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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 ... 356 357 358 359 360 ... 400 600 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted January 12, 2015 02:28 AM

Today article should be Q&A part 2.
I would like to see some artworks
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Our hopes for Heroes VIII!

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 12, 2015 02:38 AM
Edited by Stevie at 04:45, 12 Jan 2015.

If we are to assume that they mentioned the Q&A articles in order, then we'll most likely get the "Production" part today. And then "Gamedesign" will come 2 days later on Wednesday. And on Friday we'll get the "Lore" article coupled with a story from Marzhin about how Anastasya takes part at the council and shares her knowledge, which will ultimately peak with the Necropolis faction reveal and the website update!!!

The dream
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Guide to a Great Heroes Game
The Young Traveler

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Veleran
Veleran

Tavern Dweller
posted January 12, 2015 09:17 AM

Thief Stealth Skill

I would like the developers of the game to add the stealth skill that heroes 4 had that enabled the thief to pass unnoticed by creatures and when he passed close by them he gained a part of the experience he would get if he defeated that band of creatures.
I do not know a better place to post feature requests.
I tried to log in the shadow council using facebook but nothing seemed to happen.
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Ubi-Nox
Ubi-Nox

Shaper of Lore
M&M Community Developer, Ubisoft
posted January 12, 2015 07:08 PM

Sorry no Q&A today, it should take some time before next one, it won't be for this week I'm afraid Production one is a big topic ^^

But Heroes Haven's Might Heroes & some arts too

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted January 12, 2015 07:13 PM

Oh! I'm glad to know that heroes'll have different skill wheels and favourite skills even!
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Our hopes for Heroes VIII!

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cleglaw
cleglaw


Famous Hero
posted January 12, 2015 07:16 PM
Edited by cleglaw at 19:55, 12 Jan 2015.

Haven's Might Heroes

i always wanted to be the first

edit: oh my, dammit, third!

+warcries
+might, magic, might&magic 3 sub-classes
+skill wheels
+special abilities

great news! well done h7 team, this one looks really promising.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted January 12, 2015 07:23 PM

cleglaw said:
i always wanted to be the first

Too bad you were third.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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fuChris
fuChris


Promising
Supreme Hero
Master to the Speed of Light
posted January 12, 2015 07:35 PM

Variety is always welcome but I'm wondering if they will have different stat distribution as well as skill access?

Also, what's with all the wings? I thought this was a wolf themed heaven. The wings on the boots seems like a little bit overkill, no?
____________
"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.

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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted January 12, 2015 07:39 PM
Edited by Wellplay at 19:41, 12 Jan 2015.

Do not forget about wolf duchy being big on faith it might be the reason why they try to look like elrath.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 12, 2015 07:45 PM

MMH7.com said:
With Heroes VII, we decided to keep the traditional Might & Magic classes separation. Each hero will be whether Might or Magic of course but subcategories also exists, allowing different skill wheel paths and additional abilities linked to their specialties.



If all this gets implemented well, this feature alone will secure a ton of variety and replayability for the game.

I CAN'T WAIT!
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Guide to a Great Heroes Game
The Young Traveler

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted January 12, 2015 08:14 PM

Ridic balancing issues incoming
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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 12, 2015 08:26 PM
Edited by Stevie at 20:44, 12 Jan 2015.

VIPs early access and then the Beta access? Come on it's doable!!

Oh btw, those 3 skills mentioned under each subclass are quite big hints as to what we could see with each skillwheel. My guess is that apart from the racial skill (Righteousness) heroes will have some boosts towards certain other skills which would equate to their specialization, although those skills are still available for the other classes but not with the same potential. But I might be wrong and see that the specialization skills are not shared by the other classes, in which case the skillwheels might look a lot more restrictive than we imagine.

I wish we could get some clarification in this direction. Thoughts?

Edit: @Ubi-Nox, Maybe it's because Kimmundi left, but man you really need someone to proofread your text before you post them xD
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Guide to a Great Heroes Game
The Young Traveler

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted January 12, 2015 08:51 PM

This sound like a very interesting system, difficult to balance, but if they could pull it off, it could potentially be awesome! Giving each class its own skillwheel will definitely help make the game more diverse.

I was wondering, will each faction get six classes? I'm asking, because there are only four listed on the Academy page.
____________
Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted January 12, 2015 09:03 PM
Edited by Valen-Teen at 21:03, 12 Jan 2015.

Here some my thoughts about classes and skills (created in november 2014):



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Our hopes for Heroes VIII!

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted January 12, 2015 09:06 PM

I hope they are removing hero's specialities by adding 6 classes. Each hero, with their own history will own to a class. This is quite interesting, hum well, after all this next Q&A could say to much or not enought.

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Brukernavn
Brukernavn

Hero of Order
posted January 12, 2015 09:14 PM

I'm guessing all the hero classes can be divided into the broad categories:

- Might offensive
- Might balanced
- Might defensive

- Magic offensive
- Magic balanced
- Magic defensive

From the looks of it they will have three main skills:
- Racial, which is the same for all
- Characteristic skill - for instance defence for defensive heroes, etc.
- Supportive skill - combines well with the characteristic skill, but also adds more width to each class


The difference in the skill trees will most likely be linked to these main skills and how the racial ability is used. Maybe a difference in a few abilities, but I don't think it'll be much more than that.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted January 12, 2015 09:16 PM
Edited by Stevie at 21:21, 12 Jan 2015.

@Valen-Teen, Don't you think there would be some skills affecting Magic too? Like Sorcery, Wisdom, etc.
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Guide to a Great Heroes Game
The Young Traveler

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted January 12, 2015 09:49 PM

First they make three types of lineups (offensive, defensive and balanced) and now they choose the same for Hero classes. Is "3" a magic number of some kind in Heroes 7 (aside from the fact that devs said they are going back to Heroes III roots)?

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 12, 2015 10:05 PM

We shall see how much different each hero class skillwheels will be. I find difficult to believe that they are going to make 36 radical different skillwheels

It's good that they are trying to add replayability in the skill system though

fuChris said:
Also, what's with all the wings? I thought this was a wolf themed heaven. The wings on the boots seems like a little bit overkill, no?

That's a common theme in Ubisoft Heroes artworks - always over the top details and stuff. I wish they'd aim for a bit simplier (and cleaner) artworks/models.
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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted January 13, 2015 09:51 AM

where does it say anything about "36 skillwheels"?

All i see is statement, that each hero class will take diferent path on a skillwheel. The one. Not 2 skillwheels, not 3, not 36 ... but one.

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