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Thread: Heroes 5 TotE latest patch information - Patch 3.1 | This thread is pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT» |
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razor5
Famous Hero
Freezing...
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posted August 20, 2008 10:09 AM |
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Probably offtopic here but is a question about the patch:
When Asheera post the link with Download Heroes 5 Patches there are a lot of them.Ok,I found the TotE patch,but there are a lot of versions in other languages...This is the patch in english?
heroes_might_magic_5_3.01_eu.exe
or,this patch is not in english,please say what patch is the correct?
because I know patch 3.01 makes ToE a game
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MysticPhoenix
Adventuring Hero
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posted August 20, 2008 10:38 AM |
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I suggest to use the in-game auto updater, that should find and download the correct one for your version.
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted August 20, 2008 12:10 PM |
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heroes_might_magic_5_3.01_eu.exe is the European version, so yes, it's in English.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 20, 2008 12:14 PM |
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Lol you go away for a couple of days and they release 3.1, sneaky ubi Nothing exciting but at least they are working on the combat AI. I have a feeling things will be different with inferno's gating.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Fauch
Responsible
Undefeatable Hero
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posted August 20, 2008 12:17 PM |
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so elvin hasn't even been rebalanced?
I see some interesting changes in the list anyway.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted August 20, 2008 12:44 PM |
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Edited by radar at 14:36, 20 Aug 2008.
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Minor non-listed changes:
Zealot: 2 more shots added (overall 7)
Horned Leaper: +1 defence, +1 initiative
Major changes:
Divine Imbalance nerf:
None: FRAGS*(sppower + 7)
Basic: 2*FRAGS*(sppower + 7)
Advanced: 3*FRAGS*(sppower + 7)
Expert: 4*FRAGS*(sppower + 7)
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted August 20, 2008 12:48 PM |
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You're kidding? The Horned Leaper has been improved and not the Horned Demon?
Great, now in the next patch we'll see the Arcane Archer improved
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 20, 2008 01:04 PM |
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I don't mind about that one, however the DV nerf is great news. Is it possible that there are more changes we are not aware of?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted August 20, 2008 01:11 PM |
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I'm searching through the game files, if I find something I'll update the post right away.
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TheDeath
Responsible
Undefeatable Hero
with serious business
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posted August 20, 2008 01:21 PM |
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Quote: I don't mind about that one
Of course you don't, have you ever seen anyone use Horned Demons?
IMBA!
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The above post is subject to SIRIOUSness.
No jokes were harmed during the making of this signature.
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Fauch
Responsible
Undefeatable Hero
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posted August 20, 2008 01:35 PM |
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Edited by Fauch at 13:36, 20 Aug 2008.
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2 more shots for the zealot? wasn't he strong enough?
I suggest entangling shots for the arcane archer
btw I'm wondering, since divine imbalance was nerfed, were the seraph changed?
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted August 20, 2008 01:47 PM |
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I hope you mean:
Quote: Divine Imbalance nerf:
New
None: FRAGS*(sppower + 7)
Basic: 2*FRAGS*(sppower + 7)
Advanced: 3*FRAGS*(sppower + 7)
Expert: 4*FRAGS*(sppower + 7)
Otherwise, they've actually INCREASED the power of Divine Vengeance.
edit: Just checked - above formula should be correct.
Btw. seems they added another Level 5 Light Magic spell - Celestial Shield?
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What will happen now?
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martellwebster
Tavern Dweller
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posted August 20, 2008 01:55 PM |
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horned leaper has been actually nerfed, it's +1def and -1int,
which is downgrade imo
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Fauch
Responsible
Undefeatable Hero
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posted August 20, 2008 02:04 PM |
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Edited by Fauch at 14:43, 20 Aug 2008.
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the firehound does 75% damage to secondary targets.
adds and changes in defaultstats.xdb :
<Bash_ProcFactor>1.5</Bash_ProcFactor>
<Purger_ProcFactor>2</Purger_ProcFactor>
<Fear_ProcFactor>0.8</Fear_ProcFactor>
<Leap_RetaliateDamageBonusBase>2</Leap_RetaliateDamageBonusBase> (does it mean they receive triple damage? )
<DeathWailDamageCoef>2</DeathWailDamageCoef>
(+2 / -2 damage per morale points?)
<WeakeningAuraOffenceDec>3</WeakeningAuraOffenceDec>
<SleepingStrike_Duration>2</SleepingStrike_Duration>
<SleepingStrike_ProcFactor>3</SleepingStrike_ProcFactor>
(does it means 3 times more chance to inflict it? )
<SorrowStrike_SpellTrained>3</SorrowStrike_SpellTrained>
(-4 chance and morale. seems they aren't a joke anymore)
<BlindingAttack_ProcFactor>1</BlindingAttack_ProcFactor>
<WardingArrows_ProcFactor>1</WardingArrows_ProcFactor>
<PiercingArrow_ProcFactor>2</PiercingArrow_ProcFactor>
(are they better than before?? )
<SabotageCoef>10</SabotageCoef>
<WhipStrike_ProcFactor>1.5</WhipStrike_ProcFactor>
<Wound_SpeedDecrease>0.4</Wound_SpeedDecrease>
<Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease>
<Wound_ProcFactor>0.7</Wound_ProcFactor>
(Huge decrease here it seems)
<MarkOfFire_ProcFactor>1</MarkOfFire_ProcFactor>
<BearRoar_ProcFactor>0.9</BearRoar_ProcFactor>
<FlameWave_ProcFactor>2</FlameWave_ProcFactor>
<PawStrike_ProcFactor>1</PawStrike_ProcFactor>
<ManticorePoisonCounter>10</ManticorePoisonCounter>
(ouch)
<SpellDamageMultiplier>0.3</SpellDamageMultiplier>
(?? something about the stronghold)
rage bonuses fixed for the goblin witch doctor (?)
rage bonuses fixed for the 3 cyclops (?)
blood rage damage reduction :
<Item>0</Item>
<Item>50</Item>
<Item>55</Item>
<Item>60</Item>
<Item>65</Item>
<HealthToRageTransferCoef>1200</HealthToRageTransferCoef>
<CrushingBlow_ProcFactor>0.8</CrushingBlow_ProcFactor>
<Brutality_ProcFactor>1</Brutality_ProcFactor>
<Taunt_ProcFactor>1.2</Taunt_ProcFactor>
<StormWind_InitiativePenalty>0.2</StormWind_InitiativePenalty>
<StormWind_SpeedPenalty>2</StormWind_SpeedPenalty>
(hum, not bad at all. perfect counter for the crystal dragons)
<FogVeil_DamageDecrease>0.25</FogVeil_DamageDecrease>
<PathOfWar_MovePointsBonus>250</PathOfWar_MovePointsBonus>
(who said it hadn't been decreased?)
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted August 20, 2008 02:08 PM |
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Celestial Shield is Arcane Armor
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted August 20, 2008 02:18 PM |
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Yes, so I gathered - but then, why the hell is it in the Light Magic folder? Did they change anything in it?
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What will happen now?
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Asheera
Honorable
Undefeatable Hero
Elite Assassin
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posted August 20, 2008 02:23 PM |
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That's how it always was... I don't know why
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted August 20, 2008 02:26 PM |
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Edited by radar at 15:22, 20 Aug 2008.
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It was this way in the beta. Resurrection was in summoning and the armour in light.
more updates
Inferno
Horned Leaper will now receive 200% more damage then normally ( was 100% more )
Necro
Banshee's special damage per morale point increased twice
Torpor's duration reduced to 2 turns (was 3)
sorrow Strike casts Sorrow on Expert level from now on (was basic)
Rot zombies' weakening aura decreases attack of surrounding creatures by 3 (was 2)
Fortress
Axe thrower's wound ability decreases now initiative by 20% and speed by 40% ( was: 30 and 50)
Neutrals
Manticore's poison lasts for 10 turns (was 3)
Stronghold
Bloodrage now absorbs less damage overall but the same value of rp taken now allows you to save more health
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 20, 2008 02:42 PM |
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Quote: the firehound does 75% damage to secondary targets.
Is that new or did I never notice it before?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Fauch
Responsible
Undefeatable Hero
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posted August 20, 2008 02:44 PM |
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Edited by Fauch at 14:47, 20 Aug 2008.
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Quote: I'm not sure but Horned Leaper will now receive 200% more damage then normally ( was 100% more )
that's what I thought.
I've found a lots of changes, check my previous post
about celestial shield : the weakest level of mastery has been nerfed a lot.
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