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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 11, 2014 09:00 PM |
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So, people, I'm back from the holiday...time to go on.
1. Which of these subskills requiring Marksmanship?
Quick Load /Quickshot / better name (Reduces the reload time for range-based battle abilities. You will definitely get a ranged-based battle ability when choosing this).
OR
Keen Eyes / better name (Increases the damage dealt through range-based battle abilities and the hero attack, if that is a ranged attack. You will definitely get a ranged-based battle ability when choosing this).
OR
Double Shot / better name (If the hero's attack is a ranged attack, they has a chacne of X% to perform a second shot after the first one. You will definitely get a ranged-based battle ability when choosing this).
OR
better idea by you
2. Which of these subskills requiring Aggression?
Swift Combat / better name (Reduces the reload time for offense-based battle abilities. You will definitely get a offence-based battle ability when choosing this).
OR
Forceful Attack / Heavy Strike / better name (Increases the damage dealt through offence-based battle abilities and the hero attack, if that is a melee attack. You will definitely get a offence-based battle ability when choosing this).
OR
Thundering Strikes / Platebreaker / Shieldbreaker (Any offense-based battle ability or melee-attacked performed by the hero will ignore X% of the enemy defense. You will definitely get a offence-based battle ability when choosing this).
3. Which of these subskills requiring Trickery?
Hidden Entrance / better name (The first attack or damage-dealing Stealth-based battle ability performed by the hero dealsdouble damage. You will definitely get a stealth-based battle ability when choosing this).
OR
Swift Shadow /Shadowrun (Reduces the reload time for stealth-based battle abilities. You will definitely get a stealth-based battle ability when choosing this). OR (After using a stealth-based battle ability, the hero gains + X% initiative on their next turn. You will definitely get a stealth-based battle ability when choosing this.)
OR
better idea by you
4. Which of these subskills requiring Protection?
Shielding / better name (Any defense based battle ability used on a friendly unit will increase that units defense by X% for 1 turn. {Variant: for the next attack performed on the unit (not cumultative!)} You will definitely get a defence-based battle ability when choosing this.)
OR
Rush to Aid / Fast Parry / better name (Reduces the reload time for defence-based battle abilities. You will definitely get a defense-based battle ability when choosing this).
OR
better idea by you
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 12, 2014 10:33 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 12, 2014 10:23 PM |
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1. Which of these subskills requiring Aggression?
Swift Combat / better name (Reduces the reload time for offense-based battle abilities. You will definitely get a offence-based battle ability when choosing this).
OR
Forceful Attack / Heavy Strike / better name (Increases the damage dealt through offence-based battle abilities and the hero attack, if that is a melee attack. You will definitely get a offence-based battle ability when choosing this).
OR
Thundering Strikes / Platebreaker / Shieldbreaker (Any offense-based battle ability or melee-attacked performed by the hero will ignore X% of the enemy defense. You will definitely get a offence-based battle ability when choosing this).
2. Which of these subskills requiring Trickery?
Hidden Entrance / better name (The first attack or damage-dealing Stealth-based battle ability performed by the hero dealsdouble damage. You will definitely get a stealth-based battle ability when choosing this).
OR
Swift Shadow /Shadowrun (Reduces the reload time for stealth-based battle abilities. You will definitely get a stealth-based battle ability when choosing this). OR (After using a stealth-based battle ability, the hero gains + X% initiative on their next turn. You will definitely get a stealth-based battle ability when choosing this.)
OR
better idea by you
3. Which of these subskills requiring Protection?
Shielding / better name (Any defense based battle ability used on a friendly unit will increase that units defense by X% for 1 turn. {Variant: for the next attack performed on the unit (not cumultative!)} You will definitely get a defence-based battle ability when choosing this.)
OR
Rush to Aid / Fast Parry / better name (Reduces the reload time for defence-based battle abilities. You will definitely get a defense-based battle ability when choosing this).
OR
better idea by you
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted June 13, 2014 12:09 AM |
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3. Surprise Attack - (The first attack or damage-dealing Stealth-based battle ability performed by the hero deals double damage. You will definitely get a stealth-based battle ability when choosing this).
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 13, 2014 11:44 AM |
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Edited by Jiriki9 at 23:08, 13 Jun 2014.
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1. Which of these subskills requiring Aggression?
Swift Combat / better name (Reduces the reload time for offense-based battle abilities. You will definitely get a offence-based battle ability when choosing this).
OR
Forceful Attack / Heavy Strike / better name (Increases the damage dealt through offence-based battle abilities and the hero attack, if that is a melee attack. You will definitely get a offence-based battle ability when choosing this).
OR
Thundering Strikes / Platebreaker / Shieldbreaker (Any offense-based battle ability or melee-attacked performed by the hero will ignore X% of the enemy defense. You will definitely get a offence-based battle ability when choosing this).
2. Which of these subskills requiring Trickery?
Hidden Entrance / better name (The first attack or damage-dealing Stealth-based battle ability performed by the hero dealsdouble damage. You will definitely get a stealth-based battle ability when choosing this).
OR
Swift Shadow /Shadowrun (Reduces the reload time for stealth-based battle abilities. You will definitely get a stealth-based battle ability when choosing this). OR (After using a stealth-based battle ability, the hero gains + X% initiative on their next turn. You will definitely get a stealth-based battle ability when choosing this.)
OR
better idea by you
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Sandman
Known Hero
Fearsome Warrior
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posted June 14, 2014 10:42 AM |
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1. Shieldbreaker
____________
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 14, 2014 12:41 PM |
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Edited by Jiriki9 at 13:18, 14 Jun 2014.
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Which of these subskills requiring Protection?
Shielding / better name (Any defense based battle ability used on a friendly unit will increase that units defense by X% for 1 turn. {Variant: for the next attack performed on the unit (not cumultative!)} You will definitely get a defence-based battle ability when choosing this.)
OR
Rush to Aid / Fast Parry / better name (Reduces the reload time for defence-based battle abilities. You will definitely get a defense-based battle ability when choosing this).
OR
better idea by you
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 16, 2014 08:34 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 18, 2014 12:55 AM |
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Which of the following subskills requiring 2 basic subs shall be in?
Bloodlust / better name [Marksmanship+Aggression] (After any melee or ranged attack or the use of a damage-dealing melee- or range-based battle ability, the hero gets +X% initiative on their next turn. X is equal to the number of units killed by that attack/ability. You can get any battle abilities except defense-based ones when choosing this sub.)
OR
Shoot in the Back [Marksmanship+Trickery(+Master Battle?)] (All range-based battle abilities performed by the hero also count as stealth-based abilities. You will get a stealth-based or ranged-based battle ability when choosing this sub.)
OR
Killer Instinct / better name [Aggression+Trickery] (Increases the damage the hero deals with any battle abilities targeting single enemies by X%. You can get any battle abilities except defense-based ones when choosing this sub.)
OR
Mean Tricks [Aggression+Trickery] (Offense-based battle abilities reduce the target enemy initiative by X% for 2 turns. Stealth-based battle abilities deal +X% damage. You will get a stealth-based or offense-based battle ability when choosing this sub.)
OR
Balanced Fighting / better name [Aggression+Protection] (You will gain one offense-based and one defense-based battle ability when choosing this perk.)
OR
Trained Discipline / Warrior Training / better name [Aggression+Protection] (From now on, when this hero chooses a Battle Subskill in which it is normally not possible to gain a defense-based or offense-based subskill, there is a small chance to gain such nonetheless.)
OR
Watching the Shadows / Thiefs Caution [Trickery+Protection] (Any defense-based ability targeting one friendly unit will also have the effect that this unit takes half damage from stealth-based attacks or abilities (including enemy hero battle abilities).)
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 19, 2014 11:14 AM |
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Killer Instinct
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 20, 2014 01:13 PM |
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Which of these in, each requiring Marksmanship and Protection?
Stay Flexible / better name(When choosing this subskill, you get two random Battle abilities)
OR
Secure Target / better name (When the hero has used a defense-based battle ability on a friendly unit, from then on he will ranged-attack (if he has a ranged attack only!) any enemy attacking that unit. You have higher chances to get a defense- or range-based battle ability when choosing this perk, but you can also get an offense- or stealth-based one).
OR
better idea by you
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 24, 2014 04:08 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted June 30, 2014 07:58 PM |
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Sorry I'm on so little these days. internet down
Which of the following shall be in, with surprise attack as prerequesite?
Nasty/Dirty Fighting (Every Melee Attack or stealth-based ability performed by the hero that targets an enemy unit, will decrease a random stat of the enemy unit for X (=battle level) turns. You can get a stealth-based or, less probable, an offense-based battle ability when choosing this skill).
OR
Merciless Backstab / Better name (Every Melee Attack or stealth-based ability performed by the hero that targets an enemy unit, will kill X additional units (X/4 for large units). You can get a stealth-based or, less probable, an offense-based battle ability when choosing this skill).
OR
better idea by you
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted July 09, 2014 08:47 AM |
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Anyone still there and interested in this game or have I finally managed to loose my last participants? :/
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted July 09, 2014 02:06 PM |
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Dirty Fighting
It's vacation season, so maybe a small hiatus is in order?
It's almost like one wish Ubi would announce a HoMM7
As likely it is it will suck, it would at least provide a renewed surge of interest towards this topic.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted August 08, 2014 08:14 AM |
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Hey, seems like I got my - uh, wish? - fulfilled.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted August 11, 2014 02:28 PM |
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Hey Avi, and hey everybvody. Sorry I did not really write this down, I was quite occupied in rl and then had a week without net.
So, it's somehpow holiday season, so I asssume avi was right and a little break may be quite in time. Towards August's end I'll write a message to all which also get vote messages - taht message will include a new vote for content and also probably one about when to continue, though I jsut may decide the altter myself
I sincerely and really do hope we can get this thing back into move after the summer.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 29, 2014 12:43 PM |
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So...the hiatus took longer than expected - I apologize for that. I have written hcms to the active participants. If someone is new to this game and sees this, they might want to read the introduction on page 1. I of course am open for questions via pm as well.
Since we had a break, hfirst, what are we doing now? We are determining the subskills (perks) of the Main Skill "Battle". Here is a summary of what we decided so far:
Battle
Increases the damage a hero does in battle and allows him to get might-based combat abilities. THese are learned when choosing a subskill of "Battle". Battle-abilities need no mana or similar, but have a specific reload time each.
Subskills:
-Marksmanship (Increases the effect of Range-Based Battle abilities and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get a Range-based Battle Ability)
-Aggression (Increases the effect of Offense-Based Battle Abilites and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get an offense-based Battle Ability)
-Trickery (Increases the effect of Stealth-Based Battle Abilites and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get a Stealth-based Battle Ability)
-Protection (Increases the effect of Defense-Based Battle Abilites and the chance to gain such when increasing the level of "Battle". Choosing this sub, you will definitely get a Defense-based Battle Ability)
with one basic sub as prereq
-Quickshot [Marksmanship] (Reduces the reload time for range-based battle abilities. You will definitely get a ranged-based battle ability when choosing this.)
-Rush to Aid [Protection] (Reduces the reload time for defence-based battle abilities. You will definitely get a defense-based battle ability when choosing this.)
-Shieldbreaker [Aggression] (Any offense-based battle ability or melee-attacked performed by the hero will ignore X% of the enemy defense. You will definitely get a offence-based battle ability when choosing this.)
-Surprise Attack [Stealth] (The first attack or damage-dealing Stealth-based battle ability performed by the hero deals double damage. You will definitely get a stealth-based battle ability when choosing this.)
with 2 basic subs as prereq
-Killer Instinct [Aggression+Trickery] (Increases the damage the hero deals with any battle abilities targeting single enemies by X%. You can get any battle abilities except defense-based ones when choosing this sub.)
-Secure Target (When the hero has used a defense-based battle ability on a friendly unit, from then on he will ranged-attack (If he has a ranged attack!) any enemy attacking that unit. You have higher chances to get a defense- or range-based battle ability when choosing this perk, but you can also get an offense- or stealth-based one).
with advanced subs as prereq
-Dirty Fighting [Surprise Attack](Every Melee Attack or stealth-based ability performed by the hero that targets an enemy unit, will decrease a random stat of the enemy unit for X (=battle level) turns. You can get a stealth-based or, less probable, an offense-based battle ability when choosing this skill).
Now, on with the next question
Which of the following subskills shall be in, with Quickshot as prerequisite?
None
OR
Double Shot [+ Grandmaster Battle] (When performing an ordinary ranged attack, the hero shoots twice, and thus deals twice damage.)
OR
better idea by you
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NoobX
Undefeatable Hero
Now, this is a paradox...
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posted September 29, 2014 01:16 PM |
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Let's go with the Double Shot.
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Ghost said: Door knob resembles anus tap.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted September 29, 2014 01:33 PM |
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=) It feels good to have this going again!
Which of the following abilities shall be in?
Destroyer / Devastation / Armourcrusher / better name [Shieldbreaker + Killer Instinct] (Any non-ranged single-targeted battle-ability or attack by this hero deals even more additional damage.)
OR
Battle Fever / better name [any 3 none-base Battle subs + Legend Battle] (Using a battle ability will reduce the reload counter of all other battle abilities by 1) OR (Using a battle ability will reduce the reload counter of all other battle abilities of the same type (offense, defense, ranged or stealth) by 1) OR (Using a battle ability will reduce the reload counter of all other battle abilities of a different type (offense, defense, ranged or stealth) by 1)
OR
better idea by you
OR
None
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