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Heroes Community > Heroes 5 - Modders Workshop > Thread: Academy to Conflux Transformation Pack
Thread: Academy to Conflux Transformation Pack This thread is 24 pages long: 1 2 3 4 5 ... 10 ... 20 21 22 23 24 · «PREV / NEXT»
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 14, 2008 07:32 PM

Channeling and Mana Feed are not that different - they still somehow give the Hero mana

IMO the alternatives should be more varied and not so much like the original upgrade. I'd suggest Aura of Magic Resistance or something.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted October 14, 2008 07:51 PM

Quote:
Channeling and Mana Feed are not that different - they still somehow give the Hero mana




Actually no. Channeling increases Spellpower, and Mana Feed transfers mana from the creature to the Hero. The Creature must be a caster, and the transfered quantity of Mana cannot exceed the Hero's mana cap or the amount of creatures in the Hero's army.

They are completley different.  

Channelling is Overpowered for a Lvl 1. I agree with Aura of Magic Resistance. Mana Drain (like the Spectres' or Familiars', doesn't matter) is also an option

As for the second upg, either make it a caster + Mana Feed OR give it no enemy retaliation to comensate it's low hp


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Coincidence? I think not!!!!

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 14, 2008 07:54 PM

Quote:
Actually no. Channeling increases Spellpower, and Mana Feed transfers mana from the creature to the Hero. The Creature must be a caster, and the transfered quantity of Mana cannot exceed the Hero's mana cap or the amount of creatures in the Hero's army.
lol sorry I confused Channeling with Archmage's Energy Channel
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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 14, 2008 08:55 PM

I thought the english name was power feed (it's the name in the xdb files if I remember well)
Quote:

Channelling is Overpowered for a Lvl 1. I agree with Aura of Magic Resistance. Mana Drain (like the Spectres' or Familiars', doesn't matter) is also an option


it matters, since the 2 abilities are different. familiars drain automatically an amount of mana from the enemy hero depending on their number at the beginning of each of their turn, until they have no "ability points" remaining and either destroy it, or give it to their hero.

ghosts drain all the mana of a creature when attacking it and I think one ghost (at most) gets resurrected per mana point destroyed.

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xerox
xerox


Promising
Undefeatable Hero
posted October 14, 2008 09:18 PM
Edited by xerox at 21:38, 14 Oct 2008.

I used Incorporeality because No Enemy Retailation is already used by the Pixie, and I think all factions/creatures should be as unique has possible.

I dont see Wisps as a offensive attacker, more as a kind of support unit (and thats why I gave them "Channeling" & "Mana Feed").

However if its possible to do "50% damage reduction" that seems like a more original alternative then "Incorporeal".

And a creature doesnt need to be a caster for Mana Feed, it just needs mana to sacrificeb (or thats atleastwhat is most likely/makes sense/I think).

Another idea is to replace Channeling with Energy Channel if its so overpowered (although its not that different from mana feed).

Mana Drain is not original either, becasue Imps kind of have that.

And of course they would be elemental, my bad
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 14, 2008 09:20 PM

Quote:
Aura of Magic Resistance is almost even more overpowered lol
That ability is already great.
More overpowered than High Druid's ability? Are you joking?
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xerox
xerox


Promising
Undefeatable Hero
posted October 14, 2008 09:37 PM
Edited by xerox at 21:43, 14 Oct 2008.

*stealthy edits*

Okey, here is the upgraded version....


Wisp

Wisps are minor elemental spirits, bound to Ashan. The Wisps are many, but also rather weak. However as pure beigns made of elemental energies, the Wisps can also be hard to hit.
Flyer, Incorporeality, Elemental

Will-o'-Wisp
The Lesser Wisps/Will-o'-Woisps are greater beigns of elemental energy, there energy is so strong that it protect nearby allies against enemy offensive magic.
Flyer, Incorporeality, Elemental, Aura of Magic Resistance

Mystical Wisp
The Mystical Wisp are always connected to there masters mind, allowing them to transfer some of there own energy to their masters.
Flyer, Incorporeality, Elemental, Mana Feed

I dont see Incorporeality overpowered, I dont see a flying ball of light be very defensive or dangerous.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted October 14, 2008 09:42 PM

Quote:
I thought the english name was power feed (it's the name in the xdb files if I remember well)
Quote:

Channelling is Overpowered for a Lvl 1. I agree with Aura of Magic Resistance. Mana Drain (like the Spectres' or Familiars', doesn't matter) is also an option


it matters, since the 2 abilities are different. familiars drain automatically an amount of mana from the enemy hero depending on their number at the beginning of each of their turn, until they have no "ability points" remaining and either destroy it, or give it to their hero.

ghosts drain all the mana of a creature when attacking it and I think one ghost (at most) gets resurrected per mana point destroyed.


I know it matter lol, but I mean that which of the two you pick doesn't matter, cause both fit with the Whisps imo
____________
Coincidence? I think not!!!!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted October 14, 2008 11:29 PM
Edited by Disturbed-Gnu at 23:30, 14 Oct 2008.

Supreme Guardian:
The lowest rang in conflux. Guards of the city gates and stairs. They only protect what they are told, and rarely attacks.
(Low attack and damage, but high defence and medium HP)
Shield others, Elemental

Guardian of Elements:
They are the guardians of the elements, and the true guards of the plaeswalkers. They are not attackers, but they never stand back if theire Hero is attacked.
(Low attack and damage, but high defence and high HP)
Shield Others, Fierce Retaliation, Elemental

Elementialist:
The other class of being a Guardian. They chosed the magical way in schools instead of learning how to guard and retaliate. They are able to use every element arround them to create immunity to Elements.
(Medium in everything)
Immune to Air, Immune to Fire, Immune to Water, Immune to Earth, Elemental

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted October 18, 2008 10:05 AM
Edited by radar at 10:32, 18 Oct 2008.

I'll take Xerox's set but I have doubts on Incorporeality. And the Wisps are not going to be Elemental.

edit

I don't wanna to double the Elementals so thier models will be changed to recoloured golems - so they will become Messengers (like in WoG)

Now, the question is: do you want to change their abilities or not?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 18, 2008 02:12 PM
Edited by Fauch at 14:14, 18 Oct 2008.

messengers looked all the same (but I managed to improve them through ERM by making them tier 7 with tier 6 stats and extremly strong unique abilities)
I think it's a bad idea, a faction with 12 golems in it...

btw, you don't have to double elementals. they simply won't be neutral anymore (we have a lots of NCF neutral creatures anyway)

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xerox
xerox


Promising
Undefeatable Hero
posted October 18, 2008 02:13 PM

Is the tier 1 gonna become a recolored Golem?

???
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted October 18, 2008 02:25 PM

LOL

the original neutrals will become messengers
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xerox
xerox


Promising
Undefeatable Hero
posted October 18, 2008 02:35 PM

Ok good.

I never played WoG because I think it looks like crap (the units people create in that forum doesnt even fit into heroes).
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 18, 2008 02:49 PM

many of them don't fit the graphical style of homm3 yes.

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted October 18, 2008 03:28 PM

i didnt play it either

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted October 22, 2008 09:34 PM

If you are going to use the wog messengers as tier 1, i would suggest that you give the unupgraded: Mana Feed
And the upgrade: Mana Feed, Lay Hands
And the alternative upgrade: Enchanted Armor

And by the way! Is there any chance of making this mod run together with fauch's new 3 upgrade? (Are there going to be some 3rd upgrades to the conflux?)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted October 22, 2008 11:04 PM
Edited by Fauch at 18:01, 24 Oct 2008.

I thought about that, but maybe we should wait for the mod to be finished first.
if needed I already have a nice idea for the 3rd upgrades of the earth elemental and the psychic elemental.

hey, I was thinking that you could make the efreet a new NCF creature. (there are at least 2 or 3 existing efreets, and from what I know, none of them is a NCF creature)

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted October 24, 2008 10:11 PM

This is the most recent Planeswalker.


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xerox
xerox


Promising
Undefeatable Hero
posted October 24, 2008 10:40 PM

Nice, but I think it should have more "elemental energy" features etc.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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