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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [NEW TOWN] Heavenly Forge (available for download)
Thread: [NEW TOWN] Heavenly Forge (available for download) This thread is 67 pages long: 1 10 20 30 40 50 ... 56 57 58 59 60 ... 67 · «PREV / NEXT»
fred79
fred79


Disgraceful
Undefeatable Hero
posted April 24, 2015 07:42 PM

phoenix4ever said:
If people have a problem with Forge they can just take a long walk off a cliff


fixed. a company listened to those idiotic fanboys who thought Forge had no place in HoMM3. and that same company went bankrupt.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 24, 2015 07:48 PM

Haha that's not quite what I said Fred, though if Forge can be disabled I don't see how people could have a problem with it. They can disable it just like the other towns.

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don_komandorr
don_komandorr


Known Hero
posted April 24, 2015 07:49 PM

verriker said:
don_komandorr said:
do you have any support for this claim?
Optionalism is not a sign of NWC, neither Hota. (one of the reasons hota doesn't have options)

some shocking new info can be a precedent.


yeah, according to this article it was campaign only

Somebody's article, if they are not ex NWC emloyers, can't be a valid source of information. I can't recall any interwiev with NWC crew that had "only for campghain" mentions

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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted April 24, 2015 07:51 PM

On an unrelated note: To whom must I ask permission to use the VCMI Forge creatures?

I'm trying an experiment in ERA, if it works well I'd like to release it.

But of course, I don't want to run into problems because I was too impatient.
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 24, 2015 07:53 PM

don_komandorr said:
Somebody's article, if they are not ex NWC emloyers, can't be a valid source of information. I can't recall any interwiev with NWC crew that had "only for campghain" mentions


you can think so if you want, but with all those NWC contacts he looks pretty well informed to me lol
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fred79
fred79


Disgraceful
Undefeatable Hero
posted April 24, 2015 07:55 PM
Edited by fred79 at 19:59, 24 Apr 2015.

phoenix4ever said:
Haha that's not quite what I said Fred, though if Forge can be disabled I don't see how people could have a problem with it. They can disable it just like the other towns.


i wish i had the option to disable insane fanboys who end up changing the outcome of a great game, and a great company.

oh wait, i do.




ok, this goddamn slow internet is making me furious. i'm getting off here before i end up breaking my snowing computer.

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don_komandorr
don_komandorr


Known Hero
posted April 24, 2015 08:00 PM

phoenix4ever said:
Haha that's not quite what I said Fred, though if Forge can be disabled I don't see how people could have a problem with it. They can disable it just like the other towns.

But all original towns are not disableble

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pellish
pellish


Famous Hero
posted April 24, 2015 08:01 PM
Edited by pellish at 20:04, 24 Apr 2015.

My two cents...

I wouldn't want to see HotA release Forge as a town available for campaigns only. It seems like too much effort for nothing. Restricting its creature growth, maybe even having the lower tier creatures cost resources and some other balancing (which we know HotA has done well already) could make it fit into any scenario. Forge would of course be a very, very strong town during long games but perhaps there is some way to limit their power then as well?

I'm sure it can be figured out. If HotA refuses to offer the option to disable Forge in different scenarios then some tweaking and balancing just might be the answer.

Most of the loyal HoMM3 community and fans have been wanting to see Forge at some point since it was cancelled 15 years ago. I'm sure today the vast majority feel that Forge shouldn't have been scrapped. I might be wrong though...

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 24, 2015 08:08 PM

don_komandorr said:
But all original towns are not disableble


yes they are, you can disable them in "allowed alignments" in Player Specs lol
in HotA, if you disable monster weeks, you can basically ban entire factions from ever appearing in a map

funny thing is though that the allowed alignments box was only added in Armageddon's Blade, and I don't think any of the official skirmish scenarios actually have Conflux towns placed anywhere

it seems as if they would have had the Forge disabled by default and only enabled the swapped in Conflux at the last minute lol
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don_komandorr
don_komandorr


Known Hero
posted April 24, 2015 08:15 PM

editor settings aren't in-game options. What about maps with selectable start town? What about random generated maps?

And main problem of the Forge is not balance (it's just a bunch of numbers) but how it ruins fantasy atmosphere of Heroes

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Pellish
Pellish


Famous Hero
posted April 24, 2015 08:33 PM

don_komandorr said:

And main problem of the Forge is not balance (it's just a bunch of numbers) but how it ruins fantasy atmosphere of Heroes


It's canon though and part of the MM-universe.

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted April 24, 2015 08:38 PM

don_komandorr said:
editor settings aren't in-game options. What about maps with selectable start town? What about random generated maps?

And main problem of the Forge is not balance (it's just a bunch of numbers) but how it ruins fantasy atmosphere of Heroes


well maps with selectable start towns are the very ones I'm talking about, you can restrict the selections of the in-game options using that editor tab, try it out lol

so only random maps are in question, and that would be up to the team in charge I guess, or could be a simple yes/no toggle like the two-level map one
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don_komandorr
don_komandorr


Known Hero
posted April 24, 2015 08:38 PM

Pellish said:
don_komandorr said:

And main problem of the Forge is not balance (it's just a bunch of numbers) but how it ruins fantasy atmosphere of Heroes


It's canon though and part of the MM-universe.

being canon and fitting in visuals are two different not related things.

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vylk
vylk


Adventuring Hero
posted April 24, 2015 11:41 PM

Yet only one of them is "true to the original Heroes 3 concept". According to its creators.

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pellish
pellish


Famous Hero
posted April 25, 2015 09:11 AM

don_komandorr said:
being canon and fitting in visuals are two different not related things.


True. I personally think it fits in visually though. Maybe that's an opinion many oppose...


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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted April 25, 2015 10:29 AM

verriker said:
don_komandorr said:
editor settings aren't in-game options. What about maps with selectable start town? What about random generated maps?

And main problem of the Forge is not balance (it's just a bunch of numbers) but how it ruins fantasy atmosphere of Heroes


well maps with selectable start towns are the very ones I'm talking about, you can restrict the selections of the in-game options using that editor tab, try it out lol

so only random maps are in question, and that would be up to the team in charge I guess, or could be a simple yes/no toggle like the two-level map one


I agree, it would also be useful to ban certain factions that people don't want to face in random maps (I hear that Necropolis is despised in extra large maps).
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 25, 2015 10:51 AM
Edited by Warmonger at 10:52, 25 Apr 2015.

Quote:
it would also be useful to ban certain factions that people don't want to face in random maps (I hear that Necropolis is despised in extra large maps).

There is a big difference between banning players from playing Necropolis town and banning all Forge creatures, heroes and artifacts on the map because they "ruin fantasy atmosphere".

Besides, what is the point of adding a town which will be banned in most of games?
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The future of Heroes 3 is here!

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Datapack
Datapack


Famous Hero
posted April 25, 2015 03:48 PM
Edited by Datapack at 15:48, 25 Apr 2015.

Warmonger said:

Besides, what is the point of adding a town which will be banned in most of games?

What makes you think the Forge faction would be banned in most games if it's properly balanced?

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Neraus
Neraus


Promising
Legendary Hero
Pain relief cream seller
posted April 25, 2015 03:58 PM

Warmonger said:
Quote:
it would also be useful to ban certain factions that people don't want to face in random maps (I hear that Necropolis is despised in extra large maps).

There is a big difference between banning players from playing Necropolis town and banning all Forge creatures, heroes and artifacts on the map because they "ruin fantasy atmosphere".

Besides, what is the point of adding a town which will be banned in most of games?


I didn't say that this would be useful only for banning Necropolis in a multiplayer game because people find it overpowered, this could prove useful when people want to ban a faction for whatever reason.

And by the way, not every player has stated their opinion on forge, like what happened during AB's development, a minority of players that was more vocal than the players that liked the Forge and those who didn't care altogether.
So I don't get why would the forge be banned by almost every player.
____________
Noli offendere Patriam Agathae quia ultrix iniuriarum est.

ANTUDO

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vylk
vylk


Adventuring Hero
posted April 25, 2015 07:28 PM

Neraus said:


And by the way, not every player has stated their opinion on forge, like what happened during AB's development, a minority of players that was more vocal than the players that liked the Forge and those who didn't care altogether.
So I don't get why would the forge be banned by almost every player.


True words right there.
+10000!

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