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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 ... 1307 1308 1309 1310 1311 ... 1400 1600 1635 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 28, 2016 08:07 AM

The_green_drag said:
It's cause they've reduced the movement of so many units since h5...I hate that the most about Ubi heroes. Best way to stop turtling: have your dragon fly over there and breathe fire all over them. Problem solved.

H5 went overboard with crossing the battlefield in one go. With aura of swiftness sylvan and orcs could wreck an army before the battle even begun. I'd say keep it to 1-2 units max and definitely avoid speed-boosting skills!! Honorable mention, H6 stronghold with first blood. Lol...
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Map also hosted on Moddb

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2016 11:29 AM

H3 has good units speed (movement). Some very slow units, some very fast, some in between. The problems you guys are mentioning don't exist in H3.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 28, 2016 12:20 PM

Until you cast mass Haste and then it's game over.
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Guide to a Great Heroes Game
The Young Traveler

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted January 28, 2016 12:30 PM


This problem has already been solved once.
____________
"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 28, 2016 12:31 PM
Edited by Elvin at 12:32, 28 Jan 2016.

That's a problem with all mass spells since they didn't scale with spellpower. That was one of the greatest ideas that H6 introduced and actually, Nival's mass buff/curse formula involved spellpower too though the bonus per spellpower was set to zero. For the life of me I cannot imagine the reason for overlooking one of the most glaring imbalances in the game, when the the solution was RIGHT THERE! Argh!
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Map also hosted on Moddb

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 28, 2016 12:55 PM

There are a lot of possible solutions (that should ideally depend on the rest of the game), but if I do like a solution of H7 it is the fact that they changed MASS spells to AREA spells which is obviously a very simple, but also effective solution, since the effect depends on a couple of things, and the player can do something to increase it (which in itself is risky, because placing units in a way that allows maximum spell effect cuts both ways).
In theory this also would have offered a chance to have skills/abilities that would tamper with effect areas.

The advantage of this solution lies in its simplicity (as opposed to complex formulas of H5 and H6).

Of course, simply reducing the effect is a valid method as well.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2016 01:58 PM

Stevie said:
Until you cast mass Haste and then it's game over.

Earth beats Air dude, not that spells is relevant to my point anyway.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 28, 2016 02:25 PM
Edited by Stevie at 14:45, 28 Jan 2016.

Heroes 3 had problems of its own and speed was definitely one of them. But I could see why people would be unwilling to let on in this regard.
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Guide to a Great Heroes Game
The Young Traveler

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2016 02:28 PM
Edited by Galaad at 14:28, 28 Jan 2016.

Mostly wait abuse more than anything else, I never said H3 doesn't have problems, just don't say mass Haste makes you win the game alone because that's not true.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 28, 2016 03:01 PM

It is the deciding factor in most battles. It's the main reason why people believe Earth and Air to be the best schools of magic. It lets you act first. It lets you cast first. You end up in the better position even after waiting.

Please. Before the separation of speed into movement and initiative the potential for imbalance was off the charts.
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Guide to a Great Heroes Game
The Young Traveler

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 28, 2016 04:12 PM

Stevie said:
I think it's way too much looking back and way too less looking forward. The idea of mashing up everything we perceived best at past series is flawed at its core and I think Heroes 7 proved that conclusively. A new approach, a coherent vision and a competent developer are required, and that's the reason why Heroes is doomed to mediocrity.

I don't agree completely with you on this one.

IMO, identifying what's good in the game (and seek what could make them better) is as needed as bringing forward innovation. It's no good to bring a good change in the game (say H5 Skill System) if you screw other parts of the game while you're at it (like Necromancy). Just take a look at Ubi Heroes and you'll see we have'd 4 different Necromancy systems, 3 skill systems, 3 magic systems...and most of them have nothing in common with the other iterations. It's just a big mess, with no direction to speak or whatsoever.

When talking about "Best of", it doesn't need to be black or white. There's always the middle ground

Without vision we are going nowhere though, that's for certain.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2016 04:16 PM

Stevie, we're not talking about the same thing. You're talking about initiative while I'm literally talking about the amount of tiles units can cross on the battlefield within one turn (without entering into the effects of spells such as haste or slow, both working differently in h3 and h5).
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The_green_drag
The_green_drag


Supreme Hero
posted January 28, 2016 04:22 PM

Elvin said:
The_green_drag said:
It's cause they've reduced the movement of so many units since h5...I hate that the most about Ubi heroes. Best way to stop turtling: have your dragon fly over there and breathe fire all over them. Problem solved.

H5 went overboard with crossing the battlefield in one go. With aura of swiftness sylvan and orcs could wreck an army before the battle even begun. I'd say keep it to 1-2 units max and definitely avoid speed-boosting skills!! Honorable mention, H6 stronghold with first blood. Lol...


I don't remember much about the h5 skill tree, but IIRC the base movement was pretty low compared to the past games. Even dragons had pretty limited movement. I don't like them nerfing the base stats of creatures to compensate for the extra stats skills give (such as this aura of swiftness) in order to make the game balanced. It makes creeping so boring since they get no skill perks. I never thought of this game as working towards some 'final battle' so having some obviously stronger creatures, like monstrous black dragons, to reign hell over everything and fly wherever it wants shouldn't be taken away. The real battle is how you build up your castle and conquer the adventure map.

I agree with you that only 1-2 creatures should be able to cross the map per faction. And it doesn't have to be the top tier creature.  Part of why h3 fortress and stronghold are so awesome is using their weak fliers to your advantage and setting up the rest of the army. But not since h4 have the dragons played like dragons in my eyes.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted January 28, 2016 04:30 PM

Galaad said:
Stevie, we're not talking about the same thing. You're talking about initiative while I'm literally talking about the amount of tiles units can cross on the battlefield within one turn (without entering into the effects of spells such as haste or slow, both working differently in h3 and h5).


Actually, he is, since Initiative and Speed were tied to the same stat in H3. It was a very good move to separate the two.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2016 04:39 PM

Maurice said:
Actually, he is, since Initiative and Speed were tied to the same stat in H3. It was a very good move to separate the two.

Not denying that, but if I may insist I think it is rather silly to need extra large battlefield to avoid having about ANY unit cross the entire battlefield within one or two turns max, regardless of the creature's initiative. Look, what I am saying is fairly simple, what is it you don't understand?
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The_Green_Drag
The_Green_Drag


Supreme Hero
posted January 28, 2016 04:45 PM

LOL in other news....

A New Beginning

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted January 28, 2016 04:52 PM
Edited by Pawek_13 at 19:11, 28 Jan 2016.

The_Green_Drag said:
LOL in other news....

A New Beginning

Official website is officially getting closed. I wouldn't be surprised if support for the game was finished in a following months.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 28, 2016 04:53 PM

Quote:
This platform was created in order to give all Heroes Fans the possibility to make their voice count

lol

Quote:
Key elements of the game were decided on this platform

LOL

Quote:
Thank you again for contributing to the creation of the game!

LMAO

Quote:
we have decided to transfer all discussions to the official forums in order to allow you to better express your opinions

Well I know I won't since I'm perma ban there.
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3lion
3lion


Known Hero
posted January 28, 2016 06:13 PM

Pawek_13 said:

Official website is officially getting close

No, it's not
____________
Creature Scale mod (patch 2.2.1 compatible)

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 28, 2016 06:29 PM

I think it kinda is.
____________
Guide to a Great Heroes Game
The Young Traveler

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