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GenyaArikado
Bad-mannered
Supreme Hero
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posted November 11, 2015 07:45 PM |
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Elvin said:
GenyaArikado said: then why did you answer to an "Ubi Heroes is making them X monster in name only"? Didnt I tell you to actually answer when you could actually make a solid point?
Spare me the jerkish attitude if you will, I think you understand my point just fine but you choose to nitpick about it. If you disagree that is another case entirely but do it in a civil manner and tone. Keep disrespecting posters you will only earn more penalties.
-I make post asking "How did Ashan corrupt mythological creatures?"
-You make post giving "examples"
-I give my counterargument
-You reply "Heroes was never about mythologically accurate creatures", which undermines the point of your original reply, factually leaving your posts without point.
I cant understand a point that doesnt exist. In fact your post came off as just wanting to go against me for the sake of it, which is kinda flamebait. The one "nitpicking" here is you, sorry.
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The_green_drag
Supreme Hero
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posted November 11, 2015 07:49 PM |
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Bitula said:
The_green_drag said: Just a cape and a head, what else do you need?
Don't know, but it looked like how a kid would have drawn it, if I would say, hey son draw me a mage, I just imagine that's how he would draw it. I mean do you really think, you need some sort of talent or expertise to draw these? For example, do you really think that you yourself can’t draw these figures? Lol.
Simplistic drawings are often times the best. I assume your talking about the Mage and archmage. They're not complicated at all and you know exactly what it is when you look at it. The upgrade gives it all the flare it needs. That's at least what I liked about h3, was that not every unit looks like some over the top design. Mages were just mages, pikemen were just simple pikemen. etc. heck all of the NWC games not just the third.
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Macron1
Supreme Hero
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posted November 11, 2015 09:21 PM |
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Edited by Macron1 at 21:27, 11 Nov 2015.
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Bitula said:
I don't have it installed.
"I don't like Pavarotti - friend song his song and I didn't liked it"
I hope next argument will be more serious.
You mean this one?
Or maybe this one?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 11, 2015 10:00 PM |
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Edited by Elvin at 22:01, 11 Nov 2015.
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@Genya
I was not talking about the mythological accuracy. The original heroes games set up the popular version of units, like mobile, life draining vamps, skull-faced liches with area of attack, boulder-throwing cyclopes, three-headed cerberi with aoe attack and so on. Ubi did not attempt to continue in the same spirit and totally changed some. Vampires became slow, tanky units, liches got a creepy goth - mad scientist look, cyclopes became mutated demons(though I liked the return of laserbeam eye), cerberi became two-headed, tanky units with endless retaliations. Some choices were simply wtf, whether in regards to gameplay or lore. No I do not want vampire lords to always have no retaliation and life drain but I expect something.. similar at least? Turning a mobile offensive unit into a boring tank with an attack-dodging special and crappy life drain(5% regular, 10% for upgrade ) is a glaring example of what is wrong with ubi's direction. Thankfully there seems to be some improvement on that..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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JollyJoker
Honorable
Undefeatable Hero
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posted November 11, 2015 10:30 PM |
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What I can't understand is why they don't make things fun. HoMM 3 Vampires were spot-on (hOMM 2 as well) in terms of fun, but I also think that H5 had the right idea promoting Ghosts/Wraiths to a higher level. The H3 ability was sweet - but not for a Level 3 unit. Give it to an incorporeal Level 5 or 6 unit and you are there. Incorporeal, Level 5 or 6 HPs and Regeneration (top unit goes full health each turn). Good Gawd...
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Gryphs
Supreme Hero
The Clever Title
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posted November 11, 2015 10:37 PM |
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Edited by Gryphs at 22:41, 11 Nov 2015.
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JollyJoker said: What I can't understand is why they don't make things fun.
In Ashan, fun, is a thing of the past. After all Ashan is dark, serious, gritty, and realz.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy
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JollyJoker
Honorable
Undefeatable Hero
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posted November 11, 2015 10:44 PM |
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Gryphs said:
JollyJoker said: What I can't understand is why they don't make things fun.
In Ashan, fun, is a thing of the past. After all Ashan is dark, serious, gritty, and realz.
Right. Sorry, totally forgot that. Silly question, really.
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Bitula
Known Hero
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posted November 12, 2015 09:41 AM |
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Edited by Bitula at 09:43, 12 Nov 2015.
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Macron1 said:
Bitula said:
I don't have it installed.
"I don't like Pavarotti - friend song his song and I didn't liked it"
I hope next argument will be more serious.
You mean this one?
Or maybe this one?
Is that a mage? I thought it's a cleric. Lol. Well the upgraded verison is definately a mage. Yes I uninstalled H3 after I found compeltly nothing which is not in H5. Same game with worse graphics.
Look at this:
https://www.google.hu/search?q=heroes+3&biw=1680&bih=955&source=lnms&tbm=isch&sa=X&sqi=2&ved=0CAYQ_AUoAWoVChMIh4ibj7iKyQIVhG4UCh3YGA_H#imgrc=VKDysqF_jJqK9M%3A
I thought the one at the top and bottom are mages (the just cape and head guys). But maybe they are liches? Lol. How intuitive... Anyway, seriously the only nice unit there is the beholder, and maybe the mage in blue, (or he is a paladin?, lol). Most of the units are just naked people in different color like an X-MAN show. Maybe it’s not homm3 though? But the label says “Heroes of Might and Magic III”.
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Maurice
Hero of Order
Part of the furniture
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posted November 12, 2015 10:20 AM |
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Bitula said: I thought the one at the top and bottom are mages (the just cape and head guys). But maybe they are liches? Lol. How intuitive...
They are Psychic and Magic Elementals, the Tier 6 creature for Conflux.
Quote: Anyway, seriously the only nice unit there is the beholder, and maybe the mage in blue, (or he is a paladin?, lol).
The "mage in blue" is an Enchanter, a Neutral creature not associated with any faction in particular. However, the Armageddon's Blade campaigns features one with a Hero who can covert Mages, Arch Mages, Monks and Zealots into Enchanters.
Quote: Most of the units are just naked people in different color like an X-MAN show. Maybe it’s not homm3 though? But the label says “Heroes of Might and Magic III”.
It's HoMM 3 alright. But the only humans in the picture are the Enchanters. There are a lot of Elementals (Earth, Magma, Ice and Energy) and Golems (Gold and Diamond) in that picture though. Besides the already mentioned Psychic and Magic Elementals and the Enchanters, there are a bunch of Dungeon units in there: Harpy Hags, Minotaur Kings, Evil Eyes and Infernal Troglodytes.
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JollyJoker
Honorable
Undefeatable Hero
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posted November 12, 2015 11:05 AM |
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This is a nonsensical discussion, simply because at HoMM 3 time "models" definitely were no issue, except when there was something cool on them, mostly their animations - say, the come on gesture of the Devils, or Imp movement on highest battlefield speed: hilarious.
Making them "important", that is, sacrificing a lot of work and attention to them in order to give them more depth and all, is what made them an issue in the first place. If something is meant to be looked at, zoomed-in, in glorious detail, it WILL be looked at, and that case it IS important - although it clearly isn't for a working game - why have detailed animations of mfs who kill themselves?
It would have been better for everyone, if they had stayed iconic, saving a lot of time and money, and making it possible to simply have MORE of the fraggers.
I mean, start counting. We want 10 factions (because we want a new faction with every game). We also want 10 creatures per faction, since we want to have options to decide what to take and what not. We also want alternative upgrades and variation in upgrades (a more disciples-like upgrade tree), make that 1.5 upgrades per unit on average, and we also want a host of neutral creatures, say 30, like, 3 "associated" with each faction.
That's 280 creatures, AoW territory. So go and take a good look at AoW 3 unit graphics then you'll see how things should be handled in order to allow this.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted November 12, 2015 11:18 AM |
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Gameplay over visuals, taste is all that is needed.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted November 12, 2015 12:26 PM |
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The_green_drag said:
DoubleDeck said: Anyone have the same problem as me in H7....can't seem to rotate camera with mouse since patch 1.4....can't keybind it either...?
You can toggle it on and off in the options button now and since that patch they turned it off for everyone. You just have to flip it on.
Hmmmm tried searching for that button...couldn't find it. Will just look harder. What is it called?
Anyway, on a side note, I think the campaigns of H6 and H7 are very easy on hardest level, once you build up enough troops you can take any stack / enemy hero...I much prefer the weakness of your troops in H5 (like losing 60% of your shooters from one enemy move) ...it adds to the toughness of progression...H7 campaigns are just too easy.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 12, 2015 12:36 PM |
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Bitula said: Look at this:
https://www.google.hu/search?q=heroes+3&biw=1680&bih=955&source=lnms&tbm=isch&sa=X&sqi=2&ved=0CAYQ_AUoAWoVChMIh4ibj7iKyQIVhG4UCh3YGA_H#imgrc=VKDysqF_jJqK9M%3A
I see it and I feel it still looks miles beyond blocky 3D models.
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Stevie
Responsible
Undefeatable Hero
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posted November 12, 2015 12:42 PM |
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JollyJoker
Honorable
Undefeatable Hero
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posted November 12, 2015 01:05 PM |
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He's right. It's a game, not the frigging matrix or some holographic better-than-life experience.
Graphics have to serve a purpose - if it was some hidden object game or maybe a fantasy gross or beauty contest game, full-scale 3d models in glorious detail might make sense.
As it is, the more you zoom in the less you see of adventure or battle map which is somewhat counter-productive.
Another thing with H7 that really annoys me is the inability to identify the guarding stacks. If you right click on a guarding stack in H4 a whole window opens up, and in that window you can access each and every info, including those about abilities. That's not rocket science.
I'm really sick of this whole 3d creature model business when the simplest things aren't possible.
Who cares about "realistic look"? What kind of a stupid idea is that anyway for a FANTASY(!) STRATEGY(!) GAME(!) ?????
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Stevie
Responsible
Undefeatable Hero
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posted November 12, 2015 01:23 PM |
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JollyJoker
Honorable
Undefeatable Hero
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posted November 12, 2015 01:27 PM |
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Nothing wrong with 3d - it's just too detailed. I mean, you don't want to count the leaves on the trees - or the hairs of the eyebrows of someone. It's just unnecessary.
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted November 12, 2015 01:42 PM |
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And didn't people complained that they couldn't zoom in enough or that units seemed too far? What were all those details for then?
Anyway, this is the real H3 graphics, you silly.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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The_green_drag
Supreme Hero
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posted November 12, 2015 02:13 PM |
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That picture brings me back... used to draw random heroes stuff all the time!
But that unicorn...it's just a face and a horn
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted November 12, 2015 02:18 PM |
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...can I have your autograph?
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It is with a heavy heart that I must announce that the cis are at it again.
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