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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE latest patch information - Patch 3.1
Thread: Heroes 5 TotE latest patch information - Patch 3.1 This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 19, 2008 08:39 PM

First bug?

Well, maybe not a bug, but this looks odd:



Is the "floating" (which also happens on adventure map!) an issue caused by Xarxadous mods, or also present without any mods?
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 19, 2008 08:39 PM

Well, bugfixes always have a higher priority than balance changes.

Too bad the "bugfixing" patches should be released in 1-2 months after the game is finished.. not a year after or so ~~

But I can't understand why the haven't fixed Divine Imbalance, for instance. It takes 5 minutes - or even less.. and everyone is complaining around it, the spell being banned everywhere, even on LAN games among friends

Now it will take them another 6 months to address & fix a simple balance problem, I fear..

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 08:44 PM
Edited by Asheera at 20:44, 19 Aug 2008.

Quote:
But I can't understand why the haven't fixed Divine Imbalance, for instance. It takes 5 minutes - or even less.. and everyone is complaining around it, the spell being banned everywhere, even on LAN games among friends
After almost a year they released a patch without any balance changes, not even Divine Vengeance or Arcane Archers.

Conclusion Nival and those testers (I don't think they have any brains) think the game is completely balanced.


EDIT: @Alc: I'm not sure I understand what you mean by "floating"
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samiekl
samiekl


Supreme Hero
posted August 19, 2008 08:46 PM

AI moves forward when facing invisible units.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 19, 2008 08:48 PM

Quote:
Wow 127 MB of changes that's got be worth it.


Apparently, a lot of those megabytes are occupied by the Dark Messiah map, which they needlessly included with the patch.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 19, 2008 08:53 PM

Quote:
AI moves forward when facing invisible units.


ahhhh, the pain.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 08:56 PM

Quote:
AI moves forward when facing invisible units.
Not only that, but the AI knows your invisible units' position
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samiekl
samiekl


Supreme Hero
posted August 19, 2008 08:57 PM
Edited by samiekl at 20:59, 19 Aug 2008.

ye, i can't cheat anymore... no more firewall abusing...

this patch means the return of the assassin and hydra

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 19, 2008 09:15 PM
Edited by alcibiades at 21:16, 19 Aug 2008.

Quote:
EDIT: @Alc: I'm not sure I understand what you mean by "floating"


Look at the bottom screen menues: The float a couple of centimeters across the bottom of the screen! Same on adventure screen, the mini-map and the right-side menu are displaced towards the centre of the screen.

Quote:
Not only that, but the AI knows your invisible units' position  


Which is fair - as long as you don't move it. What about if you move the unit - can they still track them down? In that case, it's plain lame.
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samiekl
samiekl


Supreme Hero
posted August 19, 2008 09:19 PM

No, they move around the battlefield.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 19, 2008 09:21 PM

oh well. I liked the assassin + hydra way of HoF anyway Felt less like cheating, more like a challenge..

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 09:24 PM

Quote:
Look at the bottom screen menues: The float a couple of centimeters across the bottom of the screen! Same on adventure screen, the mini-map and the right-side menu are displaced towards the centre of the screen.
I think it's your Mod though... My UI doesn't "fly".

Quote:
Which is fair - as long as you don't move it.
Ah yes, I forgot to move them

Silly me
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 19, 2008 09:26 PM

The floating problem is due to the Xazardous Mods.  Someone on the Round Table was complaining that Nival moved around the menu positions in this patch.  Seemingly this conflicted with the mods' UI coordinates, which is why the menus are higher up than usual.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 19, 2008 09:33 PM

Quote:
The floating problem is due to the Xazardous Mods.  Someone on the Round Table was complaining that Nival moved around the menu positions in this patch.  Seemingly this conflicted with the mods' UI coordinates, which is why the menus are higher up than usual.


Ah good. Hope for an updated version soon then.
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted August 19, 2008 10:00 PM

Let's hope that there won't be a reasons to create "Patch 3.1 Bugs" tread

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 10:18 PM
Edited by Asheera at 22:34, 19 Aug 2008.

Quote:
Wow 127 MB of changes that's got be worth it.
No clue why it's so big. The new DM map/mod whatever is 31 MB, and the new paks are 14 MB. This leads to a total of only 45 MB.

Now, there are also the executables, but they are COMPRESSED in an installer. Besides, even without compression, the executables are not 120 - 45 = 75 MB!

Why is it so big

EDIT: There are also new musics (30 MB)

Still 45 MB too big though...
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted August 19, 2008 11:10 PM

Quote:
Quote:
Wow 127 MB of changes that's got be worth it.
No clue why it's so big. The new DM map/mod whatever is 31 MB, and the new paks are 14 MB. This leads to a total of only 45 MB.

Now, there are also the executables, but they are COMPRESSED in an installer. Besides, even without compression, the executables are not 120 - 45 = 75 MB!

Why is it so big

EDIT: There are also new musics (30 MB)

Still 45 MB too big though...


Strange
Maybe there is a suprise inside.(more bugs)
Woo new music i wonder what kind of music(still downloading)

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted August 19, 2008 11:12 PM

Quote:
Woo new music i wonder what kind of music(still downloading)
Music only for the new DM map. It can be found in the music/DM folder (where H5 TotE is installed).

There are 5 cut-scene "musics" and 2 normal musics. I personally like the sareth_demon.ogg music (and no, I don't have Dark Messiah game)
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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted August 19, 2008 11:56 PM

Quote:
Well, maybe not a bug, but this looks odd:
Is the "floating" (which also happens on adventure map!) an issue caused by Xarxadous mods, or also present without any mods?


Yes i have the same problem i had to remove Xazardous_Menu & TownBuild

Hey Alc on what resolution do you play(made screenshoot)

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adon
adon


Known Hero
posted August 20, 2008 01:53 AM

Suprised nothing for Div Imba, Arcane Archers or Warpath, all 3 of which are nearly universally thought of as needing a "tweak".

Like they said though, its not the last patch and they hit some bugs there which is good and improved the AI a bit.

That said, I'm not rushing to DL this for some reason...

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