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supertommy
Known Hero
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posted January 14, 2015 07:14 PM |
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I dont like these. The art is overdone in my opinion.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted January 14, 2015 07:17 PM |
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as everyone has already pointed out, these guys are way over designed.
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Stevie
Responsible
Undefeatable Hero
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posted January 14, 2015 07:32 PM |
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Edited by Stevie at 19:36, 14 Jan 2015.
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Avonu said:
Stevie said: Paragon Skill
Again, play Heroes 6.
Again, you don't make any sense. Paragon in Heroes 7 will probably be something very different from what was seen in Heroes 6. Mainly because in Heroes 6 it was an entire category under which were found a lot of skills like Offense, Defense, Leadership, whereas in Heroes 7 it is a skill like the ones mentioned. Furthermore, it's found under a hero with the following description: "their powers can protect the armies of the Empire from the most terrible enemies, users of Dark Magic above all.". That speaks about a Magic Protection skill more than anything, which again has nothing to do with the Heroes 6 Paragon.
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Guide to a Great Heroes Game
The Young Traveler
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Kimarous
Supreme Hero
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posted January 14, 2015 07:41 PM |
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Man, so much disliking. Maybe I'm just fond of ornate designs, but I rather like what has been presented. Okay, maybe the guy is a bit too much (halos are bit overkill, and he looks a bit too ominous), but I really like the FemConfessor.
dark-whisperer said: Oh, ye, one more thing... I hate those chicken wings on female hero.
Better than the stubs on the male variation. At least her wings look like they can flap.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted January 14, 2015 07:43 PM |
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Edited by Avonu at 19:44, 14 Jan 2015.
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Stevie said: Again, you don't make any sense. Paragon in Heroes 7 will probably be something very different from what was seen in Heroes 6. Mainly because in Heroes 6 it was an entire category under which were found a lot of skills like Offense, Defense, Leadership, whereas in Heroes 7 it is a skill like the ones mentioned.
I thought there will be skills and abilities in Heroes 7. You know, skills like Economy or Paragon and abilities like defense, estates or eagle eye.
Just my wild guessing.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted January 14, 2015 07:49 PM |
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I think they look all right actually. However, I do think they (the male hero at least) look better in-game. (From the artwork thread)
I think it is a bit awkward that the Inquisitors don't get Light Magic as one of their specialities, because this could potentially make them underpowered, as they don't have guaranteed access to one of their preferred spells in the Mage Guild, unlike the other two who do get at least one each level.
It would be nice if we had some clarification on how different these sub-classes will be exactly.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted January 14, 2015 08:12 PM |
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fuChris said: Also, I find the lack of Witch-Hunters sad.
The inquisitors probably made them superfluous.
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Stevie
Responsible
Undefeatable Hero
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posted January 14, 2015 08:12 PM |
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Edited by Stevie at 20:13, 14 Jan 2015.
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Kronos1000 said:
I think it is a bit awkward that the Inquisitors don't get Light Magic as one of their specialities, because this could potentially make them underpowered, as they don't have guaranteed access to one of their preferred spells in the Mage Guild, unlike the other two who do get at least one each level.
I think "Main" skills are starting skills but "Specialty" is a term to describe how much potential the subclass has in that Skill. They don't coincide necessarily. And I think you're mistaken on "potentially underpowered" because the default system is non-random, so the only way you might not get Light is in the extremely unlikely scenario where you're screwed by the random option if you select it.
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Guide to a Great Heroes Game
The Young Traveler
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Kimarous
Supreme Hero
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posted January 14, 2015 08:17 PM |
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Avirosb said:
fuChris said: Also, I find the lack of Witch-Hunters sad.
The inquisitors probably made them superfluous.
Indeed. Witch hunters always feel like a poor man's Inquisitor. Nothing against demon hunters, though.
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted January 14, 2015 08:32 PM |
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Stevie said: I think "Main" skills are starting skills but "Specialty" is a term to describe how much potential the subclass has in that Skill. They don't coincide necessarily. And I think you're mistaken on "potentially underpowered" because the default system is non-random, so the only way you might not get Light is in the extremely unlikely scenario where you're screwed by the random option if you select it.
That's not really what I meant. The Inquisitors have Fire Magic as one of their specialities rather than Light Magic, but the Haven Mage Guild is guaranteed to have one of the latter each level; Fire Magic is not guaranteed. This could potentially put the Inquisitors at a disadvantage. I will say that we do not know how much a specialised skill influences the effectiveness of that skill, which is why I really want more information about these sub-classes, but the Inquisitors appear to be at a disadvantage here.
Edit: I kind of misread the first part of your post. You're right that starting skills and specialised skills do not necessarily coincide, but so far, we don't know yet how they work exactly.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted January 14, 2015 08:42 PM |
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Avirosb said:
fuChris said: Also, I find the lack of Witch-Hunters sad.
The inquisitors probably made them superfluous.
Not at all.
No matter how we look at it, an Inquisitor is still a priest first and warrior second.
The witch-hunter on the other hand is a crossbow/gun wielding warrior first and a priest second. Not to mention a torturing psycho in many cases. And in my book any character flaw they have can only improve the bland characters and story on the previous games, which is very much needed I belive.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted January 14, 2015 09:10 PM |
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I'm really sorry but...woosh.
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Greenlore
Known Hero
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posted January 14, 2015 09:21 PM |
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Kronos1000 said:
Stevie said: I think "Main" skills are starting skills but "Specialty" is a term to describe how much potential the subclass has in that Skill. They don't coincide necessarily. And I think you're mistaken on "potentially underpowered" because the default system is non-random, so the only way you might not get Light is in the extremely unlikely scenario where you're screwed by the random option if you select it.
That's not really what I meant. The Inquisitors have Fire Magic as one of their specialities rather than Light Magic, but the Haven Mage Guild is guaranteed to have one of the latter each level; Fire Magic is not guaranteed. This could potentially put the Inquisitors at a disadvantage. I will say that we do not know how much a specialised skill influences the effectiveness of that skill, which is why I really want more information about these sub-classes, but the Inquisitors appear to be at a disadvantage here.
Edit: I kind of misread the first part of your post. You're right that starting skills and specialised skills do not necessarily coincide, but so far, we don't know yet how they work exactly.
With the spell system in H7 I'd say the Inquisitor would be indeed at risk when it comes to spells(unless haven also happens to favor fire magic),however it fits thematically because fire is often seen as a tool of cleansing and if the inferno town gets added in an add-on(emphasis on the "if" of course) it would cause a scenario where an inquisitor gets an advantage if he has many infernal enemies(since they would most likely specialize in fire,so their towns would be a valuable target for the inquisitor)
But well taking a magic school that your town doesn't specialize in would always come with a risk and I am glad that not everyone goes light magic,it adds a bit variety.
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted January 14, 2015 09:28 PM |
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fuChris said: Also, I find the lack of Witch-Hunters sad.
there are no witches to hunt in the world of Ashan®, the world of Might & Magic® since 1986
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Stevie
Responsible
Undefeatable Hero
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posted January 14, 2015 09:31 PM |
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As long as a Hero doesn't have the skill corresponding to his faction's preferred school everything's a risk. That's just how the game is. Maybe the Magic Guild will have an incentive to give Fire spells more often than spells from other schools. Who knows. At the very least I don't believe it should be that big of a deal.
____________
Guide to a Great Heroes Game
The Young Traveler
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted January 14, 2015 09:33 PM |
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verriker said:
fuChris said: Also, I find the lack of Witch-Hunters sad.
there are no witches to hunt in the world of Ashan®, the world of Might & Magic® since 1986
???
There were some witches in both Tatalia and in Ygg-Chall.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted January 14, 2015 09:37 PM |
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Avonu said: ???
There were some witches in both Tatalia and in Ygg-Chall.
sarcasmo e ironia, compadre, hue hue hue
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Protolisk
Promising
Famous Hero
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posted January 14, 2015 09:39 PM |
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Avonu said:
verriker said:
fuChris said: Also, I find the lack of Witch-Hunters sad.
there are no witches to hunt in the world of Ashan®, the world of Might & Magic® since 1986
???
There were some witches in both Tatalia and in Ygg-Chall.
Though true, doesn't that mean they were in a completely different nation than those of Erathia and the Holy Griffin/Falcon empire? Such that having a Witch Hunter searching for them in the name of their original country would be an act of war, especially since both Tatalians and the denizens of Ygg-Chall respect witches as they are central to their cultures?
I get that a Witch Hunter sounds nice, but really, there is no purpose for Witch Hunters to exist as a general hero selection, as they would then be specialized to go only after Dungeon magic heroes. Perhaps there will be one or two super specialized Inquisitors that prefer to go after witches, but it's not like there are witches in the Empire as it stands.
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fuChris
Promising
Supreme Hero
Master to the Speed of Light
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posted January 14, 2015 09:42 PM |
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Protolisk said: ...but it's not like there are witches in the Empire as it stands.
They are called cultists but Cultist-Hunter sounds lame.
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"Now I am become Chris, the destroyer of worlds." - Robert Oppenheimer.
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Protolisk
Promising
Famous Hero
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posted January 14, 2015 09:43 PM |
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fuChris said:
Protolisk said: ...but it's not like there are witches in the Empire as it stands.
They are called cultists but Cultist-Hunter sounds lame.
So they aren't after Witches. They are after people who are against the standing religion in their nation.
Which is an Inquisitor.
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