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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 05, 2013 01:03 PM |
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted September 06, 2013 09:38 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 07, 2013 11:05 AM |
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Runemagic
Like H5. The hero can, in battle, cast certain runes on their units, which cost ressources and give the units specific bonuses.
There are 4 Levels of runes.
Basic Runemagic
Allows the Hero to learn and cast Level 1 Runes.
Available Level 1 Runes:
-Apprentice Rune (Increases the effect of further runes on the unit in this battle.)
-Axe Rune (Increases Attack)
-Rune of Speed (Increases Speed)
-Rune of Will (Increases Morale)
-Shield Rune (Increases Defense)
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Advanced Runemagic
Allows the Hero to learn and cast Level 2 Runes.
-Meteor Rune (Increases Damage)
-Rune of Passion (Increases Initiative)
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ExpertRunemagic
Allows the Hero to learn and cast Level 3 Runes.
-Clover Rune (Increases Luck)
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MasterRunemagic
Allows the Hero to learn and cast Level 4 Runes.
Available Level 4 Runes:
-Dragonskin Rune (Gives the unit Fire immunity and Immunity to magic up to level X)
-Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune (When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.) OR (grants th eliving unit X rebirth counters. Each rebirth counter will ressurrect one killed unit immediately. lasts for the whole battle, or until all counters are used.)
Forge
In a Fortress town, the Hero can create Equipment for their Fortress Creatures, which will increase their stats. There are different types of equipment however, and except combined effects, which you can also do, but are high expensive, each equipment type can only have a certain stat, for exapmle Shields allways give a defense bonus. Forging will cost you ressources - and, on higher levels, permanently Experience Points of the Hero.
Advancing in the Racial increases the strength of created equipment.
List of Equipment and corresponding Stat:
-Weapon>Attack
-Armour>Defense
-Talisman>Damage
-Helmet>HP
-Cloak>Initiative
-Shoes>Speed/Movement
-Ring>Morale
-Neck>Luck/Crit Chance
Basic Forge
Advanced Forge
Expert Forge
Master Forge
100% forging effect
Crusade
Some Haven Core Units (including Neutral Haven Cores) will join the Priest at the beginning of each week.
The formular for the exact number of creatures is "((HL/2)*T)+/-R"
Which creature appears is random, as long as the hero has a free stack placeholder. If not, only creatures which are in the army will appear. If there are neither a free stack placeholder nor a Haven Core unit stack in the army, no creatures will appear. An exception for the randomness is when the hero has a creature specialty, which will increase the chance of this creature to appear.
Basic Crusade
Counts as one more town for the formular.
Advanced Crusade
Counts as two more towns for the formular.
Expert Crusade
Counts as three more towns for the formular.
Master Crusade
Counts as four more towns for the formular.
Training
Sets free certain abilities for haven units.
It works like this: The Haven Creatures have 2 abilities belonging to each of 3 chosable paths (aggressive, defensive and tactical training), which are set free when they are in the hero's army. Additionally, not all stacks are influenced by the racial - which, is to be chosen in hero screen - and not all tiers can be chosen from the beginning on.
Basic Training
Allows you to choose a path and to choose up to 2 Core Unit stacks to train.
Advanced Training
Allows you to choose up to 4 Stacks of Core or Elite units to train.
Expert Training
Allows you to choose up to 6 Stacks of any Haven units to train.
Master Training
Sets free a second special ability for all affected stacks.
Aggressive Training Abilities:
Basic: No Enemy Retaliation
Master: Shatter Armour (Each strike by a creature with this ability reduces the enemy defence by 1/4/10 for Core/Elite/Champion units. The malus lasts for the remaining battle and is cumultative up to 25 on a unit.) (NOTE: numbers may be changed later for balancing, of course)
Defensive Training Abilities:
Basic: Take Stand (Each turn this unit did not move (but it may range-attack or cast!), its defense increases a bit.)
Master: Master Block/Parry (This unit has an X%{choose X between 10 and 40} chance to completely block off physical damage.)
Tactical Training Abilities:
Basic: Discipline (Halves any change of morale or initiative)
Master:
Blood Rage
Similar to H5, but blood rage comes quicker, yet you loose control over the raging unit. In Rage, units gain a bonus on Attack, Damage and HP and on level 3 and 4 also an ability.
Advancing in the racial allows your units to reach higher stages of rage - and gives you a chance not to loose control when a unit rages.
Basic Blood Rage
Your Stronghold Units can reach Blood Rage Level 1. You definitely loose control over them when they rage.
Advanced Blood Rage
Your Stronghold Units can reach Blood Rage Level 2. You have a chance of 7% to keep control over them in rage.
Expert Blood Rage
Your Stronghold Units can reach Blood Rage Level 3. You have a chance of 15% to keep control over them in rage.
Master Blood Rage
Your Stronghold Units can reach Blood Rage Level 4. You have a chance of 25% to keep control over them in rage.
Warcries
Your hero can learn special "Warcry" abilities, sorted into 4 levels, whose effectivity depends on Hero Level and Racial Level. The Level of this racial determines, which Warcries a hero can learn.
When having used a Warcry, a Hero must wait some time before using a Warcry again - the timer - which is indepependent from the racial level - is carried into future battles as well.
Basic Warcries
Allows to learn Level 1 Warcries.
Advanced Warcries
Allows to learn Level 2 Warcries.
Expert Warcries
Allows to learn Level 3 Warcries.
Master Warcries
Allows to learn Level 4 Warcries.
1. Which (one) of these Runes shall be in as Level 1 Rune?
Rune of Wisdom / Owl Rune (Increases Max Mana of a Unit)
OR
better idea by you
2. Shall a rune be in which gives a unit an additional retaliation?
Yes
OR
No
3. Rune increasing Max HP shall be a Level 3 Rune. Which name for it?
Rune of Life
OR
Heart Rune
OR
better idea by you
4. Wich value shall X have for the Dragonskin Rune?
2-5
5. Which name exactly for the Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune?
Rune of Eternity
OR
Eternal Rune
OR
Rune of Rebirth
OR
Phoenix Rune
6. Which effect exactly for the Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune?
When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.
OR
Grants the living unit X rebirth counters. Each rebirth counter will ressurrect one killed unit immediately. Lasts for the whole battle, or until all counters are used.)
7. Which effectivity for Forging on basic Level?
20-50%
8. Which name for Master Block/Parry?
Master Block
OR
Master Parry
9. Which value of X for Master Block/Parry?
10-40
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 07, 2013 01:26 PM |
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master_learn
Legendary Hero
walking to the library
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posted September 07, 2013 05:29 PM |
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3. Rune of Life
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 08, 2013 12:13 PM |
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1. Which (one) of these Runes shall be in as Level 1 Rune?
Rune of Wisdom / Owl Rune (Increases Max Mana of a Unit)
OR
better idea by you
2. Shall a rune be in which gives a unit an additional retaliation?
Yes
OR
No
3. Which name exactly for the Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune?
Rune of Eternity
OR
Eternal Rune
OR
Rune of Rebirth
OR
Phoenix Rune
4. Which effect exactly for the Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune?
When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.
OR
Grants the living unit X rebirth counters. Each rebirth counter will ressurrect one killed unit immediately. Lasts for the whole battle, or until all counters are used.)
5. Which effectivity for Forging on basic Level?
20-50%
6.. Which name for Master Block/Parry?
Master Block
OR
Master Parry
7. Which value of X for Master Block/Parry?
10-40
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master_learn
Legendary Hero
walking to the library
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posted September 08, 2013 01:12 PM |
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 08, 2013 01:41 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 08, 2013 03:00 PM |
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1. Which name exactly for the Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune?
Rune of Eternity
OR
Eternal Rune
OR
Rune of Rebirth
OR
Phoenix Rune
2. Which effect exactly for the Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune?
When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.
OR
Grants the living unit X rebirth counters. Each rebirth counter will ressurrect one killed unit immediately. Lasts for the whole battle, or until all counters are used.)
3. Which effectivity for Forging on basic Level?
20-50%
4. Which name for Master Block/Parry?
Master Block
OR
Master Parry
5. Which value of X for Master Block/Parry?
10-40
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 08, 2013 03:09 PM |
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master_learn
Legendary Hero
walking to the library
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posted September 08, 2013 04:23 PM |
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2. When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 08, 2013 07:06 PM |
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1. Which name exactly for the Rune of Eternity / Eternal Rune / Rune of Rebirth / Phoenix Rune?
Rune of Eternity
OR
Eternal Rune
OR
Rune of Rebirth
OR
Phoenix Rune
2. Which effectivity for Forging on basic Level?
20-50%
3. Which name for Master Block/Parry?
Master Block
OR
Master Parry
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 08, 2013 07:13 PM |
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master_learn
Legendary Hero
walking to the library
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posted September 08, 2013 07:46 PM |
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted September 09, 2013 10:39 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 11, 2013 08:59 PM |
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Which effectivity for Forging on advanced Level?
40-60%
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 11, 2013 09:04 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 12, 2013 06:35 AM |
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Which effectivity for Forging on expert Level?
65-80%
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted September 12, 2013 08:30 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 14, 2013 12:04 PM |
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Sorry for not posting much these days did not find the time
This weekend, my girlfriend is here, so I won
t spend too much time in the net as well. But here coem a couple of questions, for now.
1. Which name for hte rune giving one additional retaliation?
Counter Rune
OR
Rune of Revenge
OR
Rune of Vigilance
OR
Rune of Retribution
OR
better name
2. Which ability for Master Tactical Training?
Broad Formation (Active ability. Using this ability, this unit can spread on the battlefield, thus increasing it's side up to X hexagon fields. X is equal to the squareroot of the stack size, and capped by 10. For Large Creatures, X is equal to half the stack size, but capped with 3.)
OR
Preparing Maneuver. (If this unit walks only up to the half of its movement, it gets another action at the end of the turn. THisd works only once per turn, of course.)
OR
better idea by you
3. Which ability is granted by Blood Rage Level 3?
No Enemy Retaliation
OR
Lust for Battle (For Purpose of attacking an enemy unit, this unit gains +1 movement)
OR
better idea by you
4. Which ability is granted by Blood Rage Level 4?
Double Strike
OR
better idea by you
5. How many level 1 Warcries shall exist?
4-6
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