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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 04:31 PM |
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with this, the other abilities are out.
Which of these, for axe-thrower still?
Cleave (Strikes another time if at least 1 enemy creature is killed)
OR
Combative (Sometimes - uneffected by morale - this unti will loose their turn due to inner arguing)
OR
Aggressive (this creature does neither have "wait" nor "defend" button)
OR
Ransack (At the end of the combat, you gain an amount of gold according to the number of ransackers in your army and the number of ransackable creatures (mostly humanoids) in your enemies' army.)
OR
Life on the Battlefield (While on the adventure map (outside the castle), Axe Throwers lose 1 morale for each day they spend without a battle. The morale penalty only lasts till the next battle.)
OR
Battle Hardened (Axe Throwers gain additional morale for every consecutive battle won. The morale boost only takes into account victories not older than the X number of days past.)
OR
Battle Triumph (When Axe Throwers finish off an enemy stack they get a strong Buff, making them MUCH more effective for the rest of the battle (mainly increasing damage, initiative, morale and attack, but quite much of them.) The Bonus is not cumultative!)
OR
An idea by you
OR
None more...
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ICTC announced
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evinin
Supreme Hero
Servant of Asha
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posted March 09, 2011 06:10 PM |
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Battle Triumph.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 06:20 PM |
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ok. finally, we're at Thunderbird
flying is obligatory.
Which of these ability shall be in?
THunderstrike (When a Lightning Bird attacks, soemtimes a Lightning strikes from above, hitting the target creature)
OR
Call Lightning (Once per battle, a Thunderbird can call upon a strong Lightning Bolt down onto a chosen enemy target)
OR
Lightning Feathers (The feathers of the Thunderbird are sparkling with Lightning. Any creature being attacked by or attacking the thunderbird will get a good deal of Lightning Damage to it)
OR
Lightning Strike (Half of the melee attack damage dealt by thunderbirds is Lightning damage, half is physical damage)
OR
Immune to Lightning (any kidn of Lightning damage is uneffective on Thunderbirds)
OR
Lightning Resistance (Any kind of Lightning damage deals only 50% damage to Thunderbirds.)
OR
A combination of 2 or 3 of the abilities above - this will also let us go directly to next creature...
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ICTC announced
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted March 09, 2011 06:26 PM |
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can I chose two?
Immune to Lightning (any kind of Lightning damage is uneffective on Thunderbirds)
Thunderstrike (When a Lightning Bird attacks, sometimes a Lightning strikes from above, hitting the target creature)
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 06:28 PM |
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that was the last option yes^^ combination of 2 or 3^^
OK. Going on to Shaman.
Shall it have "Caster" ability?
Yes or No...
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ICTC announced
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Zeki
Supreme Hero
sup
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posted March 09, 2011 06:31 PM |
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yes
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 07:15 PM |
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ok fine. 2nd ability
Perhaps keep in mind, btw., stronghold's home terrain is desert...just btw^^
War Magic (The shaman magic is based on war and blood. Whenever a shaman damages an enemy, they regenerate some mana)
OR
War Drums (The shamans play on their special drums of war all the time. All friendly stronghold units in range of the drum sound will receive some bonus)
OR
Spirit Walk (On Adventure Map, shamans can go into spirit walk, unless they are the only unit the hero has. In spirit walk, you can decide them to either forsee the next week, get detailed information about one enemy city or hero, even if they are not in your sight range, your get information on a part of the map you don't see yet. Spirit walk lasts 1 day. In this time, shamans aren't available in battle. At the beginning of the next day, you have a chance to get teh success of the spirit walk, but sometimes, it won't have worked. The more shamans the higher the chance is for the walk to be successful and, if it are really much, the more effective the walk ist.)
OR
Blood Magic (Shamans cast spells with their own HP instead of mana, which they don't possess)
OR
A better idea by you
OR
None more than casting
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ICTC announced
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maral
Known Hero
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posted March 09, 2011 07:33 PM |
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Edited by maral at 19:36, 09 Mar 2011.
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war drums all units get a bonus to attack
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 07:43 PM |
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Now for the Behemoth.
I'm out of ideas for now, so it's suggesting/wishing time. Coem up with something funny. Or say the behemoth needs no abilities
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ICTC announced
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evinin
Supreme Hero
Servant of Asha
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posted March 09, 2011 07:52 PM |
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I think it needs a critical hit. Like a 15% chance to half the enemy's numbers that it's attacking.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 08:05 PM |
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that's nice. Give it a name and that's it.
How about one of these, additionally?
Massive Crush (This unit is capabl of attacking and destroying walls, towers & gates)
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Wild (This unit can never be controlled by player) NOTE: this ability would come with good stats
OR
Wild (There is a small chance, increasing with every battle turn, that this unit frenzies and gets uncontrollable for the player for the rest of the battle)
OR
A better idea by you
OR
Nothing
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ICTC announced
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evinin
Supreme Hero
Servant of Asha
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posted March 09, 2011 08:12 PM |
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Massive Crush.
How about just Critical hit? I don't know, I don't have a better idea. Fearsome Creature? Bloodthirsty?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 08:25 PM |
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Critical Hit will maybe do for now
and now...we come to the stronghold champion.
T-Rex
Swallow (When attacking small creatures, additional to the damage dealt, each T-REx may swallow one of the creatures [small chance], thus killing it directly)
OR
Tailstrike (When an enemy unit stands behind a T-Rex', there's a small chance that the T-Rexs will attack it for 50% damage with their tail)
OR
PRimal Roar (Activated ability. All 3 turns, the T-Rex can let out a primal Roar, making all creatures {not immune to fear&mind magic} move away from the T-Rex a bit)
OR
PRimal Roar (Activated ability. All 3 turns, the T-Rex can let out a primal Roar, making all creatures {not immune to fear&mind magic} shiver in pain, taking their next turn away.)
OR
Stomp (The T-Rex is REALLY big. IT can walk over enemy units, dealing them heavy damage, but also giving them chance for a strike against the T-Rex, if they still have their retaliation left.)
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ICTC announced
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evinin
Supreme Hero
Servant of Asha
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posted March 09, 2011 08:26 PM |
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Swallow. The last one is overpowered, don't you think?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 08:29 PM |
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Depeneds on how mcuh damage they deal...the enemy gets a chance to strike at the t-rex, still...it's jsut realistic. You HAVE to be carefull when closing in to T-Rexes...^^
So, 2nd one?
Tailstrike (When an enemy unit stands behind a T-Rex', there's a small chance that the T-Rexs will attack it for 50% damage with their tail)
OR
PRimal Roar (Activated ability. All 3 turns, the T-Rex can let out a primal Roar, making all creatures {not immune to fear&mind magic} move away from the T-Rex a bit)
OR
PRimal Roar (Activated ability. All 3 turns, the T-Rex can let out a primal Roar, making all creatures {not immune to fear&mind magic} shiver in pain, taking their next turn away.)
OR
Stomp (The T-Rex is REALLY big. IT can walk over enemy units, dealing them heavy damage, but also giving them chance for a strike against the T-Rex, if they still have their retaliation left.)
OR
Predator (After ahving killed a stack, it's possible that the T-Rex will loose their next turn and stay at the corpses to feast)
OR
An idea by you
OR
None.
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ICTC announced
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evinin
Supreme Hero
Servant of Asha
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posted March 09, 2011 08:38 PM |
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Tailstrike and Predator. It's a Champion, it should have more abilities, right?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 08:47 PM |
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I'M fine with it...but there'll be more of abilities alter on, anyway. Just when we over with the first round, we go for sth else for a while... I think that's mroe interesting...
We're at Dungeon now.
Whcih of these shall be Wisp ability?
Lure (Activated ability. Once per battle, a Wisp can lure a target enemy stack some tiles into the wisp's direction)
OR
Incorporeal (Like Wraiths)
OR
Flying
OR
Spiritual/Astral Body (name to be changed. Takes less damage from physical attacks but more from magic & non-physical attacks)
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ICTC announced
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evinin
Supreme Hero
Servant of Asha
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posted March 09, 2011 09:34 PM |
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Flying.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 09, 2011 09:37 PM |
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A second one?
Lure (Activated ability. Once per battle, a Wisp can lure a target enemy stack some tiles into the wisp's direction)
OR
Incorporeal (Like Wraiths)
OR
Spiritual/Astral Body (name to be changed. Takes less damage from physical attacks but more from magic & non-physical attacks)
OR
An idea by you
OR
None
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ICTC announced
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted March 09, 2011 09:47 PM |
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Spiritual/Astral Body (name to be changed. Takes less damage from physical attacks but more from magic & non-physical attacks)
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