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httassadar
Adventuring Hero
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posted January 28, 2012 11:12 AM |
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1. Hero (might or magic) damage varies in one single combat. On turn 1, my Irina deals 2k lightning bolt, a few turns later with no damage-boosting event, she deals 4k lightning bolt. Same for pressed attack.
2. Ice bolt does not freeze target (on Irina map 4, haven't tested on other maps)
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Juliaen
Tavern Dweller
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posted January 28, 2012 11:23 AM |
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Hi,
Sorry for my very bad english.
Since patch 1.2.1, all achievements doesn't work for me. Blocked at 126/175 for me and for all users when i see their profile...
When i play, achievement dont unlock, and always block at 126. And im sure i dont have deblock 126 achievements, only 30-40. But before the patch 1.2 i see a profile of a friend who have 100-125 unblock..
I contact support and got answer: Check Firewall. (LOL).
What can i make for get my achievements back?
Thanks you for your help and for read all my post with my awful english (MOUHAHAHAH )
--
And with the 126 Achievements i Already got "Finish your first Campaign" which i didn't make before the ACHIEVEMENTS BUG
Today i finish my first campaign: NECRO and doesn't Unlock the Achievement Uplay (+30)... So no rewards for me...
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted January 29, 2012 11:37 AM |
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Quote: 1. Hero (might or magic) damage varies in one single combat. On turn 1, my Irina deals 2k lightning bolt, a few turns later with no damage-boosting event, she deals 4k lightning bolt. Same for pressed attack.
2. Ice bolt does not freeze target (on Irina map 4, haven't tested on other maps)
One question. Did the problem with the freezing by any chance happen on sanctuary units?
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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httassadar
Adventuring Hero
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posted January 29, 2012 01:38 PM |
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Quote: One question. Did the problem with the freezing by any chance happen on sanctuary units?
No, it was on inferno units.
Does the freezing effect conditional on strength? Eg, 20 water elements' ice bolt cannot freeze 100 pit lords
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Linoriel
Tavern Dweller
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posted January 29, 2012 05:03 PM |
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Quote:
Quote: One question. Did the problem with the freezing by any chance happen on sanctuary units?
No, it was on inferno units.
Does the freezing effect conditional on strength? Eg, 20 water elements' ice bolt cannot freeze 100 pit lords
To my knowledge it doesn't. In case of pit lords it's probably because of their ability to teleport.
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httassadar
Adventuring Hero
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posted January 29, 2012 07:46 PM |
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missing dialog scene
When two events happen together, one will be missing.
On santuary map 4, one task is to defeat inferno hero Nebiros. He attacked me on the last day of a week and got defeated. The dialog scene then supposed to be triggered on my next turn, unfortunately the new week kicked in and the dialog box just flashed and immediately disappeared.
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jhb
Famous Hero
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posted January 30, 2012 10:32 PM |
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I would like to know if more ppl can confirm this bug. It happened the second time for me.
"sometimes you will get permanent expensive spells at the day 1 of a capaign map."
I got this With Irina-blood-mage in map 3 and now with Anastasya as blood-mage in the map 3 too. I fixed the problem with Irina replaying the map 2 but I didn't test with Anastasya yet.
You can see more details here.
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Zenithale
Promising
Famous Hero
Zen Mind
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posted January 31, 2012 11:27 PM |
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Quote: Does the freezing effect conditional on strength? Eg, 20 water elements' ice bolt cannot freeze 100 pit lords
Blinded by Rage ability = immune to all mental attacks and all move reduction effects.
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TWITCH|YouTube | NewArenas2023 MOD
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kcwong
Hired Hero
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posted February 02, 2012 04:12 PM |
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Edited by kcwong at 16:59, 02 Feb 2012.
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I just got the game to stuck during AI turn on map "Rise to Power". The game was responsive, but the hour glass won't go away and AI turn won't end.
It was just a month in, during the orange player's turn. The game also blocked me from seeing Task Manager so I couldn't kill it (unless I can navigate Task Manager blind).
I ended up pressing Alt-Ctrl-Del, and chose Log Off. That gave me the force-kill-or-not dialog from the H6 launcher, which puts me back to desktop.
Edit: I tested and this happens every time, always on Orange's turn. If I press Esc and try to load a save or return to main menu, it gets the game stuck - can't open Esc menu any more and must use the log off trick.
I've bought the game the week it was released, but decided to hold off on playing the campaigns (following the order up to Inferno 1) because there are so many bugs here and there.
Like their name our reports are falling into a Black Hole. This is making me lose hope... will they ever fix it? The least they can do is at least post frequent progress updates, not complete silence!
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Dragon_Slayer
Honorable
Supreme Hero
toss toss toss
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posted February 06, 2012 02:33 PM |
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Ok so im not sure if this is a bug, but its damn annoying and i want it changed.
Anyone noticed that when you up the combat speed (because damn units move too slow during combat), it also speeds up the sound they make when you win combat? When you win all your units let out a little cheer and they often sound like chipmonks when you have speed up combat speed.
Most annoying is the horse the hero rides on. Its neigh is most annoying
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Linoriel
Tavern Dweller
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posted February 06, 2012 07:36 PM |
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Quote: Ok so im not sure if this is a bug, but its damn annoying and i want it changed.
Anyone noticed that when you up the combat speed (because damn units move too slow during combat), it also speeds up the sound they make when you win combat? When you win all your units let out a little cheer and they often sound like chipmonks when you have speed up combat speed.
Most annoying is the horse the hero rides on. Its neigh is most annoying
It was already mentioned, you can find it on the first page under Still existent bugs: General, 14th dash - "When increasing unit speed in the options, their voice goes squeaky"
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dragon_slayer
Honorable
Supreme Hero
toss toss toss
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posted February 06, 2012 07:42 PM |
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Thanks, I didn't even check because I wasn't sure if that was how its meant to be. Nice to know its not just me
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Dark-Whisperer
Famous Hero
Darkness feels no mercy
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posted February 06, 2012 11:04 PM |
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Quote:
Question:
My characters and/or units have extremely high pitched voices all of the sudden, and I'm not sure why. What's going on?
Answer:
If you have changed the speed of the movement for your Hero or Units during combat, the voices of the characters and units are sped up accordingly. This is not a problem with the game, and is intentional.
Quoted from Ubisoft's customer support center. You can find it here
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted February 07, 2012 05:49 AM |
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I hate the catapult line, notably the 2nd skill which I often complain about.
For some campaigns, the skill works outside of seiges which makes no sense to me but it's free damage (very low damage).
Then when playing through the Necro campaign as a might hero, when it would be useful during a seige, the skill doesn't trigger at all.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted February 07, 2012 10:25 AM |
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Quote:
Quote:
Question:
My characters and/or units have extremely high pitched voices all of the sudden, and I'm not sure why. What's going on?
Answer:
If you have changed the speed of the movement for your Hero or Units during combat, the voices of the characters and units are sped up accordingly. This is not a problem with the game, and is intentional.
Quoted from Ubisoft's customer support center. You can find it here
Do not tell me, that they actually mean what you just quoted
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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Dark-Whisperer
Famous Hero
Darkness feels no mercy
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posted February 07, 2012 11:51 AM |
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Straight from Ubisoft solution center. Can't be more official than that . Those high pitched voices are among FAQ that you have to see before you actually send question to technical support so I guess many people had same complaint and that was the answer.
It gets even better. Ill quote my own post from official forum:
Quote:
I have contacted support regarding this issue. I've navigated to the Ubisoft's solution center where this issue is already known and there already exist theme about this.
After some time i got this answer from support:
Basicly I have to search forum for solution to this issue. No comment.
So to clarify. I have problem with Web Conflux and I went to technical support page and found out that that particular problem is already listed on FAQ page. I went there and followed very detailed instruction how to send my problem to support and after some time this was the answer. Just LOL.
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kcwong
Hired Hero
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posted February 08, 2012 10:15 AM |
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Quote: Ok so im not sure if this is a bug, but its damn annoying and i want it changed.
Anyone noticed that when you up the combat speed (because damn units move too slow during combat), it also speeds up the sound they make when you win combat? When you win all your units let out a little cheer and they often sound like chipmonks when you have speed up combat speed.
Most annoying is the horse the hero rides on. Its neigh is most annoying
I'm not sure how they will go about fixing this one. It's a design flaw.
It seems to me that the animations they used are like mini movie clips... the movements are not applied to the model as the way they are currently, the model is first modified to match the start of the animation.
Go order a griffin to move straight forward and attack someone to the left. The griffin flies to the location, stop. Then it rotates left, stops, and then it attacks, and returns to facing forward. The sounds are synchronized to the animations, and so if you speed the animations up, you have to speed up the sound as well, resulting in the chipmunk voices.
The animations were not done that way in H5... for the same order you don't see the griffin fly, stop, rotate, attack, rotate. It was done in a smooth animation, not chopped up clips glued together.
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted February 08, 2012 10:37 AM |
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so.... this is the Conflux hate thread now?
If so, I'll gladly join is. Seriously, getting kicked off in the middle of a difficult battle = not my idea of fun.
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Coincidence? I think not!!!!
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Naki
Known Hero
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posted February 08, 2012 01:34 PM |
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The bug with slow exiting to Windows is back.
With patch 1.2 it seemed to close at once.
Now with 1.2.1 I need to wait 15-25+ seconds for the damn game to close!!
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Nocturnal
Promising
Supreme Hero
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posted February 08, 2012 03:08 PM |
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Quote:
Quote:
Quote:
Question:
My characters and/or units have extremely high pitched voices all of the sudden, and I'm not sure why. What's going on?
Answer:
If you have changed the speed of the movement for your Hero or Units during combat, the voices of the characters and units are sped up accordingly. This is not a problem with the game, and is intentional.
Quoted from Ubisoft's customer support center. You can find it here
Do not tell me, that they actually mean what you just quoted
It is intentional? Why would they want that? Which logic, what non-sense is this? It's like saying "we've put that bug into the game intentionally to irritate the player and make animation speed-up option useless".
Quote: so.... this is the Conflux hate thread now?.
No.
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