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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 13, 2013 12:16 PM |
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Runemagic
Like H5. The hero can, in battle, cast certain runes on their units, which cost ressources and give the units specific bonuses.
There are 4 Levels of runes.
Basic Runemagic
Allows the Hero to learn and cast Level 1 Runes.
Available Level 1 Runes:
-
-
-
-
-
-
Advanced Runemagic
Allows the Hero to learn and cast Level 2 Runes.
ExpertRunemagic
Allows the Hero to learn and cast Level 3 Runes.
MasterRunemagic
Allows the Hero to learn and cast Level 4 Runes.
Available Level 4 Runes:
-
-
1. How many level 2 Runes shall there be (not more than level 1 and no less than level 3 runes!!!)?
3-5
2. How many level 3 Runes shall there be (not more than level 2 and no less than level 4 runes!!!)?
2-4
Forge
In a Fortress town, the Hero can create Equipment for their Fortress Creatures, which will increase their stats. There are different types of equipment however, and except combined effects, which you can also do, but are high expensive, each equipment type can only have a certain stat, for exapmle Shields allways give a defense bonus. Forging will cost you ressources - and, on higher levels, permanently Experience Points of the Hero.
Advancing in the Racial increases the strength of created equipment.
Basic Forge
Advanced Forge
Expert Forge
Master Forge
3. Which Type of equipment raises Attack?
Weapon
OR
Gloves/etc.
OR
Helmet
4. Which Type of Equipment raises Defense?
Shield
OR
Armour
5. Which Type of Equipment raises Speed?
Shoes
OR
Cloak
Crusade
Some Haven Core Units will join the Priest at the beginning of each week.
The exact number is a bit random, so, with the same conditions, the priest may get 3 units in one week, and 2 the next. Anyway, it is determined by Hero Level, the number of Haven towns the player controls and the "Week of..." (So in a "week of Macemen" you can get more macemen through Crusade)
Which creature appears is random, as long as the hero has a free stack placeholder. If not, only creatures which are in the army will appear. If there are neither a free stack placeholder nor a Haven Core unit stack in the army, no creatures will appear. An exception for the randomness is when the hero has a creature specialty, which will increase the chance of this creature to appear.
Basic Crusade
Advanced Crusade
Expert Crusade
Master Crusade
6. How shall the formular for creature number be, without the "week of" bonus?
HL=Hero Level
T=Number of Haven Towns controlled by the player
R=Random Number
((HL/2)*T)+/-R
OR
((HL/3)*T)+/-R
OR
((HL/4)*T)+/-R
OR
(HL/4)+T+/-R
OR
better formula you have in mind!
Training
Sets free certain abilities for haven units.
It works like this: The Haven Creatures have 2 abilities belonging to each of some chosable paths, which are set free when they are in the hero's army. Additionally, not all stacks are influenced by the racial - which, is to be chosen in hero screen - and not all tiers can be chosen from the beginning on.
Basic Training
Allows you to choose a path and to choose up to 2 Core Unit stacks to train.
Advanced Training
Allows you to choose up to 4 Stacks of Core or Elite units to train.
Expert Training
Allows you to choose up to 6 Stacks of any Haven units to train.
Master Training
Sets free a second special ability for all affected stacks.
7. How many paths shall there be?
2-4
8. Shall the ability granted be only one (two with master) for fixed path, or shall the creature play a role as well?
One only
OR
More (depending on creature)
Blood Rage
Similar to H5, but blood rage comes quicker, yet you loose control over the raging unit.
Advancing in the racial allows your units to reach higher stages of rage - and gives you a chance not to loose control when a unit rages.
Basic Blood Rage
Your Stronghold Units can reach Blood Rage Level 1. You definitely loose control over them when they rage.
Advanced Blood Rage
Your Stronghold Units can reach Blood Rage Level 2. You have a chance of 7% to keep control over them in rage.
Expert Blood Rage
Your Stronghold Units can reach Blood Rage Level 3. You have a chance of 15% to keep control over them in rage.
Master Blood Rage
Your Stronghold Units can reach Blood Rage Level 4. You have a chance of 25% to keep control over them in rage.
9. Which stats shall be influenced by blood rage?
!!!!Choose 3, INCLUDING ATTACK, DAMAGE, Or BOTH!!!!
Attack
OR
Damage
OR
HP
OR
Initiative
OR
Speed
OR
Morale
10. On which levels shall Blood Rage add abilities?
Choose 1-3
Level 1
OR
Level 2
OR
Level 3
OR
Level 4
Warcries
Your hero can learn special "Warcry" abilities, whose effectivity depends on Hero Level and Racial Level. The Level of this racial determines, which Warcries a hero can learn.
When having used a Warcry, a Hero must wait some time before using a Warcry again - the timer is carried into future battles as well.
Basic Warcries
Allows to learn Level 1 Warcries.
Advanced Warcries
Allows to learn Level 2 Warcries.
Expert Warcries
Allows to learn Level 3 Warcries.
Master Warcries
Allows to learn Level 4 Warcries.
11. How many Levels of Warcries are there?
3-5
12. Is the timer dependent on the racial level?
Yes
OR
No
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted August 13, 2013 01:16 PM |
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master_learn
Legendary Hero
walking to the library
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posted August 13, 2013 02:23 PM |
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12.No
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 13, 2013 08:13 PM |
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted August 13, 2013 10:11 PM |
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master_learn
Legendary Hero
walking to the library
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posted August 13, 2013 10:19 PM |
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10.
Level 3
and
Level 4
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 14, 2013 11:23 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 16, 2013 06:06 PM |
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1. How many level 3 Runes shall there be (not more than level 2 and no less than level 4 runes!!!)?
2-4
2. Which Type of Equipment raises Defense?
Shield
OR
Armour
3. Which Type of Equipment raises Speed?
Shoes
OR
Cloak
4. How shall the formular for creature number be, without the "week of" bonus?
HL=Hero Level
T=Number of Haven Towns controlled by the player
R=Random Number
((HL/2)*T)+/-R
OR
((HL/3)*T)+/-R
OR
((HL/4)*T)+/-R
OR
(HL/4)+T+/-R
OR
better formula you have in mind!
5. How many paths shall there be?
2-4
6. Shall the ability granted be only one (two with master) for fixed path, or shall the creature play a role as well?
One only
OR
More (depending on creature)
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted August 16, 2013 07:28 PM |
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2. Armour .
____________
" We Are don't allow, Evil to became more
powerful than Us . "
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted August 16, 2013 07:31 PM |
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2. Armour .
____________
" We Are don't allow, Evil to became more
powerful than Us . "
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted August 16, 2013 10:17 PM |
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master_learn
Legendary Hero
walking to the library
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posted August 17, 2013 09:22 AM |
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5. 3
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 18, 2013 07:47 AM |
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1. RUNEMAGIC How many level 3 Runes shall there be (not more than level 2 and no less than level 4 runes!!!)?
2-4
2. CRUSADE How shall the formular for creature number be, without the "week of" bonus?
HL=Hero Level
T=Number of Haven Towns controlled by the player
R=Random Number
((HL/2)*T)+/-R
OR
((HL/3)*T)+/-R
OR
((HL/4)*T)+/-R
OR
(HL/4)+T+/-R
OR
better formula you have in mind!
3. TRAINING. Shall the ability granted be only one (two with master) for fixed path, or shall the creature play a role as well?
One only
OR
More (depending on creature)
4. FORGE Which Type of Equipment raises Initiative?
Helmet
OR
Cloak
OR
Amulet
5. FORGE Which Type of Equipment raises Max HP?
Helmet
OR
Shield
OR
Ring
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted August 18, 2013 11:00 AM |
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5. Helmet .
____________
" We Are don't allow, Evil to became more
powerful than Us . "
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master_learn
Legendary Hero
walking to the library
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posted August 18, 2013 11:19 AM |
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4.Helmet
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted August 18, 2013 01:21 PM |
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Hungarest
Known Hero
What? Why? I'm undefeatable
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posted August 19, 2013 02:09 PM |
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2. ((HL/2)*T)+/-R .
____________
" We Are don't allow, Evil to became more
powerful than Us . "
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 20, 2013 09:29 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 25, 2013 11:03 PM |
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Sorry for the long absence guys!!! Have just come home and am a bit tired. Will post a summary and new questions tomorrow.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 26, 2013 08:10 PM |
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Edited by Jiriki9 at 20:20, 26 Aug 2013.
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finally fidning time.
@master_learn: sorry, cannot count your answer "helmets"(on which equiopmetn raises ini) because every equipment can only be there once. please state another one...
for the answer avi gave to me, I choose 3...
Runemagic
Like H5. The hero can, in battle, cast certain runes on their units, which cost ressources and give the units specific bonuses.
There are 4 Levels of runes.
Basic Runemagic
Allows the Hero to learn and cast Level 1 Runes.
Available Level 1 Runes:
-
-
-
-
-
-
Advanced Runemagic
Allows the Hero to learn and cast Level 2 Runes.
-
-
-
ExpertRunemagic
Allows the Hero to learn and cast Level 3 Runes.
-
-
-
MasterRunemagic
Allows the Hero to learn and cast Level 4 Runes.
Available Level 4 Runes:
-
-
Forge
In a Fortress town, the Hero can create Equipment for their Fortress Creatures, which will increase their stats. There are different types of equipment however, and except combined effects, which you can also do, but are high expensive, each equipment type can only have a certain stat, for exapmle Shields allways give a defense bonus. Forging will cost you ressources - and, on higher levels, permanently Experience Points of the Hero.
Advancing in the Racial increases the strength of created equipment.
List of Equipment and corresponding Stat:
-Weapon>Attack
-Armour>Defense
-X>Damage
-Helmet>HP
-X>Initiative
-Shoes>Speed/Movement
-X>Morale
-X>Luck/Crit Chance
Basic Forge
Advanced Forge
Expert Forge
Master Forge
Crusade
Some Haven Core Units (including Neutral Haven Cores) will join the Priest at the beginning of each week.
The formular for the exact number of creatures is "((HL/2)*T)+/-R"
Which creature appears is random, as long as the hero has a free stack placeholder. If not, only creatures which are in the army will appear. If there are neither a free stack placeholder nor a Haven Core unit stack in the army, no creatures will appear. An exception for the randomness is when the hero has a creature specialty, which will increase the chance of this creature to appear.
Basic Crusade
Advanced Crusade
Expert Crusade
Master Crusade
Training
Sets free certain abilities for haven units.
It works like this: The Haven Creatures have 2 abilities belonging to each of 3 chosable paths, which are set free when they are in the hero's army. Additionally, not all stacks are influenced by the racial - which, is to be chosen in hero screen - and not all tiers can be chosen from the beginning on.
Basic Training
Allows you to choose a path and to choose up to 2 Core Unit stacks to train.
Advanced Training
Allows you to choose up to 4 Stacks of Core or Elite units to train.
Expert Training
Allows you to choose up to 6 Stacks of any Haven units to train.
Master Training
Sets free a second special ability for all affected stacks.
Blood Rage
Similar to H5, but blood rage comes quicker, yet you loose control over the raging unit. In Rage, units gain a bonus on Attack, Damage and HP and on level 3 and 4 also an ability.
Advancing in the racial allows your units to reach higher stages of rage - and gives you a chance not to loose control when a unit rages.
Basic Blood Rage
Your Stronghold Units can reach Blood Rage Level 1. You definitely loose control over them when they rage.
Advanced Blood Rage
Your Stronghold Units can reach Blood Rage Level 2. You have a chance of 7% to keep control over them in rage.
Expert Blood Rage
Your Stronghold Units can reach Blood Rage Level 3. You have a chance of 15% to keep control over them in rage.
Master Blood Rage
Your Stronghold Units can reach Blood Rage Level 4. You have a chance of 25% to keep control over them in rage.
Warcries
Your hero can learn special "Warcry" abilities, sorted into 4 levels, whose effectivity depends on Hero Level and Racial Level. The Level of this racial determines, which Warcries a hero can learn.
When having used a Warcry, a Hero must wait some time before using a Warcry again - the timer - which is indepependent from the racial level - is carried into future battles as well.
Basic Warcries
Allows to learn Level 1 Warcries.
Advanced Warcries
Allows to learn Level 2 Warcries.
Expert Warcries
Allows to learn Level 3 Warcries.
Master Warcries
Allows to learn Level 4 Warcries.
So now, on we go.
1. Which kind of bonuses can Runemagic runes give?
Choose 1-4
Stat Increase
AND/OR
Passive bonus abilities {Variant1: Only resistance-abilities. Variant 2: Only Defensive abilities}
2. Which effect shall the racial level of crusade have?
Increases the count of "T" on the formular
OR
Increases the range of R on the formular
OR
better idea by you
3. Which three Paths of Training shall there be?
Offensive/Aggressive, Defensive and Spiritual/Clerical/Pious
OR
Offensive/Aggressive, Defensive and Tactical/Strategical
OR
Strategical/Tactical, Civil/<better name for civil> and Spiritual/Clerical/Pious
OR
Spiritual/Clerical/Pious, Military and Civil/<better name for civil>
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