But should "bloodshadow" (or was it shadowblood?) be an actual resource? it's worth thinking about.
the reason the old resource worked was because they were easily recognizable, noticeable, different and actual things. You knew exactly what they were just from looking at them and they made sense: Mercury has a history with alchemy, Gems are commonly used for showing of wealth etc. They were logical and obvious and easy to remember. Nothing of that is true for "Dragon shadow" or whatever the hell they're called.
____________
It is with a heavy heart that I must announce that the cis are at it again.
@ Marzhin or Ubi Nox
I would be very glad to know if we have any chance to get the sizes of units, objects etc., in fact of everything a lot increased?
Now they can be only hadrly seen, and, to be honest, I am not interested in tiny game, although I love Heroes series a lot.
At the current state, I cannot agree we donīt have dwarves in the H7 game...
"Hopes" have been failing for a while now. Let the world burn.
____________ "Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS Portal 2
Nope, I was making fun of their Elvin-like dragon (H7 one) by showing a H3 "on drugs" dragon which attacks 14 times in a row. But you took it too seriously.
@Edit: Kyriu, no bad intention or offense desired towards you. Just put your nick above as I wanted you to know I am aware who is asking censure. In no way to replace the deleted word so I am sorry it looked so.
____________ Era II mods and utilities
"We think that random skills diminish the game's strategic potential, so we removed them!"
"We think that diverse creature abilities unbalance the game and reduce its strategic potential, so we changed it!"
"We think that not letting you see an army's composition before confirming you want to attack it diminishes the game's strategic potential, so you can now see the army of your enemies!"
"We think that more resources diminish the game's strategic potential, so we condensed them all into one!"
"We think that random heroes in the Hall of Heroes unbalance the game, so now you can choose your favourite heroes!"
H7 Development brainstorming:
"We think that random skills diminish the game's strategic potential, so we removed them!"
"We think that diverse creature abilities unbalance the game and reduce its strategic potential, so we changed it!"
"We think that not letting you see an army's composition before confirming you want to attack it diminishes the game's strategic potential, so you can now see the army of your enemies!"
"We think that one resource diminishes the game's strategic potential, so we split that in 4!"
"We think that fixed heroes in the Hall of Heroes unbalance the game, so now you have random heroes!"
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Noli offendere Patriam Agathae quia ultrix iniuriarum est.
LizardWarrior said:Here Ubi, just pick a name that doesn't suck
pls no 110-118
But why? Anything's possible in Ashan. They may be stable there, there's no need of accelarator to create them. Plus the names are just gorgeous - Flerovium or Ununtrium or Darmstadtium....