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Heroes Community > Other Games Exist Too > Thread: Civilization 5 is in the making
Thread: Civilization 5 is in the making This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 03, 2011 12:47 PM
Edited by alcibiades at 12:47, 03 Sep 2011.

I think there was a change to the Cho-ku-no at some point, but I'm not sure. I just played as Arabia recently, and the Camel Archers were good, I'm not sure I'd say they are overpowered, but then, normal Knights just suck in general. Arabia does seem to have a pretty sweet deal, though, the Basaar special building is amazing!

Repeating question in case it was missed: Have any of you tried playing with MODs - and if yes, can you confirm that playing with MODs activated means that you don't unlock achievements? Or was that just a general mess-up of one of my previous versions of the game?
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Darkshadow
Darkshadow


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Cerise Princess
posted September 03, 2011 12:54 PM

So, Arab cavalry is balanced atm? Thats good news.

I assume the German Panzer is OP was it always was?
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Lexxan
Lexxan


Honorable
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Unimpressed by your logic
posted September 03, 2011 12:56 PM

As far as I know, none have been so far. Longbowmen, Chu-Ko-Nus, Panzers, Nauruthean Elephants and several others still kill everything in sight.
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alcibiades
alcibiades


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of Gold Dragons
posted September 03, 2011 04:37 PM
Edited by alcibiades at 16:46, 03 Sep 2011.

In a way, isn't that going to be an inherent feature of civ specific units? I mean, even if we assume for the sake of this argument that the "normal" units are balanced, the special units have to be stronger than the unit it replaces - otherwise, the faction just got raped of a faction specific building for nothing.

But since the unique unit is stronger than it's contemporary units, it will own them. So the only way to make things balanced would be to give each civ a "unique" unit for each era. Thus, if every civ has a unique medieval unit, the English might have access to a stronger ranged unit (Longbowman), but if Germany have access to a stronger cavalry of sorts (replacing Knight), and France has access to a stronger infrantry (replacing Pikeman), it would even out, but give each faction a unique flavour.

Of course, coming up with that many unique units - realistically, there would have to be one for the Classical, Medieval, Renaissance, Industrial(?), and Modern era - would be a lot of work, and hence I think some could be used for several factions, or at least be very similar.
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Darkshadow
Darkshadow


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Cerise Princess
posted September 03, 2011 05:05 PM

UU for each era seem pretty easy for European powers.

But industrial Aztec units? Im not so sure
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alcibiades
alcibiades


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of Gold Dragons
posted September 03, 2011 05:13 PM
Edited by alcibiades at 17:14, 03 Sep 2011.

Quote:
UU for each era seem pretty easy for European powers.

But industrial Aztec units? Im not so sure
Yeah, I agree there are some conceptual problems there. There's also always the question of which should be rated higher, gameplay or realism, but I agree that there is a conflict in this case. But it will also be dull if the only differences there are will be stuff like cheaper cost of UU's or lower strategic ressource costs, in order to save balance.

BTW. there were changes to some units and UU in last patch:
Quote:
Units/Combat changes
•Destroyers no longer start with extra sight.
•Extra Sight promotions are now lost with upgrade (Caravel).
•Great General promotion spawning effectiveness reduced by 50%.
•Mohawk Jungle/Forest bonus reduced to 25% from 50%.
•Gunship anti-armor promotions now work correctly.
•Jaguar now gets Woodsman promotion.
•Minuteman now start with Drill I.
•Mohawk Warriors no longer require Iron.
•Carriers no longer require Oil.
•Destroyer moved to Combustion.
•Mechanized infantry moves reduced from 4 to 3.
•Galley now upgrades to Trireme.
•Ironclad now upgrades to Battleship.
•+1 moves for Tank, Panzer, Modern Armor, with no sight penalty.
•Increased combat strength of siege weapons to 50% of their ranged strength, increased intrinsic city attack promotions (10%/30% -> 20%/50%).
•Increased Incan slinger combat strength slightly.
•Increased Crossbowman and Chu-Ko-Nu combat and ranged strength.
•Decreased Longswordsman, Fighter, Bomber, Guided Missile, Jet Fighter and corresponding UUs strength.
•Removed Mandekalu Cavalry city attack bonus promotion (but still has no penalty).
•Reduced Tank, Panzer, Modern Armor to lower tier city attack penalty (-25%, instead of -33%).
•Aztec Culture from kills now stacks with new Honor Policy branch opener for double Culture killing barbarians.
•Boosted Chariot Archer to strength 4 and ranged 7 (Egypt War Chariot as well).
•Drop combat value of Berserker and Huscarl to match Longswordsman.

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Darkshadow
Darkshadow


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Cerise Princess
posted September 03, 2011 05:16 PM

Quote:
Increased Crossbowman and Chu-Ko-Nu combat and ranged strength.


Quote:
+1 moves for Tank, Panzer, Modern Armor, with no sight penalty.


Sweet flying manbearpig, they are intent on buffing currently OP UUs instead of nerfing them.

Also:

Quote:
Carriers no longer require Oil.


What.The.Hell


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alcibiades
alcibiades


Honorable
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of Gold Dragons
posted September 04, 2011 12:31 AM

Quote:
Sweet flying manbearpig, they are intent on buffing currently OP UUs instead of nerfing them.

The are other factors to take into consideration also. Iron seems to be more available (or maybe I've just been lucky in my recent games), which makes Swordsmen and Longswordsmen quite available. So if they choose to improve Crosbowmen, improving Cho-ku-nos are technically just keeping them on level.

In my recent game, AI China got pawned by AI India, and I didn't even have random personalities.
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Darkshadow
Darkshadow


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Cerise Princess
posted September 04, 2011 08:00 AM

Im not concerned by the AI one bit, the AI sucks in this game and is pretty much incurable.

But players on the other hand...
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alcibiades
alcibiades


Honorable
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of Gold Dragons
posted September 04, 2011 08:57 AM

I know, but balancing anything 100 % for human players is simply not possible. As soon as there is a tiny bit of advantage of one thing over another, people will exploit it. Of course, if things are blatantly imbalanced, it can be improved, but like I said above, I think by their very nature the UU are bound to give the civ an advantage at that particular era, and if one wants to keep the current system, one will also have to accept these "imbalances".
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Darkshadow
Darkshadow


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Cerise Princess
posted September 04, 2011 09:16 AM
Edited by Darkshadow at 09:17, 04 Sep 2011.

Yeah but the fact it cuts down the amount of civs you can play against fairly isn't good imo.

I don't mind Cho-ku's or Longbowmen that much, my biggest annyoance still is Germany, because with them EVERYONE is INSTANTLY doomed when industrial era hits.

And that leads to another thing, UUs should not be able to decimate units that are meant to counter them. For example, it doesn't seem right that Panzers can eat AT guns for breakfast

But I guess war orientation is supposed to be the "thing" for Germany. They eat battle and crap out victory.
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Doomforge
Doomforge


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Retired Hero
posted September 04, 2011 10:42 AM

Quote:
Yeah but the fact it cuts down the amount of civs you can play against fairly isn't good imo.

I don't mind Cho-ku's or Longbowmen that much, my biggest annyoance still is Germany, because with them EVERYONE is INSTANTLY doomed when industrial era hits.



Well, having a UU that comes late was a hindrance in Civ IV. If you have to wait for your killing machine until the game is pretty much over, I think it should be worth it.
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Darkshadow
Darkshadow


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Cerise Princess
posted September 04, 2011 10:46 AM

"Pretty much over"?

Ever played a game until the 2 remaining Civs in the planet duel to the death with GDRs?
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Doomforge
Doomforge


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posted September 04, 2011 11:47 AM

I haven't played much Civ 5, to be honest. But, as for previous titles, the game was usually over around renaissance, unless small rushmap was played.
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alcibiades
alcibiades


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of Gold Dragons
posted September 04, 2011 03:08 PM

I agree that UU should not demolish anything of their contemporary era. They should be good, but there should be counters. I don't even remember, exactly what does the Panzer do differently from the Tank?

On a different note, I'm a bit annoyed by some of the changes they made to the policy tree, specifically that they changed Piety to also incluede the culture boosting policies. That makes One City challenge virtually impossible on higher difficulties, because you need Rationalism to not fall behind on science after medieval era, but you also Cultural victory is your only real option on OCC, which is pretty much impossible without those Culture boosting policies that are now in Piety, which is incompatible with Rationalism.
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Darkshadow
Darkshadow


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Cerise Princess
posted September 04, 2011 03:19 PM

Im pretty sure it has 10 str and 1 move over the normal tank.
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alcibiades
alcibiades


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of Gold Dragons
posted September 04, 2011 05:25 PM

Yeah, that seems a bit ... unnecessary. Actually, I think some of the best UU are those that have some unique abilities and not just higher stats, like the Aztec one that heals on kill or the Arabian one that is ranged instead of melee (which means it can be tweaked down in stats if necessary, without loosing its point).
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alcibiades
alcibiades


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of Gold Dragons
posted February 22, 2012 04:43 PM

Civ 5 - Gods and Kings has been announced. More on the content. I think I just came.


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Darkshadow
Darkshadow


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Cerise Princess
posted February 22, 2012 05:02 PM

This seems the expansion that will pull up Civ5 to the awesomeness level of Civ4
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Lexxan
Lexxan


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Unimpressed by your logic
posted February 22, 2012 05:56 PM

Civ5's TotE <33333
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