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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted July 19, 2013 09:25 PM |
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2. Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted July 19, 2013 09:38 PM |
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Edited by Jiriki9 at 22:09, 19 Jul 2013.
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Badlands/Dust/Wasteland
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Art of War
-Special Hero Ability: Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
-Special Unit Ability:
Cold Volcanic
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Arcane Refinement
-Special Hero Ability: Ashenway (Passive. Increases the Adventure Map Movement points of the hero by 10%)
-Special Unit Ability:
Dead Land/Cursed Land
-Unit Stat Bonus: Mana
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Dark Magic
-Special Hero Ability: Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
-Special Unit Ability:
Desert
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Logistics
-Special Hero Ability: Burning Sun (Active. Once per battle, the hero can use this ability, dealing massive fire damage to all units on the battlefield)
-Special Unit Ability:
Earth Tunnels/Underground Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Earth Magic
-Special Hero Ability: Tunnel Breakdown (Active. Once per battle, the hero can cause a tunnel massive tunnel collapse, damaging a large area)
-Special Unit Ability:
Forest Earth
-Unit Stat Bonus: Hitpoints
-Hero Stat Bonus: Defense
-Hero Skill Bonus: Wood Magic
-Special Hero Ability: From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
-Special Unit Ability:
Grass
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Defense
-Hero Skill Bonus: leadership
-Special Hero Ability:
-Special Unit Ability:
Grotto
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Nobility
-Special Hero Ability:
-Special Unit Ability:
Hot Volcanic
-Unit Stat Bonus: Damage
-Hero Stat Bonus: Attack
-Hero Skill Bonus: Fire Magic
-Special Hero Ability:
-Special Unit Ability:
Ice
-Unit Stat Bonus: Defense
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: Anti-Magic/Resistance
-Special Hero Ability:
-Special Unit Ability:
Plains
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Scouting
-Special Hero Ability:
-Special Unit Ability:
Rock
-Unit Stat Bonus: Speed/Movement
-Hero Stat Bonus: Knowledge
-Hero Skill Bonus: War Machines
-Special Hero Ability:
-Special Unit Ability:
Tropical/Jungle
-Unit Stat Bonus: Initiative
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Battle Lore
-Special Hero Ability:
-Special Unit Ability:
Underground Rock/Stone
-Unit Stat Bonus: Attack
-Hero Stat Bonus: Spellpower
-Hero Skill Bonus: Defense
-Special Hero Ability:
-Special Unit Ability:
1. Which special hero ability shall the Wardens be able to get on Badlands/Dust/Wasteland?
Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
OR
Hardened Commander / better name (Passive. When a unit under your command does not act for bad morale, the hero attacks a random enemy unit.)
OR
better idea by you
2. Which special hero ability shall the Wardens be able to get on Dead Land/Cursed Land?
Dead/Cursed Strike (Passive. Hero Attacks curse the target, reducing a stat {of your choice})
OR
Power of Decay (Passive. Hero attacks half enemy defense for 3 turns (not cumultative))
OR
Fallen Lands (Passive. The army gets -3 morale, but the hero deals double damage on attacks.)
OR
Curse of Death (Active. 2 turn cooldown. Target enemy creature looses 50% of their current defense for 3 turns(cumultative))
OR
Curse Ward (Active. Once per battle, the hero can set a ward around a friendly creature, having a X% chance to ward off any new-incoming negative effect.)
3. Which special hero ability shall the Wardens be able to get on Forest Earth?
Forest Friend (Passive. During the placement phase, the hero can move each nature based obstacle by 2 tiles.) {variant 1: hero can only move X obstacles. X is equal to the racial level} {variant 2: hero can move each obstacle X tiles. X is equal to the racial level}
OR
From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
OR
Forest Trap (Active. In the placement phase, the hero can decide to use this ability. Doing so, he sacrifices his first turn in this battle, but can place 3 traps on chosen tiles, which halt the enemy and deal a bit damage)
OR
better idea by you
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted July 19, 2013 09:41 PM |
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2. Power of Decay (Passive. Hero attacks half enemy defense for 3 turns (not cumultative)) .
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" We Are don't allow, Evil to became more
powerful than Us . "
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted July 19, 2013 09:56 PM |
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3. From out of the leaves (Passive. The hero attack uses up the retaliation of enemies still having it (and no unlimited retaliation!), even though the enemy cannot retaliate against the hero.)
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master_learn
Legendary Hero
walking to the library
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posted July 19, 2013 10:02 PM |
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1.Law/Right/Might of the Strongest (passive. If the hero Finished an enemy stack off, he gets a free second action immediately)
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted July 19, 2013 10:39 PM |
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@Hungarest: sorry, but vindicator had allready answered this, haven'Ät seen it.
1. Which special hero ability shall the Wardens be able to get on Grass?
Defending the idyll {or better name} (Passive. When a friendly unit stack is finished by an enemy unit (even with magic, but not with damage-per time through poison or similar), the hero attack the enemy unit who finished it.)
OR
Spying Sparrows/Birds Whispers (Passive. This ability allows the hero to get more information when looking at enemy structures, heroes, etc. Note: If boni can be switched often and freely, this ability will get a prevention mechanism! You cannot take a peak and then take a better (maybe even fitting to the info!) bonus!)
OR
better idea by you
2. Which special hero ability shall the Wardens be able to get on Grotto?
Lurking in the Darkness (Passive. Enemies can not see information about this hero on the Adventure Map without using magic.)
OR
Stalagmite Call (Active. Once per battle. The hero calls down stalagmites from the roof of the grotto. X (=racial level) spots are hit and units on it are dealt medium damage)
OR
Run into the Darkness (Passive. When fleeing from a battle, the hero keeps a percentage of their troops.)
OR
better idea by you
3. Which special hero ability shall the Wardens be able to get on Hot Volcanic?
Eruption (Active. Once per battle. The hero targets a free spot, from which a volcanic eruption occurs. The spot turns into an obstacle (lava pond/pit) and any unit adjacent to the spot gets a good deal of fire damage)
OR
Lava Stream (Active. Once per battle, the hero can create a lava stream by choosing a free spot. The lava will flow into a line (but not a straight one) of X (=racial level) tiles (except the origin spot). Any unit hit by the stream gets a good deal of fire damage and is moved to the next free spot. The stream lasts for X*2 turns and is unpassable except for flyers.)
OR
better idea by you
4. Which special hero ability shall the Wardens be able to get on Ice?
Steady Snowfall (Passive. During battles, the weather is always snowfall.)
OR
Bitter Cold (Passive. All units in the heroes army get their initiative halved and a morale malus of -1, but the will freeze an enemy for X/2 turns on an attack. {truly rounded, X=racial level})
OR
better idea by you
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted July 20, 2013 02:47 AM |
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1. Birds Whispers (Passive. This ability allows the hero to get more information when looking at enemy structures, heroes, etc. Note: If boni can be switched often and freely, this ability will get a prevention mechanism! You cannot take a peak and then take a better (maybe even fitting to the info!) bonus!)
I'll say yes to the bonus.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted July 20, 2013 09:27 AM |
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1. Which special hero ability shall the Wardens be able to get on Grotto?
Lurking in the Darkness (Passive. Enemies can not see information about this hero on the Adventure Map without using magic.)
OR
Stalagmite Call (Active. Once per battle. The hero calls down stalagmites from the roof of the grotto. X (=racial level) spots are hit and units on it are dealt medium damage)
OR
Run into the Darkness (Passive. When fleeing from a battle, the hero keeps a percentage of their troops.)
OR
better idea by you
2. Which special hero ability shall the Wardens be able to get on Hot Volcanic?
Eruption (Active. Once per battle. The hero targets a free spot, from which a volcanic eruption occurs. The spot turns into an obstacle (lava pond/pit) and any unit adjacent to the spot gets a good deal of fire damage)
OR
Lava Stream (Active. Once per battle, the hero can create a lava stream by choosing a free spot. The lava will flow into a line (but not a straight one) of X (=racial level) tiles (except the origin spot). Any unit hit by the stream gets a good deal of fire damage and is moved to the next free spot. The stream lasts for X*2 turns and is unpassable except for flyers.)
OR
better idea by you
3. Which special hero ability shall the Wardens be able to get on Ice?
Steady Snowfall (Passive. During battles, the weather is always snowfall.)
OR
Bitter Cold (Passive. All units in the heroes army get their initiative halved and a morale malus of -1, but the will freeze an enemy for X/2 turns on an attack. {truly rounded, X=racial level})
OR
better idea by you
4. Which special hero ability shall the Wardens be able to get on Plains?
Plain Hunter (Passive. Attacks by the hero half the initiative of enemy units for one turn.)
OR
Trap Hole (Active. In the placement phase, the hero can decide to use this ability. Doing so, he sacrifices his first turn in this battle, but can place 2 traps on chosen tiles, which halt anyone stepping on them and take away their next turn.)
OR
better idea by you
5. Which special hero ability shall the Wardens be able to get on Rock?
Stone Barrier (Active. Once per battle. Using this ability, the hero creates a Stone Barrier of X (=racial level) tiles.)
OR
Crack Stone (Active. 3 Turn cooldown. Using this ability, the hero deals good damage to X(=racial level) parts of an Enemy Stone Wall.)
OR
better idea by you
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master_learn
Legendary Hero
walking to the library
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posted July 20, 2013 09:55 AM |
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1.Lurking in the Darkness (Passive. Enemies can not see information about this hero on the Adventure Map without using magic.)
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted July 20, 2013 02:11 PM |
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3. Steady Snowfall (Passive. During battles, the weather is always snowfall.)
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted July 20, 2013 03:10 PM |
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4. Plain Hunter (Passive. Attacks by the hero half the initiative of enemy units for one turn.) .
____________
" We Are don't allow, Evil to became more
powerful than Us . "
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master_learn
Legendary Hero
walking to the library
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posted July 20, 2013 03:16 PM |
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5.Stone Barrier (Active. Once per battle. Using this ability, the hero creates a Stone Barrier of X (=racial level) tiles.)
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted July 20, 2013 03:32 PM |
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2. Lava Stream (Active. Once per battle, the hero can create a lava stream by choosing a free spot. The lava will flow into a line (but not a straight one) of X (=racial level) tiles (except the origin spot). Any unit hit by the stream gets a good deal of fire damage and is moved to the next free spot. The stream lasts for X*2 turns and is unpassable except for flyers.)
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted July 20, 2013 04:53 PM |
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1. Which special hero ability shall the Wardens be able to get on Tropical/Jungle?
Poison Trap (Passive. In the placement phase, the hero can decide to use this ability. Doing so, he sacrifices his first turn in this battle, but can place 3 traps on chosen tiles, which deal damage and a poison effect to any enemy walking through it.)
OR
Heart of the Jungle (Passive. During the placement phase, the hero can move each nature based obstacle by 2 tiles.) {variant 1: hero can only move X obstacles. X is equal to the racial level} {variant 2: hero can move each obstacle X tiles. X is equal to the racial level}
OR
better idea by you
2. Which special hero ability shall the Wardens be able to get on Underground Rock/Stone?
Echoes (Active. 2 turn cooldown. Confuses all units who can hear on the battlefield, lowering their initiative and preventing them from performing Range attacks.)
OR
Fractures/Moving Stone/better name (Active. Once per battle, the hero can make the stoens move, Reducing the movement of All units on the battlefield to 25%).
OR
better idea by you
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master_learn
Legendary Hero
walking to the library
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posted July 20, 2013 05:04 PM |
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2.Fractures/Moving Stone/better name (Active. Once per battle, the hero can make the stoens move, Reducing the movement of All units on the battlefield to 25%).
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted July 20, 2013 05:37 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted July 20, 2013 05:39 PM |
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Edited by Jiriki9 at 17:39, 20 Jul 2013.
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Now, I think, we can also start with unit special abilities...
1. Which special hero ability shall the Wardens' units be able to get on Badlands/Wasteland?
Hardened (+15/10/5% max HP (Core/Elite/Champion))
OR
Life of Hardship (-10% max HP, but +50% damage)
OR
better idea by you
2. Which special hero ability shall the Wardens' units be able to get on Cold Volcanic?
Ashen Painting (When an enemy stack performs a ranged attack on this unit, only half of the enemy units will count for Damage calculation (the others miss))
OR
Strike From the Ashes (One turn after this unit is finished, it can perform another attack (melee or ranged!) For the damage calculation, it is assumed the stack has the size as when the battle began.) {Variant: ...it is assumed that the stack has the size as before it was finished}
OR
better idea by you
3. Which special hero ability shall the Wardens' units be able to get on Dead Land/Cursed Land?
Through Death and Despair (This unit cannot have positive morale, but its' chance for critical hits is doubled)
OR
Curse Ward (This unit has a X*10% chance to ward off negative effects with a duration. X = racial level of the Hero)
OR
better idea by you
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted July 20, 2013 05:58 PM |
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1. Hardened (+15/10/5% max HP (Core/Elite/Champion)) .
____________
" We Are don't allow, Evil to became more
powerful than Us . "
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master_learn
Legendary Hero
walking to the library
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posted July 20, 2013 05:58 PM |
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3.Curse Ward (This unit has a X*10% chance to ward off negative effects with a duration. X = racial level of the Hero)
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted July 20, 2013 06:02 PM |
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____________
" We Are don't allow, Evil to became more
powerful than Us . "
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