more than length 0.7, but speed (init) 12 is only 20% more than speed (init) 10, which should make the expert sorcery hero about 19% faster relative to the init 12 creature as long as it doesn't get a moral trigger.

So without the creature getting morale it should be the hero overtaking it (acting twice around the hero's 5th, 6th or 7th turn depending on starting postions) instead of vice versa, but that is what happened in the recent game i played.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 20, 2011 08:42 PM

Djinn, starts at 25% of atb bar, fills his turn in 75% and acts again.
Hero starts at 5% atb bar, his turn is reset to 70% according to sorcery.

Which indeed would have the hero play first in the next action. In the BEGINNING of the battle. If you say middle you don't know exact atb position for either of them, relative position changes all the time. Maybe at the time the djinn acted earlier than the hero's 20% atb as was the initial example, maybe the other stack had it hasted, whatever. My interest in the realm of mathematics is rapidly waning.
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Humblepie73
Humblepie73

Tavern Dweller
posted May 20, 2011 09:11 PM
Edited by Humblepie73 at 21:14, 20 May 2011.

Quote:
Djinn, starts at 25% of atb bar, fills his turn in 75% and acts again.
Hero starts at 5% atb bar, his turn is reset to 70% according to sorcery.

Which indeed would have the hero play first in the next action. In the BEGINNING of the battle. If you say middle you don't know exact atb position for either of them, relative position changes all the time. Maybe at the time the djinn acted earlier than the hero's 20% atb as was the initial example, maybe the other stack had it hasted, whatever. My interest in the realm of mathematics is rapidly waning.


I'm sorry if i have offended you by having observed an occurance in the game that makes either the way the atb bar works that is explained in this thread or the explaination of the sorcery skill in the skill wheel mathematically impossible (i know basic multiplication and addition of two numbers can be exhausting).

If expert sorcery cuts off 30% of the hero's casting intervals and the bar works as you say then the hero would *always* act "before" the creature unless it gets morale, not only in the beginning.

To make it less mathematical, the car going 200 mph will win a race against a (relatively) slower driving car if the fast car is in the lead once (unless stuff happens that has nothing to do with the game).
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diedevil
diedevil


Adventuring Hero
posted May 23, 2011 11:48 PM

Quote:
@DieDevil
Obviously

Quote:
No, this wasn't the first "round", my hero had already killed one stack with spells, and there was no morale involved.

They had simply "overtaken" my hero in the middle of combat without getting morale and my hero and them being the only ones acting (my stalkers just stood there cloaked), so i could see what was happening very clearly.

You cannot tell exactly where they are in the atb bar during the middle of a battle. If for instance they play after your hero they could play after 20 or even 80 atb points, you can only judge relative atb distance by observing other units in the atb bar. Now, since they have 12 init their atb fills almost as fast as your hero with expert sorcery, all they need is a small atb headstart and they'll play first in the next action.

ok... you said obviously which means there is a way to play simulateneous turns on tote, but how\?
please explain to me how in steps?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 24, 2011 12:22 AM

The option is where you can enable autosave I think.
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seelkama
seelkama


Adventuring Hero
Yay! I'm hired. Now what?
posted May 25, 2011 01:43 AM
Edited by seelkama at 11:39, 07 Jun 2011.

how can i change difficulty settings for single player and multiplayer maps? The difficlty level bar below your profile. Thanks in advance

PS: Nevermind, i figured it out...

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krisdw
krisdw

Tavern Dweller
posted June 02, 2011 02:03 PM

Hey, I often get a Blue Screen of Death when playing Heroes 5. I'm running Windows 7, an Intel Core i5 760 and a Radeon HD 6800 gfx card.

Need any more info? How can I solve the Blue Screens?

Dunno if related, but it also happens while playing Half Life 2. Both games I launch via Steam.
Thanks for any help.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 07, 2011 12:04 PM

Can't help with that one..
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Map also hosted on Moddb

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afsda
afsda

Tavern Dweller
posted June 15, 2011 12:29 AM

Where are save files located?

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unifex
unifex


Hired Hero
posted June 15, 2011 04:50 AM
Edited by unifex at 05:23, 15 Jun 2011.

Heroes' Attack skill

Hi guys, if I wanted to select a hero purely for maximum might damage from my army which is full of Dungeon creatures, which is the best hero?

Should I just stick with a knight even though they seem to be weighted towards defence over attack, or can a Stronghold/Barbarian hero have a better melee damage impact even though a lot of the Barbarian's skill upgrade pathways are based on rage skills which are exclusive for stronghold creatures only? Note the cheezy map Im playing on has a dude who can reset skills so I can reroll skill choices to get the optimum five.

Reason I ask is Im playing a map in which all three of my towns are Dungeons, and I am just having fun building a massive army before attacking. The opposing sides are isolated and the enemy will not attack before me, so I am just mucking around levelling heroes up to level 30 before attacking, and just wanted to experiment to see what the maxmimum melee damage is that I can do with a huge stack of black dragons etc.

Anyways like I said I am just mucking around so its not particularly important but will be interestingf nevertheless to see what people think.

Cheers

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2011 08:40 AM
Edited by Elvin at 08:44, 15 Jun 2011.

Why not stick to dungeon heroes then? Enlightenment, retribution, luck, maybe cold steel and exp irresistible spells for the chains. They may only have 30% att but chains add a nice boost that can be multiplied. Ofc there is the issue of chains being unpredictable and retribution hard to get.

Barbarians have 50% att and easy access to retribution, luck but no easy enlightenment.

Otherwise knight with retribution, luck, cold steel and fiery wrath.
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Map also hosted on Moddb

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unifex
unifex


Hired Hero
posted June 16, 2011 01:31 AM
Edited by unifex at 02:56, 16 Jun 2011.

Quote:
Why not stick to dungeon heroes then? Enlightenment, retribution, luck, maybe cold steel and exp irresistible spells for the chains. They may only have 30% att but chains add a nice boost that can be multiplied. Ofc there is the issue of chains being unpredictable and retribution hard to get.

Barbarians have 50% att and easy access to retribution, luck but no easy enlightenment.

Otherwise knight with retribution, luck, cold steel and fiery wrath.


Also, I have equipped a tome of destruction magic on the barbarian ("allows all destruction magic spells to be cast without any skill in this school") but his spellbook is still empty, is this just a bug or is there something else I need to do? He is clvl 6 and does not have destruction skill.

Thanks.

I already have two level 30 warlocks and Im pleased to say I mostly used almost the identical skill matrix you suggest, so I see that as a nice affirmation of my development strat!

A couple of exceptions:

 - I dont seem to have retribution on any of my heroes (including knight and a low level barbarian) , is it a main skill or sub skill/attribute?

 - Same for Fiery Wrath, is it a sub skill/attribute if so what does it come under?


The map is cheezy but if good if (like me) you want to experiment with heroes. Chanxes are most of the vets on this site have already played it but anyways its called Mars and I downloaded it from:

http://www.maps4heroes.com/heroes5/maps.php


Cheers all.

PS: Do you know of a web site with a summary of all the heroes skills for each class?

EDIT: Amended to note Retribution not held.

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melianos
melianos

Tavern Dweller
posted June 16, 2011 06:31 PM

Hi !

I just arrived here, with a few questions on modding. From reading a few topics, it seem's there is a modding forum, but I can't find it.

Could a kind soul direct me to it ?

Thanks.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 16, 2011 09:40 PM

Retribution is in the attack tree. Fiery wrath is under descructive. About skills I'd suggest checking the game manual, it's in a folder in the game directory.

@melianos
There you go.
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unifex
unifex


Hired Hero
posted June 17, 2011 12:43 AM

Quote:
Retribution is in the attack tree. Fiery wrath is under descructive. About skills I'd suggest checking the game manual, it's in a folder in the game directory.


Alrighty then, I will check it out.

Cheers

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