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master_learn
Legendary Hero
walking to the library
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posted October 01, 2013 10:12 AM |
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3.Call of Lathane (Targets an enemy living unit that is not immune to mind-magic. You take control over that unit on its next turn.)
AND
Command of Yahomen (All friendly Stronghold units gain a bonus on Initiative and Double Strike on melee attacks.)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 01, 2013 10:58 AM |
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Great
1. Which level for Shout of the Hunt [other possible names: Hunting Shout, Shout of Prey] (Target enemy unit will receive more damage through melee and ranged attacks.)?
1
OR
2
2. Which name for "Shout of the Hunt"?
Shout of the Hunt
OR
Hunting Shout
OR
Shout of Prey
OR
better idea by you
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 01, 2013 02:10 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 02, 2013 09:18 AM |
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Runemagic
Like H5. The hero can, in battle, cast certain runes on their units, which cost ressources and give the units specific bonuses.
There are 4 Levels of runes.
Basic Runemagic
Allows the Hero to learn and cast Level 1 Runes.
Available Level 1 Runes:
-Apprentice Rune (Increases the effect of further runes on the unit in this battle.)
-Axe Rune (Increases Attack)
-Rune of Speed (Increases Speed)
-Rune of Will (Increases Morale)
-Shield Rune (Increases Defense)
-Rune of Elemental Cover / better name (X% resistance against damage of one random element)
Advanced Runemagic
Allows the Hero to learn and cast Level 2 Runes.
-Meteor Rune (Increases Damage)
-Rune of Passion (Increases Initiative)
-Counter Rune (Gives an additional retaliation)
ExpertRunemagic
Allows the Hero to learn and cast Level 3 Runes.
-Clover Rune (Increases Luck)
-Rune of Life (Increases Max HP)
-Silver Rune (The unit deals additional damage to undead and demonic units)
MasterRunemagic
Allows the Hero to learn and cast Level 4 Runes.
Available Level 4 Runes:
-Dragonskin Rune (Gives the unit Fire immunity and Immunity to magic up to level 3)
-Rune of Rebirth (When the living unit with this rune's stack is finished, it will, one time, resurrect with the size it had at the beginning of the battle.)
Forge
In a Fortress town, the Hero can create Equipment for their Fortress Creatures, which will increase their stats. There are different types of equipment however, and except combined effects, which you can also do, but are high expensive, each equipment type can only have a certain stat, for exapmle Shields allways give a defense bonus. Forging will cost you ressources - and, on higher levels, permanently Experience Points of the Hero.
Advancing in the Racial increases the strength of created equipment.
List of Equipment and corresponding Stat:
-Weapon>Attack
-Armour>Defense
-Talisman>Damage
-Helmet>HP
-Cloak>Initiative
-Shoes>Speed/Movement
-Ring>Morale
-Neck>Luck/Crit Chance
Basic Forge
20% forging effect
Advanced Forge
55% forging effect. Allows to combine up to two different stat enhancements in one equipment.
Expert Forge
80% forging effect
Master Forge
100% forging effect
Crusade
Some Haven Core Units (including Neutral Haven Cores) will join the Priest at the beginning of each week.
The formular for the exact number of creatures is "((HL/2)*T)+/-R"
Which creature appears is random, as long as the hero has a free stack placeholder. If not, only creatures which are in the army will appear. If there are neither a free stack placeholder nor a Haven Core unit stack in the army, no creatures will appear. An exception for the randomness is when the hero has a creature specialty, which will increase the chance of this creature to appear.
Basic Crusade
Counts as one more town for the formular.
Advanced Crusade
Counts as two more towns for the formular.
Expert Crusade
Counts as three more towns for the formular.
Master Crusade
Counts as four more towns for the formular.
Training
Sets free certain abilities for haven units.
It works like this: The Haven Creatures have 2 abilities belonging to each of 3 chosable paths (aggressive, defensive and tactical training), which are set free when they are in the hero's army. Additionally, not all stacks are influenced by the racial - which, is to be chosen in hero screen - and not all tiers can be chosen from the beginning on.
Basic Training
Allows you to choose a path and to choose up to 2 Core Unit stacks to train.
Advanced Training
Allows you to choose up to 4 Stacks of Core or Elite units to train.
Expert Training
Allows you to choose up to 6 Stacks of any Haven units to train.
Master Training
Sets free a second special ability for all affected stacks.
Aggressive Training Abilities:
Basic: No Enemy Retaliation
Master: Shatter Armour (Each strike by a creature with this ability reduces the enemy defence by 1/4/10 for Core/Elite/Champion units. The malus lasts for the remaining battle and is cumultative up to 25 on a unit.) (NOTE: numbers may be changed later for balancing, of course)
Defensive Training Abilities:
Basic: Take Stand (Each turn this unit did not move (but it may range-attack or cast!), its defense increases a bit.)
Master: Master Parry (This unit has an 35% chance to completely block off physical damage.)
Tactical Training Abilities:
Basic: Discipline (Halves any change of morale or initiative)
Master: Preparing Maneuver. (If this unit walks only up to the half of its movement, it gets another action at the end of the turn. THisd works only once per turn, of course.)
Blood Rage
Similar to H5, but blood rage comes quicker, yet you loose control over the raging unit. In Rage, units gain a bonus on Attack, Damage and HP. On level 3, units will also be affected by Lust for Battle (For Purpose of attacking an enemy unit, this unit gains +1 movement) and on level 4 they will obtain double strike.
Advancing in the racial allows your units to reach higher stages of rage - and gives you a chance not to loose control when a unit rages.
Basic Blood Rage
Your Stronghold Units can reach Blood Rage Level 1. You definitely loose control over them when they rage.
Advanced Blood Rage
Your Stronghold Units can reach Blood Rage Level 2. You have a chance of 7% to keep control over them in rage.
Expert Blood Rage
Your Stronghold Units can reach Blood Rage Level 3. You have a chance of 15% to keep control over them in rage.
Master Blood Rage
Your Stronghold Units can reach Blood Rage Level 4. You have a chance of 25% to keep control over them in rage.
Warcries
Your hero can learn special "Warcry" abilities, sorted into 4 levels, whose effectivity depends on Hero Level and Racial Level. The Level of this racial determines, which Warcries a hero can learn.
When having used a Warcry, a Hero must wait some time before using a Warcry again - the timer - which is indepependent from the racial level - is carried into future battles as well.
Basic Warcries
Allows to learn Level 1 Warcries:
-Lion Roar (Grants target Stronghold unit a boost on Morale and Initiative)
-Jackal Bark (Target stronghold unit has a chance of X% to perform another strike before retaliation, when performing a melee attack. X is equal to the damage dealt in the attack divided by the number of units in this stack.)
-Wind Gust (Target stronghold unit has double speed on it's enxt turn, but half on the turn after.)
-Shout of the Hunt [other possible names: Hunting Shout, Shout of Prey] (Target enemy unit will receive more damage through melee and ranged attacks.)
-
-
Advanced Warcries
Allows to learn Level 2 Warcries.
-Shout of Vengeance (Increases damage of all friendly stronghold units. The amount depends on the number of friendly units lost in this battle.)
-Shout of Freedom (Makes target stronghold unit immune to any effects that reduce Initative and/or speed.)
-
-
Expert Warcries
Allows to learn Level 3 Warcries.
-Shout of Rage (Grants target stronghold unit level one of blood rage.)
-Shout of Awe (Target enemy unit looses its next turn. Fear Effect!!!)
-Owl Screech (Reveals all hidden enemy units in chosen area. The area has a shape of a big hexagon with a side-length of 4.)
Master Warcries
Allows to learn Level 4 Warcries.
-Call of Lathane (Targets an enemy living unit that is not immune to mind-magic. You take control over that unit on its next turn.)
-Command of Yahomen (All friendly Stronghold units gain a bonus on Initiative and Double Strike on melee attacks.)
1. Which name for "Shout of the Hunt"?
Shout of the Hunt
OR
Hunting Shout
OR
Shout of Prey
OR
better idea by you
2. Which of these level 1 Warcries shall be in?
Choose 2 of them!!!
Shout of Neglection / better name (Dispells one random spell on target stronghold unit.) OR (Dispells X random spells on target stronghold unit. X is the hero's Warcries level)
OR
Initiation Shout / better name (Target friendly non-stronghold unit counts as stronghold unit for all purposes until this battle is over.)
OR
Shout of Fheud/Call for the Enemy (Target friendly stronghold unit deals +50% melee&ranged attack damage against Keep units.)
OR
better idea by you
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 02, 2013 10:43 AM |
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1. Song of the Hunt?
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted October 02, 2013 12:59 PM |
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2. Shout of Denial (Dispells one random spell on target stronghold unit.)
&
Cry of Initiation (Target friendly non-stronghold unit counts as stronghold unit for all purposes until this battle is over.)
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 02, 2013 09:16 PM |
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Only 2 level 2 warcries left...so...
which 2 of the following shall be in?
Shout of Fheud/Call for the Enemy (Target friendly stronghold unit deals +50% melee&ranged attack damage against Keep units.)
OR
Madman's Scream/Howl/Shout (You loose control over target Stronghold unit. On the other hands, it gets a nice stat bonus)
OR
Sand Scream/ better name (Target enemy non-stronghold unit does not profit from it's defense for 1 turn. The defense is not reduced, simply ignored! [Note: this means that an ability protecting against defense reduction can't stop it ])
OR
better idea by you
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted October 02, 2013 09:23 PM |
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Madman's Scream/Howl/Shout and Sand Scream
____________
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 03, 2013 09:13 AM |
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Well...and we're through...almost.
Which name for that ability?
Madman's Scream
OR
Madman's Howl
OR
Madman's Shout
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 03, 2013 09:14 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 03, 2013 11:10 AM |
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So, what now...I'd like to wait a bit until I close the vote...so, before we go on with the winner there...we go through some ideas for features And also we will make decisions on some things that annoy me!!!
1. Which name for the "Wasteland" terrain?
Badland/s
OR
Wasteland
OR
Dust
2. Which name for Dead/Cursed land?
Dead Land
OR
Cursed Land
3. Which name for Tropical/Jungle terrain?
Tropical
OR
Jungle
OR
Jungle Earth
4. Which name for Underground Rock/Stone?
Underground Rock
OR
Underground Stone
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 03, 2013 04:08 PM |
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted October 03, 2013 04:39 PM |
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master_learn
Legendary Hero
walking to the library
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posted October 03, 2013 07:07 PM |
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 03, 2013 10:58 PM |
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4. Underground Rock, though could we change the name to 'Subterrain Rock'?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 04, 2013 10:41 PM |
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I'm fine as long as noone objects, avi!
now for a feature...
1. Shall it be possible to split stacks during battle?
Yes
OR
No
2. Shall it be possible to lay "Ambushs" (we may ened a better name since that's already a creature ability name) on the adventure map? Ambushs on the AM mean your army cannot move while in hiding, but when an enemy comes close enough, they attack 'em.
Yes
OR
Only through a Subskill
OR
No!
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted October 04, 2013 11:31 PM |
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master_learn
Legendary Hero
walking to the library
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posted October 04, 2013 11:41 PM |
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2.Yes
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 05, 2013 09:17 AM |
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1. I think there should be subskills with the ability to enhance ambushing. Which skill shall hold such a sub?
Choose 0-7 of the following
Wood Magic
OR
Earth Magic
OR
Dark Magic
OR
Art of War
OR
Battle Lore
OR
Logistics
OR
Scout/Scouting
OR
Battle
2. As well, there should probably be subskills helping you to prevent such an ambush...or at least make the best of the situation. Again: which skill/s shall hold 'em?
CHoose 0-7 of the following
Wood Magic
OR
Light Magic
OR
Leadership
OR
Art of War
OR
Battle Lore
OR
Logistics
OR
Scout/Scouting
OR
Enlightenment
3. Which final name for Scout/Scouting skill?
Scout
OR
Scouting
4. Which final name for Battle/Fighting Skill?
Battle
OR
Fighting
5. Which final name for Anti-Magic/Resistance Skill?
Anti-Magic
OR
Resistance
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master_learn
Legendary Hero
walking to the library
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posted October 05, 2013 09:24 AM |
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