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Thread: The Demo.... first timers | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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nessich
Hired Hero
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posted August 31, 2011 10:02 PM |
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Quote: and I guess there is no first aid tend in H6? it wasn't a bad solution either.
Well we have so many healing/ressurection skill/spells so a first aid tend would be too much. (sister, angel, ghost, Heal spell, Necro racial, coral priestess, etc.)
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davy
Known Hero
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posted September 01, 2011 11:29 AM |
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I am finally able to play the beta,but the game crashes sometimes,especially when I want to convert a town with unique buildings.
I am not sure if it is just me or if this is also the case with others,but when I play the game,the water on the map and on the battlefield glows xD.
I've also noticed,that the weeks sometimes lie,for example when the week of hope was active(+5 on morale and luck)I suddenly got less resources(no crystals anymore,despite the fact that I had ~3 crystal mines and I didn't even get half of my gold),which catched me offguard,because I thought I could still buy some creatures just in case someone would come too close.
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Grishnak
Hired Hero
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posted September 07, 2011 11:48 AM |
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I do realize, I'm not the fastest of players around here, as I got my hands on demo only a few days ago, but there is one thing that reaaally annoys me... I am aware, that AI was cheating in every HOMM before, but I cannot stop the impression, that in HOMM6 it is getting kinda out of hands. All goes down to the stats screen after the map ends.
So that how it looked in my case:
my hero - 28 battles - level 8
AI hero - 3 battles - level 14
Seriously? I can live with a fact that AI took around 3 weeks to conquer 14 castles in Broken Alliance map, but I guess AI getting exp out of thin air is a bit of a pushover.
Anyone agrees or is it just me trying to blow some steam out of frustration?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 07, 2011 01:45 PM |
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That is a bug
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Grishnak
Hired Hero
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posted September 07, 2011 02:29 PM |
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Good to know For a moment I was afraid it's gonna be as ridiculous as Disciples 3 AI was...
Hope that saying a bug you mean the fact of exp-from-nowhere rather that bugged stats screen
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted September 07, 2011 03:22 PM |
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Yeah we had that in the closed beta phase. I'd noticed early that not only did the AI have +10 levels over me but its main hero always had amazing spellpower/attack with 1 or so defense and 0 leadership. It is possible that it was abusing the arena bug but anyway.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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infinitus
Supreme Hero
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posted September 07, 2011 04:18 PM |
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Unlocked new content in demo, all multiplayer maps Click to download
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Nothing's impossible
http://www.youtube.com/watch?
v=loCSLJ6IodY
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chimthegrim
Adventuring Hero
That guy ...
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posted September 08, 2011 02:53 AM |
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Quote: Unlocked new content in demo, all multiplayer maps Click to download
so where do you place the file? not sure how this works
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infinitus
Supreme Hero
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posted September 08, 2011 07:44 AM |
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Copy with replace in main demo folder. Start the game with run_disableorbit.cmd . Mai require UBI Launcher. Other says beta is good to have too ...
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Nothing's impossible
http://www.youtube.com/watch?
v=loCSLJ6IodY
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted September 08, 2011 12:43 PM |
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Where is Tactics III and Visions (in Realm) that I have seen before? Is it available in the demo?
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Nelgirith
Promising
Supreme Hero
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posted September 08, 2011 01:00 PM |
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Quote: Where is Tactics III and Visions (in Realm) that I have seen before? Is it available in the demo?
Visions was removed during the private beta. Tactics III has been removed in last patch.
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BlazeHun
Adventuring Hero
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posted September 08, 2011 01:27 PM |
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Edited by BlazeHun at 13:45, 08 Sep 2011.
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HoMM5 vs. MMH6 unit comparison
I just played a couple of hours with the demo, so my opinion is based on that.
I compared the usefullness, tactical options and the 'fun factor' of units regardless of tier.
Haven
No Peasants, Glories instead.
I never liked Peasants, they were just boring.
Glories are an overal good unit, useful in castle sieges, and have enough survivalablity due to no enemy retaliation and strike and return.
MMH6 unit is better
Archers had precise shot or no range penalty.
Now they have no range penalty and can shoot multiple stacks at once. This can be good or bad, based on tactics and situation.
I just like both, their usefulness are comparable.
Footman
Improved shared defense, better retaliation, more tactics, just better.
MMH6 unit is better
Griffin
More precise dive makes her a better unit, upgraded one is the same though.
MMH6 unupgraded is better.
Priest
Lost casting and shooting abilites, got healing (resurrection) instead.
HoMM5 version was more fun and tactical. I liked him more.
Cavalier
I really like sun steed, with movement increasing abilities he has more options.
MMH6 unit is better.
Angel
There are many other options for resurrection, the new abilities are interesting.
MMH6 unit is better.
MMH6 faction is overall better, more tactics more fun.
Inferno
Breeders are oversized Imps with shooting and a new ability, proliferation.
Everybody whines they are unimaginative, but they are way more useful then their predecessor.
Lasts longer, more mana siphoned.
MMH6 unit is better.
Hell hound
Low survivability reduce the usefullness of the new ability, only good for gating and distruption.
HoMM5 unit is better.
Succubbus
Chain shot went to Pit Fiend, seduction was great, enthrall not bad either.
Both is good.
Pit Fiend
He is harder, better, stronger
Hell Chargers role was first hit, crowd control later. Juggernauts are a bit slower, but have better crowd control and area damage in one unit. Slightly more tactical.
No Devils, no Horned Demons.
We got Tormentor and Maniac.
Lost a great resurrection, and a so-so leap, got some aoe damage, and weakening effect.
HoMM5 inferno was fun enough, and the new inferno is equally tactical to play.
Necropolis
Skeleton
Slowing effect makes this one better.
zombie
Ghouls are faster and stronger, I like them more
Ghost
Healing and aoe damage vs annoying (not fun) incorporeal ability?
I like the new one.
Vampire
More abilities more tactics.
Lich
Both are good.
Wight
Wights were just big, bad tanks, Lamasus bring crowd weakening and poisoning, more tactics.
Dragons were boring, Fate Spinner has great abilities.
Everything got a little better, overall slight improvement.
Stronghold
Goblin
Shooting makes them more useful.
Mauler
Stronger, no new options.
Centaur
More mobile, they need this being a big creature.
Shaman
Chain lightning was good in sieges, mass buff/debuff is a bit boring.
Wyvern
Stronghold doesn't need another tank, harpies are grate long range strike units.
Slayer
They did great damage, jaguar warriors are weaker, but aoe is not bad.
I just love the new cyclops
In my opinion Ubihole have kept the foundings of all the factions, and improved upon them a bit (especially haven).
I think we got better creature synergies, and new tactics without losing too much of the old ones.
I can't start new thread yet, and this one seemd the most appropriate.
Sorry for bad english
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BlazeHun
Adventuring Hero
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posted September 08, 2011 04:35 PM |
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Is there a way to respec your hero in the demo?
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kyon91
Tavern Dweller
Very noob but love the game
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posted September 10, 2011 02:53 PM |
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Quote: Unlocked new content in demo, all multiplayer maps [url=http://rghost.ru/19917611]Click to download[/url]
Do I lose my current game saves if I do this?
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Gweret
Adventuring Hero
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posted September 10, 2011 03:33 PM |
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Edited by Gweret at 15:36, 10 Sep 2011.
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Quote: Is there a way to respec your hero in the demo?
To respec you have to be high level, 20 or so.
Quote:
Do I lose my current game saves if I do this?
No, remember to start game with "run_disableorbit". It is copied file in h6demo directory. You have to copy it there, like all this "upgrade" files.
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BlazeHun
Adventuring Hero
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posted September 21, 2011 10:23 AM |
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I experienced two bugs yesterday.
Enemy hero summoned fire elementals, but they didn't appeared, and I can't do anything, just reload.
I used inferno magic hero tear ability, I had only pit lords, they used the gate, than I used their ability to damage all enemy. The ability button greyed out, and nothing happend. Reload.
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Kitten
Known Hero
Roar
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posted September 21, 2011 01:04 PM |
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Quote:
Quote: Is there a way to respec your hero in the demo?
To respec you have to be high level, 20 or so.
I have never been able to respect ingame, only in the duel heroes customization screens Any other been able to do it ingame?
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Raelag84
Famous Hero
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posted October 05, 2011 03:30 PM |
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The Demo was glichy!
By some Miracle I managed to download the demo finally, but it was glichy.
I would give my hero an order and it would take a minute before they did anything and I never saw the horse move from place to place they would just go from being at "point A" To suddenly being at "point B". Does this mean my graphics card is insufficient? Is my processor not good enough or is it a problem with the demo.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted October 05, 2011 03:36 PM |
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I experienced no such problems. What is your graphics card?
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Raelag84
Famous Hero
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posted October 06, 2011 02:24 AM |
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Edited by Raelag84 at 03:33, 06 Oct 2011.
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Quote: I experienced no such problems. What is your graphics card?
I don't know how to check the graphics card. Below the keyboard there is something "Vison Premium. AMD Dual core processor" Is that relevant?
Edit: My laptop is a Pavilion dv7-4061 nr Entertainment note book. If that means anything. I can play starcraft II on this thing by the way don't know if that game has the same requirements as heroes 6.
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