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Thread: Heroes 5 Tribes of the East is out. ~ Discuss it here. ~ | This thread is pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 60 61 62 63 64 · «PREV |
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frostysh
Bad-mannered
Famous Hero
WHY?
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posted August 20, 2016 06:05 PM |
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xixuegui000 said:
You need search in the net,because i can not show it in english.Need to register and manual Stickies .
Okay, thank you anyway. I thought no one is playing in the Heroes 5 because of Heroes 7 is already published.
Offtopic: What a life in China nowadays? It's sux or it is cool?
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xixuegui000
Tavern Dweller
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posted August 20, 2016 06:12 PM |
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Offtopic: What a life in China nowadays? It's sux or it is cool?
Just so so,and I like H5. Time is the weekend.It's kind of hot. ha,my english is pool,in deed,i talk to you by Online translation,so,I may Wrong understanding you.
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frostysh
Bad-mannered
Famous Hero
WHY?
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posted August 20, 2016 06:26 PM |
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xixuegui000 said:
Just so so,and I like H5. Time is the weekend.It's kind of hot. ha,my english is pool,in deed,i talk to you by Online translation,so,I may Wrong understanding you.
I like Heroes 5: ToTE 3.1 too, regardless of some in-game content there . . . And more important I have no money to buy heroes 7 ;D .
The English is a simple language, even I have learned something of it (And I am dumb as hell, and My English is horrific but at least it is good enough to make a simple text in the forum ), I have no doubts that you will learn English for a short time .
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xixuegui000
Tavern Dweller
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posted August 20, 2016 06:33 PM |
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no,I will not study english,just like to fight H5ĄŁ
IF that have a chance to play,I will happy.OK bye
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DmanThunderGod
Tavern Dweller
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posted July 17, 2020 09:46 AM |
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Love the TOTE!!
I love the Tribes of the East. I love the Barbarians. If played right, they are a BEAST of a faction. Can become very powerful in the late game. Though weak in the beginning. Only played them on 8 player FFA solo vs all AI. So I had advantage there, as AI doesn't know much about playing. Also was on a custom 8 player map, all factions start on individual lands, custom to each faction.
Their Rage ability builds up and sort of creates a shield against damage, as it absorbs it. With the right hero, Haggash, a Centaur Commander, has the ability of BOOSTING The Centaur troops. +1 att/def per 2 levels of hero. Centaur is a Tier 2 creature, the Centaur Nomad is the better upgrade, with hero L10, the Centaur Nomad fights as if a Tier 4 Creature. By the time the Hero reaches L20, the Centaur Nomad is fighting as if a Tier 6 Creature. By than, if all cards played right, you should have 100+ Centaur Nomads in your army! Also, as a Centaur Commander, the hero also adds +1% initiative to the Centaur Nomads PER 1 level. So by the time the Hero is at that level 20, thats a +20% to the Centaur's Nomad's initiative.
Aquire Expert Attack/Battle Frenzy/Stunning Blow/Excruciating Strike skill set for the Hero. With the Powerful Blow skill set, the Hero attaches self to those Centaur Nomads, giving an Exruciating Strike with Stunning blow effect added to every Centaur Nomad's attack?? WOW... Every time the Centaur Nomad shoots/attacks target, the hero follows with Powerful Blow on same target, and with stunning blow effects the targets position on the ATB. With Excruciating strike, 30% chance of a critical hit doing double damage. If you have the Earth Sister in your army, at her first chance, give the Centaur Nomad a speed boost with HASTE. At hero's first chance, attach that Powerful blow to the Centaur, and you can prevent any enemy creature from ever having a chance on the board!
Not to mention, every successful killing of any amount boosts the Blood Rage, further increasing how effective the Nomad and every other creature's attack is. Add all the right artifacts? The Barbarian artifact set is good, add a major bonus to all the creatures attack and defense skills... however... boosting the Centaur Nomad's abilities... look for the Archer's Dream combo set, however the Bow conflicts with the Ogre Club, so you'll have to choose what you think is better to have either full combo. The Unicorn Horn Bow, negates range penalty for all Range units, not only bonusing the Centaur Nomad even Further, but either Cyclops Upgrade as well... as long as they have a stack of Goblins handy!
But the Tree Born Quiver, also adds a nice compliment for archers, with a +4 att to range, as well as unlimited ammo (also comes from ammo cart). The Archers dream set, with both combined, all Range units move 30% less on the ATB as long as they keep attacking at range... added to the initiative bonus the Centaur Nomad's already get from the Hero skill??
Adding other artifacts with equal importance... Ring of Machine affinity (adds bonuses to all seige units, including +4 to Range for Ammo Cart, another big RANGE boost), Ring of Speed/or Ring of Vitality (+20% iniciative/ +2 Health for every creature), though can only choose 2 rings, with this combo setup, I have the Ring MA, +either of the other two. Necklace of Bloody Claw, adds +1 min/max damage to all creatures in army. Left hand, Moon Blade (+3 more attack), or Ogre Shield (+5 def, though -5% initiative for all creatures, a small price compared to all the initiative boosts mentioned). Armor of Forgotten Hero, +2 to all heroes attributes and +20% magic resistance (big boost considering the Barbarians already get anti magic buffs with other proper skills). The helmet can be up in the air, i often try the lion's crown to boost morale and luck, but i can also do the necro crown, boosting knowledge. Although Barbarian's don't use knowledge to cast spells, increasing the knowledge bank gives them more blood rage use, and also mana which is used when countering against spells (random yell in combat a barbarian does when enemy casting spells).
In summary, With Haggash, If played right... by the time she is L20, with everything mentioned here... she is operating at BEASTMODE level!! If she makes it to L30, I believe she becomes unstoppable!
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