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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 ... 191 192 193 194 195 ... 200 250 300 350 400 435 · «PREV / NEXT»
azalen
azalen


Responsible
Known Hero
posted June 22, 2016 10:51 AM

Skill wheel looks absolutely amazing.  Again, much appreciated that all of you take your personal time to give us hours of enjoyment.  

A few opinions:

Resurrection from Master of Life is going to be very attractive to Light oriented might factions.  You can get a great level 5 spell with just 5 skill slots and never having to invest in your magic guild?  Sign me up.  In comparison, the one that gives Arcane Armor is fine because you have to take a Shatter Destructive (a very situational skill) to get it.    

Rune of Charge at Level 5 is a bit too high for me.  I do agree with your sentiment for nerfing it, but dwarves are really going to struggle at early/mid game creeping now

Occultism should be +1, +2, +4 in my opinion, as all base skills are supposed to be pretty good.  The perks are all pretty powerful, so you have a weak base skill, but great perks.  Not sure if that's what you want.  

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 22, 2016 11:18 AM

Actually I dont think the current config is bad. Retaliation strike compensates for the Preparation perk.
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Gidoza
Gidoza


Famous Hero
posted June 22, 2016 12:17 PM

dredknight said:
Actually I dont think the current config is bad. Retaliation strike compensates for the Preparation perk.


Compensates how?  Preparation is good, but not THAT good:  you can't win a battle when you're always defending.  The skill is ultimately still very circumstantial and often not useful at all.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 22, 2016 12:37 PM

Quote:
Actually I dont think the current config is bad. Retaliation strike compensates for the Preparation perk.


preparation is very good, but in my plan you still need to take it for preparation and you don't need to take it when you don't go for preparation that's the point.

You people need to see it all the way through:

crit strike+chain attack+stun strike
crit strike-ret strike+preparation
crit strike+av strike+stat booster

all these combos are more interesting than the combos you have now.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 22, 2016 12:48 PM

Alright, alright. I was just pointing out that it is still a good combo even if not changed. Whatever you decide is fine with me.
I trust your way of evaluation strengths and weaknesses of skills .
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 22, 2016 12:59 PM

well actually you were right the current config is 'not bad', I just like to see it move up to 'awesome'
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 22, 2016 01:01 PM


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dabuthegreat
dabuthegreat


Adventuring Hero
posted June 22, 2016 02:17 PM

Quote:
well actually you were right the current config is 'not bad', I just like to see it move up to 'awesome'

This attidude is what makes this mod so amazing.

And btw. last update is amazing. I wish I had more time to play it right now.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted June 22, 2016 05:19 PM

magnomagus said:
@Antalyan: ok first that classes file has to go, I'm sorry i forgot to move them to the txt.pak but it doesn't matter, remove all .xdb files in that .pak and only keep the txt files and add them to the MMH55-Text-CZ.pak

never add .xdb files to translations, this can cause all kinds of bugs and incompatibilities!

To save people extra trouble i recommend merging the campaign txt in the MMH55-Text-CZ.pak as well, so only the dialogs need to be downloaded separately.


Fixed and moved the class names as you had said, I really have no idea why I had solved the translation in so stupid way with one additional classes file before.

However I decided not to include the campaign txt into the MMH55 texts CZ because there might be some people who are not interested in playing campaigns at all, so it would be pointless for them to have to have these files included. Also these two campaign files are placed into UserMods file and not data file as far as I remember so I am not sure what it could do and how it could work (but it might).

New links:

MMH55 CZ2 All

MMH55 CZ2 1.8

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 22, 2016 06:01 PM
Edited by magnomagus at 18:09, 22 Jun 2016.

Quote:
there might be some people who are not interested in playing campaigns at all, so it would be pointless for them to have to have these files included.


but there would be zero negative impact for them if they are included, while others need to do more trouble. So if this is the reason please reconsider.

There are still 9 .xdb files left

to check your files, use windows search: type .xdb and select all -> remove

EDIT: oh and i forgot you can put everything in one .h5u file, the only thing that matters is the file dates.
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thGryphn
thGryphn


Promising
Famous Hero
posted June 22, 2016 06:12 PM

@ magno, for that stats perk you mentioned, is it possible to reset hero ATB value to something positive instead of zero if the hero uses direct attack instead of using a spell, etc.? I think this would be an awesome perk fitting perfectly with other perks in Combat.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 22, 2016 06:14 PM

no, but might heroes are supposed to use empathy instead of sorcery because it is not dependant on spells.
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thGryphn
thGryphn


Promising
Famous Hero
posted June 22, 2016 06:20 PM

I know, of course empathy for might heroes, but this wouldve been independent of that. But if it's not possible, nothing to do...

How about boosting the effect of Empathy? Can we have the perk do that?

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Gidoza
Gidoza


Famous Hero
posted June 22, 2016 06:27 PM

magnomagus said:
well actually you were right the current config is 'not bad', I just like to see it move up to 'awesome'


My attitude also.

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted June 22, 2016 06:33 PM

magnomagus said:
Quote:
there might be some people who are not interested in playing campaigns at all, so it would be pointless for them to have to have these files included.


but there would be zero negative impact for them if they are included, while others need to do more trouble. So if this is the reason please reconsider.

EDIT: oh and i forgot you can put everything in one .h5u file, the only thing that matters is the file dates.


I can put All campaign texts and dialogues into one file, no problem.

Because these files are quite big, compared to the rest of the MMH55 CZ texts, I do not want people to have to download them again after each mod update.

Did you also consider that these files should be put into Usermods folder and NOT data folder?





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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 22, 2016 06:49 PM
Edited by magnomagus at 18:52, 22 Jun 2016.

no I only meant the campaign txt files not the dialogues they are too big. so you end up with one txt file and one dialogue file.

EDIT: Both files can be .h5u format and go in usermods folder
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 22, 2016 07:02 PM

Does this also include translation files for the H5/Hof singleplayer scenario's, if not, do they exist? if so include them as well.
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted June 22, 2016 07:02 PM

magnomagus said:
no I only meant the campaign txt files not the dialogues they are too big. so you end up with one txt file and one dialogue file.

EDIT: Both files can be .h5u format and go in usermods folder


Then it would not help it much I guess to put it together.

I do not think it is a huge advantage to have 2 files instead of 3, I would rather keep 2 of 3 optional.

Do I understand correct that you can put all the files to usermods instead of data?
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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted June 22, 2016 07:06 PM

magnomagus said:
Does this also include translation files for the H5/Hof singleplayer scenario's, if not, do they exist? if so include them as well.


I have these things yet to solve because I haven't found the scenarios files anywhere as you say. I would have to extract them in some way from H5/HoF gamefiles which would be quite complicated, if even possible, then not with my current skills I am worried.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 22, 2016 07:28 PM

ok forget about the scenarios, I thought maybe it already existed somewhere on the internet.

Quote:
I do not think it is a huge advantage to have 2 files instead of 3, I would rather keep 2 of 3 optional.


Believe me I know this out of experience, most people go to the moddb download section and only read the words 'CZ' and 'download', nothing else. for every additional step you lose half of your crowd.

That's why you want one file on moddb that has all text in one package.

and this file can be in h5u format.
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