Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tavern of the Rising Sun > Thread: Heroes Community Magic Set: Development
Thread: Heroes Community Magic Set: Development This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 25, 2009 10:52 AM

Quote:
Well, how about this for 'Reaction'.  Reaction : X gets y (whatever reaction you want) as a one time bonus per turn.

Or something similar.  That way it can 'react' to a spell, instant, or whatever...

The more I think about it, the more I come to realize two simple truths: reaction has the potential to be an awesome mechanic... and it doesn't belong in an HC set. At least not in its current incarnation.

We should put this on the shelf and discuss something new for awhile. Maybe we'll figure out a way to make it fit, but one mechanic does not a set make. We still have much more to do, and its time to get our butts in gear.

Let's talk about Spam. Everyone likes the idea of a Spammer creature type. What mechanical theme do the Spammers have? Should they all have activated abilities? Should they interact with QP counters? Etc? Or should we simply let the flavor of each spammer guide its development independently?
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 25, 2009 10:55 AM

Hmm maybe each 'Spammer' creature could have something like this.

Spammer - If this creature successfully destroys another creture it regenerates and can attack again.  It will continue until there are no more creatures for it to destroy.

Feel free to clean it up.

Or maybe..

Spammer - If this creature is destroyed in combat, search your deck for another card with Spammer in the text and bring it into play as long as the mana cost is the same or lower.


____________
Message received.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
winterfate
winterfate


Supreme Hero
Water-marked Champion!
posted May 25, 2009 10:57 AM

@Misty: I like the second rendition of the ability.

It kinda screams out:

Can't stop the spammers!!!11shift+one



As for Reaction, why not just call it Repulsion?
____________
If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 25, 2009 11:01 AM

Yeah but you can put in "is put in the graveyard or removed from game" also for it.  Meh.
____________
Message received.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 25, 2009 11:53 AM
Edited by Rarensu at 12:00, 25 May 2009.

Quote:
Spammer - If this creature is destroyed in combat, search your deck for another card with Spammer in the text and bring it into play as long as the mana cost is the same or lower.

Spammerzz (When this creature put into a graveyard, if it was dealt lethal combat damage, you may search your library for a spammer creature card with an equal or lesser converted mana cost and put into play. If you do, shuffle your library.)

(can't name it the same as a creature type - that would make the rules engine puke)

Hmmm - mercenaries were terrible because it's usually better to attack than to fetch a tinier mercenary. This avoids that whole problem - you can do both at once! A neat concept.

I think it's scary if it can fetch a spammer of the same cost - that's a lot stronger than, say, persist, which is a fairly strong ability.

However, if you make it fetch only a lower cost, then your 2 and 1 mana spammers are kind of lame - the ability does nothing most of the time.

Also, this makes it seem like spammers are cooperating - which is not often the case.

How about this Idea?

Spamfest C (as this permanent comes into play, put a copy of it into play for each time you pay its Spamfest cost.)

|ROFLCopter Pilot 2U
|Creature - Human Spammer
|Flying
|Spamfest U
|1/2

|Haterade Jock R
|Creature - Human Spammer
|When CARDNAME comes into play, deal 1 damage to target player.
|Spamfest 1R
|1/1

Its like replicate for creatures, really gets across the idea of repeating irritation, IMO.

Edit: on second thought, I just had a vision of a messy board with like 5 kinds of tokens - "hey, what kind it that one there?" "IDK..."

Edit: on third thought, MWS handles multiple tokens quite easily, so NP! Just don't expect wizards to do it for paper magic.

Quote:
As for Reaction, why not just call it Repulsion?

First, that doesn't allow for flavors other than hatred. You can't have Awe (-5/-0) or Resistance (+0/+5) or Tee-hee!! (RFG until end of turn).

Second, I think Hatred of X is a better name than Repulsion to X, if that's the route you're taking.

Third, Repulsion sounds too much like Repulse, which are already a card name.

Fourth, RAR! We're supposed to be ignoring Reaction for awhile.

____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 25, 2009 12:10 PM

Hehe when I think Spammer I think annoying and hard to stop.  Hmmm.

How about Spammerzz - At the end of the turn this card returns to it's controllers hand.  A 1/1 -qp token takes it's place on the field.  Sacrifice any +qp token to regenerate or return this card to play. Place a -qp token on this card and it regenerates, gets -1/-1 and may attack again.  Play only after the first combat has been completed.

Hehe.  All spammer creatures should be relatively weak tho.
____________
Message received.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 25, 2009 01:00 PM
Edited by Rarensu at 13:13, 25 May 2009.

Quote:
How about Spammerzz - At the end of the turn this card returns to it's controllers hand.  A 1/1 -qp token takes it's place on the field.  Sacrifice any +qp token to regenerate or return this card to play. Place a -qp token on this card and it regenerates, gets -1/-1 and may attack again.  Play only after the first combat has been completed.

This is a lot like persist combined with the glasskite ability combined with the sengir vampire ability combined with aggressive assault. This needs to be broken up into several abilities.

IMO, "fixed" (simplified)

Spammerzz (if this creature would be destroyed for the first time in a turn, regenerate it. If you do, put a -1/-1 counter on it.)

OR

Spammerzz (At the end of your turn, sacrifice CARDNAME and put a 1/1 spammer creature token into play. Sacrifice a spammer creature token: return CARDNAME from your graveyard to play.)

OR

Spammerzz (At the end of your combat phase, if CARDNAME attacked, put a -1/-1 counter on it, untap it, and take another combat phase after this one.)

I liked your original Spammer-fetching better.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 25, 2009 01:03 PM

Hehe just 'spitballing' ideas to see what sticks .  You only have to put up with it for 2 more days
____________
Message received.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 25, 2009 01:21 PM
Edited by Rarensu at 13:22, 25 May 2009.

Quote:
You only have to put up with it for 2 more days

What happens after two days? Never mind, I'll know in two days.

You think of spammers as hard to kill? I don't. I think they're like popcorn. I'm too tired to explain that metaphor, but it's a good one, trust me. Their keyword ability should be called spamfest, and persist doesn't feel much like spamfest.

ATTENTION PEOPLE - We need your opinions! What is a spammer's defining characteristic? What is a Spamfest?
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 25, 2009 01:56 PM

i like spamfest.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted May 25, 2009 02:05 PM

Quote:
Spammerzz (if this creature would be destroyed for the first time in a turn, regenerate it. If you do, put a -1/-1 counter on it.)


____________
Result matters

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted May 25, 2009 03:48 PM
Edited by Geny at 15:50, 25 May 2009.

When I think of spammers (annoying spammers that is) I think about threads that no one except said spammers is interested in. They tend to "scare" people away.

Also, the ability doesn't have to be only beneficial, spammers annoy everyone.

Maybe something like this (probably insanely overpowered, but just to get the idea across):

Spamfest - for each creature with Spamfest in play raise the summoning cost of all non-Spammer creatures by 1.

Edit: then off course there will be some exceptions of the rule, like what we call quality spammers, who are not affected by the spamfest ability, but do not add to it either. And maybe even some spammers that mastered the art of spam to work only against the enemies and maybe even reduce the effect of other spammers on your own creatures.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 25, 2009 07:59 PM
Edited by Lord_Woock at 20:02, 25 May 2009.

Quote:
Spammerzz (When this creature put into a graveyard, if it was dealt lethal combat damage, you may search your library for a spammer creature card with an equal or lesser converted mana cost and put into play. If you do, shuffle your library.)
Of the spam-oriented keywords, this is my favourite, although I'd like to alter the wording a bit:

When this creature is put into a graveyard, if it was dealt damage by a creature, you may search your library for a spammer creature card with an equal or lesser converted mana cost and put into play. If you do, shuffle your library.

This way it still triggers off things like Murderous Redcap or Prodigal Pyromancer, AND allows wacky interactions with pinging your own creatures.

Therefore: let's run with this and stick comes-into-play abilities on cards with said keyword.

Also, a rename would be nice. How about Side Account, Reregister or the like?
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted May 25, 2009 08:30 PM

Secondary account is what it is usually called in here. Although this is more a trait of HC trolls than spammers, but I'm just nitpicking here.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 25, 2009 08:45 PM
Edited by Rarensu at 20:45, 25 May 2009.

Quote:
When this creature is put into a graveyard, if it was dealt damage by a creature, you may search your library for a spammer creature card with an equal or lesser converted mana cost and put into play. If you do, shuffle your library.

Also, a rename would be nice. How about Side Account, Reregister or the like?

Secondary Account - a death-tutor for spammers... that's frakkin' BRILLIANT!
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Evasion
Evasion


Famous Hero
Groovy!
posted May 25, 2009 08:48 PM

Sorry for being such a n00b, but couldn't you make a card who is imbalanced, like Thanatos_, with the power of trolling and secondary accounts? Like a boss creature or something similiar

but I don't know the rules of Magic: The Gathering, so I should stop lurking in this thread
____________
R

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 25, 2009 08:49 PM
Edited by Lord_Woock at 21:19, 25 May 2009.

Well, not just any death, so we won't have to be THAT careful when designing any repeatable sacrifice effects.

Okay, some example cards to see it somewhere near practice:

Stampeding Troll 4RG
Creature - Troll
When Stampeding Troll comes into play, creatures you control get +2/+2 and gain haste until end of turn.
Secondary Account
2/2

Stomping Troll 3GG
Creature - Troll
When Stomping Troll comes into play, put target land on top of its controller's library.
Secondary Account
3/3

Plowing Troll 3G
Creature - Troll
When Plowing Troll comes into play, search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Secondary Account
1/2
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 25, 2009 09:43 PM
Edited by Rarensu at 21:46, 25 May 2009.

Ok, secondary account looks good - but not all Spammers can have Secondary Account, that would be pretty broken. Plus, not all spammers IRL use secondary accounts - so it would be inappropriate to give it to them. I think around 1/4 of spammers should have this ability; for comparison, 1/6th of Spirits had soulshift during Kamigawa block. Also, we'll need a rare that gives anything Secondary Account.

@Evasion - most of the creatures with Secondary account will have to be fairly vanilla or overcosted for that very reason. Take a look at the cards Wizards put Cascade on; that's a good model.

What else should spammers have? Does Spamfest look realistic or should we have Spamfest do something else?

//reminder
Spamfest C (as this permanent comes into play, put a token into play that's a copy of it for each time you pay its Spamfest cost.)

Note that If we're using Secondary account, Spamfest gets a lot better because you'll have more mana available if you popped it into play instead of playing it.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted May 25, 2009 09:55 PM

Quote:
Ok, secondary account looks good - but not all Spammers can have Secondary Account, that would be pretty broken. Plus, not all spammers IRL use secondary accounts - so it would be inappropriate to give it to them.

That's why it changed to Trolls. To keep it consistent we could make Trolls a sub-type of spammers, so that most spammers would be Human Spammers (for example) and Woock's example will be Troll Spammers.
____________
DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 25, 2009 10:08 PM

Quote:
That's why it changed to Trolls. To keep it consistent we could make Trolls a sub-type of spammers, so that most spammers would be Human Spammers (for example) and Woock's example will be Troll Spammers.
That looks good.

I want to hear some more ideas before we start voting.

How do we represent a spammer who quotes people and attacks them viciously? aka drinking "Haterade".

Example,
Hatepost (when this creature attacks, you may untap target creature the defending player controls and have it block this creature if able.)[provoke with a new name]

Hatepost (whenever CARDNAME deals combat damage to a creature, that creature doesn't untap during its controller's next untap step.)[the kamigawa Snake Warrior ability]

Hatepost (you may have this creature deal damage to the defending player as though it weren't blocked.)[the Rhox ability]

Whar'd my creative go!? ^^Those ideas are lame. Help me!
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0681 seconds