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Thread: Heroes of might and magic 3: The Succession wars (mod in progress) | This thread is pages long: 1 ... 7 8 9 10 11 ... 20 24 · «PREV / NEXT» |
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SuperGoober
Hired Hero
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posted May 29, 2011 12:20 AM |
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Quote: All right then. I've finally downloaded all 12 parts. I'll upload them to Mediafire if anyone wants, so they can be all downloaded at once...
Also I noticed that the scripts 40, 50, 67 and 70 all correspond to the Heroes 3: Succession Wars mod. Does anyone know how I can enable them?
I don't know anything about scripts, but I've tried to unzip several parts and I can only unzip part 1. The rest don't get extracted. The files are there, when I look inside using TUGzip, but I can't extract them. Managed to extract them with a different program.
What I've noticed from looking at them is that parts 1-11 are very similar. Only 12 seems to be different (probably because it's incomplete). Logic says that they're all different versions and that 11 is probably the latest.
EDIT: I'm trying to change the move animations so that they play a move sound per "step" a creature moves, like in HOMM2, but I'm stuck. Does anyone know how to do this?
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e-lysander
Known Hero
Lysander
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posted May 29, 2011 01:58 AM |
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Quote: I'm trying to change the move animations so that they play a move sound per "step" a creature moves, like in HOMM2, but I'm stuck. Does anyone know how to do this?
Hmm, not sure. I tried it myself... I'm sure it's possible if you edit the sound a certain way.
I've actually been working on my own Heroes II mod for Heroes III, and I have some original creatures. If you're going to pick up this mod, why don't I just give you my original material and you can see if you can do anything with it?
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mister_kalu
Known Hero
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posted May 29, 2011 02:32 AM |
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hello, the steps sounds are only well done for knight, barbarian and sorceress ( the animation frames are exactly the same for all monsters).. Gipsy too.. but only works on medium speed.. not normal and fast...try yourself.. the scripts for the heroes 3 mod are:
40: heros skills, no shooter can shoot, monsters basic stats, town buildings and dwellings settings, monsters with special atributes
50: monsters flyers (confusing, sorry), but check the monster number
67: monsters alignment
70: adventure items settings... temple, demon cave, troll bridge
00: necessary because if it doesn't exist, wog crashes
for understand the number codes, see the wog last help
if you want to know where is the frames for : spider, beholder, ghoul, and hellhound ask me and I try to answer you
the scripts translation are: troops gain experiencie, neutral town, first money, enhanced monsters, death chamber
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SuperGoober
Hired Hero
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posted May 29, 2011 04:51 AM |
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@ E-Lysander
Sure, send me the link and I'll see if I can do anything with it. Also, I'm still fond of that Necromancer sprite. I guess I could call it a Dark or Black Priest, like someone suggested earlier. It would be valuable ranged support for the Necromancer, who's one shooter too few IMO.
@ mister_kalu
I see two workarounds I can try for both your creatures and the movement sounds.
A: The sounds in question can be changed so that they reflect the speed setting selected. I'm going to see if I can do what you did for the movement sounds, only for fast speed. (I already did that for the Cavalier in the past). I might do slow later (I grew up with HOMM2 on fast >:3 )
B: I can always try to redraw the custom creatures, if recovering them proves to be a problem.
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ww13
Tavern Dweller
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posted June 02, 2011 12:21 PM |
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Edited by ww13 at 23:41, 02 Jun 2011.
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Efreet Sultan
Pictures Online Feedback Please [url=http://www19.zippyshare.com/v/49337051/file.html]Zippyshare[/url]
Dark Monk
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T2_2112
Supreme Hero
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posted June 03, 2011 05:50 AM |
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Dark Monk look like the Druid, make something new is better.
Efreet look like a genie got an injured, and banded. Give him some fire
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 03, 2011 07:36 AM |
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GrayFace
Promising
Known Hero
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posted June 20, 2011 01:18 PM |
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Edited by GrayFace at 13:20, 20 Jun 2011.
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madshj
Famous Hero
Minotaur Lord
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posted July 06, 2011 02:06 AM |
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Sad to see good projects die..
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Mitabrin
Famous Hero
kłoribaz to kutaspociąg
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posted July 08, 2011 03:32 PM |
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Quote: All right then. I've finally downloaded all 12 parts. I'll upload them to Mediafire if anyone wants, so they can be all downloaded at once...
I'd be very grateful if you could do this. :3
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I'm surgeon,not doctor - LizardWarrior
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Wazzz
Adventuring Hero
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posted July 10, 2011 08:17 AM |
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Downloaded all the parts, just don't know how to go about getting it to run, as the files themself don't seem to run as they are.
I'm guessing I need to transfer them to a working copy of WoG 3.5 or something?
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revolut1oN
Famous Hero
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posted July 10, 2011 12:00 PM |
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No, u just unpack it and then run the wog exe which is in unpacked folder. U also have to choose right wog options since when u unpack and launch the game mod will be messy and u have to choose correct wog options manually.
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Mitabrin
Famous Hero
kłoribaz to kutaspociąg
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posted September 01, 2011 01:20 AM |
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Well... just read 11th post on 8th page of this thread...
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I'm surgeon,not doctor - LizardWarrior
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syrus
Tavern Dweller
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posted September 01, 2011 08:04 AM |
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Quote: All right then. I've finally downloaded all 12 parts. I'll upload them to Mediafire if anyone wants, so they can be all downloaded at once...
I'd be grateful if you could do that.
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FreudTastic
Tavern Dweller
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posted September 08, 2011 11:40 AM |
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Hey, I just downloaded this Mod and tried it out, but I noticed massive failures in the placement of the creatures. All of the towns still had the same creature line-up, and the Fortress Town had major issues with the building placements. Did I do something wrong while extracting it, or is it just an issue that needs to be fixed?
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madshj
Famous Hero
Minotaur Lord
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posted September 08, 2011 12:23 PM |
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could someone give me the download link (: ?
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FreudTastic
Tavern Dweller
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posted September 08, 2011 12:26 PM |
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http://www.4shared.com/folder/QrFaLyji/_online.html
It's also in the 11th post on the 8th page. Anyhow, could someone answer why it's all wrong?
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Hero_of_Light
Responsible
Supreme Hero
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posted September 08, 2011 12:43 PM |
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It's all wrong because the mod wasn't finished. If you took the time to actually read the 11th post of the 8th page, you would understand...
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Not idly do the leaves of Lorien fall.
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FreudTastic
Tavern Dweller
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posted September 08, 2011 03:03 PM |
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Ah, I see. My bad then. Well, hopefully someone will finish this mod, because I would love to se HoMM 2 in the HoMM 3 system. I was kinda annoyed with how some creatures could not be upgraded in HoMM 2, and how others could be upgraded.
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e-lysander
Known Hero
Lysander
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posted September 12, 2011 09:49 PM |
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Quote: Ah, I see. My bad then. Well, hopefully someone will finish this mod, because I would love to se HoMM 2 in the HoMM 3 system. I was kinda annoyed with how some creatures could not be upgraded in HoMM 2, and how others could be upgraded.
Actually, there are certain WOGification things that need to be set. Then you're able to see all of the lineups in the right order and all of the town screens fixed. I don't know which ones at the top of my head, sorry. But there is a way.
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