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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Duel Tactics
Thread: Duel Tactics This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 14, 2012 10:09 AM

Not so much unless you are one of the three magic factions or you have a good warmachinist. But this is a discussion for another thread, this one has a focus on tactics.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 14, 2012 06:30 PM

And specifically, Duel tactics!

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RedEmperor30
RedEmperor30


Famous Hero
posted August 15, 2012 08:38 AM

post your duel hero

Hi Elvin had a thought, not sure how many people would participate - how about creating your duel hero - random faction with random art, posting screen shot with stats and abilities learnt [perhaps list arts - or give screenshot] and then give a week to the hc to come up with the best counter duel hero - each person would submit a screenshot of their "best counter", you could nominate winner and perhaps throw in a cookie?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 15, 2012 10:44 AM

That is a bit too theoretical Timing, luck and tactics are more important than the counters themselves.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 16, 2012 05:47 PM

I guess everyone uses factions differently, some better than others, so it's all relative......

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RedEmperor30
RedEmperor30


Famous Hero
posted August 17, 2012 08:56 AM

back to the drawing board

Nice one double on my 6-0!!!!! drubbing last night, 2 close ones but the other 4 decimation

surprisingly though, runemage was a close duel battle perhaps focused too much on refining runemage.

A question though from last night, if i have favoured enemy, cast imbue arrow with meteor shower in first hero turn, then cast rain of arrows on second hero turn, will the 3 arrows be imbued?

*RedEmperor healing after fatal injuries last night*

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PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted August 24, 2012 08:22 AM

Just having a bit of something bugging me, based on a previous duel experience:

How would you try to kill Orcs with Elves?
In the duel I had I was with the orcs and as Sylvan did not have dark (ToE map if I remember) so I decided to go full might, without any shatter skill, luck, full rage and attack. My opponent got tactics, rushed in and managed to slaughter a good amount of my high-damage troops like execs, centas, shamans before they could get good rage or even act.
But in the end, goblins got so upset that they killed the last remaining stacks of the army that were some AAs and the most of the Treants.

I was wondering about this matchup and my problem is:

If you go full might with the elves (maybe even ignoring light magic), Blood Rage gives the upper hand for Stronghold as it is quite more effective than Avenger in situations like that.
If you try to go magic and spam them with Rain of Imba Arrows with good damage spells like Meteor of DF, you may get rid of the Rage but your creatures might not be strong enough to kill the Orcs with the hero's good might stats enhancing the troops.

So what would you advise?

Thanks.
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"The one who makes most mistakes often loses" - Elvin

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2012 09:11 AM

Light or dark should almost always be picked, simple as that. Destructive may work but it is risky as the druids can be killed or scared, no way to predict the starting atb of chieftains, centaurs, druids, arcanes or that of the two heroes. And then who can know which corner the centaurs will occupy If you manage to imbue an arrow of meteor followed by a quadruple ballista after the druids act, it can be totally awesome though.
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PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted August 24, 2012 09:18 AM

Quote:
Light or dark should almost always be picked, simple as that. Destructive may work but it is risky as the druids can be killed or scared, no way to predict the starting atb of chieftains, centaurs, druids, arcanes or that of the two heroes. And then who can know which corner the centaurs will occupy If you manage to imbue an arrow of meteor followed by a quadruple ballista after the druids act, it can be totally awesome though.


Light for mass buffs you mean? For me, it sometimes work for Haven but somehow not really for Sylvan.

And why dark for Sylvan? You may not even have dark spells except when you somehow get Confusion massed then it is totally awesome but you can't have any of the high-level mind control spells.
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"The one who makes most mistakes often loses" - Elvin

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2012 09:22 AM

Are you serious? If the orcs don't get the shatter and you go mass haste/RM they are screwed. As for dark it is worth the gamble, finding slow should not be all that hard and if you can get frenzy/puppet it can make all the difference in the world. Especially puppet with the druid bonus. Better yet, a combination of summoning and dark. A super boosted phoenix amidst a slowed or otherwise cursed army? Fun
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RedEmperor30
RedEmperor30


Famous Hero
posted August 24, 2012 09:30 AM

sylvan - dark magic

With the duel map we are playing on - dark and sylvan and not the greatest friends dark is normally offered up in arcane library, but you cannot purchase - no mercury, no 4th 5th level dark either

Light is a must though, mass endurance, righteous, haste

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted August 24, 2012 11:07 AM
Edited by DoubleDeck at 11:08, 24 Aug 2012.

Yes, Slyvan can't get 4th & 5th Dark spells on the duel maps.

Against Orcs, my Sylvan build would be defense, defense, defense. Don't rush in with the lovely initiative like you would normally with other factions, wait a bit on your side of the battlefield. You need to buy time to build up your troops attack....

Light magic - casting Mass Endurance and Mass Righteous Might (use high druids for channelling) (in light magic, also have storm wind to stop wyverns from getting all the way across)
Luck - Elven Luck (to maximise attack when luck vibes)

This will help getting your attack/damge high to cater for the low strength in this area for Sylvan.

So: Defense, Light Magic, Luck, Attack.



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RedEmperor30
RedEmperor30


Famous Hero
posted August 24, 2012 11:24 AM

sylvan attack :(

biggest problem with sylvan is their attack in duels, disgusting!!! i have to agree with double, defense defense defense

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2012 09:01 PM

That is the funny thing, they do not need attack Even with an abysmal attack score they can slaughter opponents just fine.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted October 02, 2012 08:20 AM

With Emp and my duelling last night, I have a query that is confusing (learn something new everyday about heroes!):

Rune casting
I thought using a rune does not detract from the creature's ATB value, and hence a creature will use a rune and attack in the same turn.
Last night (and I have noticed this before) when a dwarven creature cast a rune, it lost some of its ATB value (it moved one space back on the ATB).
Why is this?


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RedEmperor30
RedEmperor30


Famous Hero
posted October 02, 2012 08:39 AM

might vs magic

Double Deck and I keep the heros V duel torch burning, and yes seem to still be learning after many years!!

A new tactic which has developed over all these duels faced with a might vs magic faction, is for might to go with aura of swiftness, tactics and then any other buff that pumps up attack, luck retribution leadership etc etc - get up quick and take care of the magics troops.

The question would be, how as a magic faction, would you prevent this onslaught - to all the nec, wiz, warlock heros

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 02, 2012 11:24 AM

Runes do not consume initiative but sometimes if the unit is in about the same atb position with the one following, it may switch places. Probably a bug, I do not remember if it happens with a specific rune or not.

Aura of swiftness/retribution/tactics is a pretty standard strategy One way to deal with it is defense -> power of endurance. Another is puppet/frenzy/ignited fireball, maybe with swift mind. A trickier one is get tactics to negate their advantage and luck to score a lucky hit first, esp in dungeon's case. Stormwind can take care of the flyers at least. A rarer way is to fight them in their own game with vitality/battle frenzy/luck. Not only will you be tougher than expected but able to dish out some unexpected damage too, which in turn buys you casting time and eases a bit the pressure.

Note that in the case of destructive, starting with meteor shower is typically a bad idea and only to be considered with slippers. You are better off dealing more damage to fewer targets than less on more targets. Main objective is to weaken the damage dealers asap.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 11, 2013 08:59 AM

Still playing this H5 Duel map! The replayabilty of this is second to none!

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RedEmperor30
RedEmperor30


Famous Hero
posted January 11, 2013 09:06 AM

wizard vs barb

Hi Elvin,

double and I have been duelling for some time now and have come across some "miss match" factions within H5 - the most obvious for us is barb vs wizard.

What would you suggest wizard do to stop the onslaught!!!!!!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 11, 2013 10:54 AM

Wizards rape orcs most of the time All you need is dark and summoning, I guess a little luck in spells though I used to win with academy in a pretty consistent manner. Glad to hear you're still playing!
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