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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 1400 ... 1527 1528 1529 1530 1531 ... 1600 1635 · «PREV / NEXT»
The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 19, 2016 10:37 PM

I completely agree. A lot of the animations look clunky and rushed. I always loved the slow stride of the h3 black/dread Knights and expected something similar with the grim riders. Instead we get what looks like horses doing the moon walk

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Momo
Momo


Promising
Famous Hero
posted August 19, 2016 11:36 PM
Edited by Momo at 23:40, 19 Aug 2016.

Elvin said:

While H6 had more abilities than needed H7 has less than needed so by default..





I never thought I said that but if I have to pick one or the other, I'd go with HOMM6's plethora of abilities. The differences between factions in gameplay are honestly too bland.

It's worth pointing out that you don't need many special abilities to make a faction unique, rather you need a clear, sound idea of how that faction should play strategically. Devs clearly have that in mind only as far as Stronghold, Haven and Necropolis are concerned, which is why these factions usually have a distinct gameplay, but even with those three they don't have that many good ideas in their pocket. Hence the need for more special shiny superpowers.

Tonwen616 said:


The spells also feel less effective, which is ESPECIALLY visible with implosion, but to be fair, it looked allready less effective in Heroes VI.


To be fair, it looks like some committee called in a meeting and concluded that spells in HOMM5 looked too cool, so in HOMM6 and HOMM7 you get... well, you know what we got. I'd like to possess the ability to delve in the mind of whoever took such decisions. Reutilizing HOMM5's effects for implosion would've been 100 times a better idea than what Implosion looked like in HOMM6. Good grief.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted August 19, 2016 11:39 PM

JollyJoker said:
I would like to know which aspect of H7 is more enjoyable than H5.

The forum drama!


Nah, just kidding, it gets boring pretty quickly. Kinda like Ubifail  releasing bugged products lol
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Tonwen616
Tonwen616

Tavern Dweller
posted August 20, 2016 03:58 AM
Edited by Tonwen616 at 04:03, 20 Aug 2016.

Also, one thing. While I think it was mentioned before, while Team Erewan, as well as Limbic and Black Hole entertainment have part of the responcibility for Heroes VI and VII, ariving in their...controversial state, it's quite probably Ubisoft, or it's leadership, that have a lot of blame, possibly even the most.

Ubisoft is known to pressure it's contracted companies, it's own subsidiaries and teams, to finish it's products in a lesser time, than it's required to make them properly work(hence bugs, and the feeling of an unfinished product), or command to make some adverse choices.

This is also visible with the Assassin's Creed series.

This is something that plagues many games by tripple A publishers, and Ubisoft is often considered to be among the three worst(EA, Konami and Ubisoft itself). This also why smaller companies, or indie developers, often now release more finished products, as there isn't as much stress, and unfavorable time tables put on them.

Also, something I forgotten about in one of my previous my previous posts:
[url=http://heroescommunity.com/viewthread.php3?TID=40444&PID=1385831#focus]http://heroescommunity.com/viewthread.php3?TID=40444&PID=1385831#focus[/url]

Another similarity of Enroth to Africa, aside from it being the contimet were humanity originated, and having stereotypical African tribesman in the Cannibal/Head Hunter/Witch Doctor series of enemies(although they are not the only African looking enemies, the Fighter/Soldier/Veteran series for example, also appear dark skinned), are the fact Enroth's Pyramids, are visibly Egyptian, with it's Guardian Robots being in the likedness of [url=http://mightandmagic.heroes.net.pl/mm6/stwory/anubis.gif]Anubis[/url]. While one could say they don't count as they are made by the Ancients, some theorize the actual Pyramids in Egypt, are also made by aliens, and the Pyramids in MM6, are more Egyptian than those, in any other MM game.

But still, one could argue Enroth is just a analogue to a composite Old World(Europe, Africa and Asia), and that's very probably the case. But as I wrote in that comment, Antagarich itself cannot be exacly a clear North America analogue, as it has a ton of other similarities to Europe, like Bracaduun being like the Roman Empire, if as a magocracy and somewhat more oriental, and the Barbarians lead by Tarnum, being Germans, specifically even Vandals. Bracada itself is a bit like the  Byzantine Empire etc.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted August 20, 2016 04:40 AM
Edited by GenyaArikado at 04:45, 20 Aug 2016.

Actually EA is seen as the worst one. Which is why they won the Worst Company online contest several times, but Ubisoft is doing they snowing best to catch up lol. It's sad because in H6 case they definitely wanted the thing to succeed (making all those spinoffs and whatnot) but they didnt properly support developement for the MAIN product, it's like they're bipolar or something




On an unrelated note, if we get another Heroes, i'm thinking it's gonna be aesthetically similar to Civ6. What do you think?

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cleglaw
cleglaw


Famous Hero
posted August 20, 2016 12:02 PM
Edited by cleglaw at 12:05, 20 Aug 2016.

did noone noticed? animations seems better to me after those latest patches.

i play the game in %200-%250 faster mode, and for the first time nearly all creatures have a fluid animation in that speed. only a few of creatures seems left clunky, only example i remember now, minatour. if im right about this, then i think i can expect further more rework in animation fixes.

btw, as i see some h7 bashing started again i dare to challange anyones word in here.

h7 is better then h5 and h6 combined.

-faster turns, faster combat, and even a quick combat option to avoid no-brainer battles.
-lots of different battlefields(size changes, obstecles changes, terrain changes. although i dont see them enough, its currently most diverse one among all other heroes games.)
-h3 like gameplay with diverse and usefull spells
-no turtle battles like in h6
-lots of artifacts and set bonuses
-gorverning + flanking mechanics enriching gameplay
-maps are much better then h6 and h5, rich and sometimes breath takingly beatiful(dungeon map 4 for example. i literally stopped playing for like 10 minutes to enjoy overview after i paid cartographer. another example, addons first map, deep waters and high cliffs, impressive underground landscape)
-artistically beat the hell out of h5. hydra is super epic, elves are not have donkey ears. for the first time blade master is a cool creature and i really enjoy playing with it.
-music is way better then h5 and h6.
-warfare units really cool and usefull.. and unique to each faction.
-racial abilities are unique and enriching tactical gameplay
-option to have random or free skilling
-random map generator(which is getting ugraded at this very moment)


i will even dare to say that with better sound effects, with better ai and with real deal debugging, h7 have potential to become nearly as good as h3. only question remains is, will they continue supporting the game long enough?

*drops the microphone*

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 20, 2016 12:30 PM

That's all nice and well, but I think you are disqualifying yourself, by praising the "flanking mechanics". Objectively, the "flanking mechanics" are nothing more than giving ALL creatures a passive ability, that you might call "Backstab", which does what the "flanking mechanics" do: attack from behind nets a 50% bonus, attack from slightly behind nets 25% bonus. THAT'S IT.

So that's no "flanking mechanics". Instead, it's giving all units the same simple passive ability, which is obviously and objectively redundant and boring. Instead, this would also obviously and objectively have been an ability to give to a COUPLE of units and might have been part of Dungeon's racial as an ability (all units of the Hero gain Backstab).

Thus, the "flanking mechanics" are another fine example of how they managed to screw the game up with misplaced stuff.

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Tonwen616
Tonwen616

Tavern Dweller
posted August 20, 2016 01:27 PM

cleglaw said:
did noone noticed? animations seems better to me after those latest patches.

i play the game in %200-%250 faster mode, and for the first time nearly all creatures have a fluid animation in that speed. only a few of creatures seems left clunky, only example i remember now, minatour. if im right about this, then i think i can expect further more rework in animation fixes.

btw, as i see some h7 bashing started again i dare to challange anyones word in here.

h7 is better then h5 and h6 combined.

-faster turns, faster combat, and even a quick combat option to avoid no-brainer battles.
-lots of different battlefields(size changes, obstecles changes, terrain changes. although i dont see them enough, its currently most diverse one among all other heroes games.)
-h3 like gameplay with diverse and usefull spells
-no turtle battles like in h6
-lots of artifacts and set bonuses
-gorverning + flanking mechanics enriching gameplay
-maps are much better then h6 and h5, rich and sometimes breath takingly beatiful(dungeon map 4 for example. i literally stopped playing for like 10 minutes to enjoy overview after i paid cartographer. another example, addons first map, deep waters and high cliffs, impressive underground landscape)
-artistically beat the hell out of h5. hydra is super epic, elves are not have donkey ears. for the first time blade master is a cool creature and i really enjoy playing with it.
-music is way better then h5 and h6.
-warfare units really cool and usefull.. and unique to each faction.
-racial abilities are unique and enriching tactical gameplay
-option to have random or free skilling
-random map generator(which is getting ugraded at this very moment)


i will even dare to say that with better sound effects, with better ai and with real deal debugging, h7 have potential to become nearly as good as h3. only question remains is, will they continue supporting the game long enough?

*drops the microphone*


Well, I do agree that Heroes VII has the potential to become great, but I'm not sure if it's allready better than V. There are still some astetic problems, like the attacks somewhat not having enough weight and impact behind them, even if the animations are fluid, or the spells still being looking not as spectacular, but again, it isn't just Heroes VII's problem but also VI. Just compare the Implosion from H5 that looked like a birth of a black hole, absorbing and colapsing even light around it, to the Implosion in H6 and H7:
[url=https://www.youtube.com/watch?v=x09T-yF8rCQ]https://www.youtube.com/watch?v=x09T-yF8rCQ[/url]

But, yes, I agree Heroes VII improved increadibly since it's release. I actually like quite much it's line up of units, as you wrote the beautiful maps, and many other things, like the Lost Tales of Axeoth. It's just sad that Ubisoft forced it's release in it's "half-baked" state, tainting it in eyes of fans and potential consumers.

GenyaArikado said:
Actually EA is seen as the worst one. Which is why they won the Worst Company online contest several times, but Ubisoft is doing they snowing best to catch up lol. It's sad because in H6 case they definitely wanted the thing to succeed (making all those spinoffs and whatnot) but they didnt properly support developement for the MAIN product, it's like they're bipolar or something




On an unrelated note, if we get another Heroes, i'm thinking it's gonna be aesthetically similar to Civ6. What do you think?


Well, with Konami, if it isn't as bad as EA, it at least aproaches it level, seeing how Konami treats it's franchaises, how it threates it's veterans/ex-veterans like Hideo Kojima, and the level of nepotism in the company, with four out of the seven internal directors being family members, for a good reason Konami being now known as the "Kozuki Empire".

About Civilisation 6 like look, nice idea. I wonder, were you inspired by how the future mobile game was noted to being close-ish to such design, or is it a coincidence?

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted August 20, 2016 02:09 PM
Edited by SoilBurn at 14:10, 20 Aug 2016.

cleglaw said:

btw, as i see some h7 bashing started again i dare to challange anyones word in here.

h7 is better then h5 and h6 combined.

i will even dare to say that with better sound effects, with better ai and with real deal debugging, h7 have potential to become nearly as good as h3. only question remains is, will they continue supporting the game long enough?



Better than H6? Definitely. I would rate H6 higher only in graphics (overall)and unit abilities/design, otherwise no comparison.

Better than H5? I would say on par. H5 after TotE had a very enjoyable gameplay and high replayability factor, better than H7 in both aspects. And of course it was practically bug free. But the cartoony H5 graphics spoiled the game for me in an irredeamable manner. So I rate both games evenly.

Better than H3? I do not think you can really compare the two games directly as a whole. H3 for its time was indeed amazing (which cannot be said for H7!) - but right now I would argue it is strictly a legacy game (don't forget it was released back in 1999 with all the technical and game design limitations that applied then).

As long as they keep working with H7 and remove the nasty gameplay bugs (which still persist after 2.1), I agree with you that it is on its way to becoming a good HoMM title. It is a shame however that they had to enrage the whole community and their new player base on their way there (the Steam reviews are still mixed or negative, despite the game itself being in a better state).




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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 20, 2016 02:30 PM

Maybe it can become better. But it is more of an eyesore for a lot of people. Not about the game itself, but the decisions revolving around it, as well as the history about its development.
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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted August 20, 2016 02:51 PM

EnergyZ said:
Maybe it can become better. But it is more of an eyesore for a lot of people. Not about the game itself, but the decisions revolving around it, as well as the history about its development.


well, the game itself too, lol

what those ridiculous system requirements for a ******* TBS game, on the pretty optimized Unreal Engine 3 no less, throttling one's lower-end machine to the death, to put up with payoff of utterly botched coding and boneheaded AI at best if not downright retarded, plus terrible balance, I mean don't tell me that Week of the Storms is still in, seriously lol

not even to speak of the bugs, that skills reload bug is still around even in 2.1 a whole **** year after release, and to top it off, Limbic is actually there haughtily dictating to people that it is solved even when they repeatedly state it is not, such an omnishambles lol

that's all the game, one can't split it off from the game or just point a list of other things you think are high as if that somehow offsets the lowest lows,
as I once said, if I'm offered a delicious ice cream sundae but Erwin leaves a big turd in the bottom of the bowl, I don't care how delicious it is, not eating that sundae lol

and if the sundae itself is also a turd, well, lol

mic drop, (lol,)
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hermes
hermes


Famous Hero
posted August 20, 2016 03:17 PM

SoilBurn said:
cleglaw said:

btw, as i see some h7 bashing started again i dare to challange anyones word in here.

h7 is better then h5 and h6 combined.

i will even dare to say that with better sound effects, with better ai and with real deal debugging, h7 have potential to become nearly as good as h3. only question remains is, will they continue supporting the game long enough?



Better than H6? Definitely. I would rate H6 higher only in graphics (overall)and unit abilities/design, otherwise no comparison.

Better than H5? I would say on par. H5 after TotE had a very enjoyable gameplay and high replayability factor, better than H7 in both aspects. And of course it was practically bug free. But the cartoony H5 graphics spoiled the game for me in an irredeamable manner. So I rate both games evenly.

Better than H3? I do not think you can really compare the two games directly as a whole. H3 for its time was indeed amazing (which cannot be said for H7!) - but right now I would argue it is strictly a legacy game (don't forget it was released back in 1999 with all the technical and game design limitations that applied then).

As long as they keep working with H7 and remove the nasty gameplay bugs (which still persist after 2.1), I agree with you that it is on its way to becoming a good HoMM title. It is a shame however that they had to enrage the whole community and their new player base on their way there (the Steam reviews are still mixed or negative, despite the game itself being in a better state).






Apologies for quoting the whole thing, but 100% this. I couldn't say better myself.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 20, 2016 03:22 PM

cleglaw said:
h7 is better then h5 and h6 combined.

*drops the microphone*

Pick it up, you're embarrassing yourself
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 20, 2016 04:35 PM

Hmm. Did you know creature specialists add their bonus to ALL dwellings within the governor's town's area of control? Mine Wars map has two Core dwellings in town's AoC - I hired the Brute specialist as a secondary and saw to my surprise that he ups Brute production in the dwellings as well for a total of +18 Brutes per week, just from the hero special.
Also, visuals and perspective are awful, way too small which is even more awkward, when you are in a relatively dark underground stretch.
There is so much wrong with the game on all levels ...


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 20, 2016 05:02 PM
Edited by Elvin at 17:12, 20 Aug 2016.

Lol seriously?

And now H7 decides not to run when I click play. Buggy piece of crap.
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Map also hosted on Moddb

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted August 20, 2016 05:17 PM
Edited by SoilBurn at 17:20, 20 Aug 2016.

verriker said:

that's all the game, one can't split it off from the game or just point a list of other things you think are high as if that somehow offsets the lowest lows,

I am playing the game on an 8 year old PC and it runs smoothly (but only installed after 2.0, so I do not know how it was before). The RAM leak is a problem, but it is only noticeable after 4 hours continuous gameplay and is solved by restarting the game.
The AI sometimes freaks out, but otherwise in 90-95% of the battles it acts like it should.
Balance-wise the game is far from where it should be, agreed (but ok for casual players like me).
The bugs are sometimes driving me crazy, but I have encountered nothing game-breaking yet post 2.0.

On one hand I agree with you that all the above are not the optimal state that the game should be in, but they do not prevent me from having fun playing H7.

As much as we all raged (and still rage) towards the developers for the sad state the last two HoMM titles were shipped in (and the way the brand is treated), I have to admit H7 right now is a good game.
A couple of months ago I never expected I would say something like that (I didn't own the game back then and mostly followed your discussions here to stay up-to-date), but, after trying it out, it has become one of my favorite Heroes titles so far - despite its known faults.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 20, 2016 05:32 PM

Yup, seriously. Talking of core creature dominance: for week 2 I'll get 40 Gnolls, 44 Harpies and 44 Brutes . except I won't, since the "Do-not-enter" bug struck again: it seems to happen wuite often that you cannot enter the visit buildings, Warehouse and Tax Collector. Heroes just won't enter them. Annoys the hell out of me.
This isn't even a game.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 20, 2016 05:38 PM

SoilBurn said:
On one hand I agree with you that all the above are not the optimal state that the game should be in, but they do not prevent me from having fun playing H7.


Look man, people can go to such lengths that not even a power outage will stop them from having fun with Heroes 7. It's all in your standards and previous experience, and in mine Heroes 7 is a failure that has no reason to exist.
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted August 20, 2016 05:38 PM

JollyJoker said:
Yup, seriously. Talking of core creature dominance: for week 2 I'll get 40 Gnolls, 44 Harpies and 44 Brutes . except I won't, since the "Do-not-enter" bug struck again: it seems to happen wuite often that you cannot enter the visit buildings, Warehouse and Tax Collector. Heroes just won't enter them. Annoys the hell out of me.
This isn't even a game.

For me it happens only with some of the "once per week" buildings. Right now I'm playing the Dwarf campaign, and there it seems to be solved (which unfortunately doesn't help make the campaign itself any better, very repetitive).

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Momo
Momo


Promising
Famous Hero
posted August 20, 2016 07:49 PM
Edited by Momo at 19:52, 20 Aug 2016.

Yeah I tried clearing the PC of a few viruses and launching the game once again. I'm on the second scenario of Hathor's campaign, by the way. I think it also updated itself somewhat (the game) so I was curious to see if the access time was shortened as many of you claim.

It was, at first: only 4 minutes to access the opening screen. "That's a bit better!" I said to my fiancee, who looked grimly at me with well-deserved pity. Then I selected my save and clicked load. After 20 minutes, the PC froze and I had to shut it down manually.

Now either many of you are defending this game for the sake of it, or my PC sucks utterly (mind you, I selected all the graphics settings to ultra low), or some of you have a very different idea from mine about what it means to relax playing a game.

I don't get how many of you even managed to build your notions about stuff like the implication of flanking in strategy, the impact of spells, the difference of same tiers in different factions... because honestly I just can't bring myself to play it. To me playing this game requires an amount of willpower I'd rather focus on my job, like perfecting a dessert or research the web for a new thai or mex salad or some new takes on aubergine parmigiana or, well, just whatever. Or maybe to some social service, or calling my best friend as I had a quarrel with her yesterday, or just... anything. I wouldn't put the stress on my nerves this game requires to any game, no matter how great, and in this case I'm even just trying the game when everybody says it's not great at all, to give it the fair benefit of doubt.

I understand, let me be clear: not all of you are having this problem. Good for you. I still paid the stand-alone for what was worth just as all of you, and this is what I get.

Not nice.

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