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athas65
Known Hero
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posted September 29, 2014 03:54 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 29, 2014 04:53 PM |
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Battle
Increases the damage a hero does in battle and allows him to get might-based combat abilities. THese are learned when choosing a subskill of "Battle". Battle-abilities need no mana or similar, but have a specific reload time each.
Subskills:
-Marksmanship (Increases the effect of Range-Based Battle abilities and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get a Range-based Battle Ability)
-Aggression (Increases the effect of Offense-Based Battle Abilites and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get an offense-based Battle Ability)
-Trickery (Increases the effect of Stealth-Based Battle Abilites and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get a Stealth-based Battle Ability)
-Protection (Increases the effect of Defense-Based Battle Abilites and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get a Defense-based Battle Ability)
with one basic sub as prereq
-Quickshot [Marksmanship] (Reduces the reload time for range-based battle abilities. You will definitely get a ranged-based battle ability when choosing this.)
-Rush to Aid [Protection] (Reduces the reload time for defence-based battle abilities. You will definitely get a defense-based battle ability when choosing this.)
-Shieldbreaker [Aggression] (Any offense-based battle ability or melee-attacked performed by the hero will ignore X% of the enemy defense. You will definitely get a offence-based battle ability when choosing this.)
-Surprise Attack [Stealth] (The first attack or damage-dealing Stealth-based battle ability performed by the hero deals double damage. You will definitely get a stealth-based battle ability when choosing this.)
with 2 basic subs as prereq
-Killer Instinct [Aggression+Trickery] (Increases the damage the hero deals with any battle abilities targeting single enemies by X%. You can get any battle abilities except defense-based ones when choosing this sub.)
-Secure Target (When the hero has used a defense-based battle ability on a friendly unit, from then on he will ranged-attack (If he has a ranged attack!) any enemy attacking that unit. You have higher chances to get a defense- or range-based battle ability when choosing this perk, but you can also get an offense- or stealth-based one).
with advanced subs as prereq
-Destroyer [Shieldbreaker + Killer Instinct] (Any non-ranged single-targeted battle-ability or attack by this hero deals even more additional damage.)
-Dirty Fighting [Surprise Attack](Every Melee Attack or stealth-based ability performed by the hero that targets an enemy unit, will decrease a random stat of the enemy unit for X (=battle level) turns. You can get a stealth-based or, less probable, an offense-based battle ability when choosing this skill).
-Double Shot [Quickshot + Grandmaster Battle] (When performing an ordinary ranged attack, the hero shoots twice, and thus deals twice damage.)
Fine, now let's go to them cross-skill-subs. As usual, we start with magic subskills
1. Which of the following subs shall be in?
Poison Arrows [Quickshot + Toxic Swarm] OR [Marksmanship + Toxic Swarm + Trickery] (Adds a poison effect to all ranged attacks and battle-abilities used by the hero. You have higher chances to get a stealth- or range-based battle ability when choosing this perk, but you can also get an offense- or defense-based one.)
OR
Skin of Steel [Protection + <fitting later Metal Magic sub>] (After the Hero has performed a defense-based battle ability on a friendly unit, the next time that unit takes damage, the damage is reduced if it's physical damage, but increased if it's Fire or Lightning damage. THe hero will definitely get a defense-based battle ability when choosing this sub.)
OR
None
2. Which of the following shall be in?
Choose 0-3
Flaming Warrior [Master Battle + Burning Sensation + Flame Caller] (On all attacks and battle-abilities targeted on enemies, the hero deals additional Fire Damage.)
OR
Ice Warrior [Master Battle + Master Water Magic + Frost Magic] (On all attacks and battle-abilities targeted on enemies, the hero deals additional Water Damage.)
OR
Thunder Warrior [Master Battle + <Lightning-enhancing Light Magic Sub>] (On all attacks and battle-abilities targeted on enemies, the hero deals additional Lightning Damage.)
3. Shall the following skill be in?
Quick Rest / better name [Protection + Grandmaster Battle + Mana Regeneration] (When the hero waits in combat, all battle abilities' reload counters are reduced by 1.)
Yes
OR
No
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted September 29, 2014 09:49 PM |
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 29, 2014 10:02 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 29, 2014 11:24 PM |
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1. Shall the following skill be in?
Quick Rest / better name [Protection + Grandmaster Battle + Mana Regeneration] (When the hero waits in combat, all battle abilities' reload counters are reduced by 1.)
Yes
OR
No
2. Shall (at least) another subskill for battle with one of the magic schools as prerequisite be in?
Yes
OR
No
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted September 30, 2014 01:01 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 30, 2014 07:56 AM |
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Shall (at least) another subskill for battle with one of the magic schools as prerequisite be in?
Yes
OR
No
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted September 30, 2014 08:38 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 30, 2014 06:00 PM |
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Edited by Jiriki9 at 13:15, 01 Oct 2014.
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Fine
1. As Avi hasn't stated it, which prerequesites shall Poison Arrows (Adds a poison effect to all ranged attacks and battle-abilities used by the hero. You have higher chances to get a stealth- or range-based battle ability when choosing this perk, but you can also get an offense- or defense-based one.) have?
[Quickshot + Toxic Swarm]
OR
[Marksmanship + Toxic Swarm + Trickery]
2. Which of these subs with a magic school skill as prerequesite shall be in?
choose 1-2 of the following
Water Dance / better name [Grandmaster Battle + Buccaneer + Variation/Turbulence] (The hero gains +50% initiative and deals +25% damage on naval battles. The hero can gain any battle ability when choosing this sub.)
OR
Path of Darkness/Evil / better name [(Grand?)Master Dark Magic + Master of Curses] (Whenever the hero attacks an enemy unit, they also inflict a random curse on them. You have higher chances for a stealth-based battle ability when choosing this sub, but can also get an offense or range based ability.)
OR
Shield of Light / Holy Ward / better name [Grandmaster Light Magic + Master of Blessings + Master of Virtue] (Any defense-based ability targeting one friendly unit will also have the effect that this unit cannot be the target of debuff-spells or abilities for one turn. Choosing this sub, you will definitely get a Defense-based Battle Ability.)
OR
better idea by you (having at least one magic school skill and/or a subskill of a magic school skill at prerequisite)
EDIT: IF noone answers it within the next hour, I'll just answer question one, I hope that is ok
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 01, 2014 02:47 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 01, 2014 02:49 PM |
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Edited by Jiriki9 at 15:32, 01 Oct 2014.
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1. Which of these subs with a magic school skill as prerequesite shall be in?
choose 1-2 of the following
Water Dance / better name [Grandmaster Battle + Buccaneer + Variation/Turbulence] (The hero gains +50% initiative and deals +25% damage on naval battles. The hero can gain any battle ability when choosing this sub.)
OR
Path of Darkness/Evil / better name [(Grand?)Master Dark Magic + Master of Curses] (Whenever the hero attacks an enemy unit, they also inflict a random curse on them. You have higher chances for a stealth-based battle ability when choosing this sub, but can also get an offense or range based ability.)
OR
Shield of Light / Holy Ward / better name [Grandmaster Light Magic + Master of Blessings + Master of Virtue] (Any defense-based ability targeting one friendly unit will also have the effect that this unit cannot be the target of debuff-spells or abilities for one turn. Choosing this sub, you will definitely get a Defense-based Battle Ability.)
OR
better idea by you (having at least one magic school skill and/or a subskill of a magic school skill at prerequisite)
2. Which of the following subs shall be in?
Bloodlust [Battle Triumph + Aggression] (Whenever an enemy stack is finished, all Battle abilities' reload coutner is reduced by 1.)
OR
Battle King (Queen for female heroes) / better name [Battle Prince] (Increases the effect of all battle abilities.)
OR
Strike Back [Revenge + Protection] OR [Counterstrike + Rush to Aid] (Lets the hero perform a retaliation against the first attacking unit each turn.)
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NoobX
Undefeatable Hero
Now, this is a paradox...
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posted October 01, 2014 10:53 PM |
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2. Bloodlust AND Battle King/Queen
____________
Ghost said: Door knob resembles anus tap.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 01, 2014 11:32 PM |
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Edited by Jiriki9 at 23:19, 05 Oct 2014.
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hmmm. I did not give the option to choose more than 1 of them...but ok I can live with it
Which of these subs with a magic school skill as prerequesite shall be in?
choose 1-2 of the following
Water Dance / better name [Grandmaster Battle + Buccaneer + Variation/Turbulence] (The hero gains +50% initiative and deals +25% damage on naval battles. The hero can gain any battle ability when choosing this sub.)
OR
Path of Darkness/Evil / better name [(Grand?)Master Dark Magic + Master of Curses] (Whenever the hero attacks an enemy unit, they also inflict a random curse on them. You have higher chances for a stealth-based battle ability when choosing this sub, but can also get an offense or range based ability.)
OR
Shield of Light / Holy Ward / better name [Grandmaster Light Magic + Master of Blessings + Master of Virtue] (Any defense-based ability targeting one friendly unit will also have the effect that this unit cannot be the target of debuff-spells or abilities for one turn. Choosing this sub, you will definitely get a Defense-based Battle Ability.)
OR
better idea by you (having at least one magic school skill and/or a subskill of a magic school skill at prerequisite)
noone there this weekend?
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted October 06, 2014 01:33 AM |
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Water Dance [Grandmaster Battle + Buccaneer + Variation/Turbulence] (The hero gains +50% initiative and deals +25% damage on naval battles. The hero can gain any battle ability when choosing this sub.)
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 06, 2014 10:17 AM |
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Fine. Now on with us.
Remember, if I do not state otherwise: ONE choice only
1. Which of the following subs shall be in?
Heroism / Heroic Bravery / better name [Valor + Master Battle] (The hero gets a bonus on morale.) OR (The hero can never have negative morale.) OR both effects
OR
Enthusiasm [Motivation + Master Battle] (Highly increases the hero initiative.)
OR
Heroic Charge [Sprint/Glorious Charge + Aggression] (Adds a charge effect to the hero melee attack, so the damage is increased the further enemies are away from the hero's side of the battlefield.)
OR
None of these
2. Shall the following sub be in?
Weapon Mastery / better name [Master Art of War{maybe later + another AoW subskill} + Shieldbreaker] (When the hero performs a critical strike (=Luck triggers), their damage is increased even further than normal.)
Yes
OR
No
?
3. Which of the following subs shall be in?
Dragonslayer [Reveal Vice + Master Battle] (The hero deals +X% damage against dragons.)
OR
Monster Hunter / better name [Reveal Vice + Grandmaster Battle] (The hero deals +X% damage against monstrous {champion?} units (Dragons, T-Rex, etc.).)
OR
Assassin / better name [Reveal Vice + Legend Battle + Trickery] (The hero deals +X% damage against Champion Units.)
OR
Slayer of the Masses / better name [Reveal Vice + Legend Battle] (The hero deals +X% damage against Core Units.)
OR
Mounthewer / better name [Reveal Vice + Master Battle] (The hero deals +X% damage against mounted Units.)
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 06, 2014 01:26 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 06, 2014 02:24 PM |
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Edited by Jiriki9 at 07:24, 08 Oct 2014.
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1. Which of the following subs shall be in?
Heroism / Heroic Bravery / better name [Valor + Master Battle] (The hero gets a bonus on morale.) OR (The hero can never have negative morale.) OR both effects
OR
Enthusiasm [Motivation + Master Battle] (Highly increases the hero initiative.)
OR
Heroic Charge [Sprint/Glorious Charge + Aggression] (Adds a charge effect to the hero melee attack, so the damage is increased the further enemies are away from the hero's side of the battlefield.)
OR
None of these
2. Which of the following subs shall be in?
Dragonslayer [Reveal Vice + Master Battle] (The hero deals +X% damage against dragons.)
OR
Monster Hunter / better name [Reveal Vice + Grandmaster Battle] (The hero deals +X% damage against monstrous {champion?} units (Dragons, T-Rex, etc.).)
OR
Assassin / better name [Reveal Vice + Legend Battle + Trickery] (The hero deals +X% damage against Champion Units.)
OR
Slayer of the Masses / better name [Reveal Vice + Legend Battle] (The hero deals +X% damage against Core Units.)
OR
Mounthewer / better name [Reveal Vice + Master Battle] (The hero deals +X% damage against mounted Units.)
3. Which of the following subs shall be in?
Spellbane [Mage Bane] (The hero deals more damage to an enemy unit depending on how many spells are currently effective on that unit (note: spellbinding included!).)
OR
good name idea [Spoil] (While the hero attacks an enemy unit, all positive spells on that unit are considered non-existent for the time of the attack.)
OR
a better idea by you, with an Anti-Magic subskill as prerequesite
EDIT: If noone answers until today around noon (Middle European Time) I will answer one of the questions.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted October 08, 2014 12:31 PM |
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So, I answer 1.^^
Heroic Charge [Sprint/Glorious Charge + Aggression] (Adds a charge effect to the hero melee attack, so the damage is increased the further enemies are away from the hero's side of the battlefield.)
1. Which of the following subs shall be in?
Dragonslayer [Reveal Vice + Master Battle] (The hero deals +X% damage against dragons.)
OR
Monster Hunter / better name [Reveal Vice + Grandmaster Battle] (The hero deals +X% damage against monstrous {champion?} units (Dragons, T-Rex, etc.).)
OR
Assassin / better name [Reveal Vice + Legend Battle + Trickery] (The hero deals +X% damage against Champion Units.)
OR
Slayer of the Masses / better name [Reveal Vice + Legend Battle] (The hero deals +X% damage against Core Units.)
OR
Mounthewer / better name [Reveal Vice + Master Battle] (The hero deals +X% damage against mounted Units.)
2. Which of the following subs shall be in?
Spellbane [Mage Bane] (The hero deals more damage to an enemy unit depending on how many spells are currently effective on that unit (note: spellbinding included!).)
OR
good name idea [Spoil] (While the hero attacks an enemy unit, all positive spells on that unit are considered non-existent for the time of the attack.)
OR
a better idea by you, with an Anti-Magic subskill as prerequesite
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 08, 2014 02:57 PM |
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted October 08, 2014 07:12 PM |
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2. Spellbane [Mage Bane] (The hero deals more damage to an enemy unit depending on how many spells are currently effective on that unit (note: spellbinding included!).)
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