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Heroes Community > Other Games Exist Too > Thread: Civilization 5 is in the making
Thread: Civilization 5 is in the making This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
sphere
sphere


Supreme Hero
posted September 23, 2010 11:28 AM
Edited by sphere at 11:28, 23 Sep 2010.

Hi,
I don't know if any of you fellas have played to demo, but here's a little nifty trick With cheatengine you can actually freeze the turn "counter" so that you'll never use up those 100 max turns in the demo

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted September 23, 2010 02:39 PM

Gonna buy the 80€ special edition
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted September 26, 2010 01:09 PM
Edited by Darkshadow at 13:12, 26 Sep 2010.

Turtle until Industrial era, amass panzers and bombers, win game.

Hurr hurr.

And release the world builder already

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 29, 2010 12:37 AM

Kick everyone's ass with camel archers, roll to brilliant spacevictory while turtling behind your nuclear submarines.

My first game. Lasted 6 hours, the game is a HUGE resource hogger. I had it lagging all the time even with options on minimum...
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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted September 29, 2010 06:48 PM
Edited by Darkshadow at 18:52, 29 Sep 2010.

Like most people, I have to complain about the AI stupidity.

This is the first Civ game where I could start in Monarch difficulty and had to raise it just to make the game more interesting

Got my first Deity victory not long ago :S

But the SDK got out and now this game got a dose of Awesome

The game does lag but I was able to run it with a 5 year old processor
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted September 29, 2010 08:25 PM

It runs. And enemy turns are really fast but the graphics totally own my poor rig. I'm getting 15 FPS on the world screen with minimum settings...


Yeah, AI sucks. Especially in warfare.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 11, 2010 10:49 AM

Ok, this game officially sucks and presents the absolutely worst game mechanics since Civ1.

It's basically the same as CIV 1... only without the primitive charm. In Civ1, there was one and best way of playing on Emperor: spamming overpowered chariots and conquering everything before gunpowder with many small cities and science rate set to 0%.

In this game, it's spamming 3-4 horsemen then raping one or two adjacent civs by the time you get to higher tier cavalry to spam the living **** out of the remaining civs.

In greater detail...

AI

Horrible, absolutely horrible. Plays passively, has too few cities even at highest difficulties, does RIDICULOUS manouvers like moving forces back and forth while your archers buttrape them... AI losing an army three times bigger than your puny force is a common sight. What's worse, AI can't really rebuild well after losing it, so after they throw themselves up with hordes of suicide stacks and you wipe the floor with them, you can send a tiny army to clear all their cities in a single little operation.

diplomacy

There is no diplomacy. AI plots the war against you from the start unless you try to get in their arse with gifts and tribute, even if they are a fly on the butt of an elephant, with you as the elephant. Diplomatic options consist of declaring war and... a few unimportant options, who cares, it's all about war anyway.

pathfinding

The units will pick the stupidest paths ever and a tiny bit of fog will make settlers pick routes next to a barbarian encampment. Seriously, is it THAT hard to make a game in the year 2010 where you don't have to move all units hex-by-hex in order to avoid their monstrous stupidity?

army management
The game starts to be annoying as soon as you have more than 5 units and are forced to move them. But what if you have more - and so does your opponent? It turns into logistical nightmare. Not only you have to painfully micromanage every stupid unit there is, but you also have to deal with bottlenecks worse than Seattle traffic jams. Moving a big army across the continent is simply annoying as ****.

citizen distribution screen

I guess they were not happy with intuitive&easy to manage system of civ4, so they had to rework it - now you need more clicks and it's hard to notice whether the citizen works on this hex or another due to misleading icon placement. Thanks for screwing something perfect. Buttholes.


useless buildings

Their maintenance is high, their build time RIDICULOUS and they give pathetic bonuses. Excluding money making stuff, you'll never ever should build buildings in your cities. Granary taking 30 turns and giving you +2 food per turn when every stupid grassland spot gives +2 also? Pair it with slower city growth in this version and you have one USELESS piece of a building which will happily drain your money every turn. Besides, who needs buildings, just build more horsemen to rape the neighbor.

useless wonders

In Civ4, wonders, excluding some useless ones, were a fairly balanced deal, especially in earlygame: a big benefit for a cost of hindering production and opening yourself to a potential rush. In Civ5, you can just skip 90% of them, they are useless, giving tiny bonuses with million years of production time. Oh, there is a wonder you should build every game, sorry! It's called "three extra horsemen".

heavy bias towards war

With AI so crazed about war, cities so weak (catapults rape them already and rocket artillery are massive overkill being able to wipe out the city, no matter how well developed, in a single turn) and buildings/wonders so useless, you will be building units to kill the enemy in order to do SOMETHING in your cities. It's kill or be killed, which is along the spirit of Civ1, but is totally unacceptable for a successor of Civ4, which offered multiple paths and strategies. Sure, war was always the best and most effective way, but the other options were at least a solid choice for an alternative.
You could make solid hill cities with lots of defenders/counter attackers that would in time turn into impregnable fortresses and spam culture points, espionage for diplomatic victories or race towards the spaceship. In this game, you can't, because cities are weak and WILL fall, forcing you to build a regular army to stop an army as there is no other way... and since you HAVE to build an army, why not to use it, seeing how stupid the AI is and how easy it is to capture HIS cities instead...

gold > everything

That's right. Gold is everything in this game. You can buyrush everything without any civics or techs required (much like in first Civ) and there is no slider for science, culture and anything, so every coin you earn ends up in your treasury. This of course means buying more horsemen, what else.

horrible map

Not only it looks simply bad, with rivers being an ugly piece of scar on the land, and the map looking like some sort of lame satellite image, a method used by old low-budget turn-based strategy games - it's literally uninspiring. Resources, even improved, give small bonuses, iron mine on plains/hills will no longer give you a massive production boost that made searching for good city locations in civ4 so fun and rewarding. In Civ 5 you need only two cities: initial for making a first settler and secondary for grabbing horses. The rest will come from capturing enemy cities. With horsemen, of course. Improvements are also mostly useless, you will just want to put trading posts everywhere so that you get maximum gold.

Summary

This game is garbage. This game is poop. I can't believe crap like that may be released in 2010, after years and years of experience with Civilization series, after a very good (after all the patches and expansions, but still..) Civilization 4. This game is a dumbed down Civ1 clone. It's place-a-city-anywhere-then-spam-1-type-of-unit-until-they-are-dead times again. All the mechanisms that were fun and interesting in civ 4 were removed, replaced by a stupid rush-the-enemy game with a horrible AI.

What a SHAME. Maybe this game will improve over a million expansion packs and patches, but seeing that they ANNOUNCED DLC BEFORE IT WAS RELEASED, much like Fallout: New Vegas creators... I guess they will prefer to waste their time on releasing crappy little add-ons for outrageous prices.

You can already order "deluxe edition" which costs 10$ more and you get... the Babylonian civilization DLC. 10$ FOR A STUPID SINGLE FACTION!!! With a few leader animations, two music tracks and "unique units" that took 20 seconds to make up (excluding the time needed to animate them).

What a joke.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted October 11, 2010 11:54 AM

Seems I won't be buying this game untill the introduction of a much-needed Expansion Pack.

Hopefully, this game is a grower in terms of Quality, like HoMM5 - that game also truly started picking up with TotE, IMO. Hopefully, it won't take the H4 route
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 11, 2010 11:59 AM

Heroes 5 suffered mostly from poor balance and abusable game mechanics. The core was (well, imho) fun.

Civ 5 is boring at core. Not much to do, one way every time & posses no challenge at all. It's like Toss the turtle flashgame. You play to see the hazards and flashy guns, and after you've seen them all, you die out of boredom and shut the game off.
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted November 06, 2010 01:01 AM

Ah, sad to hear that Civ5 needs work since I've enjoyed the other games in the series.

But I'll keep an eye on the game as I think they'll probably improve the game a lot through patches. I seldom buy a game as soon as it is released these days. Best to wait for a few patches and player reviews.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 06, 2010 11:36 AM

To all civ fans:

if you haven't tried it already, get this.

And forget civ 5.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 06, 2010 11:56 AM
Edited by alcibiades at 11:57, 06 Nov 2010.

Well I disagree. There are deffinitely some weak points in the game - like warfare being MUCH easier than in Civ 4 and AI being REALLY crappy, and pretty much whoever reaches Riffling first pawn anybody else, not to mention that I agree UI is sometimes a bit combersome (city screen in particular, ugh) - and yes, buildings seem to be too expensive, though hardly all useless.

But still, I find the game very entertaining also, and it certainly has some excellent parts also. The one-unit-per-hex thing is really great, even if the implementation sometimes suffers a bit, and I love the new City states and road mechanism.

Some things I really miss from Civ 4 is the whole health aspect - many special ressources are pretty much useless apart from giving a +1 food or production bonus which is pretty pants. I also miss some sort of religion feature, even if the one on Civ 4 was broken.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 06, 2010 12:06 PM

I found this game not only simplified, but it also felt no longer like building an empire. It was more like building small military outposts to pump horsemen to steamroll enemies. This game is very weak in my eyes - possibly the worst CIV of all.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 06, 2010 12:19 PM
Edited by alcibiades at 12:19, 06 Nov 2010.

Well I guess it depends on how you play. I should add I'm very none-militaristic. And as such, the new game suits me quite well - let me try to explain.

Civ 4 was (probably) a better game, but if you didn't focus on military, pretty much the only option was to play only-peace, because otherwise some simpleminded AI would trample you with a gazilion medieval units, even if you were advanced to modern era. And that killed the game for me.

Civ 5 is more balanced in that I can actually manage a decent balance between sticking-to-myself and still fending off AI players. It may not be as *challenging*, but on the other hand it's not so frustration as being trampled by a stack of doom.

I do agree, however, that city defence is way too weak. Capturing an enemy empire is *really* easy once you get the technological overhand.

I had a bizare experience the other day, I was playing an appelageo (or whatever it's called) map, and I was island-hopping with my Spearman collecting ruins. Then in one camp he got a weapon upgrade to Riffleman - and this was 500 AD where people were just starting to build Swordsmen! So I hopped down and conquered Mongolia with my lone Riffleman. Later I found another ruin and got upgraded to Infanty - that was 1200 AD! I could probably have conquered the world with that single Infanty had I bothered, but I didn't really care for that.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 06, 2010 12:32 PM

Lol! That's a good example of the game's idiocy

I like a mixture of peace and war myself. I like to build, and to conquer, too. Civ5 is about conquering since there is pretty much nothing to build - buildings suck, wonders are mostly useless, and wealth/culture production produces very low amounts compared to civ4. And since you HAVE to do something with your cities... you produce units, what else?

And with all those units, with AI desperately striving for wars sooner or later, you may as well want - or be forced to - use them.

Which means war = pretty much only choice -_-
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 08, 2010 05:57 PM

Quote:
Civ5 is about conquering since there is pretty much nothing to build - buildings suck, wonders are mostly useless, and wealth/culture production produces very low amounts compared to civ4.

I'm not sure I agree on this - actually, I find in many ways buildings are more effective than in previous games. I mean, you get a much larger Science output ratio (probably to make up for smaller city size), you get also an excellent production output ratio, in fact I find commercial output to be the biggest problem (gold seems to be insuffient in late game to cover building expenses if you do in fact build buildings).

As for Wonders, I find many of them quite useful, if nothing else than in order to increase Great People growth. It's true that some Wonders are less exciting (like: Yields a great general ... hmm), but some are really great (Hagia Sophia, Chichen Itza, Christo Redentor, Himeji Castle, Statue Of Liberty, Stonehenge) and also the odd ones like +1 Policy or +1 Technology can be handy.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 08, 2010 06:23 PM

Yeah there are *some* useful wonders, but:

- It takes million of years to finish them
- Their general presence is weakened


As for buildings, they bring more harm then good sadly... because money is what Civ5 is around. You need money to maintain army... to rape all around you. Buildings just slow you down.

Sadly.
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted November 08, 2010 11:14 PM
Edited by Lexxan at 23:15, 08 Nov 2010.

Dad bought the game, and it is said to arrive tomorrow.

I'll post my thoughts soon enough, then.


Based on the Demo:

Bad things:

- Game starts extremely slow. Forget the buildings, simply building a WORKER takes aeons, and without 2-3 Workers, it is basically impossible to manage a well-rounded economy... and while you finally get round and fully started, you're already in the Medieval Era.

- Some Civs are stronger than others. Egypt in the Demo is play Broken. You just build Wonder after Wonder and hog all of these neato bonuses while the other cities just keep spamming War Chariots. Soon enough the whole world is other your thumb. Juding by the traits of other Civs, Japan, China and Russia seems to be just plain overpowered, while the Ottoman Empire and Songhai just come across as plain jokes.

- Gold runs the world. It's even more ridiculous than I had imagined. EVERYTHING can be bought. EVERYTHING.

- Navogation on the map was doable during the demo (100 turns), but what about during the endgame where you'll need large armies to defend your empire?

- Buildings are a luxury only well-developed cities (and Rome?) can afford.

Good things:

- Resources are plentiful and truly provide BONUSES you really need. It sorta makes up for the slow start anyways.

- Tons of Social Policies, which makes the game a lot more variable

- Barbarians aren't strong ,but they are plentiful. Imo, this is a plus, because Barbs are meant to be nuissances, rather than forces that capture your cities. (In Civ4, you often get SWARMED by waves and waves of Barbs between turn 75-150)

- A nice Variety of unique Civs (though it wouldn't hurt to have MORE of them) each with different playing styles.

- Cultural Victories have been improved and seem more satisfactory than usual.

- Natural. Wonders. Own.

- LOVE the design, especially the artwork and Strategic Map. (with the sole exceptions of Rivers ::rolleyes:


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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted August 08, 2011 07:16 AM
Edited by Elodin at 07:17, 08 Aug 2011.

Got my second win (another science victory) on King difficulty playing as Egypt on a standard size "Perfect Word" map (downloaded map script.) I played with some mods this time that added Reagan as a possible leader of America and added some more civs and wonders. I played with the default number of civs and city states.

My win was a little slower this time (2037) but I had a whole lot more culture this time and ended with a score of 1621, which is pretty decent for an empire of only 7 cities I guess. At least at this point of me learing the game. One of the mods added in some additional tech and changed some requirements so me not being familiar with the new tech requirements slowed me down some.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 08, 2011 08:20 AM

Doomforge, it's the second post this week where you're criticising everything there possibly is in a game. Maybe you should give up gaming and try bonsai?


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