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Heroes Community > Heroes 8+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 250 300 350 ... 375 376 377 378 379 ... 400 419 · «PREV / NEXT»
Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted September 19, 2013 10:59 PM

2. 2

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 22, 2013 07:59 PM

Which of the following Warcries shall be in?
Choose 2-5 of the following

Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle)
OR
Shout of Rage (Grants target stronghold unit level one of blood rage.) [Note: this would be quite interesting, bringing blood rage in for warcry-based heroes]
OR
Owl Screech (Reveals all hidden enemy units.) {Variant: Only works in a chosen area}
OR
Lion Roar (Grants target Stronghold unit a boost on Morale and Initiative)
OR
Shout of Awe (Target enemy unit looses its next turn. Fear Effect!!!)

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 23, 2013 08:42 AM

All of 'em.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 23, 2013 05:47 PM

Okay!

1. Which name for Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle)?

Shout of Anger
OR
Shout of Vengeance

2. Which level for Shout of Anger/Vengeance

2-3

3. Which level for Shout of Rage (Grants target stronghold unit level one of blood rage.) [Note: this would be quite interesting, bringing blood rage in for warcry-based heroes]?

3-4

4. Shall Owl Screech (Reveals all hidden enemy units.) {Variant: Only works in a chosen area}be with or without variant?

With
OR
Without

5. Which level for Lion Roar?

1-2

6. Which level for Shout of Awe?

2-3

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 23, 2013 05:55 PM

3. 3

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 23, 2013 06:16 PM

1. Which name for Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle)?

Shout of Anger
OR
Shout of Vengeance

2. Which level for Shout of Anger/Vengeance

2-3

3. Shall Owl Screech (Reveals all hidden enemy units.) {Variant: Only works in a chosen area}be with or without variant?

With
OR
Without

4. Which level for Lion Roar?

1-2

5. Which level for Shout of Awe?

2-3

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted September 23, 2013 10:09 PM

3. With (6x6 area)

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 23, 2013 10:44 PM

2. 2

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 24, 2013 10:32 AM

5. 3
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 25, 2013 06:59 PM

@vindi: we have hexagon fields, would you be fine with a shape that's as round as possible and hits 37 squares? (that would be a big hexagon with a side-length of 4)

Runemagic
Like H5. The hero can, in battle, cast certain runes on their units, which cost ressources and give the units specific bonuses.
There are 4 Levels of runes.

Basic Runemagic
Allows the Hero to learn and cast Level 1 Runes.
Available Level 1 Runes:
-Apprentice Rune (Increases the effect of further runes on the unit in this battle.)
-Axe Rune (Increases Attack)
-Rune of Speed (Increases Speed)
-Rune of Will (Increases Morale)
-Shield Rune (Increases Defense)
-Rune of Elemental Cover / better name (X% resistance against damage of one random element)
Advanced Runemagic
Allows the Hero to learn and cast Level 2 Runes.
-Meteor Rune (Increases Damage)
-Rune of Passion (Increases Initiative)
-Counter Rune (Gives an additional retaliation)
ExpertRunemagic
Allows the Hero to learn and cast Level 3 Runes.
-Clover Rune (Increases Luck)
-Rune of Life (Increases Max HP)
-Silver Rune (The unit deals additional damage to undead and demonic units)
MasterRunemagic
Allows the Hero to learn and cast Level 4 Runes.
Available Level 4 Runes:
-Dragonskin Rune (Gives the unit Fire immunity and Immunity to magic up to level 3)
-Rune of Rebirth (When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.)



Forge
In a Fortress town, the Hero can create Equipment for their Fortress Creatures, which will increase their stats. There are different types of equipment however, and except combined effects, which you can also do, but are high expensive, each equipment type can only have a certain stat, for exapmle Shields allways give a defense bonus. Forging will cost you ressources - and, on higher levels, permanently Experience Points of the Hero.
Advancing in the Racial increases the strength of created equipment.

List of Equipment and corresponding Stat:
-Weapon>Attack
-Armour>Defense
-Talisman>Damage
-Helmet>HP
-Cloak>Initiative
-Shoes>Speed/Movement
-Ring>Morale
-Neck>Luck/Crit Chance

Basic Forge
20% forging effect
Advanced Forge
55% forging effect. Allows to combine up to two different stat enhancements in one equipment.
Expert Forge
80% forging effect
Master Forge
100% forging effect


Crusade
Some Haven Core Units (including Neutral Haven Cores) will join the Priest at the beginning of each week.
The formular for the exact number of creatures is "((HL/2)*T)+/-R"
Which creature appears is random, as long as the hero has a free stack placeholder. If not, only creatures which are in the army will appear. If there are neither a free stack placeholder nor a Haven Core unit stack in the army, no creatures will appear. An exception for the randomness is when the hero has a creature specialty, which will increase the chance of this creature to appear.

Basic Crusade
Counts as one more town for the formular.
Advanced Crusade
Counts as two more towns for the formular.
Expert Crusade
Counts as three more towns for the formular.
Master Crusade
Counts as four more towns for the formular.


Training
Sets free certain abilities for haven units.
It works like this: The Haven Creatures have 2 abilities belonging to each of 3 chosable paths (aggressive, defensive and tactical training), which are set free when they are in the hero's army. Additionally, not all stacks are influenced by the racial - which, is to be chosen in hero screen - and not all tiers can be chosen from the beginning on.

Basic Training
Allows you to choose a path and to choose up to 2 Core Unit stacks to train.
Advanced Training
Allows you to choose up to 4 Stacks of Core or Elite units to train.
Expert Training
Allows you to choose up to 6 Stacks of any Haven units to train.
Master Training
Sets free a second special ability for all affected stacks.

Aggressive Training Abilities:
Basic: No Enemy Retaliation
Master: Shatter Armour (Each strike by a creature with this ability reduces the enemy defence by 1/4/10 for Core/Elite/Champion units. The malus lasts for the remaining battle and is cumultative up to 25 on a unit.) (NOTE: numbers may be changed later for balancing, of course)

Defensive Training Abilities:
Basic: Take Stand (Each turn this unit did not move (but it may range-attack or cast!), its defense increases a bit.)
Master: Master Parry (This unit has an 35% chance to completely block off physical damage.)

Tactical Training Abilities:
Basic: Discipline (Halves any change of morale or initiative)
Master: Preparing Maneuver. (If this unit walks only up to the half of its movement, it gets another action at the end of the turn. THisd works only once per turn, of course.)

Blood Rage
Similar to H5, but blood rage comes quicker, yet you loose control over the raging unit. In Rage, units gain a bonus on Attack, Damage and HP. On level 3, units will also be affected by Lust for Battle (For Purpose of attacking an enemy unit, this unit gains +1 movement) and on level 4 they will obtain double strike.
Advancing in the racial allows your units to reach higher stages of rage - and gives you a chance not to loose control when a unit rages.

Basic Blood Rage
Your Stronghold Units can reach Blood Rage Level 1. You definitely loose control over them when they rage.
Advanced Blood Rage
Your Stronghold Units can reach Blood Rage Level 2. You have a chance of 7% to keep control over them in rage.
Expert Blood Rage
Your Stronghold Units can reach Blood Rage Level 3. You have a chance of 15% to keep control over them in rage.
Master Blood Rage
Your Stronghold Units can reach Blood Rage Level 4. You have a chance of 25% to keep control over them in rage.


Warcries
Your hero can learn special "Warcry" abilities, sorted into 4 levels, whose effectivity depends on Hero Level and Racial Level. The Level of this racial determines, which Warcries a hero can learn.
When having used a Warcry, a Hero must wait some time before using a Warcry again - the timer - which is indepependent from the racial level - is carried into future battles as well.

Basic Warcries
Allows to learn Level 1 Warcries:
-
-
-
-
-
-
Advanced Warcries
Allows to learn Level 2 Warcries.
-Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle.)
-
-
-
Expert Warcries
Allows to learn Level 3 Warcries.
-Shout of Rage (Grants target stronghold unit level one of blood rage.)
-Shout of Awe (Target enemy unit looses its next turn. Fear Effect!!!)
-
Master Warcries
Allows to learn Level 4 Warcries.
-
-

1. Which name for Shout of Anger / Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle)?

Shout of Anger
OR
Shout of Vengeance

2. 4. Which level for Lion Roar?

1-2

3. Owl Screech (Reveals all hidden enemy units in chosen area.)

1-3

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 25, 2013 07:04 PM

1.Shout of Vengeance

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 26, 2013 07:45 PM

1. 4. Which level for Lion Roar?

1-2

2. Owl Screech (Reveals all hidden enemy units in chosen area.)

1-3

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted September 26, 2013 10:12 PM

Jiriki, I'm fine with that.

2. 3

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 27, 2013 01:48 PM

1. 4. 1

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted September 30, 2013 02:37 PM

Sorry for the offtime again. I try to continue this as continuosly as I can, but have quite some things to do these days...

1. Which of these shall be in as level 1 warcry?

Choose 1-3 of the following

Hyena/Jackal Bark (Target stronghold unit has a chance of X% to perform another strike before retaliation, when performing a melee attack. X is equal to the damage dealt in the attack divided by the number of units in this stack.)
OR
Wind Howling (Target stronghold unit has double speed on it's enxt turn, but half on the turn after.)
OR
Shout of Preparation (Reduces the cooldown timer for all warcries this hero shouts in this battle)
OR
better idea by you

2. Which of these shall be in as level 2 warcry?

Choose 1-2 of the following

Rite Call (Refills the Mana of target stronghold unit)
OR
Shout of Freedom (Makes target stronghold unit immune to any effects that reduce Initative and/or speed.)
OR
better idea by you

3. Shall the Warcry Shout of the Hunt [other possible names: Hunting Shout, Shout of Prey] (Target enemy unit will receive more damage through melee and ranged attacks.) be in?

Yes
OR
No

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master_learn
master_learn


Legendary Hero
walking to the library
posted September 30, 2013 04:13 PM

2. Shout of Freedom (Makes target stronghold unit immune to any effects that reduce Initative and/or speed.)

____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted September 30, 2013 06:12 PM

3. Fo' sho'.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted September 30, 2013 10:11 PM

1. Jackal Bark and

Wind Gust (Target stronghold unit has double speed on it's enxt turn, but half on the turn after.)

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted October 01, 2013 08:30 AM

May I just add that 'Jackal Bark' would make for a great band name.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted October 01, 2013 08:55 AM

@Avi: indeed and we have some candidates for their song titles here, as well: Shout of Vengeance or Shout of Freedom sound really intriguing, don't they?

I need to sum up the warcries for meself to keep up!

Basic Warcries
Allows to learn Level 1 Warcries:
-Lion Roar (Grants target Stronghold unit a boost on Morale and Initiative)
-Jackal Bark (Target stronghold unit has a chance of X% to perform another strike before retaliation, when performing a melee attack. X is equal to the damage dealt in the attack divided by the number of units in this stack.)
-Wind Gust (Target stronghold unit has double speed on it's enxt turn, but half on the turn after.)
-
-
-
Advanced Warcries
Allows to learn Level 2 Warcries.
-Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle.)
-Shout of Freedom (Makes target stronghold unit immune to any effects that reduce Initative and/or speed.)
-
-
Expert Warcries
Allows to learn Level 3 Warcries.
-Shout of Rage (Grants target stronghold unit level one of blood rage.)
-Shout of Awe (Target enemy unit looses its next turn. Fear Effect!!!)
-Owl Screech (Reveals all hidden enemy units in chosen area. The area has a shape of a big hexagon with a side-length of 4.)
Master Warcries
Allows to learn Level 4 Warcries.
-
-

1. Which level for Shout of the Hunt [other possible names: Hunting Shout, Shout of Prey] (Target enemy unit will receive more damage through melee and ranged attacks.)?

1
OR
2

2. Which name for "Shout of the Hunt"?

Shout of the Hunt
OR
Hunting Shout
OR
Shout of Prey
OR
better idea by you

3. Which of these shall be in as Level 4 Warcry?

Choose 1-2

Call of Lathane (Targets an enemy living unit that is not immune to mind-magic. You take control over that unit on its next turn.)
OR
Command of Yahomen (All friendly Stronghold units gain a bonus on Initiative and Double Strike on melee attacks.)
OR
better idea by you

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