|
|
Zombi_Wizzard
Famous Hero
|
posted March 06, 2015 07:02 PM |
|
|
@Stevie: He knows ... but won't tell us ... (yes JJ, I'm on to you )
The way he's asking is actualy making sure no information was leaked. It's interogation metod.
Wellplay said: MoshiMoshi means "Hello" in japanese.
Great. Now instead of the usual: "Hello Heroes", we'll hear: "MoshiMoshi Heros"
|
|
kiryu133
Responsible
Legendary Hero
Highly illogical
|
posted March 06, 2015 07:57 PM |
|
|
Maurice said:
Well, not out of turn, per se, but rather issue a command that gives a troop some benefit right when it acts. Let's assume the following three commands as Combat Techniques:
- Defensive Coverscreen (defensive): Increases defense of the targeted stack by X %, while increasing defense of directly adjacent stacks by X/2 %, as long as that stack is Defending;
- Charge Forward (offensive, melee): Increases attack of the targeted stack by Y/2 % against the next enemy stack attacked this turn, at the expense of X/2 % defense. Units with a scatter debuff receive Y % extra damage from the Charge Forward;
- Focussed Fire (offensive, ranged): Increases Ranged damage of targeted stack against a pinned enemy stack by Y*2 % (pinned enemy stacks are stacks that are unable to move for whatever reason); unpinned stacks receive Y % extra damage and a scatter debuff for one turn;
X and Y are derived from respectively the Defense and Attack scores of the Hero using those Combat Techniques.
Now, let's assume the following synergy bonus:
Charge Forward of a unit that previously received the Defensive Coverscreen bonus from a nearby unit allows them to forego the defense penalty on their charge, increase their attack to Y%, while also pinning the enemy stack in place. Obviously, having a sure way to pin an enemy stack will then open it up for a Focussed Fire barrage in the next turn.
Switching the followup order of those Combat Techniques around, shooting first and then charging yields a different synergy: an enemy unit that falls under the barrage of Focussed Fire will get the scatter debuff, to give the idea of their lines breaking open somewhat under the hail of arrows - opening them up for a devastating Charge in the next turn by another stack.
Like I wrote before, I can see four, maybe five fields in which Combat Techniques can be designed: Offense (melee), Offense (ranged), Defense and Artillery/Siege (perhaps a better name is "Warmachines"). The fifth one may be Warcries, which in effect come close to spells. Not every faction has equal access to all Combat Technique fields. It's unlikely that Undead will benefit much from Warcries, while Orcs have little use of defensive tactics - but moreso for Offense techniques. And where Orc Offensive Techniques are mainly aimed at brute force, those of Dark Elves should be mainly aimed at disrupting enemy Combat Technique chains.
Not every chain of Combat Techniques should yield a synergy bonus, it should make some sense to combine them in succession to deploy a battlefield tactic spanning multiple turns.
I hope this is a better explanation of what I meant with Combat Techniques?
pretty good. still feels to much like spells though. no increased stats or anything would be preferred (creatures should already be recieving that passively) but i think it's close to something i might enjoy. i'd prefer something that allows might heroes to utilize his/her troops more effectively. for example the "hero attacks what target friendly stack attacks" skill for h5 demon-lord is pretty close to something i have in mind. say there is a might skill that allows the hero to issue some sort of command that when target friendly shooter shoots any enemy, all friendly shooters will shoot the same enemy as well. maybe with reduced damage, effectively pinning it down.
Defensive coverscreen could work more like "immune to flanking and take less damage the longer an enemy moved before attacking" or something similar. not sure, since it's still kind of just a temporary stat-boost. not sure how to really deal with more static ones tbh.
charge seems ok though. loose some defensive power in order to hit harder and add scatter debuff, making them more vulnerable to more charges seems pretty ok to me.
stuff like " follow this enemy" or " attack same target" etc, allowing might-heroes more control over their troops rather than "increase x stat for this attack" or similar. your idea is good, but it still feels to h6 warcry-esque, which really just was spells for might-heroes. still, better than i originally thought so i would be ok with it (really only h6 gave any might-actives and they sucked terribly).
kinda tired atm, so not thinking clearly, but still, gj. interesting system
|
|
PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
|
posted March 06, 2015 10:42 PM |
|
|
As visible in some battle scenes, perhaps in small battle maps, there was a very limited number of places available to position your troops by using the Tactics feature.
I don't know if it was already stated somewhere, explained or shown, but if you happen to have 7 large units under your command, how are you going to position them in a map that fits only 5 of those units side-by-side in that Tactics area? Could it be that maps grow bigger or smaller depending on the size of your armies or will those sizes be related to terrain, game time ... does anyone know?
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
|
|
Pawek_13
Supreme Hero
Maths, maths everywhere!
|
posted March 06, 2015 11:02 PM |
|
|
PandaTar said: As visible in some battle scenes, perhaps in small battle maps, there was a very limited number of places available to position your troops by using the Tactics feature.
I don't know if it was already stated somewhere, explained or shown, but if you happen to have 7 large units under your command, how are you going to position them in a map that fits only 5 of those units side-by-side in that Tactics area? Could it be that maps grow bigger or smaller depending on the size of your armies or will those sizes be related to terrain, game time ... does anyone know?
Such situatuion does't happen quite often. Usually, there are 3 big and 4 small units, therefore there is always some free space.
|
|
TD
Promising
Famous Hero
|
posted March 06, 2015 11:02 PM |
|
|
PandaTar said: As visible in some battle scenes, perhaps in small battle maps, there was a very limited number of places available to position your troops by using the Tactics feature.
I don't know if it was already stated somewhere, explained or shown, but if you happen to have 7 large units under your command, how are you going to position them in a map that fits only 5 of those units side-by-side in that Tactics area? Could it be that maps grow bigger or smaller depending on the size of your armies or will those sizes be related to terrain, game time ... does anyone know?
I believe if you have 7 large units you can only use 5/7 units in the battle and 2 will be left out. Of course they could introduce tactics and advanced tactics skills/abilities to add more space, but I doubt that(probably just basic tactics ability will be there for extra 1-square width-line.
|
|
PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
|
posted March 06, 2015 11:09 PM |
|
|
Pawek_13 said:
Such situatuion does't happen quite often. Usually, there are 3 big and 4 small units, therefore there is always some free space.
Yet, it may happen. They must present a reasonable solution due that.
TD said:
I believe if you have 7 large units you can only use 5/7 units in the battle and 2 will be left out. Of course they could introduce tactics and advanced tactics skills/abilities to add more space, but I doubt that(probably just basic tactics ability will be there for extra 1-square width-line.
That's what I was wondering too. However, I also think that they might make the battle map bigger or smaller depending on the max required space you may need for your troops or if you have great numbers. They said that maps could be scripted when regarding their sizes, but normal battles must have a default response that would cover that issue - whenever you had only large units on battlefield. Having randomness define that sounds a bit too odd to me.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
|
|
kobalt
Hired Hero
|
posted March 07, 2015 12:36 AM |
|
Edited by kobalt at 00:37, 07 Mar 2015.
|
Hello everyone! I just finished/uploaded this and wanted to share them with you. Have a nice weekend!
|
|
TDL
Honorable
Supreme Hero
The weak suffer. I endure.
|
posted March 07, 2015 12:37 AM |
|
|
MIGHTY MOOS :*:*:*:*
____________
|
|
Galaad
Hero of Order
Li mort as morz, li vif as vis
|
posted March 07, 2015 12:47 AM |
|
|
You working faaaaaaaast
____________
|
|
Stevie
Responsible
Undefeatable Hero
|
posted March 07, 2015 12:50 AM |
|
Edited by Stevie at 00:51, 07 Mar 2015.
|
kobalt said: Hello everyone! I just finished/uploaded this and wanted to share them with you. Have a nice weekend!
Get hired by Ubisoft and design the Lizardmen faction! NOW!
____________
Guide to a Great Heroes Game
The Young Traveler
|
|
Sir_Godspeed
Tavern Dweller
|
posted March 07, 2015 12:54 AM |
|
|
That's really cool, and it fits nicely together with the other ones you drew earlier.
It's unfortunate that it doesn't gel well together with the Ubi aesthetic though, with all their overly designed shoulder pads and whatnot.
Someone mentioned using the waspwort as a unit in a possible modded-in swampy fortress. I definitely agree with that. Heck, the grail building for fortress back in H3 was thing weird flower/carnivorous plant thing.
That could actually be a pretty cool thing. A swampy race of lizardmen that worships some kind of divine/semidivine carnivorous plant with "tendrils" growing in all the swampy places of Ashan... not sure how that would relate to the dragon gods, but hey.
Anyways, sorry for rambling.
Looking forward to stronghold reveal!
|
|
Gryphs
Supreme Hero
The Clever Title
|
posted March 07, 2015 01:00 AM |
|
|
Those pictures are quite impressive.
|
|
Maurice
Hero of Order
Part of the furniture
|
posted March 07, 2015 01:05 AM |
|
|
kiryu133 said: pretty good. still feels to much like spells though. no increased stats or anything would be preferred (creatures should already be recieving that passively) but i think it's close to something i might enjoy.
Keep in mind that I just threw this together quickly . Designing such a system would take multiple people multiple hours to flesh out in detail. Some of the suggestions you made could be included as a different Combat Technique, for instance. The only limit is creativity .
After writing that post, I've thought a bit more about the synergy. Basically, each Technique has an effect on the battlefield, which may be boosted by the Techniques used before. As such, it becomes a bit of a conditional thing; "Effect A happens, and if X and Y happened before, then it gains B as well, but if Z happened, it gains C instead" - and others may derive from that again as well ("If A happened with B, then ..."). It's kinda like weaving stuff together to form the tapestry of your battleplans.
|
|
Storm-Giant
Responsible
Undefeatable Hero
On the Other Side!
|
posted March 07, 2015 01:09 AM |
|
|
Ahhh, Mighty Gorgons...one of my very favourite units when I first played Heroes III RoE, such a magnificent creature...really, well done Kobalt
____________
|
|
PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
|
posted March 07, 2015 01:13 AM |
|
|
Thinking on that, it's rather amusing having Gorgon and Medusa in the same game although so different from each other.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
|
|
ThatRedSarah
Famous Hero
Adventuring Hero
|
posted March 07, 2015 02:26 AM |
|
|
kobalt said: Hello everyone! I just finished/uploaded this and wanted to share them with you. Have a nice weekend!
All of your illustrations are so awesome! I really enjoy them very much. I cant wait to see the rest of them. You should seriously get hired by these guys
Storm-Giant said: Ahhh, Mighty Gorgons...one of my very favourite units when I first played Heroes III RoE, such a magnificent creature...really, well done Kobalt
Yeah tell me about it! H3 fortress was one of my favorite factions and gorgons were the most interesting and best creature in the faction! They are just overall so cool. ( i also like your avatar Storm-Giant its pretty nice )
|
|
Thanir
Adventuring Hero
|
posted March 07, 2015 07:55 AM |
|
|
PandaTar said: Thinking on that, it's rather amusing having Gorgon and Medusa in the same game although so different from each other.
The Gorgons in Heroes III are based on the Gorgons from Dungeons & Dragons which are mythical beasts resembling a bull not the Gorgons from Greek mythology.
____________
Understanding is a three-edged sword. Your side, their side, and the truth.
|
|
EPICUSDOOMICUS
Known Hero
|
posted March 07, 2015 10:21 AM |
|
|
@Kobalt
You're really talented
@Thanir
So true...
@All
"Moooo"s seem to be the best after "Blaaaah"s, as far as H3 is concerned
LOL
____________
To die in battle is the greatest glory.
To choose to do so is the greatest honor!
|
|
kobalt
Hired Hero
|
posted March 07, 2015 11:08 AM |
|
Edited by kobalt at 12:34, 07 Mar 2015.
|
You guys are just awesome! Thank you so much for your support!
@ Galaad: I'm aiming for faster still. Thanks for the acknowledgement
@ Stevie: Humbling words man, truly! I'll try that, but I don't think it's that simple XD
@ Sir_Godspeed: enjoyed your comment and the idea of the plant worshiping is out if the box thinking. A chrysalis of sorts perhaps (?). You should check out War-Overlords take on the [url=http://heroescommunity.com/viewthread.php3?TID=40695]Swamp Faction[/url], he's got really nice things going on there!
@ Gryphs: I'm glad you enjoy them
@ Storm-Giant: One of my favorites too. As a general idea I'd go with most of War-Overlord's description of the creature for the Ashan setting.
@ PandaTar: Heroes 3 got inspired by D&D and [url=http://wesschneider.tumblr.com/post/92511929906/so-i-have-a-question-about-pathfinders-bestiary]this[/url] article explains what happened
@ ThatRedSarah: Much obliged, I'll keep 'em coming. It would be grate indeed to work officially on the game. Thanks for the thought!
@ Thanir: Exactly. Thanks for the additional info!
@ EPICUSDOOMICUS: glad you like my work
|
|
kobalt
Hired Hero
|
posted March 07, 2015 11:10 AM |
|
|
TDL said: MIGHTY MOOS :*:*:*:*
yes... MIGHTY MOOS indeed XD
|
|
|