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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 ... 335 336 337 338 339 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted December 13, 2014 09:06 PM
Edited by kiryu133 at 21:08, 13 Dec 2014.

Elvin said:


H6 combat lacked anything but depth. With similar armies and hero levels you had a lot to consider and battles were most exciting against a decent player. If someone falls behind in army growth that means that his opponent is better at creeping, town building or adventure map management in general, which is nothing new to the series.



ah yes, but as you say yourself, it's interesting when armies are about equal, which is decided by how good you are *outside* combat, town building and adventuring. and since one of the biggest complaints about the game is the easy and dull creeping, it doesn't really ad prove much.

h6 combat is complex, yes. there is a lot to keep track of: two types of damage (magic, might), 7 different types of magic damage,
spells, hero attacks, racials of 4 tiers each, innumerable amount of creature actives, magic and might defenses, cooldowns and so on. there is a ton of stuff to keep in mind, yet there is very seldom a choice that isn't preferred: some skills are simply not useful and vice verse.

compare this to h3 where you need to keep track of hero spells, 3 stats plus mana and the occasional on-hit ability and creature spells. yet there were still more choices in any given combat situation, aside from early-game creeping. this is what i mean with h6 missing depth. how many combat encounters actually end up different? i can recall several times after a loading a game in h3, initiating the same combat as before and have it play out completely different. that did not happen in h6. granted, i don't play against human opponents, but the point still remains: every game feels very similar.

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Hunters11
Hunters11

Tavern Dweller
posted December 14, 2014 07:27 AM
Edited by Hunters11 at 12:39, 14 Dec 2014.

Core/Elite units Expected Rank

Core
[url=http://postimg.org/image/hcx68znex/full/][/url]
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Elite
[url=http://postimg.org/image/mdmjtu4fh/full/][/url]
[url=http://postimage.org/]upload pic[/url]







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Stevie
Stevie


Responsible
Undefeatable Hero
posted December 14, 2014 12:38 PM

Well, I think that Haven will have some more balanced stats than other armies but they'll be generally more sturdy and defensive, while Academy will rely on protections and magic. Both fairly turtlish factions with the exception of a few creatures in their line-up, most notably the Cuirassier and Rakshasa Raja which are encouraged by their passives to be a bit more aggressive.
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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted December 14, 2014 01:11 PM

Sick.. The accademy main ability isn t revealed.. Construct ability seems enought to me, as it said, it s a defensive factions and i would enjoy by a "construct style" which come from heroes 5 if i remember well.
Apprentice / disciple like cabirs, could fix golems with a distance magic spell,

But i wait wisely the new faction ability.. what s up ? craft artifacts ? meh..

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted December 14, 2014 01:12 PM

Mind you there's no speed stat here, and all of this can change... nevertheless, you are correct. Nothing unexpected tho. The shooters are at the end of the table, coz they shoot, and tank-ish unists are near the front, you will want these troops to go forth and engage.
There are only 2 factions tho, so there's not much to compare. Stats themselves dosen't show the whole picture either, as abilities play a large role on some of the units.
However one must keep in mind, that Ubi said, that there will be one stronger creature per tier ("champion core" and "champion elite" creature if you will) per faction, so i guess that means in core table, Wolf for Heaven and Golem for Academy, and in elite table, Rakshasa for Academy and Cavalier for Heaven.    

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Stevie
Stevie


Responsible
Undefeatable Hero
posted December 14, 2014 01:35 PM
Edited by Stevie at 13:36, 14 Dec 2014.

Also please don't confuse those pics with anything official, unless stated otherwise. For now I see it as a fan's impression.
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Rakshasa92
Rakshasa92


Supreme Hero
posted December 14, 2014 01:49 PM

A wolf has more defense than a human clad in armor?


Yeah right.


Also Rakshasa is one of the most magical creatures out there. Why Homm turns them into boring slashing powerhouses? As one unit suffers from boring and bland abilities it's the poor Rakshasa.

In mythology Rakshasa are masters of illusions. *hint hint* to the devs.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted December 14, 2014 02:46 PM

Rakshasa92 said:
A wolf has more defense than a human clad in armor?


Yeah right.


Also Rakshasa is one of the most magical creatures out there. Why Homm turns them into boring slashing powerhouses? As one unit suffers from boring and bland abilities it's the poor Rakshasa.

In mythology Rakshasa are masters of illusions. *hint hint* to the devs.

Original Vampires from legends are also quite diferent than "Dracula" insipired ones ... and don't forget the Zombie - which comes from Voo-doo religion in africa and is also diferent than depiction in popular cutlure ... However i agree with you, that Rakshasa's change dosen't make much sense. I mean they are human eating demons with magical powers. It is also true tho, that if you look at unit description in game "lore" it is totaly diferent. I wouldn't mind them being called something completly diferent - i guess devs were out of ideas when names for creatures go.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 14, 2014 02:52 PM

I guess the Rakshasa is just close to its h5 counterpart.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted December 14, 2014 03:14 PM

Galaad said:
I guess the Rakshasa is just close to its h5 counterpart.

Probably these ones were inspired by lower tiers of Rakshasas from Dungeons & Dragons, one of the most popular sources of inspration for modern fantasy games rather than mythologies of countries from which those creatures originated.

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GenyaArikado
GenyaArikado


Bad-mannered
Supreme Hero
posted December 14, 2014 04:12 PM

Heroes creatures are inspired by pop culture version of the previously mentioned creatures. That's why we have half snake gorgons, lion rakshashas and non disgusting Angels.

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DarkLord
DarkLord


Supreme Hero
Fear me..
posted December 14, 2014 04:52 PM

heroes of might and magic 3 HD !!!
how do i feel about it??!

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Darkem
Darkem


Known Hero
posted December 14, 2014 05:18 PM

@DarkLord
We all are excited, but... How does it contribute to the discussion?

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Adilmaru
Adilmaru


Adventuring Hero
posted December 14, 2014 11:50 PM

Rakshasa92 said:
A wolf has more defense than a human clad in armor?


Yeah right.


Also Rakshasa is one of the most magical creatures out there. Why Homm turns them into boring slashing powerhouses? As one unit suffers from boring and bland abilities it's the poor Rakshasa.

In mythology Rakshasa are masters of illusions. *hint hint* to the devs.


It is second or third time that you are mentioning this in the last 10 pages... Get over it or at least shut up..

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Stevie
Stevie


Responsible
Undefeatable Hero
posted December 15, 2014 10:57 AM

Seems Faceless Memories won with 67%.

And it's Monday again.
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The Young Traveler

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 15, 2014 11:14 AM

Not much of a surprise, on both accounts

I kinda hoped for crystal cavern, I prefer the natural beauty of a subterranean ecosystem to numerous shades of darkness and buildings suspended from above. But both the picture and description of the shadows sounded more intriguing so the results were expected.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Rakshasa92
Rakshasa92


Supreme Hero
posted December 15, 2014 12:10 PM

GenyaArikado said:
Heroes creatures are inspired by pop culture version of the previously mentioned creatures. That's why we have half snake gorgons, lion rakshashas and non disgusting Angels.


Actually, Rakshasa's are tiger-headed in D&D, not Lion-faced.

And in EVERY form or movie they are very magical evil creatures.
HOMM is the black sheep here with turning it into a creature in a neutral/good town without any magic in it.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted December 15, 2014 12:28 PM

Zombi_Wizzard said:
It is also true that in chess both players start off exactly (well not realy since white has first move, and thus his win-ratio is a bit higher, but that's high level chess we're talking) ballanced.


I wonder what would happen to chess games if Black was always allowed to make the last move (since White makes the first move). There's just one special condition to consider: when White puts Black in a checkmate position.

Let's say that Black is then able to make one, final move, in which Black *might* put White in a checkmate position as well, which in turn means both Kings are finished in the same turn. Logically, this would then also be considered a draw.

Suppose such a rule was introduced, what would that mean for chess games in general?

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 15, 2014 01:25 PM
Edited by Avirosb at 13:26, 15 Dec 2014.

I will not rest until the Rakshasas have the abilitity to assume the form of any creature.

Quote:
And in EVERY form or movie they are very magical evil creatures.
Well except for certain Hindu epics.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted December 15, 2014 02:02 PM

Maurice said:
Suppose such a rule was introduced, what would that mean for chess games in general?


In all hornesty, it's hard to tell, since it would have to be tested in practice by observing lots of high level chess matches.

My guess is it wouldn't change that much, since oportunities to checkmate oponents "the very next turn" aren't frequent, hovewer they aren't that rare, that you would call'em non-exitent either. I guess a small portion of white wins would go into draws, but it wouldn't increase black win percentages by any. Ofc, you would have to take into accout, that players, who would know this rule might change their late-game strategy in accordance (so maybe black win percentage would actualy go up, since white would miss mate oportunities coz of that, but like i said, hard to tell, and also im no pro player).

First move advantage would still be present non-the-less, since it's much more than the number of moves per game. It means first to vie for control of the center, first to have attack oportunity, and first to try to dictate the game's progress. It's white's opening, that black has to respond to. You could say that white starts as attacker and black as a defender by deafult, for that reason.

However it's also true, that I'm not exactly sure at what you're getting at.... In heroes there's that skill called "Guardian Angel" ....

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