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Gidoza
Famous Hero
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posted June 19, 2016 09:42 PM |
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Cool. Will try this soon.
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted June 19, 2016 10:19 PM |
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 19, 2016 10:29 PM |
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Quote: Is xuxo PRT 0.3 is still compatible with your mod?
I don't think there will be real technical issues, but some orc & necro terrains in RMG may be replaced with grasslands and if the snow texture are too 'warm' then you may need your skiing goggles for playing with fortress
All in all HDtex does roughly the same thing but better adjusted to ARMG.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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strigvir
Adventuring Hero
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posted June 19, 2016 11:19 PM |
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Bertrand is a Renegade Knight, but doesn't have Dark Magic. Is it intended?
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 19, 2016 11:42 PM |
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strigvir
Adventuring Hero
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posted June 20, 2016 12:05 AM |
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But what's the point? The only school he can learn is Light Magic but even then he will penalized for it, thus forced to learn Leadership.
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 20, 2016 12:15 AM |
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thGryphn
Promising
Famous Hero
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posted June 20, 2016 01:25 AM |
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thGryphn said:
magnomagus said: Yes, the skillwheel from dredknight will still require a few updates.
No, I was talking about my skillwheel. The version I sent you uses the wild hunt icon. I was under the impression that the perk would be called wild hunt, not emissary of darkness...
I see now that you changed the icon on the wheel too, nice
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ldongder
Adventuring Hero
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posted June 20, 2016 01:56 AM |
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Edited by ldongder at 01:58, 20 Jun 2016.
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Bug report:
I played RC7a:
Conditions :
1. when there is a hero at the town gate(not in town)
2. There are creatures in the town
Result : after another hero teleports into the town using towngate, all the creatures previously in the town dispear. Hope this can be fixed.
Related issue: if there is a hero in town and another hero uses town gate to go to that town, mana and movement point will be consumed but end up with failure , if there can be a reminder like saying : 'you must remove any hero from town before using town gate', misuse of the towngate can be saved.
BTW, is it possible to have more than two heros available to hire at tavern so players can have more choices.
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ldongder
Adventuring Hero
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posted June 20, 2016 06:40 AM |
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Edited by ldongder at 06:41, 20 Jun 2016.
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dredknight said:
Feels like Christmas, a lot of stuff and all of them are good!
Likely there will be more than 2 Chrismas days this year as Mago'great works come out so fast!
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 20, 2016 10:50 AM |
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ldongder
Adventuring Hero
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posted June 20, 2016 10:56 AM |
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magnomagus said: I think the creatures reappear after the hero is removed, in any case I cannot modify this or the tavern.
They will dispear forever if there is another hero at the gate, maybe can fix this by adding a reminder like 'there are creatures in town, do you still want to use town gate this will make creatures dispear'
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted June 20, 2016 03:33 PM |
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Gidoza
Famous Hero
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posted June 20, 2016 06:16 PM |
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magnomagus said: The point is to play without magic and rely on hero attack and war machines alone
Is the AI smart enough to not pick Light Magic on Renegade Heroes? I don't mind not having magic on my hero - but rather than offering a skill that will make life worse for me anyways, just give me Shatter Light instead and get rid of the penalty...
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 20, 2016 06:36 PM |
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Shadowclaw
Tavern Dweller
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posted June 20, 2016 08:56 PM |
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Possible bug
I have 2 artifacts from set. But game tells me, that I have only 1.
And is there a chance to see mmh 5.5 with ncf? It seems, game works fine with a patch (mmh 5.5 + ncf).
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dredknight
Honorable
Supreme Hero
disrupting the moding industry
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posted June 20, 2016 09:04 PM |
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the answer of the artifact question can be found here. It is mentioned under point number 3.
Regarding NCF you can find the answer here somewhere in the middle of the article.
Some imrpovements to text that can be made:
Retaliation strike works only if the marked creature retaliates. This is not mentioned in the text.
Currently the text says this Quote: The hero receives a special combat ability to guard any selected creature in his army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature.
____________
Join our official discord channel | NCF Utility Beta
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Gidoza
Famous Hero
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posted June 21, 2016 12:24 PM |
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dredknight said: the answer of the artifact question can be found here. It is mentioned under point number 3.
Regarding NCF you can find the answer here somewhere in the middle of the article.
Some imrpovements to text that can be made:
Retaliation strike works only if the marked creature retaliates. This is not mentioned in the text.
Currently the text says this Quote: The hero receives a special combat ability to guard any selected creature in his army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature.
Oh gosh - if Retaliation Strike doesn't work if the creature doesn't retaliate, then this skill is even more useless than I thought...
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magnomagus
Admirable
Legendary Hero
modding wizard
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posted June 21, 2016 12:28 PM |
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thGryphn
Promising
Famous Hero
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posted June 21, 2016 12:57 PM |
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dredknight said:
Retaliation strike works only if the marked creature retaliates. This is not mentioned in the text.
This is not correct. Retaliation is not required for Retaliation Strike to work; the hero will assault any creature melee-attacking the marked stack.
I wish though it worked for ranged attacks on the marked stack too; it does not now. Is this possible to implement?
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