Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.2 - Bug reports ~
Thread: ~ Heroes 6 patch 1.2 - Bug reports ~ This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
odium
odium


Known Hero
posted December 22, 2011 04:55 PM

The bug where frozen (cannot move) griffins can dive is still present. When a unit is frozen, apart from reducing movement to 0, all other abilities that involve movement must also be disabled.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 22, 2011 05:21 PM
Edited by Nocturnal at 21:33, 22 Dec 2011.

Can someone confirm "Unknown if new or newly reported bugs" which of them they are? That category seems ugly right now.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
odium
odium


Known Hero
posted December 22, 2011 09:54 PM
Edited by odium at 22:19, 22 Dec 2011.

When Kappa Shoyas use their Crushing Leap on Lilims, they are not affected by Rapture in Agony. Crushing Leap still counts as melee attack, right?

Given the following battlefield placement(P-Pearl Priestess, Y-Yuki Onna, K- Kensei, W-Wanizame, F-Pit Fiend):

PW
Y
KK
KK     FF
       FF

In the current turn the Wanizame was affected by Hateful Retaliation and the stack chooses to attack the friendly stack of Yuki Onnas, thus consuming the effect of Hateful Retaliation. Later, in the same turn, when the Yuki Onnas have to act, they cannot use their range attack on the stack of Pit Fiends since they probably consider the Wanizame stack and adjacent enemy. To be honest, even if the wanizame stack was still affected by Hateful Retaliation, it shouldn't be the case that the Yuki Onnas consider them adjacent enemy. Even more strange, the Pearl Priestess stack, which is also adjacent to the Wanizames, was able to use its range attack.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xerox
xerox


Promising
Undefeatable Hero
posted December 22, 2011 10:18 PM

No.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
odium
odium


Known Hero
posted December 22, 2011 10:23 PM

Can you give more details on why isn't it considered melee? Being a non native English speaker, it might be the case that I have wrong understanding of the word. But I had the impression that melee attack is done when you create the damage in close range. Although, Kappa Shoyas, start from afar and add more momentum to their blow, the damage is dealt in close range.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 22, 2011 10:49 PM
Edited by Dave_Jame at 22:54, 22 Dec 2011.

There is a difference in the game between Melee (hand to had combat) and the usage of special abilities.
Many special attacks like Jaguar Warriors, Ravagers, Kappas etc... are abilities and are not affected by skill that are focused to counter a standard way of attack.

To make it more understandable: The game has 2 criterias that each attack has to have.
1 is the type of attack. It can be Melee, Range or a "Special attack".
2 is the source of the damage. This can be physical or magicla (and magical can be divided into 6 elemental types)

Kappas leap can do physical damage (not sure if it does) but it is considered a "Special attack"

edit: pleas somebody correct me if I am wrong....

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 22, 2011 10:58 PM
Edited by Zenofex at 22:58, 22 Dec 2011.

Most likely it's programmed to move the Kappas in front of the target stack(s) and deal damage to it/them in a manner similar to the spells. No interaction as such, even though the animation and the common sense say the opposite.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted December 23, 2011 02:40 AM

I agree with you odium (you may have been trolled) - if it makes it easier to understand, use example from previous games:

Kappa crashing leap vs lilim rapture in agony - kappas should still be affected...similar H5 example would be melee or leaping attack on creature with fireshield

Adjacent shooter can't shoot if friendly stack affected by blade of hatred - they should be able to shoot at enemy...similar H5 example would be you can still shoot at enemy if adjacent friendly is affected by frenzy.

If you keep reporting all the bugs, good for you.  They have way too many different interactions in this game without estimating/allowing for the extra effort to do them all properly
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krs
krs


Famous Hero
posted December 23, 2011 11:59 AM
Edited by krs at 16:50, 23 Dec 2011.

- Animation for diving normal griffins (with Agony on them) is screwed-up.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 23, 2011 02:40 PM
Edited by Nocturnal at 14:43, 23 Dec 2011.

Quote:
(1)When Kappa Shoyas use their Crushing Leap on Lilims, they are not affected by Rapture in Agony. Crushing Leap still counts as melee attack, right?

(2)Given the following battlefield placement(P-Pearl Priestess, Y-Yuki Onna, K- Kensei, W-Wanizame, F-Pit Fiend):

PW
Y
KK
KK     FF
       FF

In the current turn the Wanizame was affected by Hateful Retaliation and the stack chooses to attack the friendly stack of Yuki Onnas, thus consuming the effect of Hateful Retaliation. Later, in the same turn, when the Yuki Onnas have to act, they cannot use their range attack on the stack of Pit Fiends since they probably consider the Wanizame stack and adjacent enemy. To be honest, even if the wanizame stack was still affected by Hateful Retaliation, it shouldn't be the case that the Yuki Onnas consider them adjacent enemy. Even more strange, the Pearl Priestess stack, which is also adjacent to the Wanizames, was able to use its range attack.

The first thing you mention is normal. Special attacks to not get affected by Lilim's ability or Spring Spirit's Pain Mirror. Charges, Cyclops pushing thing, none of them get effected. I think that is good. They would be untouchables otherwise.

But your second point is clearly a bug. If Pearl Priestess stack wouldn't also be able to attack, that would explain things. But if they can, it is **** up. Yuki Onna was unable to shoot after Wanizame attacked them, and Pearl Priestess was able to, again after that, right?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
x-ecutionner
x-ecutionner


Known Hero
posted December 23, 2011 03:16 PM

If I'm motivated to play Heroes 6 again, I could find you a couple of bugs still in 1.2.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mike80d
mike80d


Famous Hero
Map Maker
posted December 23, 2011 05:44 PM

This may or may not be a bug:  In map 3 of the Stronghold campaign I was asked if I wanted to fight the water worm boss, but chose Tears which meant I didn't have to fight it.  However, in the "my dynasty" section it shows that I've never encountered this boss.  Do I have to be blood in order to get credit in the my dynasty?  Curious.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
avalon00x
avalon00x


Bad-mannered
Known Hero
posted December 23, 2011 05:53 PM

one more time

Why is this in the bug list.
- You can't buy upgraded creatures from the forts.


Explenation.

You can only buy upgraded units in places where you have built an upgraded creature dwelling of that unit. seeing as you cant do that in a fort why would you be able to buy upgraded units.
and ther are atleast 5 more "bugs" that really are not bugs.
dous noone check this list?
i meen c'mon dous posting long lists grant you instant QP? whethever they are true or not?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 23, 2011 06:32 PM

Quote:
dous noone check this list?
i meen c'mon dous posting long lists grant you instant QP? whethever they are true or not?

Frankly, no. There are 100+ bugs in the list, and I don't have the game. Even if I did have the game, I would not have the time to look them all through. I trust people here to be constructive and point out when there are mistakes. Who know, if you did, it might even earn you a QP yourself.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 23, 2011 06:59 PM
Edited by Cepheus at 18:59, 23 Dec 2011.

Well, I was definitely impressed by the huge list and the fact it was composed incredibly quickly, on the same day as the patch (so despite the couple of small misunderstandings like the one you mentioned, it's already formulated the basis for our buglist direct to UbiHole, and I have been able to reproduce plenty of them myself). But I wasn't aware Nocturnal and Alc had an agreement on the QP thing, so awarding it too hastily was a mistake on my part, which I won't repeat.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 23, 2011 07:18 PM
Edited by Nocturnal at 19:19, 23 Dec 2011.

Quote:
one more time

Why is this in the bug list.
- You can't buy upgraded creatures from the forts.


Explenation.

You can only buy upgraded units in places where you have built an upgraded creature dwelling of that unit. seeing as you cant do that in a fort why would you be able to buy upgraded units.
and ther are atleast 5 more "bugs" that really are not bugs.
dous noone check this list?
i meen c'mon dous posting long lists grant you instant QP? whethever they are true or not?


Just to make it clear: First of all, you could hcm me for this instead of this public display of irrational anger, IF this was really about that bug. There were even more not-bug bugs in the list and I've erased them one by one. I've missed this one. I'll erase it.

Unlike what you might think about red stars, I don't do things for QP and I've compiled the list even one week before the patch was out and am still managing them with the feedbacks and reports posted here. That long list had many adjustments and work.

Quote:
But I wasn't aware Nocturnal and Alc had an agreement on the QP thing, so awarding it too hastily was a mistake on my part, which I won't repeat.


We did not have any kind of agreement about a QP. I just told him that I compiled the list and said I wanted to manage new patch's bug tread. And he said OK. That's it. You can get that QP back if one jealous person makes you regret it, anyway.

And I became guilty for putting up some work.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 23, 2011 07:25 PM

I scanned the list from a month ago and saw more than a few things that I don't believe are bugs, but it's a big list either way.
____________
"Folks, I don't trust children. They're here to replace us."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted December 23, 2011 07:30 PM

I don't regret giving you a QP for doing hard work (which, fundamentally, is going to improve the game). I merely regret giving it immediately, without consulting anybody or watching for updates. Then again, I am still a noob to this job after all.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted December 23, 2011 08:05 PM
Edited by Dave_Jame at 20:43, 23 Dec 2011.

I have read through the original post and found two more Point I do not think are Bugs but misunderstandings from the users.

- Although they are Elite, the building of Dreamwalkers are seen in the town as if they are Core units as it is in the same line with them and Town Level 2 is not requiered for it.
Explenation: This is a designe choice. Orcs do not have acces to Prime and the desicion to make Dreamwalkers recruitable from town level 1 is a compensation for this. This was made so, that the orcs have some source of haste or slow spells to work with.

Edited:
Sorry. I misunderstood the bug. deleted this part. Sorry again


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nocturnal
Nocturnal


Promising
Supreme Hero
posted December 23, 2011 08:39 PM
Edited by Nocturnal at 20:57, 23 Dec 2011.

Quote:
The bug where frozen (cannot move) griffins can dive is still present. When a unit is frozen, apart from reducing movement to 0, all other abilities that involve movement must also be disabled.  


Although I've added it, I've some doubt whether it is a bug or not. Cause frozen Kappas can still leap also, right? Maybe special abilities that doesn't require walking are not affected by this?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0843 seconds