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Heroes Community > Heroes 8+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 250 300 350 ... 364 365 366 367 368 ... 400 419 · «PREV / NEXT»
Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted July 18, 2013 07:33 PM

2. Logistics .
____________
" We Are don't allow, Evil to became more
powerful than Us . "

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 18, 2013 09:14 PM

Are you aware that you can answer again after 2 othe rpeople have answered?

Summarey:

Badlands/Dust/Wasteland
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Art of War
-Special Hero Ability:
-Special Unit Ability:

Cold Volcanic
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Arcane Refinement
-Special Hero Ability:
-Special Unit Ability:

Dead Land/Cursed Land
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Dark Magic
-Special Hero Ability:
-Special Unit Ability:

Desert
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Logistics
-Special Hero Ability:
-Special Unit Ability:

Earth Tunnels/Underground Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Forest Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Grass
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Defense
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Grotto
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Hot Volcanic
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Ice
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Plains
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Rock
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus:
-Special Hero Ability:
-Special Unit Ability:

Tropical/Jungle
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Battle Lore
-Special Hero Ability:
-Special Unit Ability:

Underground Rock/Stone
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Defense
-Special Hero Ability:
-Special Unit Ability:

1. Which Skill shall be enhanced on Earth Tunnels/Underground Earth?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Metal Magic
OR
Fire Magic
OR
Earth Magic
OR
Light Magic
OR
OR
Offense
OR
Leadership
OR
Scout/Scouting
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

2. Which Skill shall be enhanced on Forest Earth?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Leadership
OR
Scout/Scouting
OR
Enlightenment/Learning
OR
Diplomacy
OR
Estates

3. Which Skill shall be enhanced on Grass?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
Leadership
OR
Scout/Scouting
OR
War Machines
OR
Enlightenment/Learning
OR
Diplomacy
OR
Battle/Fighting
OR
Nobility
OR
Estates

4. Which Skill shall be enhanced on Grotto?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Water Magic
OR
Earth Magic
OR
Offense
OR
Leadership
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

5. Which Skill shall be enhanced on Hot Volcanic?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
Leadership
OR
Scout/Scouting
OR
War Machines
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

6. Which Skill shall be enhanced on Ice?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Leadership
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

7. Which Skill shall be enhanced on Plains?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
Leadership
OR
Scout/Scouting
OR
War Machines
OR
Diplomacy
OR
Battle/Fighting
OR
Nobility
OR
Estates

8. Which Skill shall be enhanced on Rock?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
Scout/Scouting
OR
War Machines
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 18, 2013 09:18 PM

7. Scouting
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 18, 2013 09:30 PM

1. Which Skill shall be enhanced on Earth Tunnels/Underground Earth?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Metal Magic
OR
Fire Magic
OR
Earth Magic
OR
Light Magic
OR
OR
Offense
OR
Leadership
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

2. Which Skill shall be enhanced on Forest Earth?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Leadership
OR
Enlightenment/Learning
OR
Diplomacy
OR
Estates

3. Which Skill shall be enhanced on Grass?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
Leadership
OR
War Machines
OR
Enlightenment/Learning
OR
Diplomacy
OR
Battle/Fighting
OR
Nobility
OR
Estates

4. Which Skill shall be enhanced on Grotto?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Water Magic
OR
Earth Magic
OR
Offense
OR
Leadership
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

5. Which Skill shall be enhanced on Hot Volcanic?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
Leadership
OR
War Machines
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

6. Which Skill shall be enhanced on Ice?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Leadership
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

7. Which Skill shall be enhanced on Rock?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
War Machines
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 18, 2013 09:50 PM

7.War Machines
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 18, 2013 09:51 PM

3. Leadership
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 19, 2013 08:16 AM

1. Which Skill shall be enhanced on Earth Tunnels/Underground Earth?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Metal Magic
OR
Fire Magic
OR
Earth Magic
OR
Light Magic
OR
OR
Offense
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

2. Which Skill shall be enhanced on Forest Earth?
Note: You cannot choose a skill that is allready enhanced by another territory!

Wood Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Enlightenment/Learning
OR
Diplomacy
OR
Estates

3. Which Skill shall be enhanced on Grotto?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Water Magic
OR
Earth Magic
OR
Offense
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

4. Which Skill shall be enhanced on Hot Volcanic?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Fire Magic
OR
Earth Magic
OR
Light Magic
OR
Offense
OR
Rush
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

5. Which Skill shall be enhanced on Ice?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Water Magic
OR
Earth Magic
OR
Light Magic
OR
Enlightenment/Learning
OR
Diplomacy
OR
Anti-Magic/Resistance
OR
Battle/Fighting
OR
Nobility

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Hungarest
Hungarest


Known Hero
What? Why? I'm undefeatable
posted July 19, 2013 10:59 AM

5. Anti-Magic/Resistance .
____________
" We Are don't allow, Evil to became more
powerful than Us . "

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 19, 2013 11:06 AM

4.Fire Magic

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 19, 2013 01:49 PM

2. Wood Magic
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 19, 2013 03:41 PM

1. Which Skill shall be enhanced on Earth Tunnels/Underground Earth?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Earth Magic
OR
Light Magic
OR
OR
Offense
OR
Enlightenment/Learning
OR
Diplomacy
OR
Battle/Fighting
OR
Nobility

2. Which Skill shall be enhanced on Grotto?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Water Magic
OR
Earth Magic
OR
Offense
OR
Battle/Fighting
OR
Nobility

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 19, 2013 03:46 PM

1. Earth Magic
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 19, 2013 04:30 PM

Which Skill shall be enhanced on Grotto?
Note: You cannot choose a skill that is allready enhanced by another territory!

Metal Magic
OR
Water Magic
OR
Offense
OR
Battle/Fighting
OR
Nobility

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 19, 2013 04:34 PM

Nobility

because why not
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 19, 2013 05:10 PM

good reason!

now, on to the special abilities.

We'll go terrain by terrain now.

1. Which special hero ability shall the Wardens be able to get on Badlands/Dust/Wasteland?

Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
OR
Hardened Commander / better name (Passive. When a unit under your command does not act for bad morale, the hero attacks a random enemy unit.)
OR
better idea by you

2. Which special hero ability shall the Wardens be able to get on Cold Volcanic?

Ashenway (Passive. Increases the Adventure Map Movement points of the hero by X%) {you can choose X between 5 and 15%}
OR
Ashenbreeze (Active. Can be used every second turn. Target enemy unit cannot range-attack or cast spells on your units on it's next turn.)
OR
better idea by you (note: should be nothing that could better be done as a unit ability!)

3. Which special hero ability shall the Wardens be able to get on Dead Land/Cursed Land?

Dead/Cursed Strike (Passive. Hero Attacks curse the target, reducing a stat {of your choice})
OR
Power of Decay (Passive. Hero attacks half enemy defense for 3 turns (not cumultative))
OR
Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
OR
Curse of Death (Active. 2 turn cooldown. Target enemy creature looses 50% of their current defense for 3 turns(cumultative))
OR
Curse Ward (Active. Once per battle, the hero can set a ward around a friendly creature, having a X% chance to ward off any new-incoming negative effect.)

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 19, 2013 05:21 PM

2.Ashenway (Passive. Increases the Adventure Map Movement points of the hero by 10%)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 19, 2013 07:05 PM

1. Which special hero ability shall the Wardens be able to get on Badlands/Dust/Wasteland?

Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
OR
Hardened Commander / better name (Passive. When a unit under your command does not act for bad morale, the hero attacks a random enemy unit.)
OR
better idea by you

2. Which special hero ability shall the Wardens be able to get on Dead Land/Cursed Land?

Dead/Cursed Strike (Passive. Hero Attacks curse the target, reducing a stat {of your choice})
OR
Power of Decay (Passive. Hero attacks half enemy defense for 3 turns (not cumultative))
OR
Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
OR
Curse of Death (Active. 2 turn cooldown. Target enemy creature looses 50% of their current defense for 3 turns(cumultative))
OR
Curse Ward (Active. Once per battle, the hero can set a ward around a friendly creature, having a X% chance to ward off any new-incoming negative effect.)

3. Which special hero ability shall the Wardens be able to get on Desert?

Sun Strike {shot, etc., depending on attack class of warden} (Passive. The hero deals +50% fire damage on attacks)
OR
Burning Sun (Active. Once per battle, the hero can use this ability, dealing massive fire damage to all units on the battlefield)
OR
better idea by you

4. Which special hero ability shall the Wardens be able to get on Earthen Tunnels/Underground Earth?

Tunnel Breakdown (Active. Once per battle, the hero can cause a tunnel massive tunnel collapse, damaging a large area) {variant: damaging all the battlefield}
OR
better idea by you

5. Which special hero ability shall the Wardens be able to get on Forest Earth?

Forest Friend (Passive. During the placement phase, the hero can move each nature based obstacle by 2 tiles.) {variant 1: hero can only move X obstacles. X is equal to the racial level} {variant 2: hero can move each obstacle X tiles. X is equal to the racial level}
OR
From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
OR
Forest Trap (Active. In the placement phase, the hero can decide to use this ability. Doing so, he sacrifices his first turn in this battle, but can place 3 traps on chosen tiles, which halt the enemy and deal a bit damage)
OR
better idea by you

btw, does anyone know wether we allready determined hero mounts?

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted July 19, 2013 07:20 PM

4. Tunnel Breakdown (Active. Once per battle, the hero can cause a tunnel massive tunnel collapse, damaging a large area)
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 19, 2013 07:31 PM

YEAH! I'm looking forward to see them (elven) wardensgoing rampage underground

1. Which special hero ability shall the Wardens be able to get on Badlands/Dust/Wasteland?

Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
OR
Hardened Commander / better name (Passive. When a unit under your command does not act for bad morale, the hero attacks a random enemy unit.)
OR
better idea by you

2. Which special hero ability shall the Wardens be able to get on Dead Land/Cursed Land?

Dead/Cursed Strike (Passive. Hero Attacks curse the target, reducing a stat {of your choice})
OR
Power of Decay (Passive. Hero attacks half enemy defense for 3 turns (not cumultative))
OR
Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
OR
Curse of Death (Active. 2 turn cooldown. Target enemy creature looses 50% of their current defense for 3 turns(cumultative))
OR
Curse Ward (Active. Once per battle, the hero can set a ward around a friendly creature, having a X% chance to ward off any new-incoming negative effect.)

3. Which special hero ability shall the Wardens be able to get on Desert?

Sun Strike {shot, etc., depending on attack class of warden} (Passive. The hero deals +50% fire damage on attacks)
OR
Burning Sun (Active. Once per battle, the hero can use this ability, dealing massive fire damage to all units on the battlefield)
OR
better idea by you

4. Which special hero ability shall the Wardens be able to get on Forest Earth?

Forest Friend (Passive. During the placement phase, the hero can move each nature based obstacle by 2 tiles.) {variant 1: hero can only move X obstacles. X is equal to the racial level} {variant 2: hero can move each obstacle X tiles. X is equal to the racial level}
OR
From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
OR
Forest Trap (Active. In the placement phase, the hero can decide to use this ability. Doing so, he sacrifices his first turn in this battle, but can place 3 traps on chosen tiles, which halt the enemy and deal a bit damage)
OR
better idea by you

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master_learn
master_learn


Legendary Hero
walking to the library
posted July 19, 2013 09:16 PM

3.Burning Sun (Active. Once per battle, the hero can use this ability, dealing massive fire damage to all units on the battlefield)

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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