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dmoogle
Tavern Dweller
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posted December 25, 2011 02:19 AM |
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I can confirm the "- Saved games randomly disappear." bug. I'm not sure what, specifically, caused it, but I was playing the third map in the Necro campaign today, and it happened to me. Here's roughly what I did (not sure if these steps will reproduce it or not):
Saved game "Necro Campaign 1"
Saved game "Necro Campaign 2"
Throughout the game, I would alternate between saving and loading them, as well as with the Autosave. At one point, the "Necro Campaign 2" save file disappeared.
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Nocturnal
Promising
Supreme Hero
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posted December 25, 2011 02:20 AM |
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I have divided the bugs into their respective factions so that people who are right now playing these factions can confirm if these bugs are still there.
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x-ecutionner
Known Hero
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posted December 25, 2011 02:26 AM |
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Quote: The bug consists in the fact that even if you only have one weapon equipped, you see the effects on your units of both the current dinasty weapon and the previous one.
Does that mean both effect of the two dynasties weapon stack ? Does it work in skirmishes or campaign mode only ? If YES, then it's another game breaking bug.
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xerox
Promising
Undefeatable Hero
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posted December 25, 2011 12:18 PM |
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Some comments about the Sanctuary bugs.
Quote: Kappa's Leap doesn't contribute to the Honor bar.
- This is not a bug. Active special abilities are not supposed to contribute to it.
Quote: You can't see how many units Sacred Kirin will kill with his Hailstorm Aura.
- Yes you can.
Quote: Sacred Kirin's Trail Of Clouds says it gives an extra action to friendly creatures moving into the cloud. But the friendly unit does get that bonus only if it passes through the mist without attacking, but not if it passes through the mist and attacks.
- That's not a bug. The Trail is supposed to give Sanctuary mobility, not more attacks per turn.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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phoenix4m
Hired Hero
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posted December 25, 2011 01:13 PM |
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Quote:
Quote:
- When increasing unit speed in the options, their voice goes squeaky and annoying.
This still isn't fixed. >.>
There is a lot of complaining going on...
… and I really think its good that people here really makes efforts to target the important improvements that remain to be done
I would have brought forward the problem with the high pitch sound of the units, during battle… but you already mentioned that one
However that is one annoying f_ck_ng bug!!!
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phoenix4m
Hired Hero
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posted December 25, 2011 01:26 PM |
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By the way…
2 Questions:
1. Is the snatch (and the snatch items) ability working now?
2. Have there been any changes in supported Graphic cards with the latest patch?
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odium
Known Hero
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posted December 25, 2011 02:03 PM |
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There are some cases where tactics skill does not remember the units' formation. In one of my games I had the 3 stack of goblins. 2 stacks with each having one goblin and 1 stack with 62 goblins. Naturally I have the bigger stack of goblins in the corner of the battlefield and the other in fron of it. However, in my next battles I have one of the 1-unit stacks in the corner of the battlefield.
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Nocturnal
Promising
Supreme Hero
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posted December 25, 2011 02:30 PM |
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Quote: Some comments about the Sanctuary bugs.
Quote: Kappa's Leap doesn't contribute to the Honor bar.
- This is not a bug. Active special abilities are not supposed to contribute to it.
Kirin's Hailstorm contributes to it. Even Hero's damaging spells contribute to it.
Quote:
Quote: You can't see how many units Sacred Kirin will kill with his Hailstorm Aura.
- Yes you can.
It is fixed then. Nice.
Quote: Sacred Kirin's Trail Of Clouds says it gives an extra action to friendly creatures moving into the cloud. But the friendly unit does get that bonus only if it passes through the mist without attacking, but not if it passes through the mist and attacks.
- That's not a bug. The Trail is supposed to give Sanctuary mobility, not more attacks per turn.
Your answer has nothing to do with the bug here.
Quote: There are some cases where tactics skill does not remember the units' formation.
Yeah, I was gonna write it. It doesn't remember your last formation if your last battle was an Arena fight. It remembers the one before the arena fight.
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odium
Known Hero
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posted December 25, 2011 04:06 PM |
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In my case it was not about the arena, since I didn't fight in any arena. It seemed that they fixed this bug, but occasionally I find it that the formation is not remembered.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted December 25, 2011 07:11 PM |
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New bugs:
Guardian angel update
When you build the Angels watch in map 2 of the prologue the Guardian angel racial becomes unaccesable. The gouge is filled up to its max point but you cannot click on it and use it, it becomes accesable in the enemeise turn. (makes the skill useless)
Edit:
The bug has fixed itself, after I had been the defender for the first time
New bug:
When you attack a castle with two heroes and after the first batle you descide to retreat form the fight, the progrem will automaticly kill the second hero. and your hero will gain the Experience as if he would kill him
Video example
Happened to me, and another user on heroes-centrum.
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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Nocturnal
Promising
Supreme Hero
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posted December 25, 2011 11:13 PM |
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Quote:
New bug:
When you attack a castle with two heroes and after the first batle you descide to retreat form the fight, the progrem will automaticly kill the second hero. and your hero will gain the Experience as if he would kill him
Video example
Happened to me, and another user on heroes-centrum.
Dear god! Can that be because the first enemy hero has no units? Maybe that caused to trigger this bug?
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odium
Known Hero
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posted December 26, 2011 12:28 AM |
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I can confirm that pressed attack deals more damage than hero's normal attack (it wasn't a lucky shot). Also, there seems to be a bug with the good morale + cleaving centaurs that have pressed attack cast on them. The hero attacked only on the normal attack of my centaurs. Therefore, when the centaurs acted again due to cleave and a third time due to high morale, no attack was performed by the hero. Pressed attack was cast on that particular turn, so it should have lasted for 2 turns.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted December 26, 2011 10:32 AM |
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I was thinking about some bugs and why do they happen
- At the end of a battle the unit Abyssal Worm has consumed is being seen at the troat of the Worm as if it is still living.
Why this happes The worm animation is basiclly a "spell" effect, that covers up the swallowed unite. It does not kill it automaticly, and it does not replace it. At the end of the game, all spell effects are disabled (Summons, walls) and with them the worms. The unit thet it coverd up is still present, due toteh fact thet it is not digested yet.
- Strike And Return units, or units that walked back, wait for their next turn their face turned back to the enemy (facing the hero)
Why this happens Their is no "Standard position" in the game. All units end their movement attack facing the direction, that was "Forward" due to their last action. So it is not only about Strike and Return units but about all.
- Again about "Pressed Attack" : the Hero does more than his/her standard attack damage, although nothing of the sort writes in the skill's explanation.
Why this happensI was thinking, so this is more of a theory. In Czech, the skill is named "United attack" (raw translation) so could it be, that for this attack, the heroes Attack is boosted by the standard attack value of the monster the skill is casted on?
- Town's Recruitment has an occasional problem. For example it says there are 134 creatures in Town and when I click "buy them all" botton it says that I can buy all 134 of them but actually it leaves some behind as my resources are not enough.
Why this happens I think the program does not tell you how many unites there are in the poll but how many can you buy with your curent gold. Can somebody make a test? An easy one. Start the game, build just 1 unit dwelling, buy out all units and build the market place. At day one week two, buy resources until the time, you have only few hundred gold left, so few, you can not buy all the unites. Look into the recruiting panel. look at the number of unites and the number you can buy. Then back to the market, sell all your resources and the look again if there is a change in the "Total number" on the left.
Conformation Fixes bug
- In a battle in a Wrecked Galleon, the tiles are not shown.
Still present in 1,2
- Whenever Praetorians get next to an enemy stack, horizontally, vertically or diagonally, the enemy stack gets a visual effect as if they're gaining the extra defense provided by the Praetorians even though they're not actually gaining it. Same happens to stacks the player against the AI or other player's Praetorians.
Still present in 1,2
- When Pit Lord is doing critical attack we can't see it the special screen.
Fixed in 1,2 I never had this problem, his specila attack animation is to Disapear then fall on the heads of his target hitting him from the top with his worepool Blade
I think their are more fixed bugs from the list, But I cant say for shure, I did not play that long yet, yo I donot want to jup to conclusions
Other notes and questions
- Azkaal does now normaly apear in the Bestiary (and has a new portrait)
- The breeders continue to drai mana from the hero even after he has no left, 2+ grupes of breeder end in a neverending mana source in sieges, making the game for inferno easy but tideus due to long time for regeneration of all fallen hellhounds (and other unites)
- The Implosion achievment is Buged in my opinion. It should be awarded for damage done by a single attack. Now, in 1,2 it cumulates the total damage done by the hero. I don't even know, if the program counts spells into it, since I got this achievment on highest level after the prologue and Inferno map 1.
@Nocturnal
Not sure about the bug, I would have to make some testing and curently i restarted the campaignes co if anybody would have the times
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xerox
Promising
Undefeatable Hero
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posted December 26, 2011 11:16 AM |
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Edited by xerox at 11:18, 26 Dec 2011.
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Quote:
Your answer has nothing to do with the bug here.
How does it not answer it? The Kirin's trail is supposed to give extra mobility, not more attacks for creatures.
It is NOT intended for it to allow Sanctuary creatures to move through it, attack, gain the extra turn and attack again.
It's supposed to give Sanctuary creatures more mobility, allowing them to move across the map.
It is not a bug that creatures do not get an extra turn when they walk through the Mist and attack at the same time.
"the friendly unit does get that bonus only if it passes through the mist without attacking" = this is what it does now and is supposed to do.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Danny
Famous Hero
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posted December 26, 2011 12:24 PM |
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Quote: - Azkaal does now normaly apear in the Bestiary (and has a new portrait)
Not here. Does it mean I'd have to complete the first Inferno mission again to make him appear in the Bestiary?
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted December 26, 2011 12:45 PM |
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Quote:
Quote: - Azkaal does now normaly apear in the Bestiary (and has a new portrait)
Not here. Does it mean I'd have to complete the first Inferno mission again to make him appear in the Bestiary?
It would seem that way. It just might be enought to replay his batle, but since some problems remain when using 1,1,1 saves I would not counte o it. I can post you a Screen S. if you would like.
Also when luck is functioning the Inferno map 1 is fairly easier. Also breeders are perfect for Micro batles (especialy sieges as writen above)
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Nocturnal
Promising
Supreme Hero
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posted December 26, 2011 01:41 PM |
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Quote:
Quote:
Your answer has nothing to do with the bug here.
How does it not answer it?
"the friendly unit does get that bonus only if it passes through the mist without attacking" = this is what it does now and is supposed to do.
I'm sorry, now I've realised I've said Kirin instead of Sacred Kirin. I didn't realise their abilities were different. This is Sacred Kirin's ability description: "Clouds are created on the squares crossed by the creature. Each clouded square reduces Movement of
crossing enemy creatures by 1. Friendly creatures moving into the clouds are granted an extra action. Does not affect Kirins.
Quote: Why this happes The worm animation is basicly an "spell" effect, that covers up the swallowed unite. It does no kill it automaticly, and it does not replace it. At the end of the game, all spell effects are disabled (Summons, walls) and with them the worms. The unit thet it coverd up is still present, due toteh fact thet it is not digested yet.
We're talking about a creature the Worm has killed. The creature is "consumed".
Quote: Why this happes I think the program does not tell you how many unites you there are in the poll but how many can you buy with your curent gold.
It shows how many there are in total at left side of the recruitment thing, the circle you click on to buy all. Without clicking it, it shows the total number. When you click, it shows how many of them you can buy.
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xerox
Promising
Undefeatable Hero
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posted December 26, 2011 03:28 PM |
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The (Sacred) Kirin ability says that an extra action is gained when a creature moves through the mist, not when it moves through the mist AND attacks.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Nocturnal
Promising
Supreme Hero
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posted December 26, 2011 07:53 PM |
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Quote: The (Sacred) Kirin ability says that an extra action is gained when a creature moves through the mist, not when it moves through the mist AND attacks.
You're just trying to be difficult here
It doesn't say anything about what it does at the end of its walk, it just says it gives that extra action if it moves through it. A creature that did nothing after its walk and a creature that attacked after its walk, both them moved through it, and that moving through part is what is mention in the ability's description. Either the describtion of the ability should change or both of these creatures should have that extra action.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted December 26, 2011 08:21 PM |
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Quote:
Quote: The (Sacred) Kirin ability says that an extra action is gained when a creature moves through the mist, not when it moves through the mist AND attacks.
You're just trying to be difficult here
It doesn't say anything about what it does at the end of its walk, it just says it gives that extra action if it moves through it. A creature that did nothing after its walk and a creature that attacked after its walk, both them moved through it, and that moving through part is what is mention in the ability's description. Either the describtion of the ability should change or both of these creatures should have that extra action.
Agreed, if this is ment to only trigger for creatures that move-only, it's very unclear.
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What will happen now?
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