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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 ... 640 641 642 643 644 ... 800 1000 1200 1400 1600 1635 · «PREV / NEXT»
Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 13, 2015 06:54 AM
Edited by Avonu at 07:27, 13 Mar 2015.

Hunters11 said:
The Sahaar Desert is one of the most hostile regions of Ashan. Apart from the Wizards of the Silver Cities, who have used their magic powers to tame its blistering sands, the Sahaar is only populated by small tribes of nomadic Orcs


And also populated by Sayama Nagas and many wild creature roam this deserts (Sand Sharks, Oliphants, Elementals or Living Cactus and even Human Beduins).
Seven/Silver Cities were founded on the Eastern side of Sahaar desert, protectd by mountain range from main sands of desert, and Mages lands were feartie before Purge of Necromancers and War of the Broken Staff. It was these wars which destroyed much of Wizards' and Necromancers' lands.

Also, it was mentioned in one of DoC developers streams, that before Elder Wars Sahaar Desert was a tropical jungle.


As for magic - Orcs don't have access to Prime magic as they were created by Wizards, not by Dragon Gods as other Elder Races.
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"When someone desires information, they come to me."
"Details are everything."
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Wellplay
Wellplay


Famous Hero
Poland Stronk
posted March 13, 2015 07:52 AM

Have fun Stevie.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted March 13, 2015 08:20 AM

Avonu said:
And also populated by Sayama Nagas and many wild creature roam this deserts (Sand Sharks, Oliphants, Elementals or Living Cactus and even Human Beduins).
Sounds like the place M&MX should have taken place.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted March 13, 2015 08:28 AM

Galaad said:
I would pay triple price for a Heroes that looks like that.


god i hate that griffin

would prefer one that looks like this. richer in colour and has a very nice fairy-tale feel. reminds me of h4 which had the best looking overworld.


Avonu said:
Also, it was mentioned in one of DoC developers streams, that before Elder Wars Sahaar Desert was a tropical jungle.



considering the adjacent geology, wat?


EPICUSDOOMICUS said:
Stop blaming Asha, everyone.
UBI USES ALL...




as long as it's cliché and never changes . everything else is OFF LIMITS

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Kimarous
Kimarous


Supreme Hero
posted March 13, 2015 08:29 AM

Even if we were to have a system where Prime was in the middle, here's how I would arrange it:

Air + Earth = Stronghold
Earth + Water = Sylvan
Water + Dark = Necropolis
Dark + Fire = Dungeon
Fire + Light = Academy
Light + Air = Haven

Though ideally, if factions like Inferno and Fortress were involved, I'd make Fortress the Fire/Light combo, Infero the Dark/Fire, and Academy, Dungeon, and Sanctuary would drop the silly hex notion and do whatever they wished.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 13, 2015 09:15 AM



Now this is a town that looks like a good starting point for a Haven Town design. It simply breathes a down-to-earth medieval feeling.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 13, 2015 09:20 AM
Edited by alcibiades at 09:25, 13 Mar 2015.

Well we know from the Academy Magic Heroes update that Earth Magic and Air Magic occur as favored skills for the Enchanter and Battlemage, respectively, so that could indicate preference for Earth and Air, although Dark magic is mentioned also with the Battlemage, and one of the might heroes has Light Magic as favored skill, so that does muddle the picture a lot. Also it says in the general description that Academy uses magic indiscriminately, so maybe they fall outside any system.

On a different note, it would seem logical to have the magic schools arrange with Light opposed to Dark, Earth and Air opposed to each other, and Fire and Water opposed to each other.


Maurice said:
Now this is a town that looks like a good starting point for a Haven Town design. It simply breathes a down-to-earth medieval feeling.

Looks fantastic.
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What will happen now?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 13, 2015 09:30 AM

verriker said:
Elvin said:
Stevie is being brainwashed as we speak. Everything is going as planned.


I deeply resent your accusation! Erwin and his team would never brainwash any critic!

Not even verriker!


____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Hunters11
Hunters11

Tavern Dweller
posted March 13, 2015 09:30 AM
Edited by Hunters11 at 09:31, 13 Mar 2015.

Preferred Magic

Haven Magic Hero
-INQUISITORS
Main skills: Righteousness, Warfare, Fire Magic
-PRIESTS
Main skills: Righteousness, Light magic, Prime magic
-CONFESSORS
Main skills: Righteousness, Light magic, Paragon

therefore
Haven preferred magic = Light / Fire / Prime

Academy Magic Hero
-BATTLEMAGE
Main skills: Metamagic, Air Magic, Warfare
-WIZARD
Main skills: Metamagic, Prime Magic, Paragon
-ENCHANTER
Main skills: Metamagic, Prime Magic, Earth magic

therefore
Academy preferred magic = Air / Earth / Prime

Necropolis Magic Hero
-NECROMANCER
Main skills: Necromancy, Dark Magic, Offense
-EMBALMER
Main skills: Necromancy, Prime Magic, Paragon
-ARCHON
Main skills: Necromancy, Prime Magic, Defense

AND

NECROMANCER

The Wizards of House Eterna are powerful spellcasters, using dark, prime and water magic to terrify, hurt, slow or freeze their enemies, before raising their corpses to reinforce their own troops. Aside from their magical abilities, tough, they are also skilled commanders on the battlefield,  capable of dealing a fair amount of damage using offensive abilities and the power of their warfare units.

therefore
Necropolis preferred magic = Dark / Water / Prime

AND

Sylvan Magic = Earth 100%

Therefore

[url=http://postimage.org/][/url]
[url=http://postimage.org/]upload a picture[/url]

or

[url=http://postimage.org/][/url]
[url=http://postimage.org/]adult image[/url]






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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted March 13, 2015 10:29 AM
Edited by Zombi_Wizzard at 10:50, 13 Mar 2015.

Stronghold: Earth, Air, Prime
Heaven: Light, Air, Prime
Necro: Dark, Watter, Prime
Dungeon: Dark, Fire, Prime
Sylvan: Light, Earth, Prime
Academy: Prime, Watter, Air, Fire (and earth?)

I expect something along these lines. These are logical imo. It would be hard to to these in circle thingy, and imo developers don't have that in mind. But I may be wrong. Anyways, these are elemnts I would associate each faction with.

EDIT: From these I also consider:

Heaven, Sylvan: Good
Necropolis, Dungeon: Evil
Stronghold, Academy: Neutral

"But the lore says..."  To hell with the lore. I don't acknowledge the lore. It has no bearing on this. I consider this to be so, and this is so.

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 13, 2015 11:06 AM

Zombi_Wizzard said:
To hell with the lore.

Try to convince Erwan/Ubisoft about this - it would be better for all of us, to just use lore, when you need it and not all the time. For beginning 7 schools of magic in Heroes seems to be too much.
____________
"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted March 13, 2015 11:37 AM

I don't think 7 schools of magic is because of lore. 7 is just magical number. The lore wouldn't suffer if you would group in-game magics to 3 - 4 categories for instance: Elemental, Prime, Dark, Light ... or something. Or like in H5 ... or even remove light, dark and primal, and just have 4 elements: Watter, Air, Fire, Earth. That would work.

The reason we have 7 schools, is because developers taught, 7 schools is nice to have. Each faction will be constrained to 2 schools it seems, anyway. Because you will not take dark magic with heaven hero, coz your magic guild will not provide that spells. It's not hard limit, but a soft one.

To say it's too many ... I personaly don't know. Diferent school for each faction. Some games have the system where each faction has it's own school. This is the direction where this is going.

 

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 13, 2015 11:55 AM

Zombi_Wizzard said:
The reason we have 7 schools, is because developers taught, 7 schools is nice to have. Each faction will be constrained to 2 schools it seems, anyway. Because you will not take dark magic with heaven hero, coz your magic guild will not provide that spells. It's not hard limit, but a soft one.


They should have split off Light and Dark from the rest, and make them have a religious connotation. Then you're left with the four elements and Prime, which is a lot easier to distribute among the factions. Haven would have strong religious "magic", while that's pretty much non-existant in Academy - which in turn is strong in all four elements and Prime.

But that's my take on it, which doesn't match the lore of Ashan.

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted March 13, 2015 12:56 PM

Maurice said:
But that's my take on it, which doesn't match the lore of Ashan.

Why dosen't it match the lore of Ashan? It matches, if you write that it matches.

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted March 13, 2015 01:00 PM
Edited by kiryu133 at 13:00, 13 Mar 2015.

Zombi_Wizzard said:

Why dosen't it match the lore of Ashan? It matches, if you write that it matches.


but that would mean changing something and we can't have that!

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 13, 2015 01:07 PM

Zombi_Wizzard said:
Maurice said:
But that's my take on it, which doesn't match the lore of Ashan.

Why dosen't it match the lore of Ashan? It matches, if you write that it matches.


All of Ashan's religions revolve around the very source of what is providing magic as well: the Dragon Gods. The only exception is Void Magic as used by Sandro, but that's no spell school .

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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted March 13, 2015 01:32 PM
Edited by Zombi_Wizzard at 13:41, 13 Mar 2015.

@Maurice: Sure ... dragon gods. The same dragon gods that existed in H5, where we had ... 4 schools of magic. You don't even need to change story if you want to group magic spells into diferent ammount of schools. Hell you can even get rid of schools mechanicaly. They can still exist "lore-wise", in spell description, but in gameplay terms it could just as well be one big pool of spells.

H6 went back to dividing chools in relation to their element, which was a nod to H3 more than anything. This way of dividing spells existed before Ashan and dragon gods. More like - dragon gods were created for the purpose of already existing magical schools. Light and Dark were added as extra 2 elements because ... idk. To have more elements I guess...

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted March 13, 2015 01:42 PM

Maurice said:
The only exception is Void Magic as used by Sandro, but that's no spell school .

Void magic is a kind of Prime magic. Prime is a kind of magic that revolves around prime forces - Order, Chaos and the Void.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted March 13, 2015 02:13 PM

The Heroes 7 experience intesifies.
____________
Guide to a Great Heroes Game
The Young Traveler

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 13, 2015 02:14 PM

And the love for spiders?
____________

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