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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 ... 357 358 359 360 361 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Greenlore
Greenlore


Known Hero
posted January 13, 2015 11:15 AM

Zombi_Wizzard said:
where does it say anything about "36 skillwheels"?

All i see is statement, that each hero class will take diferent path on a skillwheel. The one. Not 2 skillwheels, not 3, not 36 ... but one.


If every hero class had the same skills too choose from,where would be the big difference between the 3 might hero classes?

It mentions how every hero-subcategory will allow you to go down different skill wheel paths,which means that every subcategory can learn stuff that the others can't,which again means that effectively everyone will have his own version of the skill wheel.

And since there exist 6 hero classes per faction(3 might and 3 magic),it would mean there are 36 heroes in total all with a different set of skills to choose from.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 13, 2015 11:23 AM

Well said. As absurd as it may sound I also think we'll get a total of 36 skillwheels. Unless the 6 Haven subclasses are an exception, but that would be quite odd since it would break the apparent offensive/balanced/defensive hero orientation.
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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted January 13, 2015 11:28 AM
Edited by Zombi_Wizzard at 11:33, 13 Jan 2015.

no ... just no ... there is no way we will have 36 skillwheels lol. This is not what it says at all.

Each hero subcategory has access to diferent part of same skillwheel. And that's it. Maybe some skills will be universal.

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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted January 13, 2015 12:36 PM
Edited by dark-whisperer at 12:40, 13 Jan 2015.

How about that starting skills of certain class are given to them by default and one is unique. Other classes may take default skills of other class if they are able to (not all skills are available to all classes) and the rest of the wheel is same.
Unique skills allow unique wheel path available only to specific class or it can be separate tree that you can choose to develop on level up.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 13, 2015 02:40 PM

It'll probably be H5 Skillwheel with each class variants (3-4 different groups/branches). If they manage to make some interesting and balanced choices I'm ok with it, even with it's randomness (which was irritating when aiming for the Ultimate skill)...

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted January 13, 2015 02:48 PM

blob2 said:
I'm ok with it, even with it's randomness

Which is optional, so there's no need for settling.
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 13, 2015 02:59 PM

War-overlord said:
blob2 said:
I'm ok with it, even with it's randomness

Which is optional, so there's no need for settling.


Oh yes, there's that function...

I wonder how it will turn out, seems a lot of balancing will be involved...

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 13, 2015 03:28 PM

When I say 36 skillwheels I mean each SW will have differences (h5 style), not that they are going to be totally different lol.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted January 13, 2015 03:44 PM

Storm-Giant said:
When I say 36 skillwheels I mean each SW will have differences (h5 style), not that they are going to be totally different lol.

Oh, someone got corrupted by verriker...
I like this system. It will for sure increase the replay value of the game and make it more fun. Speaking about the balance - I would prepare some additional 10 GB of space on hard drive for balancing patches because there may be a hoast of them...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 13, 2015 04:03 PM

Pawek_13 said:
Storm-Giant said:
When I say 36 skillwheels I mean each SW will have differences (h5 style), not that they are going to be totally different lol.

Oh, someone got corrupted by verriker...

hue hue hue

Well it has already been revealed that skills will depend on hero class and that there will be might/magic/neutral skills so it's not hard to picture the general idea.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 13, 2015 04:04 PM

Bugs?
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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted January 13, 2015 04:20 PM
Edited by Kronos1000 at 16:22, 13 Jan 2015.

I think the main difference will be in perk availability; the Vindicator will have some additional perks available for Warcries and the Knight some additional ones for Leadership, etc. And overall, might heroes will have access to fewer magic perks than magic heroes and vice versa. Not all perks have to be necessarily unique to a specific hero class. I think there will be no difference in skill availability with the exception of the magic skill disfavoured by the faction, that skill will not be available at all.

This is how I envision the skill system. And yeah, they're definitely not making it easy for themselves when it comes to balance. If they could pull it off, it could be amazing.

Edit:

Elvin said:
hue hue hue

Well it has already been revealed that skills will depend on hero class and that there will be might/magic/neutral skills so it's not hard to picture the general idea.


Where was this revealed?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 13, 2015 04:31 PM

In some Q&A, should be in the FAQ.
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Map also hosted on Moddb

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted January 13, 2015 04:47 PM
Edited by Kronos1000 at 16:50, 13 Jan 2015.

Thanks, this should be it:

Quote:
Skills are divided into Might, Magic and Neutral categories and are consistent with the Hero's class.

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Hwær cwom maþþumgyfa? - 'The Wanderer'

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verriker
verriker


Honorable
Legendary Hero
We don't need another 'eroes
posted January 13, 2015 06:04 PM

Elvin said:
Pawek_13 said:

Oh, someone got corrupted by verriker...


hue hue hue


Aww, shucks

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 13, 2015 06:04 PM
Edited by Stevie at 19:17, 13 Jan 2015.

Zombi_Wizzard said:
Each hero subcategory has access to diferent part of same skillwheel. And that's it. Maybe some skills will be universal.


We don't really know that for sure, but it's probable. Just by looking at the Haven Might subclasses we can see that it is likely that there will be differences in the availability of some skills depending on the subclass and also likely that each skill that they do share (leadership, diplomacy, Light, etc.) will have different potential between the subclasses depending on perks. I have created a model for the likeliest implementation we might see in this thread and explained these things, but it's gone completely unnoticed
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andy_dandy
andy_dandy


Adventuring Hero
posted January 13, 2015 08:42 PM
Edited by andy_dandy at 21:21, 13 Jan 2015.

I have hopes for this series again. Randomized skill system and a real might and macic class hero system was just what the series desperatly needed. I haven't enjoyed the series since H4, but now my hopes are high.

If they just could get rid of this silly and vulgar Ubisoft excessive artstyle that has haunted the series from H5 I'd be even happier, but abit late for that now. That's for H8 I guess.

(At least H7 seems like a small step in the right direction compared to H5-6. At least the Haven units looks quite stylish, and just a tad bit too excessive. If the regulars where the upgrades, and the regulars made more modest looking, it would be fantastic. Their Might Heroes though makes my eyes bleed, and my heart bleeds with them).

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted January 13, 2015 08:46 PM

andy_dandy said:
I haven't enjoyed the series since H4, but now my hopes are high.

If you can pass through the graphics, HV is very fun. Look out for Graphical Overall mod under H5 modding section, is better
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andy_dandy
andy_dandy


Adventuring Hero
posted January 13, 2015 08:49 PM
Edited by andy_dandy at 21:00, 13 Jan 2015.

Galaad said:
andy_dandy said:
I haven't enjoyed the series since H4, but now my hopes are high.

If you can pass through the graphics, HV is very fun. Look out for Graphical Overall mod under H5 modding section, is better


Interesting. I'll have a look. Hopefully someone will mod more modest looking Haven heroes for H7 as well.

NB! Looked at the MOD. The same vulgar and excessive art, just clearer. I'd hope for a total change to more NWC-like modesty, style, good taste, matureness and classical fairy tale charm. So I'll pass.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 13, 2015 10:01 PM

andy_dandy said:
I'd hope for a total change to more NWC-like modesty, style, good taste, matureness and classical fairy tale charm. So I'll pass.

Amen to that andy. Post H6 art looks cool but it lacks the fairytale charm of the old times.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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