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Thread: Command And Conquer: Red Alert 3 Annouced! | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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JoonasTo
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Undefeatable Hero
What if Elvin was female?
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posted February 21, 2008 08:50 AM |
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Well I myself played RA when I was only seven but luckily I had a three years older friend to translate it for me.
Yeah Yuri and Kane are as close to gods as one can be except that Yuri is dead and Kane isn't.
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watcher83
Supreme Hero
Child of Malassa
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posted February 21, 2008 04:21 PM |
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the first C&C and RA rocked, I was 11/13 when I played them, and I found the movie clipd outstanding at that time, in fact if memory serves C&C was the first rts to have such an awesome video presentation (warcraft and dune2 hadn't)
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 21, 2008 05:42 PM |
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Quote: Yeah Yuri and Kane are as close to gods as one can be except that Yuri is dead and Kane isn't.
well, his machine was attacked by a T-Rex, he could of survived the first hit and then took control of the T-rex using his mind.
Then he could rebuild the machine, increase its power supply and return home to find things are wierd and then continue from were he left off using his mind control powers
Also, note to anyone who played Yuri's Revenge, i can't believe you couldn't play the game from were it left off on the soviet disc, i'm sure i could survive a collapsing building
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted February 21, 2008 06:36 PM |
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IMO, leaving game with 'commandor, yuri won't be back for sure' and then greeting him with 'hello, I recovered unrecoverable power supplies' would be just stupid.
Both Soviet and Allied endings left the player with the feeling the braineater is screwed for sure.
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 21, 2008 08:13 PM |
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Edited by Ted at 20:44, 21 Feb 2008.
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Quote: IMO, leaving game with 'commandor, yuri won't be back for sure' and then greeting him with 'hello, I recovered unrecoverable power supplies' would be just stupid.
Both Soviet and Allied endings left the player with the feeling the braineater is screwed for sure.
well, its a little wierd but it is always possible, right?
EDIT
ok, new plot twist here, i never actually saw this, at all, ever seriously, but anyway, at the very end of the Soviet campaign in the very last mission, right at the end, there is a 5 second clip, that says
Quote: It would have been good to see inside your mind general, I still make it a chance
to view this video go here, go to red alert section, and from there onto the RA2 (NOT yuri's revenge!) and scroll to the very bottom, there you see the clip, Yuri however only speaks at the very end of this however, just when you thought he was dead
EDIT 2
i'm on a roll here well also on the site, here Yuri is put in the Phsyic Isolation Chamber, and the two time lines merge, and ONE series of events takes place OVER the other, what happens when Yuri doesn't get put inside, BUT know's how to defeat the Allies now, Red Alert 3 here we come
EDIT 3
oh yes, i got some more things! note this was taken from this site
Quote: Hagren has finished translation of the entire Hungarian magazine article about Red Alert 3. Thanks once again to him, now we all get to read about the epic experience (or not) that is Red Alert 3.
Story
After the Allied drove the Soviets back to Moscow, and their defeat is nigh, they decide to send back several hitmen in time to kill Einstein, the single person they see responsible for the Allied superiority. Although the act is successful, and Europe seems is in peace (With the second war never happening) in this altered timeline, a third party comes into play with the Empire of the rising sun (Japan), which gives birth to plans of world domination they, given their technological advancements, are set to realize and achieve, throwing you into this ménage á trois.
Campaign
-Can be played co-operatively either with a friend via Multiplayer, or with the aid of an AI ally. The main goal of the AI players is to capture and defend the most significant points of a given map, and you can use their structures for producing units. You cannot control the units of your team-mate however, for the developers deemed it very chaotic after a test run.
Needless to say that you see the map-revealing progress of your ally. Both points count for AI-driven or human Co-op.
-For each side (Allied, Soviets, Empire of the rising sun) there are three commanders to choose from before every mission, each with at least three special abilities. The one they showed the magazine was an allied commander from whom you could ask for an air strike in pre-set periods of time. This commander is played by Peter Weller (aka RoboCop)
-While Yuri doesn’t play a role in the main game, the game’s writer mentioned the possibility of his return in an already planned expansion pack
Maps
-Altough not visible on the screens, there’s going to be massive damaging in RA3, with weapons carving colossal craters into the ground
-Amphibious ships/tanks can only “land”/leave shore on sandy beaches, so its crucial to capture and defend these areas
-Since the maps have to provide enough room for at least three participants, they’re naturally much bigger than they were in Tiberium Wars
Gameplay
-Slower pace to prevent rushing and base crawling
-Most buildings can be placed on water for extra cost (Confirmed: Power plant, construction yard, airfield, war factory)
-Most units have a secondary function
-Economy remains unchanged (Two resources: Ore and power)
-Naval combat is crucial in the game, with most units being amphibious
-All units have their place in the combat chain. For example, air units are preferable against well defended positions
Demo level
The mission involved a cloaking allied tank with which aid you had to get into the city centre unseen, where all of a sudden the city’s stadium opened and launched a nuclear missile, while the Soviet dictator appeared in the edge of the screen and raved on about his plans of world domination with a broad smile on his face. Later on it was revealed that not one, but three such rockets were launched, and the objectives were to destroy the silos and stop the missiles. For the already launched one, the writer used Robocop’s special ability to call an airstrike, which destroyed one of the stadiums as well. The other two posed an increased difficulty, given the well-defended bases of the Soviets. He chose to capture an enemy conyard to set up a base in the water and escape the massive defence, and after setting up a defensive perimeter at the shore, he produced aircraft, infantry and bullfrogs, and finished off one stadium with bombers launched from the airfield placed in water. He couldn’t apply this strategy to the other stadium however, given the numerous air defences. Therefore, he cut off the second base’s power, captured a war factory near some Tesla towers and purged the Soviets from the face of the earth with a tank force, completing the mission.
Units
Allied:
-Tanya
-Apollo: A lighting-fast jet best used against bombers
-Century: Carpet bombing aircraft, quite ineffective in air-to-air combat
-Cyrocopter: A propelled scouting/spying unit. Its ability to spot cloaked enemies is currently under discussion
-Mirage tank: Now with a wider array of holographs, making it more useful outside forests
-Unnamed light tank as seen in screenshots: Is able to concentrate its radar-beams to be used as a scouting unit
-Unnamed heavy cruiser: Amphibious
-Trained dogs, which stun enemies with their barking
-Shotgunner. Slow, but with a shielding ability
Soviet:
-Commando (Supposedly armed with a tesla-gun)
- The Akula, a submarine which isn’t merely deadly against ships, but is able to train divers as well
-The Bullfrog transport ship doesn’t have to set shore, its able to “shoot” out the units it’s carrying
- Mobile V4, with the new ability to swim, but its main draw point is the precise and area-effective attack. Very slow unit.
-Stingray Nasad, a small and fast tesla-launching boat
-Kirov
-Tesla walker
-Armored bear (Made out to be a polar bear in the article, which is doubtful in my opinion)
-Apocalypse tank
-Machinegunner, fast and lightly armoured.
Empire of the rising sun:
-Commando
-The Seawing bomber is able to transform into a submarine simply by falling into the water
- Tsunami, a water-affin tank which is both heavily armoured and powerful, although slower on land than in water
FMVs
-Seen scenes: Marching allied soldiers, a Russian general shouting, a cold, calculating Japanese general giving orders
-Stylised and humorous
-Allegedly not as overacted as in Tiberium Wars
Graphics
-Nearly 60% of the Sage engine’s code was rewritten for Red Alert 3, and the screenshots don’t represent the visual quality well, as they are from an alpha-build of the game and still worked on. Most attention went to the water (Now with splash animation! ), demolition, animations, respectively to keep RA3 true to RA2s light-hearted style. This goes for the Japanese faction too.
Misc
-Game menu is cartoonish and quite moody, with a great soundtrack to boot
-Neil Young, head of the studio, mentioned that an SC2 designer worked on RA3 before he left for Blizzard. Now who’s right, Mr. Young or Apoc, who denied this bit?
-2 super weapons per faction are planned
ALSO I WILL NOW BE UPDATING THE FIRST PAGE WITH NEW INFO
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JoonasTo
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Undefeatable Hero
What if Elvin was female?
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posted February 22, 2008 10:56 AM |
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Yep, I remember that Yuri's comment.
IMO Yuri could survive the dinosaur era but he can't live forever like Kane can so it's he's end.
But Soviets can't be given the chronosphere! It's so wrong! Time travel is for allies and allies alone!
BTW has anyone else had the switching sides effect between RA and RA2? I know I love playing the allies in the first but in the second they are just boooring. Maybe it's the USA who knows? Soviets are much interesting plus they have got Zofia.
This doesn't happen in C&C where I play Nod almost exclusively but I like GDI too.
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watcher83
Supreme Hero
Child of Malassa
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posted February 22, 2008 11:18 AM |
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Actually I played with the soviets in the first and with the allies in the second
In C&C always GDI
In Generals USA
In C&C2 the nod had artillery and gdi could not match it, when in firestorm the juggernaut came I believe it was a big mistake, making same type of units fore different factions makes them similar, plus they really flushed down the toilet the big artillery card the nod had.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted February 22, 2008 01:06 PM |
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Just hire Klepacki as music designer...
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JoonasTo
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Undefeatable Hero
What if Elvin was female?
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posted February 22, 2008 01:09 PM |
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Quote: Just hire Klepacki as music designer...
So true.
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xerox
Promising
Undefeatable Hero
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posted February 22, 2008 04:43 PM |
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Good thing to hear that no one dares to challenge the allmighty Blizzard!
Mvhahahahahaha everybody has said that they will come nowhere close to their games, mvhahahahah.
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 22, 2008 07:54 PM |
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Quote: Yep, I remember that Yuri's comment.
IMO Yuri could survive the dinosaur era but he can't live forever like Kane can so it's he's end.
thats true but... what happens if Yuri somehow uses his super powerful and freaky mind to seperate his body from his soul and he can change it to other beasts (eg. the t-rex) then he could wait about 10 million years for time to catch up and hey presto!
OR if i remember correctly, still be in translyvania/pennslyvannia and go and freeze himself in ice until he once more conquer the world!
Quote: But Soviets can't be given the chronosphere! It's so wrong! Time travel is for allies and allies alone!
i know that too, but yuri took it, so why can't russia, and i am sad to see Enstien go, he's was one of my favourite dudes
Quote: BTW has anyone else had the switching sides effect between RA and RA2? I know I love playing the allies in the first but in the second they are just boooring. Maybe it's the USA who knows? Soviets are much interesting plus they have got Zofia.
This doesn't happen in C&C where I play Nod almost exclusively but I like GDI too.
personally, no matter what C&C game, the evil guys are always more appealing because they never normally win, and Zofia helps warm me up in the cold of russia
i would love to play a campagin of Yuri were he conquers everything, even antartica, that would rule
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roy-algriffin
Supreme Hero
Chocolate ice cream zealot
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posted February 23, 2008 04:41 AM |
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Yuri campaign where he wins would be cool. I hope he gets some interesting new units.
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted February 25, 2008 01:41 PM |
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Quote:
Quote: Yep, I remember that Yuri's comment.
IMO Yuri could survive the dinosaur era but he can't live forever like Kane can so it's he's end.
thats true but... what happens if Yuri somehow uses his super powerful and freaky mind to seperate his body from his soul and he can change it to other beasts (eg. the t-rex) then he could wait about 10 million years for time to catch up and hey presto!
OR if i remember correctly, still be in translyvania/pennslyvannia and go and freeze himself in ice until he once more conquer the world!
Quote: But Soviets can't be given the chronosphere! It's so wrong! Time travel is for allies and allies alone!
i know that too, but yuri took it, so why can't russia, and i am sad to see Enstien go, he's was one of my favourite dudes
Quote: BTW has anyone else had the switching sides effect between RA and RA2? I know I love playing the allies in the first but in the second they are just boooring. Maybe it's the USA who knows? Soviets are much interesting plus they have got Zofia.
This doesn't happen in C&C where I play Nod almost exclusively but I like GDI too.
personally, no matter what C&C game, the evil guys are always more appealing because they never normally win, and Zofia helps warm me up in the cold of russia
i would love to play a campagin of Yuri were he conquers everything, even antartica, that would rule
Yeah but if Yuri had survived he would have conquered the world long before CnC.
Exactly Yuri stole it. The Soviets stole it. In the news it is said like they created one which I can't accept.
Einstein was great. It is sad that he had to go.
The soviets are "evil" for sure but what makes Nod evil? In start they were a multi-group organisation(a band of terrorist groups = "evil") with higly decentralised leading except for the top but they have evolved from those times. In Tiberian Sun they weren't "evil" so clearly anymore they were more of a "ahead of their time" dudes with radical methods. In Tiberium wars they are the good guys for most people of the world and even the radical methods seem to be less radical.
I believe it's the more tactical approach of Nod and Allies(in the first) that makes me like them more. Brute force simply doesn't work with them. And of course there's Kane.
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roy-algriffin
Supreme Hero
Chocolate ice cream zealot
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posted February 26, 2008 12:17 AM |
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NOD are technically evil because the majority of the worlds people cant exist happily with tiberium unless they find a method to live with it correctly.
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted February 27, 2008 09:18 PM |
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Edited by Ted at 21:19, 27 Feb 2008.
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Quote:
Yeah but if Yuri had survived he would have conquered the world long before CnC.
Exactly Yuri stole it. The Soviets stole it. In the news it is said like they created one which I can't accept.
well, perhaps they found the remains of yuri's time machine and filled in the gaps
Quote: Einstein was great. It is sad that he had to go.
can't agree with you more
Quote: The soviets are "evil" for sure but what makes Nod evil? In start they were a multi-group organisation(a band of terrorist groups = "evil") with higly decentralised leading except for the top but they have evolved from those times. In Tiberian Sun they weren't "evil" so clearly anymore they were more of a "ahead of their time" dudes with radical methods. In Tiberium wars they are the good guys for most people of the world and even the radical methods seem to be less radical.
well, i dunno, it could just be we get the feeling that they are evil because in almost every book/movie/game/thing the villians are (9 times out of 10) dressed in black
also, there's the side thing of there being a bit of a thing here, in WW2 the Germans thought Hitler was good, well the first few years any way, so i guess the same can be said for Kane, and Yuri too to some extent
Quote: I believe it's the more tactical approach of Nod and Allies(in the first) that makes me like them more. Brute force simply doesn't work with them. And of course there's Kane.
really? in almost every game ever made, if i can't kill them with my best troops or weapons, i will just send in waves of waves of cannon fodder until the enemy heave
Quote: NOD are technically evil because the majority of the worlds people cant exist happily with tiberium unless they find a method to live with it correctly.
well, i guess they could live in giant domes all there life
note: picture is the Eden Project in Cornwall, England
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Ted
Promising
Supreme Hero
Peanut Exterminator
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posted March 05, 2008 08:34 PM |
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Hey, i got some new information on RA3, first of all, some people on others sites believed the game was called Red Alert 3, then its actual name is: Command and Conquer: Red Alert 3
also some info from my usual site, here and here
Quote: -Grid based building
-Each campaign has 8-10 missions (3)
-Stringrays secondary mode: Electric blast
-Hell March will be updated
-the Allied Cryo copter flash-freezes enemies and is able to shrink them in secondary mode
-The allied Mirage tank disguises itself as enemy vehicle and an energy bubble hides all friendly units within
-The apocalypse tank is able to "suck in" troops with magnets to grind them
Quote: -The IFV is back
-Confirmed superweapons: Iron curtain, chronosphere, particle cannon
-New unit: The Allied drone
-No nuclear technology
-In-house physics engine
-60 min cutscenes
-Engine optimized for multi-core processors
-Estimated release date: November 08
-Engineers are confirmed
-Switching between firemodes takes some time
-There will be a structure similar to the gap generator
-Game development started in 05
-FMVs start principal shooting in April
Campaign info:
-The Soviet campaign will revolve around them trying to destroy both the Allies and the Empire of the Rising Sun
-The Allied campaign will revolve around the maniacal US president who desperately wants the Soviets dead
-The Empire of the Rising Sun campaign will revolve around the strained releation between the Emperor of Japan and his son
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roy-algriffin
Supreme Hero
Chocolate ice cream zealot
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posted March 06, 2008 04:05 AM |
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Goodbye good nuke. I shall miss you .
Lets all pay our respect to the nuke who brought us so much visual pleasure
and a moment of silence. Before it all goes boom
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mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted March 06, 2008 09:32 PM |
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don't worry it reappears at about 1995 at the start of the first tiberium war.
i don't know how the storyline will work though... will it take place in a parralel dimension? there is only about 30ish years until the tiberium wars.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted March 06, 2008 09:35 PM |
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Tiberium and Red Alert series are completely different storywise, like H4 and H5, aren't they?
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Seraphim
Supreme Hero
Knowledge Reaper
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posted March 06, 2008 09:37 PM |
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Quote: don't worry it reappears at about 1995 at the start of the first tiberium war.
i don't know how the storyline will work though... will it take place in a parralel dimension? there is only about 30ish years until the tiberium wars.
They did not go forward.They are at the same place,they traveled back and thats all.We are playing Ra2 in altrenate time-line.
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