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Thread: [Mega-Project] The HOMM5 Role Playing Edition | This thread is pages long: 1 ... 4 5 6 7 8 ... 10 20 27 · «PREV / NEXT» |
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted February 15, 2010 01:38 PM |
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That last post brings up a good point I want to raise but it's nothing urgent:
Is there documentation on which skills/spells/wm each hero starts with? [I couldn't find any before, thanks in advance]
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 15, 2010 05:15 PM |
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I have uploaded the excel file I used while creating the mod, I'm not sure all last minute modifications are implemented, but I think it is around ~99% correct. The file contains all info about hero starting conditions (in answer to SKPRIMUS) and gives insight in the way how the starting conditions are designed (in answer to Simonak):
H5-RPE-XLS
EDIT: I would like to add that sometimes the xl table uses internal names for skills. For example invocation = irresistable (occultism)
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Nebiiiii
Adventuring Hero
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posted February 15, 2010 09:16 PM |
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Edited by Nebiiiii at 21:18, 15 Feb 2010.
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hi, thank you for the hard work on this new game!
Is it an installer? Can I play with campaign hero?
I'm on 1600x900, very high, max anti-alias, max antisotropic
Can I play?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 15, 2010 09:19 PM |
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Quote: Is it an installer? Can I play with campaign hero?
No just extract it anywhere and then follow the instructions in the readme and yes all campaign heroes are included.
EDIT:
Quote: I'm on 1600x900, very high, max anti-alias, max antisotropic
I'm on 1920x1200, very high, max anti-alias, max antisotropic
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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SimonaK
Promising
Supreme Hero
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posted February 15, 2010 10:51 PM |
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Edited by SimonaK at 22:56, 15 Feb 2010.
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Hi magnomagus
internal name is null for my 308 heroes and that works.
do you know to use "filter" in excel?
filters allow to see only the lines corresponding to filters
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cotillion
Hired Hero
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posted February 15, 2010 11:07 PM |
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magnomagus,
Just a little question regarding possible conflicts with other Mods. I understand that all AI, skill, hero and Xazardous mods may conflict.
Can you please verify if these are ok with RPE:
- New Arenas+ (improves the battlefield graphics - great mod)
- Spells Ability Visuals v9 (improves spellcasting effects visually - also great mod)
- Ballista Towers visual improve (This maybe is a mod from you?)
- Any mods changing sounds
- Any mods changing single creature abilities - like e.g. giving "unlimited retaliation" to arch devil
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 16, 2010 12:32 AM |
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Quote: do you know to use "filter" in excel?
No, but I guess I will be able to find it out if i need it.
Quote: Just a little question regarding possible conflicts with other Mods. I understand that all AI, skill, hero and Xazardous mods may conflict.
xazardous mods don't conflict, only backs and ingame skillwheel.
Quote: New Arenas+ (improves the battlefield graphics - great mod)
Compatible
Quote: Spells Ability Visuals v9 (improves spellcasting effects visually - also great mod)
Compatible
Quote: Ballista Towers visual improve (This maybe is a mod from you?)
From me indeed, is already included.
Quote: Any mods changing sounds
Compatible, remove annoying tooltip sound is included.
Quote: Any mods changing single creature abilities - like e.g. giving "unlimited retaliation" to arch devil
If you don't use the creature mod, mods that modify the abilities themselves (like arcane archer defense ignore from 50 to 25%) are not compatible.
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fiur
Promising
Supreme Hero
Map Creator
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posted February 17, 2010 09:36 PM |
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WOW !! I Love this mod... just 1 question...
when I use the in game map generator... the game crash when I try to start the game....any sollution to that or must I play premade maps only???
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 18, 2010 01:11 AM |
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Quote: when I use the in game map generator... the game crash when I try to start the game....any sollution to that or must I play premade maps only???
This is an issue caused by the hex-edited exe and will most likely never be solved. You can still generate maps with the normal exe or normal map editor and play them with H5_RPE_game.exe
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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fiur
Promising
Supreme Hero
Map Creator
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posted February 18, 2010 05:57 AM |
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Quote:
Quote: when I use the in game map generator... the game crash when I try to start the game....any sollution to that or must I play premade maps only???
This is an issue caused by the hex-edited exe and will most likely never be solved. You can still generate maps with the normal exe or normal map editor and play them with H5_RPE_game.exe
I did that but still got the same error message... ..
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 18, 2010 12:00 PM |
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Strange, I never had any problems generating maps, you are also the first to mention it.
If there is an index.bin file in your data directory, then you should try removing it. If you have any extra mods installed, maybe try to remove them temporarily too?
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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cotillion
Hired Hero
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posted February 20, 2010 12:44 AM |
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magnomagus,
a bug discovered with town dungeon:
building: Hall of Intrigue
The bonus of +1 knowledge is only awarded to Warlocks.
Assassins and Overlords will not get +1 knowledge - but they should! They are dungeon faction at last, so they must benefit. I count this as a bug.
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festuc
Adventuring Hero
Modding
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posted February 20, 2010 09:50 AM |
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I think that effect is hard-coded so its very very difficult to solving
nowadays even impossible.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 20, 2010 02:57 PM |
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted February 20, 2010 06:52 PM |
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Edited by Azagal at 21:02, 21 Feb 2010.
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I'm not entirely sure whether it's a bug but so far I had two games and everytime I would visit a "Dome of Knowledge" (not sure whether that's the name, the ones that give you +1000 exp when you visit them) with Agrael the Inferno Sorcerer the game would crash. And this is with nothing installed but your most wonderful mod.
EDIT: I've got the same problem with Kha-Beleth a.k.a Souvereign. Could the others who have the mod perhaps check whether they have the same problem?
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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sibbarb
Tavern Dweller
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posted February 21, 2010 10:31 AM |
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Well, magnomagnus, you did a big job, deserving an admiration.
However, I'd like to ask a couple of questions, considering the orcs:
1. What did you have in mind cutting off bloodrage buffing (from 500 to 100 at absolute rage) - "#1 orc armor, esp. against magic"?
2. Why did you pull down shattering skills - "#2 orc armor against magic, esp. against high level spells, esp. against light magic punisher decimator"?
3. What is the point of "power of speed" for orcs, it does not work, but still can be taken?
First impression, you just don't like orcs, thus decided to vivisect them once and for all...
Please, don't take my head off, but Im shocked!
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Chop, chop...
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 22, 2010 01:18 AM |
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@Azagal:
I will soon try some testing on your problem.
@Sibbar:
Quote: 1. What did you have in mind cutting off bloodrage buffing (from 500 to 100 at absolute rage) - "#1 orc armor, esp. against magic"?
To turn an absolute skill in a 'regular' skill that doesn't need a complex scheme of probabilities. Absolute skills are generally gamebreakers, so I tried to replace them as much as possible.
Quote: 2. Why did you pull down shattering skills - "#2 orc armor against magic, esp. against high level spells, esp. against light magic punisher decimator"?
I don't understand what you mean, shatter skills are stronger now.
Quote: What is the point of "power of speed" for orcs, it does not work, but still can be taken?
My mistake, these skills should simply be turned off if they don't work.
Quote: First impression, you just don't like orcs, thus decided to vivisect them once and for all...
I like the orcs very much and want them to be as balanced as possible.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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sibbarb
Tavern Dweller
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posted February 22, 2010 01:53 AM |
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@magnomagus
About those shatter skills, my bad, messed up the data in the manual with the one from the other, sorry.
And that first impression, well, I guess I've sort of overreacted, so once again, sorry.
Great job, thanks.
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SimonaK
Promising
Supreme Hero
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posted February 22, 2010 05:45 AM |
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Edited by SimonaK at 05:50, 22 Feb 2010.
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I dont know if this is normal but here is what I seen:
/MapObjects/Academy/Timerkhan.(AdvMapHeroShared).xdb
class is HERO_CLASS_WIZARD instead of HERO_CLASS_WIZARDA
/MapObjects/Necropolis/Vradek.(AdvMapHeroShared).xdb
class is HERO_CLASS_REAPER instead of HERO_CLASS_REAVER
/MapObjects/Haven/Phenrig.(AdvMapHeroShared).xdb
class is HERO_CLASS_ELEMENTALIST instead of HERO_CLASS_KNIGHT
/MapObjects/Haven/Xana.(AdvMapHeroShared).xdb
class is HERO_CLASS_WIZARD instead of HERO_CLASS_KNIGHT
/MapObjects/Haven/Nicolai.(AdvMapHeroShared).xdb
spec is HERO_SPEC_FOOTMAN instead of HERO_SPEC_FOOTMEN
/MapObjects/Inferno/DMessiah.(AdvMapHeroShared).xdb
spec is HERO_SPEC_TEMPTRESS instead of HERO_SPEC_SUCCUBUSES
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted February 22, 2010 01:01 PM |
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@Simonak:
All those heroes are not included except nicolai. They have never been reworked since the dual classes mod. I will correct Nicolai in the next release.
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