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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted November 11, 2014 10:39 PM |
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H5 is an endless source of lore contradictions, heh. It serves them right for creating that abomination named Isabel
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jeremiahemo
Bad-mannered
Famous Hero
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posted November 12, 2014 01:10 AM |
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Stronghold
Core
1. Brute/Savage Brute
Brutes are the basic fighters of the Orc army. They are well-roundedly strong. Goblins and Harpies depend on their strength in the Orc’s Core army. They have the bloodlust ability. Everytime they attack, their initiative increases by a small margin. Everytime they move towards the enemy, their movement speed increases by a small margin.
Melee, Foot, Walker
2. Harpy/Harpy Hag
Among the Stronghold army, Harpies are the easiest to kill. This doesn’t mean they’re useless. They have a couple of tricks up their sleeves. First, what harpies lack in defense and hp, they make up for attack and speed. Second, they can fly high thus preventing any melee attackers to attack them for 2 turns. This has a 4 turn cooldown. They can attack while flying but lands when attacking. This skill is enough to make up for Harpy’s weak defense. When they turn to Harpy Hag, they are immune to retaliation but only attacks from flying mode. Harpy Hag also has the ambush skill. Any opponent that walks pass by them, they will attack without suffering retaliation.
Melee, Flier
3. Goblin/Goblin Tracker
Goblins adapted to their weak physical form and used boomerangs as weapons. Goblins are the only range units in the Stronghold army but they are also the easiest to kill next to harpies. Unlike many range units, goblins never run out of ammo, which makes sense because they have boomerangs for weapons. When they turn to trackers, they can set a variety of traps. Because of Goblin’s cowardly nature, when a melee unit attacks them, they run away as far as possible (thus they can still attack range as long as they’re not cornered).
Range, Foot, Walker
Elite
4. Minotaur/Taskmaster
Ever since the Orcs freed them from Dungeon slavery, Minotaurs have proven to be one of the strongest race in the Stronghold faction. They are well-rounded strong with a focus on defense. They have double attack and aura of bravery. When they are adjacent to friendly goblins, these goblins won’t run away when being attacked by melee.
Melee, Foot, Walker
5. Centaur/Marauder
let's pretend the bow and arrow does not exist
Centaurs are the fastest creatures in the Orc army. They have the charge ability. The farther they travel the battlefield, the bigger their damage is. Marauders can damage any opponent they pass by.
Melee, Mounted
6. Shaman/Beast Shaman
Sahaar Shamans are not like many Shamans. They fight in melee hand-to-hand combat while mastering the magic of father sky and mother earth. Shamans has the ability to borrow a special power of the target they attack (e.g. they borrow poison if they attacked Assassins, they borrow entangle if they attack treants). Shamans can train to become Beast Shamans. They become stronger in every aspect.
Melee, Foot Walker
Champion
7. Behemoth/Bahamut
Behemoths are the strongest creatures in Ashan in terms of brute force. Aside from their brute strength, they only have one skill. Bahamuts can destroy gates, obstacles or walls for a given period of turns depending on the object.
Melee, Foot, Walker
8. Wyvern/Paokai
With Behemoths a clear choice for beginners, Wyverns has a lot of things to offer. Wyverns can regenerate their health to 25 – 40 health every turn. When they turn to Paokais they can restore their numbers when they eat corpses. Paokais are also immune to blind and can attack multiple targets at once, friendly or foe in a given line.
Melee, Flier
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GenyaArikado
Bad-mannered
Supreme Hero
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posted November 12, 2014 01:39 AM |
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Well, there are still some sort of hellsteeds since the Inferno hero rode one. But maybe the explanation is something as simple as Harpies and Centaurs being retconned to be continuations of the orc experiment for different roles (orc+bird for exploring, orc+horse for cavalry)
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jeremiahemo
Bad-mannered
Famous Hero
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posted November 12, 2014 04:41 AM |
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really? This forum does not respond to image resize or html tags?
WTF?!
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted November 12, 2014 08:55 AM |
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kiryu133 said: that's just Ubi writing themselves into a corner again
Why? There are so many dragon veins to choose from, you've got your flavor text ready for taking
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted November 12, 2014 09:35 AM |
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blob2 said:
Why? There are so many dragon veins to choose from, you've got your flavor text ready for taking
...and there is Ubi's "get out of jail free" card
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted November 12, 2014 09:35 AM |
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Edited by kiryu133 at 09:38, 12 Nov 2014.
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whoops
double-post
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Gryphs
Supreme Hero
The Clever Title
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posted November 12, 2014 10:33 AM |
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blob2 said: Why? There are so many dragon veins to choose from, you've got your flavor text ready for taking
Don't forget the hundreds of wizard experiments.
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted November 12, 2014 12:17 PM |
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Avirosb said: Then how come the H5 Centaurs had the bloodrage ability?
Weren't they a cross between criminals and Nightmares?
But now Nightmares aren't part of Inferno anymore?
Or are there multiple types for each element?
I'm confused
Good point on H5 Centaurs. Only wyverns did not get blood rage....so Centaurs should neither too as they did not have demon blood in them...
On the nightmare: I think this is just a name and not necessarily a creature type.
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xerox
Promising
Undefeatable Hero
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posted November 12, 2014 12:28 PM |
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The H5 lore was retconned. Nightmares are no longer solely Demons (I guess they can be "touched" by Urgash's crystal veins though) so Centaurs are no longer a type of Orc (the fusion of Demon blood with an animal).
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted November 12, 2014 12:39 PM |
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Just for your clarification
There was a one big Beastman retcom before H6. This made:
- Centaurs Beastman rather then Human/nightmare orcs
- Rakshasa Beastman (they were spirits in H5)
- Beastman creation was based on the orc project, and they were created not that late after the 1st eclipse (Originally a few centuries later to replace the rebellious orcs)
- Beastman rebelion and Orc rebelion were one and the same, rather then 2 different events.
Known Beastman:
Centaur (Stronghold)
Rakshasa (Academy)
Harpy (Stronghold/Academy)
Mermaid (Neutral)
Wamizane (Sanctuary)
Minotaur (Dungeon/Academy)
Lizard-man (Unknown)
Tawarts (Hypo man) (Academy)
Lamasu (faild human/manticore hybrid) (Necropolis)
Gnoll/Jackallman (Stronghold/Neutral)
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 12, 2014 12:46 PM |
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So Centaurs are beastmen now. Okay.
Can someone explain the horns they're consistently depicted with though?
AFAIK, neither man nor mare have horns, unless zebra unicorns exist somewhere.
Wizard dragon chaos magic?
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted November 12, 2014 12:52 PM |
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Avirosb said: So Centaurs are beastmen now. Okay.
Can someone explain the horns they're consistently depicted with though?
AFAIK, neither man nor mare have horns, unless zebra unicorns exist somewhere.
Wizard dragon chaos magic?
Well. since they were branded as beast-man in H6, which is a few years back, there's nothing new about that.
About the horns, Centaurs are not made from "only" horses, you can see them based on different hoofed animals. Like Gazelles, Zebras etc. The horns themselves are not explained. They may be a magical side effect or something left in their nature by one of the added components. (Use some fantasy)
The horns of female centaurs are usually "straight" with tips aiming towards the sky, while male centaurs have curled "ram" like horns.
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xerox
Promising
Undefeatable Hero
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posted November 12, 2014 12:56 PM |
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maybe they mixed all sorts of hoofed animals together, they're wizards after all
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 12, 2014 01:05 PM |
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No, their descriptions, in both the game and the Compendium, states clearly that Centaur are Half Man and Half Horse. So them being Half Antilope or Half Deer ain't gonna cut it.
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Vote El Presidente! Or Else!
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Shambell
Hired Hero
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posted November 12, 2014 01:15 PM |
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Dave_Jame said: Known Beastman:
Centaur (Stronghold)
Rakshasa (Academy)
Harpy (Stronghold/Academy)
Mermaid (Neutral)
Wamizane (Sanctuary)
Minotaur (Dungeon/Academy)
Lizard-man (Unknown)
Tawarts (Hypo man) (Academy)
Lamasu (faild human/manticore hybrid) (Necropolis)
Gnoll/Jackallman (Stronghold/Neutral)
You forgot the Ratmen from Academy (they served at least House Eterna).
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 12, 2014 01:15 PM |
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Maybe 'horse' means something different in Ashanesque?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted November 12, 2014 01:18 PM |
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Avirosb said: Maybe 'horse' means something different in Ashanesque?
You mean Ashanese?
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Vote El Presidente! Or Else!
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Buki
Hired Hero
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posted November 12, 2014 01:31 PM |
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jeremiahemo said: really? This forum does not respond to image resize or html tags?
WTF?!
Hi, I really like your Stronghold line-up, Behemot + Wywerna will be awesome
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted November 12, 2014 02:01 PM |
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Shambell said:
You forgot the Ratmen from Academy (they served at least House Eterna).
Those were never branded as Beastman, or can you prove me wrong? The only game they are present is DoC where they are branded as "rat"s.
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