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Heroes Community > Tournament of Honor > Thread: *** Heroes Kingdoms Season 2 Discussion ***
Thread: *** Heroes Kingdoms Season 2 Discussion *** This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted February 16, 2011 05:12 AM

Actually when the time comes for us to jump in an s2 server as TOH, we will do it through several referral points (groups of 5).

But it will all be coordinated in the toh chatroom, where once I put up a referral, 5 will jump in (though communication via chatroom) and the farthest player out then creates another referral -- 5 more jump in.

The plan (hope) is to have 25 subscribed players all with some legacy points, jumping in with groups of 5, spreading in whatever quadrant I initially arrive in.
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silentwind
silentwind

Tavern Dweller
posted February 16, 2011 05:38 AM

Good luck to your plan. But I don't think it is so different from some plans carried out today, actually even worse.

We should ask the game master to increase the distance from your host.


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Doombolt
Doombolt


Adventuring Hero
posted February 16, 2011 05:42 AM
Edited by vesuvius at 05:47, 16 Feb 2011.

Quote:
Good luck to your plan. But I don't think it is so different from some plans carried out today, actually even worse.

We should ask the game master to increase the distance from your host.




I agree that the packing is bad enough that we really want to do 1-2 at a time rather than 5.

Vesuvius remember doombolt of the strategy of settling on the frontiers -- a rule implemented after the 2nd town is settled.  That solves that kind of problem.  At the same time, we still need a solid core of defense.
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted February 16, 2011 05:52 AM

So to confirm about legacy:

You cannot use the accumulated legacy points from multiple servers, but must pick one

You can re-use those legacy points in various combinations on various S2 servers, you're not locked in on one S2 server only


conclusion:  So its ok to use legacy on the new S2 server without worrying about losing it for the TOH s2 season... damn I wish I had applied it to my current temp s2 account haha.
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted February 16, 2011 06:24 AM

Well, I've finally visited my legacy page and decided on Barrage Fire 5, Population Contribution 5, and Shield 8...
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Doombolt
Doombolt


Adventuring Hero
posted February 16, 2011 06:28 AM
Edited by vesuvius at 06:31, 16 Feb 2011.

Quote:
Well, I've finally visited my legacy page and decided on Barrage Fire 5, Population Contribution 5, and Shield 8...


Be warned that the shield's attack bonus is only half of what the legacy page says it is (i.e. 4% instead of 8%).  Because of this change, you might want to consider the amulet instead.

Vesuvius- dammit, that sucks, makes it not as useful.  I have the honor route so the shield is cheaper for me.
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Killsquad1
Killsquad1

Tavern Dweller
posted February 16, 2011 07:39 AM
Edited by Killsquad1 at 07:42, 16 Feb 2011.

Been looking and looking and have yet to find a double gold mine. Anyone spot one post coordinates for me to see please

Edit: Finally found one they still exist! 229, 148
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Elit
Elit


Famous Hero
posted February 16, 2011 08:42 AM

I have account in another server. Few days ago pop "manticores" and ~24h later i build Citadel in one from my towns. A bit later i notice citadel dont increase my based growth how is supposed to ingame description and jactary. ~48h later after all manticores was dead its start work normal, but i alredy send to support report for bug. Today i got reply from support and its shoked me!

Dear Elitbg,
you are mistaken. The citadel does NOT increase the creatures growth. All it does is give you the ability to house more creatures in your town without paying maintenance and give you more gold production. It does NOT increase the number of recruitable creaters as is.
Kind regards,
The MMHK-Team

I see clear atm in my game account i have different pop grow in towns with no citadel ...but can you confirm to me too ITS REALY INCREASE BASED GROWTH before i send them reply, to read guide before give ppl helping answers


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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 16, 2011 08:45 AM
Edited by yasmiel at 08:50, 16 Feb 2011.

Quote:
Well, I've finally visited my legacy page and decided on Barrage Fire 5, Population Contribution 5, and Shield 8...


You might also invest some points in hero. since first points don't cost much its advisable to use up all 4 bonuses to an extent, and preferred to stacking 1. For example, measly 10 legacy points equal 4 bonus skill points.

Also regarding shield, even nerfed i still consider it quite good. Xp bonus will help creeping, and t6 income is decent later in the game.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 16, 2011 08:53 AM

Quote:
I have account in another server. Few days ago pop "manticores" and ~24h later i build Citadel in one from my towns. A bit later i notice citadel dont increase my based growth how is supposed to ingame description and jactary. ~48h later after all manticores was dead its start work normal, but i alredy send to support report for bug. Today i got reply from support and its shoked me!

Dear Elitbg,
you are mistaken. The citadel does NOT increase the creatures growth. All it does is give you the ability to house more creatures in your town without paying maintenance and give you more gold production. It does NOT increase the number of recruitable creaters as is.
Kind regards,
The MMHK-Team

I see clear atm in my game account i have different pop grow in towns with no citadel ...but can you confirm to me too ITS REALY INCREASE BASED GROWTH before i send them reply, to read guide before give ppl helping answers




I think they are describing city hall, while you talk about citadel. They got lost in translation maybe?
Event might have bugged it if you don't notice increased growth anymore.
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Elit
Elit


Famous Hero
posted February 16, 2011 09:06 AM
Edited by Elit at 09:07, 16 Feb 2011.

My Citadel work normal now. Look like new Manticores made mess and i'm not sure if its bug or not. Just if you have them in your region and build after it Citadel its not increase growth. When you kill them all start work normal. If Manticores pop in region after you have already Citadel its not affect it. So i think its kinda "mess-bug" and MMHK don't know how its work in real

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Patrel
Patrel


Adventuring Hero
posted February 16, 2011 07:11 PM

Has the 2nd season started yet?  I'm happy to subscribe, played S1 on a different server as I found the game late, been waiting for S2 to join fellow TOH'ers
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Beastly
Beastly

Tavern Dweller
posted February 17, 2011 12:15 AM

Hello Everyone,

  Playing around with Academy as a first real test of season 2 with legacy.  Went with the fanatic as first hero, then for legacy gave him 7 bonus starting skill points, barrage fire 6, lvl 4 gold per day per lvl skill, and the shield at level 7.  Early game it seems to be working, as I was the first to city two in about 12 hours.  Don't know how it will work long term.

Beastly
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itwasntme
itwasntme


Hired Hero
#tigerblood
posted February 17, 2011 04:02 AM

Noticed your city, nice work  Its amazing how much difference the legacy makes.  In the time it took me to get my level 3 recruiter, you got a city.
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Doombolt
Doombolt


Adventuring Hero
posted February 17, 2011 04:08 AM

Quote:
Noticed your city, nice work  Its amazing how much difference the legacy makes.  In the time it took me to get my level 3 recruiter, you got a city.


I still don't have a level 3 recruiter, lol.  Sooo going to go with skill points on our real server.
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Beastly
Beastly

Tavern Dweller
posted February 17, 2011 05:02 AM

skill points is a must I think.  If haven or some of the others you can use the skill points to get your recruiter.  If you have the option for a 60/0/60 you can have a beast right out of the gate.
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Doombolt
Doombolt


Adventuring Hero
posted February 17, 2011 05:12 AM
Edited by Doombolt at 05:12, 17 Feb 2011.

Quote:
skill points is a must I think.  If haven or some of the others you can use the skill points to get your recruiter.  If you have the option for a 60/0/60 you can have a beast right out of the gate.


I actually disagree with skill points if you start with 60/0/60 (I think characteristics illumination is correct); you may be slower on the first two days, but you'll be taking advantage of the extra stats for the rest of the game.  But with Haven and Sylvan, where your starting hero has to play a supporting role, you definitely want instant enlister 3 (and perhaps a little bit of charismatic enlister as well), because the alternatives don't have much future impact.
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Beastly
Beastly

Tavern Dweller
posted February 17, 2011 06:35 AM

I don't know, without getting to an endgame it is hard to forecast.  I don't think you can underestimate the initial advancement.  Honor expansion is by far the most powerful tool, at least at the moment that we know of.  The faster you get cities up, the faster you can build dom, wealth and more honor.

Plus the faster you can level that first hero the more gold he is donating to your city daily.
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Killsquad1
Killsquad1

Tavern Dweller
posted February 18, 2011 04:50 AM

I went with talented hero 3, recruitment 5, population contribution 7, and the power amulet 2.

The changes I am thinking of doing is changing TL to 5 and PA to 0. So I can get lvl 3 enlister and lvl 2 troop increase on recruit to start.

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Doombolt
Doombolt


Adventuring Hero
posted February 18, 2011 05:50 AM
Edited by Doombolt at 05:52, 18 Feb 2011.

Population Contribution does not work if either the hero or the army is out of the city.  So, it doesn't help at all when you have a multimillion power sieging or tear stealing army on the loose.  I no longer think it's something to prioritize (it's certainly worse than Personal Wealth if you're starting with a 60/0/60).

So, my current legacy plan, with Haven, is:
Talented Hero 2 (I have a wealth penalty, so 3 wouldn't be any better than 2)
Magic Resistance 7 (30.8% thanks to dom bonus)
Population Contribution 5 (3.85%)
Amulet of Stone 6 (+8.8% gold, +8.8% defense)

This requires 557 points, and is designed for near-maximum tear stealing power.  It sacrifices some initial speed in the process, so I don't recommend it for most players.

Most Academy, Inferno, and Necropolis players should go with some variation of Beastly's plan.  Personal Wealth, in particular, is quite impressive when you start with a 60/0/60.  Characteristics Illumination was recently nerfed, so Talented Hero is more justifiable now (though I still prefer CI there).
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