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Thread: Command And Conquer: Red Alert 3 Annouced! | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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Darkshadow
Legendary Hero
Cerise Princess
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posted November 04, 2008 06:47 AM |
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Hell march 3 the most awesome game track yet (+)
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doomnezeu
Supreme Hero
Miaumiaumiau
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posted November 04, 2008 11:03 AM |
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Indeed, the whole soundtrack is really good.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 04, 2008 02:16 PM |
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I'm just downloading it through torrent cause I am a cheap pirate thinking about buying the game.
But there is no demo. How am I supposed to know whether it's playable or it's utter crap.
By gamespot's biased reviews?
No thanks.
That's why I am a pirate not playing this game.
Oh and btw I believe it's legal to have it for 24 hours on your hard drive without buying, am I right?
Aside from that..
I hope it won't be like RA2
I used to win by massing rhino tanks.
EVERY GAME.
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We reached to the stars and everything is now ours
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted November 04, 2008 02:52 PM |
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 17, 2008 10:45 PM |
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So, who enjoys it?
I do, it's pretty fun
best C&C game, hands down - besides small balance issues (vindicator rush) it's suprisingly well balanced.
The first one where massing one type of unit no longer means instawin.
And all those nice girls. I mean, all those gals in military outfits, yum. They all look like pornstars, but who cares.
I really like Tanya's eyeshadow
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We reached to the stars and everything is now ours
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted November 18, 2008 01:22 AM |
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New Tanya And that eyeshadow?
But the new Eva though...
But some actors are way too overacting.
I hate the way the harvs are. Too fragile.
And the eco! Slower than a snail on a cold winter day!
At least they should have made the game pace slower if the eco is this slow. Losing one or two units in the blink of an eye isn't fun when it means almost sure defeat and losing resouces that you used half the game to gather.
Also...
WHERE ARE THE ARMIES?
Attacking with three tanks and if lucky two soldiers just doesn't cut it for me. I want countless tanks and soldiers as far as I can count...
at least...
...I don't want to cry over one lost tank as a huge economic loss. I want to cry over it because there were MY MEN inside. (or more likely they sacrifised themselves for the glory of the brotherhood. )
The units have became just money piles. I don't familiarise with them like I used to. When I lose that heroic yuriko i just think: "Ow crap there goes a lot of money and effort." Compared to when I lose that heroic Nod commando in C&C 3:"Her sacrifice shall be remembered and she will be glorified in legends for generations to come." Get my point? No? Thought so.
And what's up with that mechazord?
Or the ninja?
Some of the units are really great though. Yuriko omega and rocket angels are just
The naval gameplay is a truly great innovation. It isn't "real" naval warfare. That's what makes it so great.
Quote: The first one where massing one type of unit no longer means instawin.
Doesn't work in Tib Wars or Tib Sun either. But you are correct in that RA3 is a hard-counter game. If units are about the same cost the counter will rape a group of three or four of them.
The game is also mostly damage dependant not resistant like the earlier ones were. This means that artillers own big time.
All in all I think C&C 3 is a better one. It doesn't require the dedication that RA3 does. So you don't have to be a no life or a natural prodigy to get the best out of the game.
PLus the atmosphere is better.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 18, 2008 11:02 AM |
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Quote: New Tanya And that eyeshadow?
But the new Eva though...
But some actors are way too overacting.
Ya new Eva is teh sex. I don't really like blondes but she is cute
And Tanya's eyeshadow is fun
Quote: I hate the way the harvs are. Too fragile.
I always hated that about C&C games. Fragile harvesters, turning the game into who-kills-the-harvester-first. After losing one, your economy gets so bad that it's virtually impossible to keep with your opponent.
Quote: And the eco! Slower than a snail on a cold winter day!
At least they should have made the game pace slower if the eco is this slow. Losing one or two units in the blink of an eye isn't fun when it means almost sure defeat and losing resouces that you used half the game to gather.
Also...
WHERE ARE THE ARMIES?
Attacking with three tanks and if lucky two soldiers just doesn't cut it for me. I want countless tanks and soldiers as far as I can count...
at least...
No no no plz not the brainless spam again. Smaller armies = micro, using special abilities, and such. Big armies = a+click. classic C&C times are over, dead and forgotten. I am happy to see that they did not ressurect them.
I like how units compliment each other in RA3, like guardian tanks giving lasers to reduce enemy armor, with mirage tanks cutting through groups, engie ifvs repairing, assault destroyers on front with black hole absorbing fire, athena cannons raping heavy tanks and base defenses and providing cover against anti-group weapons, and spy ifvs killing infantry, with some apollos protecting the group from air units. Works like a charm. Some units need tweaks, but it's on good route, I'd say.
Quote: Some of the units are really great though. Yuriko omega and rocket angels are just
Yeah, who doesn't love crazy Japanese schoolgirls.
Quote: The naval gameplay is a truly great innovation. It isn't "real" naval warfare. That's what makes it so great.
Yeah, and I really like the idea of amphibious units, making naval warfare more of an integral part of the game. Allied navy sucks, tho ; Carries are a joke compared to Battleships and Dreadnaughts (their EMP missle is good, tho), and assault destroyers are just meatshields, with their cannon taking ages to fire for low damage. Bah. At least there is a funny trick, assault destroyer's black hole draws anti-air fire to it, but it doesn't damage the destroyer, so you can pwn any ship with a group of cryocopters while the destroyers completly nullify ALL anti-air fire directed at them I'd like to have a useful navy too, though. Anti-ship methods of allies suck, I mean, dolphins? Naginata Cruisers and Akula Subs are just too durable for them. The hydrofoil is totally awesome, tho.
Quote: Doesn't work in Tib Wars
Already forgot scorp spam and pred spam? In early patches, every game was scorps vs. preds. Scrin sucked. Later on it turned into bike rushing the harvesters and rocket soldier spam. How "fun" >.>
Quote: All in all I think C&C 3 is a better one. It doesn't require the dedication that RA3 does. So you don't have to be a no life or a natural prodigy to get the best out of the game.
PLus the atmosphere is better.
Lol, commie propaganda songs >>>>>>>>>>>>>>>> boring futuristic neoterrorists
As for dedication, I am a warcraft player, so I am kinda used to microing rather than brainlessly massing
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We reached to the stars and everything is now ours
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted November 18, 2008 01:32 PM |
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Edited by JoonasTo at 13:35, 18 Nov 2008.
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Always? lol Everyone till generals had hervesters capable of withstanding a nuclear blast.
But now they could as well come equipped with a "nuke me"-button.
A+click didn't exist back in the day and in Tib Wars it doesn't work anyway since enemy who microes his armies owns the A+click. So instead of brainless spam, it is it used to be and still is, microed spam.
Well I've loved bike rushing the harvies from Tib Dawn so go figure.
Quote: I like how units compliment each other in RA3, like guardian tanks giving lasers to reduce enemy armor, with mirage tanks cutting through groups, engie ifvs repairing, assault destroyers on front with black hole absorbing fire, athena cannons raping heavy tanks and base defenses and providing cover against anti-group weapons, and spy ifvs killing infantry, with some apollos protecting the group from air units. Works like a charm. Some units need tweaks, but it's on good route, I'd say.
Couldn't agree more.
But the way the game is now you have one of each.
Agreed, allied navy sucks big time. I still think allies should have cruisers. Ah, chronosphere+cruiser=game over.
Quote: Already forgot scorp spam and pred spam? In early patches, every game was scorps vs. preds. Scrin sucked. Later on it turned into bike rushing the harvesters and rocket soldier spam. How "fun" >.>
That's why the patching. RS spam doesn't work anymore. Bike rushing is part of the game and it's easy to counter since they die like flies. Unlike vind rush in RA 3 if you happen to get the japanese. Overall Tib Wars is pretty balanced now. Only disintegrators are spammable (and way too damn good) in the start but one OP unit in the whole game isn't bad I say.
Map design sucls big time in C&C 3 though. But at least it doesn't show so obviously StarCraft like RA 3.
But walls are back. Yay!
My main defense for terror drones.
What terrorists? There are no terrorists in C&C3.
But the game just doesn't create that atmosphere that C&C 3 does. The FMVs are good and music is much better than in C&C 3 ("the intuitive" music sucks) but something just doesn't click. Maybe the game is too cartoonish? Who knows. *shrugs*
Yeah since in Warcraft you can't control masses of units.
But I couldn't stand for WC 3. The camera is so stuck up to your nose that you can see one dude in the field epic fail
Every strategy game should have a camera like supreme commander.
My online gaming is from StarCraft and Tib sun mostly and of course of late C&C 3. I never learned to micro well since I'm too slow. Scouting and building a base is almsot too much for me.
There is one other thing that I find to lack in RA3. It's the continuing encounters. In C&C 3 you go on offensive, retreat, defend, repeat. In RA 3 you go on offensive, die. Your troops either all die in the first second or they kill all the enemies in the first second.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 18, 2008 02:41 PM |
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don't forget that C&C3 has months of re-balancing and an add-on already. We'll compare the games after a year or so, Red Alert 3 still has the initial 1.00 "balance" I bet vindi rush will be dealt with in a balance patch (right now we have had 4 bugfixing patches).
As for Wc3, playing on higher resolution helps ;P I like the close camera, it's easier to micromanage all those tiny units.
By terrorists I meant NOD One crazed brotherhood that is.
oh, and RA is cartoonish since the very beginning.
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted November 18, 2008 04:35 PM |
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Didn't I say RA3 had better balance? I meant to but erhaps I forgot. *shrugs*
C&C 3 is just much more fun.
Quote: As for Wc3, playing on higher resolution helps ;P I like the close camera, it's easier to micromanage all those tiny units.
Can you even play it in low res?
But it's hell as it is.
You really don't need close in camera for microing. It only makes macroing harder.
Nod is more like a religious nation.
Ra was just the same as CnC in the start. And i wasn't complaining. I just wondered if that was the cause.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 18, 2008 05:25 PM |
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Quote: You really don't need close in camera for microing.
Believe me, you do.
Pro gamers even play at lower resolution to make combat micro easier ;p
Quote: It only makes macroing harder.
W3's macro is pretty automatic. You build the base the same way every game, you expand the same way.. and you train units with hotkeys, definitely not by searching for the rax.
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted November 18, 2008 05:31 PM |
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But closeup camera doesn't help at all in combat micro. I don't believe you as I know it doesn't.
I meant combat macro not base build macro naturally.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 18, 2008 05:36 PM |
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Quote: But closeup camera doesn't help at all in combat micro. I don't believe you as I know it doesn't.
It's easier to move big units than little ones.
If you have moving dots, you will have a problem clicking on them.
It's very easy to manouver when you don't have to struggle to select the unit.
And "manual" selecting is very important at w3, since you constantly re-group and re-assign the units.
Trust me, high camera wouldn't make the game easier
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted November 18, 2008 05:44 PM |
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If I can hit the guys with my mouse in CnC one and you can't I can only assume that you have a lousy mouse.
But the problem in WC3 is that when you need to select more than two units you must scroll half an hour before you are there.
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted November 18, 2008 05:53 PM |
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Edited by TheDeath at 17:53, 18 Nov 2008.
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Quote: Smaller armies = micro, using special abilities, and such. Big armies = a+click. classic C&C times are over, dead and forgotten. I am happy to see that they did not ressurect them.
Smaller armies =
Micro =
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No jokes were harmed during the making of this signature.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 18, 2008 05:57 PM |
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oh, come on. What's left to do in a RTS game if you don't micro? massing tanks and sending them with "a+click" ?
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted November 18, 2008 06:04 PM |
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hmm that means the tanks are too good to take everything on their own, you would need good combinations (if your opponent is decent) and possibly send more squads depending on terrain (and direction)... not doing cheap "hit & run" tricks or other annoying micro.
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted November 18, 2008 06:08 PM |
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Hit and run rules!
Stealth tanks FTW!
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted November 18, 2008 06:11 PM |
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that's why I like warcraft. The bases are very solid. Harassing exists of course, but is rarely gamebreaking (unless you really suck or your opp is too good).
In C&C games, losing a harvester is pretty much gg.
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JoonasTo
Responsible
Undefeatable Hero
What if Elvin was female?
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posted November 18, 2008 06:13 PM |
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No it isn't. Losing one harv just means he's eco is not any stronger now thatn yours if you went eco and he harassment. He only evened the odds. But if you lose two then you desere to lose.
I just realised Death said that ninjas
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