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Thread: Biggest Inbalance Ever | This thread is pages long: 1 2 3 · «PREV |
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GenieLord
Honorable
Legendary Hero
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posted April 17, 2007 04:14 PM |
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Quote: nice to see your old avarat, GL
IMO the fortress is not underpowered. it is OVERPOWERED
- a lot of defence
- destructive and light spells, deadly array, much better than sylvans, they have much lower sp
- rune patrairch! 12-18 dmg with cross attack!
- thousands of defenders in town siege + strong walls
- rune of exorcism
- offensive and defensive formation, ignite, mentoring, eternal light...
- warlord + luck + rune of berserkering or worse - bettle rage
- magma dragons + powerful igniting armageddon
I meant that the Fortress is underpowered without its racial skill (compared to other factions), which is very strong.
Most of the factions can do quite well without their racial skills.
But Fortress just can't. Try to use Fortress troops with different kind of hero. They will be incredibly weak.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted April 17, 2007 04:16 PM |
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Quote: Ok big fella,I'm talkin' abouta progressive game,but even with a rush,I'm talkin' about the build before you even face them.
:]
Well, dunno about you, but I find them a minor threat for dungeon, academy and haven, moderate threat for sylvan and fortress(if they don't get cleansing and necro gets puppet master, necro will most likely win, but there's 25% chance for that), and a big threat to inferno (no cleansing). What troubles you with necropolis and what faction do you play? Perhaps we may help you out.
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kingdon1975
Adventuring Hero
I really am the Godfather
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posted April 17, 2007 04:23 PM |
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Quote:
Quote: Ok big fella,I'm talkin' abouta progressive game,but even with a rush,I'm talkin' about the build before you even face them.
:]
Well, dunno about you, but I find them a minor threat for dungeon, academy and haven, moderate threat for sylvan and fortress(if they don't get cleansing and necro gets puppet master, necro will most likely win, but there's 25% chance for that), and a big threat to inferno (no cleansing). What troubles you with necropolis and what faction do you play? Perhaps we may help you out.
Probably not a real concern because I mainly play Dungeon with warlocks luck,but more of an annoyance,especially in sub treasure,because they will always get to water quicker,unless you don't mind losing half your maidens against elements.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted April 17, 2007 04:43 PM |
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Well, I don't mind. And I still win.
Try a bit of sacrifice, then Or use the plain old "7 stacks of 1 assassin" trick maybe? If you value fures THAT high..
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kingdon1975
Adventuring Hero
I really am the Godfather
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posted April 17, 2007 04:54 PM |
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Quote: Well, I don't mind. And I still win.
Try a bit of sacrifice, then Or use the plain old "7 stacks of 1 assassin" trick maybe? If you value fures THAT high..
Aight,thx doom,now tell me,what's it mean to creep!
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sdfx
Famous Hero
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posted April 17, 2007 07:35 PM |
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Letting a haven's player to build and train is a SUICIDE for ANY faction.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted April 17, 2007 08:23 PM |
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Quote: Aight,thx doom,now tell me,what's it mean to creep!
creeping - killing neutrals to gain exp and goodies
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ChaosDragon
Famous Hero
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posted April 17, 2007 11:20 PM |
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Quote: I meant that the Fortress is underpowered without its racial skill (compared to other factions), which is very strong.
Most of the factions can do quite well without their racial skills.
But Fortress just can't. Try to use Fortress troops with different kind of hero. They will be incredibly weak.
Yeah, it's true, i often use fortress now, one thing that i hate about fortress, they move too slow, because of 2% chance of getting logistic, damn.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted April 18, 2007 02:50 PM |
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you guys brainwashed me
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Warlord
Famous Hero
Lord of Image Spam
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posted July 10, 2010 02:47 PM |
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Quote: Then how about horde or throng of paladins? necro are nothing againts that, even necro dark magic cannot defeat that super imba thing
Can't the Necromancer try to puppet the paladins? Or will that not work?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 10, 2010 08:42 PM |
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Sure he can.
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zaio-baio
Promising
Famous Hero
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posted July 11, 2010 11:35 PM |
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dark is the worst choise vs heaven and with refined mana each stack of zealots can cast cleansing trice ... also heaven has 50% more def than att ( + expert defence it gets even worse) and on top of that necro has 3 flyers/teleporters(yes, storm wind), which btw are ghosts, vampires and dragons
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 12, 2010 01:39 AM |
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It is? Since when? On that note cleansing cast by units has very low chance to dispel a high lvl hero's curse.
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Map also hosted on Moddb
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted July 12, 2010 01:40 AM |
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My big criticism with Fortress is that depending on what Runes you get against which opponent, it can make such a tremendous difference.
If you have Rune of Battle Rage against Inferno, it's like a free all-you-can-eat buffet of demon meat. If you get Rune of Etherealness against a might faction, it's awesome. If you get Rune of Exorcism against a dark caster, it's awesome. If you get Rune of Exorcism against a light caster, it's fairly worthless. If you get Rune of Magic control against a light caster, it's awesome. If you get Rune of Magic control against a dark caster, it's fairly worthless. If you get Rune of Elemental Immunity against a destructive caster, it's awesome.
This leads to certain fights where Fortress can have a commanding advantage, or likewise, where the Runes don't end up being as helpful.
Rune of Resurrection is what I hear complaints about most often, but my true aggravation is with that mother****ing Rune of Magic Control. I don't at all agree with being able to steal a level 5 spell. Forcing a heavy casting hero to not use vampirism or arcane armor is just cruel.
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"Folks, I don't trust children. They're here to replace us."
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LoveSilva
Tavern Dweller
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posted July 12, 2010 10:45 AM |
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Fortres IS overpowered IF you will use strategy which is implemented in factions name itself: you have to survive those few starting weeks while stayng close to home and build up. Your defencive structures most likeley enables you to fulfill it effectively.
And when you finaly build up then get some magic protection (becose of warlocks) and you ready to go.
Runes enables you to counter necropolis effectively: egzorcizm. necropolis is increadibly slow so you have time to buff up and strike.
Light magic will give you hand up against most other factions. Destro just is not worth of it.
Your incorporeal rune is a key against heaven.
Rune of speed solves problems with inferno (they are very weak at deffence so geting to them in first turn ussualy solves all your problems; same fits to dungeon - infiltrate your units asap into his side, so he could use only single target destro).
Sylvan can be well countered same way as heaven - incorporeal rune - key skill.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 12, 2010 11:57 AM |
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Pretty much my thoughs bliz but considering their other advantages they are fine even if their runes suck Btw
Quote: Forcing a heavy casting hero to not use vampirism or arcane armor is just cruel.
I didn't think you can steal arcane armour, have you checked it?
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Map also hosted on Moddb
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blizzardboy
Honorable
Undefeatable Hero
Nerf Herder
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posted July 12, 2010 02:16 PM |
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I believe Magic Control will steal lower level buffs first by default. I'm almost positive I had a game where I used arcane armor and Azagal stole it with Magic Control.
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"Folks, I don't trust children. They're here to replace us."
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Zenithale
Promising
Famous Hero
Zen Mind
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posted July 12, 2010 05:58 PM |
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