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Psatkha
Promising
Known Hero
H5 MODder
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posted September 08, 2009 07:16 AM |
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Edited by Psatkha at 07:17, 08 Sep 2009.
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Prototypes for heroes and creatures of Lizard's town!
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SimonaK
Promising
Supreme Hero
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posted September 08, 2009 08:05 AM |
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wooow!
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Psatkha
Promising
Known Hero
H5 MODder
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posted September 08, 2009 08:20 AM |
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I found in data.pak [Geometries] of TotE abandoned models by Ubi or Nival ... I think to use all models for this town!
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted September 08, 2009 10:37 AM |
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He is very cool as Hero ! But have we his skeleton ?? :S
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Lepastur
Known Hero
The Red Taskmaster
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posted September 08, 2009 06:39 PM |
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That models are an old discovery, and I fear they have no skeleton, but the structure of one of the models is quite similar to the Knight one, so maybe it can be reused, isn't it?
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Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.
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SimonaK
Promising
Supreme Hero
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posted September 08, 2009 07:32 PM |
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Quote: He is very cool as Hero ! But have we his skeleton ?? :S
Indeed, this is a wise question.
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Fauch
Responsible
Undefeatable Hero
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posted September 08, 2009 08:28 PM |
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Edited by Fauch at 20:30, 08 Sep 2009.
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I don't really get how the behemoths fit the line up.
I would make the following line up :
gnoll (walker)
lizard (shooter)
wasp (flyer)
shaman (caster, walker)
gorgon / medusa (shooter, large unit)
manticora (flyer, large unit)
basilisk (walker, large unit)
moreover, it looks well balanced.
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antipaladin
Promising
Legendary Hero
of Ooohs and Aaahs
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posted September 08, 2009 08:30 PM |
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there is already a shammaness with the orcs...and wasp :/ never liked em.
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types in obscure english
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VokialBG
Honorable
Legendary Hero
First in line
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posted September 08, 2009 09:08 PM |
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The lizard shaman can be Spiritualist, Witch doctor or something else renamed if needed (finally, give them healing spell, shamans, even in the real world are known with healing skills!), as for wasp, don't like them too.
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted September 08, 2009 09:27 PM |
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Really, the only creature that does not fit is the Behemoth. But other creatures I presented to you with the two distinguished upgrades types are still the best when we talk about fitting with the jungle theme of the Ziggurat faction. Maybe we should use Gorgons/Great Gorgons/??? Gorgon instead of the Behemoth.
I wanted Behemoth only because this super creature wasn't in heroes V although it is a famous creature...
For the HERO_CLASS_BEASTMASTER class, I've just finished to code it. Here is the code of the XDB ('<prob>' tags are the probalities on 100 to fall on this choice when heroes gain a level)
=>Yes the heroes can learn all dark and summoning magic spells, AND shattering light and destructive magic. This because this race, HERO_CLASS_BEASTMASTER, have no special skill/abilities (like Consume Corpse, Hell Fire, Dark Ritual, Undivided Spells,...). Only Logistics. So I balanced this handicap with 2 complete mage guild and two shattering abilities.
What do you think of these settings ?
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the complete and homogen NCF
library.
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Lepastur
Known Hero
The Red Taskmaster
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posted September 08, 2009 09:43 PM |
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Hum, too much AT/DF and low SP for summoning I daresay. Maybe the best thing is to introduce a balanced stats hero, slightly focused on Defence.
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Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.
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Fauch
Responsible
Undefeatable Hero
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posted September 08, 2009 11:38 PM |
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Edited by Fauch at 23:40, 08 Sep 2009.
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from what I remember, the H3 fortress was mainly focused on attack and defense and had an insane defense. they could learn armory easily too.
if they should have a racial abilities, that would probably be the enhanced retaliation of the knight.
btw, what would you put instead of the wasp? choose them because they fly, and the wyvern are already used.
and why do you want the gorgons and the medusas to be 2 different tiers? the medusa was a gorgon, right?
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antipaladin
Promising
Legendary Hero
of Ooohs and Aaahs
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posted September 09, 2009 10:34 AM |
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uhm no,in h3 medusa was tier 4 dungeon and gorgon was tier 5 fortress that looked like an iron cow btw.
and i dont have to have it flying... one can put lizard warrior it does not have to be excat copy of fortress,couse ill dislike it much then,if it more or less lizzards and gnolls then it most have more then 1 lizzrd and gnoll,like the dungeon,or fortress in h5.
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types in obscure english
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted September 09, 2009 10:46 AM |
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Fauch is talking about ancient mythology, obviously. Medusa was one of the three Gorgons, a set of beastly sisters. Medusa with the snake hair is merely the most famous of the three.
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What will happen now?
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archwarl0ck
Adventuring Hero
Dank memesiah
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posted September 09, 2009 12:08 PM |
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As far as I know gorgons looked like bulls in DnD (and Heroes 3 took much from it). But that's a mistake for sure.
The bull-like creature with a petrifying gaze is called Catoblepas
http://en.wikipedia.org/wiki/Catoblepas
So that's how it might be called, but I don't really think that such a model could be created for H5, nor I'd like such a creature in a lizard-themed town.
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I have a knack for perceiving things - I can see how it sounds, I can feel how it sings
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted September 09, 2009 12:25 PM |
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I'm thinking....why not using Cepheus basilisks as level 4 units?
As in Heroes III we'd have basilisk as level 4 unit, but a bit more powerful now, and they fit perfectly in the town concept
And about the chances of attk/def/Sp/Knowledge, I think on something like:
<AttributeProbs>
<OffenceProb>25</OffenceProb>
<DefenceProb>40</DefenceProb>
<SpellpowerProb>15</SpellpowerProb>
<KnowledgeProb>20</KnowledgeProb>
</AttributeProbs>
or
<AttributeProbs>
<OffenceProb>25</OffenceProb>
<DefenceProb>35</DefenceProb>
<SpellpowerProb>18</SpellpowerProb>
<KnowledgeProb>22</KnowledgeProb>
</AttributeProbs>
Both are more focused on might, and defense as main stat. The second one is a bit more balanced, but still focused on might.
Also, let's not forget HoM&MIII beastmaster&witch primary stats, which are:
Beastmaster 30 55 5 10
Witch 20 35 40 20
(remember that in HoM&MIII there were two tipes of hero on each faction(one focused on might, the other on magic), so a mixture of both could be the solution
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted September 09, 2009 01:26 PM |
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For the basilisks, I have already considered them like creatures of the Ziggurat
Quote:
1 - Gnolls -> Marauder Gnolls, Rogue/Bandit/Thief Gnolls
2 - Lizard Archer (ranged) -> Fierce Lizard (ranged), Sneaky Lizard
3 - Walking Snake (Entirely reskinned lava dragon, with a tick dirty green skin, and reskinned scales to make them more organic) -> Great Snake (Resistant), Great Cobra (Hypnotizer)
4 - Lizard Warrior -> Lizard Warlord, Furtive Lizard
5 - Medusas -> Medusas Queen, Poisonous Medusas (none of them ranged ; a lvl 6 ranged would be too powerful and we have no animations for that)
6 - Manticora -> Scorpicore, Green Manticora
7 - Behemoth -> Secular Behemoth, Atrophied Behemoth
=> I saw more a great walking snake than the very beautiful but too lean basilisks of Cepheus... They make Salamanders, but not Basilisks..
But for visuals we'll see after. For now we only talk about which creatures will compose the town.
=> We could rename the second upgrade of my Medusas -> Medusas Queen, Poisonous Medusas by Medusas -> Medusas Queen, Great Gorgon
So, everyone is happy And effectively, Medusa was one of the three gorgon. She was violated by Poseidon in a temple dedicated to Athena. To take her revenge, the goddess cursed the woman and changed her beauty in awful ugliness, and change her hair in snakes...
So indeed, we should use the Gorgon term in one of the upgrade of the Medusas.
=> But which lvl 7 should we use ? Behemoth does not really fit... :S
=> And indeed I like this attributes probs :
<AttributeProbs>
<OffenceProb>25</OffenceProb>
<DefenceProb>40</DefenceProb>
<SpellpowerProb>15</SpellpowerProb>
<KnowledgeProb>20</KnowledgeProb>
</AttributeProbs>
We cannot make two hero class for only one town... too strange in Heroes V :S BUT we could make two types of heroes, I mean in using the first abilities when heroes are generated. The specialization (a magic or attacker specialization), the original Attributes (more spellpower/mana or more offense/defense),... can be slightly different between heroes, and we could make two fictitious "classes"
____________
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the complete and homogen NCF
library.
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Fauch
Responsible
Undefeatable Hero
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posted September 09, 2009 01:27 PM |
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Edited by Fauch at 13:33, 09 Sep 2009.
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if you don't like wasp as level 3, maybe the beholder?
which of your creatures would be a caster?
as level 7 we could have a "vouivre" also
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Zenithale
Promising
Famous Hero
Zen Mind
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posted September 09, 2009 02:08 PM |
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antipaladin
Promising
Legendary Hero
of Ooohs and Aaahs
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posted September 09, 2009 02:21 PM |
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what does happen if you take green dragon textures to a phoenix model?
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types in obscure english
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