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Valen-Teen
Famous Hero
UFOlolOgist
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posted January 12, 2015 02:28 AM |
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Today article should be Q&A part 2.
I would like to see some artworks
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Our hopes for Heroes VIII!
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Stevie
Responsible
Undefeatable Hero
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posted January 12, 2015 02:38 AM |
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Edited by Stevie at 04:45, 12 Jan 2015.
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If we are to assume that they mentioned the Q&A articles in order, then we'll most likely get the "Production" part today. And then "Gamedesign" will come 2 days later on Wednesday. And on Friday we'll get the "Lore" article coupled with a story from Marzhin about how Anastasya takes part at the council and shares her knowledge, which will ultimately peak with the Necropolis faction reveal and the website update!!!
The dream
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Guide to a Great Heroes Game
The Young Traveler
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Veleran
Tavern Dweller
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posted January 12, 2015 09:17 AM |
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Thief Stealth Skill
I would like the developers of the game to add the stealth skill that heroes 4 had that enabled the thief to pass unnoticed by creatures and when he passed close by them he gained a part of the experience he would get if he defeated that band of creatures.
I do not know a better place to post feature requests.
I tried to log in the shadow council using facebook but nothing seemed to happen.
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Ubi-Nox
Shaper of Lore
M&M Community Developer, Ubisoft
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posted January 12, 2015 07:08 PM |
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Sorry no Q&A today, it should take some time before next one, it won't be for this week I'm afraid Production one is a big topic ^^
But Heroes Haven's Might Heroes & some arts too
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Valen-Teen
Famous Hero
UFOlolOgist
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posted January 12, 2015 07:13 PM |
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Oh! I'm glad to know that heroes'll have different skill wheels and favourite skills even!
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Our hopes for Heroes VIII!
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cleglaw
Famous Hero
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posted January 12, 2015 07:16 PM |
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Edited by cleglaw at 19:55, 12 Jan 2015.
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Haven's Might Heroes
i always wanted to be the first
edit: oh my, dammit, third!
+warcries
+might, magic, might&magic 3 sub-classes
+skill wheels
+special abilities
great news! well done h7 team, this one looks really promising.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted January 12, 2015 07:23 PM |
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cleglaw said: i always wanted to be the first
Too bad you were third.
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted January 12, 2015 07:35 PM |
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Variety is always welcome but I'm wondering if they will have different stat distribution as well as skill access?
Also, what's with all the wings? I thought this was a wolf themed heaven. The wings on the boots seems like a little bit overkill, no?
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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Wellplay
Famous Hero
Poland Stronk
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posted January 12, 2015 07:39 PM |
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Edited by Wellplay at 19:41, 12 Jan 2015.
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Do not forget about wolf duchy being big on faith it might be the reason why they try to look like elrath.
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Stevie
Responsible
Undefeatable Hero
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posted January 12, 2015 07:45 PM |
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MMH7.com said: With Heroes VII, we decided to keep the traditional Might & Magic classes separation. Each hero will be whether Might or Magic of course but subcategories also exists, allowing different skill wheel paths and additional abilities linked to their specialties.
If all this gets implemented well, this feature alone will secure a ton of variety and replayability for the game.
I CAN'T WAIT!
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Guide to a Great Heroes Game
The Young Traveler
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted January 12, 2015 08:14 PM |
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Ridic balancing issues incoming
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Stevie
Responsible
Undefeatable Hero
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posted January 12, 2015 08:26 PM |
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Edited by Stevie at 20:44, 12 Jan 2015.
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VIPs early access and then the Beta access? Come on it's doable!!
Oh btw, those 3 skills mentioned under each subclass are quite big hints as to what we could see with each skillwheel. My guess is that apart from the racial skill (Righteousness) heroes will have some boosts towards certain other skills which would equate to their specialization, although those skills are still available for the other classes but not with the same potential. But I might be wrong and see that the specialization skills are not shared by the other classes, in which case the skillwheels might look a lot more restrictive than we imagine.
I wish we could get some clarification in this direction. Thoughts?
Edit: @Ubi-Nox, Maybe it's because Kimmundi left, but man you really need someone to proofread your text before you post them xD
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Guide to a Great Heroes Game
The Young Traveler
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted January 12, 2015 08:51 PM |
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This sound like a very interesting system, difficult to balance, but if they could pull it off, it could potentially be awesome! Giving each class its own skillwheel will definitely help make the game more diverse.
I was wondering, will each faction get six classes? I'm asking, because there are only four listed on the Academy page.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
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Valen-Teen
Famous Hero
UFOlolOgist
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posted January 12, 2015 09:03 PM |
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Here some my thoughts about classes and skills (created in november 2014):
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Our hopes for Heroes VIII!
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malax83
Famous Hero
Game ranger, HotA Player
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posted January 12, 2015 09:06 PM |
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I hope they are removing hero's specialities by adding 6 classes. Each hero, with their own history will own to a class. This is quite interesting, hum well, after all this next Q&A could say to much or not enought.
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Brukernavn
Hero of Order
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posted January 12, 2015 09:14 PM |
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I'm guessing all the hero classes can be divided into the broad categories:
- Might offensive
- Might balanced
- Might defensive
- Magic offensive
- Magic balanced
- Magic defensive
From the looks of it they will have three main skills:
- Racial, which is the same for all
- Characteristic skill - for instance defence for defensive heroes, etc.
- Supportive skill - combines well with the characteristic skill, but also adds more width to each class
The difference in the skill trees will most likely be linked to these main skills and how the racial ability is used. Maybe a difference in a few abilities, but I don't think it'll be much more than that.
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Stevie
Responsible
Undefeatable Hero
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posted January 12, 2015 09:16 PM |
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Edited by Stevie at 21:21, 12 Jan 2015.
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted January 12, 2015 09:49 PM |
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First they make three types of lineups (offensive, defensive and balanced) and now they choose the same for Hero classes. Is "3" a magic number of some kind in Heroes 7 (aside from the fact that devs said they are going back to Heroes III roots)?
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Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
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posted January 12, 2015 10:05 PM |
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We shall see how much different each hero class skillwheels will be. I find difficult to believe that they are going to make 36 radical different skillwheels
It's good that they are trying to add replayability in the skill system though
fuChris said: Also, what's with all the wings? I thought this was a wolf themed heaven. The wings on the boots seems like a little bit overkill, no?
That's a common theme in Ubisoft Heroes artworks - always over the top details and stuff. I wish they'd aim for a bit simplier (and cleaner) artworks/models.
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Zombi_Wizzard
Famous Hero
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posted January 13, 2015 09:51 AM |
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where does it say anything about "36 skillwheels"?
All i see is statement, that each hero class will take diferent path on a skillwheel. The one. Not 2 skillwheels, not 3, not 36 ... but one.
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