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lordgraa
Promising
Famous Hero
The Whisperer
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posted August 08, 2016 03:36 PM |
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Hello fellow modders!
Just quick question: is there anyone who successfully imported a sound into Heroes7 editor (UDK mode) and it actually worked?
I tried raw .wav file. Imported as a Sound Node Wave > SoundCue. But no sound upon playing it.
Also I wonder how to create AkEvent in which all sounds and music are held for Heroes7.
Thanks!
PS: I need it for new creatures as I am running out of original H7 creature sounds.
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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lotihoti
Famous Hero
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posted August 08, 2016 06:55 PM |
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Hello,
As im new in H7 modding (can only script and mod h5 xD) here are some questions:
What is actually possible with h7? Some points:
- Creating new Weeks?
- Creating spawning Monsters like in h5 if a monster week happens?
- Creating new spells?
- Adding parameters to spells (so that they are more usefull lategame)?
- Creating Monsters (neutrals) which can spawn on maps?
- Creating new artifacts which can spawn on maps?
- Creating additional artefakt slots?
- Creating passive working artifacts?
- Changing rndskill menu?
- Changing some other menus?
- Changing dragon utopias and other places so the monsters actually increase with a continuing game?
- Creating new abilities and skills?
- Changing existing abilities and skills?
- Change cost and growth?
- Change income of mines etc?
- Decrease the radius of town areas?
Well if i forgot something i will ask it later
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted August 08, 2016 07:17 PM |
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lotihoti said:
- Creating new Weeks?
yes
lotihoti said:
- Creating spawning Monsters like in h5 if a monster week happens?
not sure as I never tired, but probable
Quote: - Creating new spells?
yes
Quote: - Adding parameters to spells (so that they are more usefull lategame)?
yes
Quote: - Creating Monsters (neutrals) which can spawn on maps?
yes
Quote: Creating new artifacts which can spawn on maps?
yes
Quote: - Creating additional artefakt slots?
not sure
Quote: - Creating passive working artifacts?
yes
Quote: - Changing rndskill menu?
elaborate please
Quote: - Changing some other menus?
elaborate please
Quote: - Changing dragon utopias and other places so the monsters actually increase with a continuing game?
possible
Quote: - Creating new abilities and skills?
yes
Quote: - Changing existing abilities and skills?
yes
Quote: - Change cost and growth?
yes
Quote: - Change income of mines etc?
yes
Quote:
- Decrease the radius of town areas?
yes
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lotihoti
Famous Hero
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posted August 08, 2016 07:55 PM |
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LizardWarrior said:
lotihoti said:
- Creating new Weeks?
yes
lotihoti said:
- Creating spawning Monsters like in h5 if a monster week happens?
not sure as I never tired, but probable
Quote: - Creating new spells?
yes
Quote: - Adding parameters to spells (so that they are more usefull lategame)?
yes
Quote: - Creating Monsters (neutrals) which can spawn on maps?
yes
Quote: Creating new artifacts which can spawn on maps?
yes
Quote: - Creating additional artefakt slots?
not sure
Quote: - Creating passive working artifacts?
yes
Quote: - Changing rndskill menu?
elaborate please
changing so that there are 2 "rows" where you can c skills in the first and abilities in the second. You dont need to "scroll" anymore. All skills and abilities to choose on screen
Quote: - Changing some other menus?
elaborate please
need to think first xD
Quote: - Changing dragon utopias and other places so the monsters actually increase with a continuing game?
possible
Quote: - Creating new abilities and skills?
yes
Quote: - Changing existing abilities and skills?
yes
Quote: - Change cost and growth?
yes
Quote: - Change income of mines etc?
yes
Quote:
- Decrease the radius of town areas?
yes
how? I hate this town area management...
I love your answers . Any tutorials how to do? Or any tutorials except yours?
Added my stuff in red
Right now i think h7 has a good potential to become a really good game
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foxxxer
Promising
Famous Hero
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posted August 09, 2016 07:16 PM |
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Some tribute to our fellow member LizardWarrior .
In-game somehow the head resembles armadillo’s one better than lizard
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted August 09, 2016 07:43 PM |
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awesome
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foxxxer
Promising
Famous Hero
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posted August 09, 2016 07:57 PM |
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Fortress slowly is coming back
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Maurice
Hero of Order
Part of the furniture
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posted August 09, 2016 08:35 PM |
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Out of curiousity, the 3D large images don't show much difference between the two units; does it look better ingame? I mean, easier to distinguish? The ingame image is somewhat zoomed in too far to be able to tell .
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foxxxer
Promising
Famous Hero
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posted August 09, 2016 08:46 PM |
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Edited by foxxxer at 21:43, 09 Aug 2016.
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Maybe I have to change the overall colors to distinguish them better. I don't want to modify the models too much as I had some bad experience with broken animations already
EDIT
lordgraa said: Hello fellow modders!
Just quick question: is there anyone who successfully imported a sound into Heroes7 editor (UDK mode) and it actually worked?
I'm also interested in the soundtrack. Is it posible to include new music? Someone?
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted August 09, 2016 10:23 PM |
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Use the search box as shown:
Create akevent, akbank. Right-click akbank, then select load bank, next add akbank to akevent. Now use akevent for stuff
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lordgraa
Promising
Famous Hero
The Whisperer
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posted August 10, 2016 09:35 AM |
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Call me Erwin`s head but I cannot make it play
Create AkEvent - OK, no problem
Create bank - OK
Load it - OK
Add event - OK
But how to put my own sounds there so I can use them in animations of units?
I have Test.wav - I use Import command from Content Browser - I get 2 files: SoundNodeWave + SoundCue but they are silent
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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foxxxer
Promising
Famous Hero
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posted August 10, 2016 12:43 PM |
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Everything goes fine until "Load the bank". I expected when I click on "load" that some window will pop-up to load/import the *.wav file but it appears nothing to happen. It seems that those banks contain the music and sounds but the problem is how to import and/or convert the file to a bank. There's another option "Generate Sound Bank" (above "Load" in the same menu) but it's only for already existent banks and if I try to pick one of them the editor crashes.
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lordgraa
Promising
Famous Hero
The Whisperer
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posted August 10, 2016 01:53 PM |
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foxxxer said: Everything goes fine until "Load the bank". I expected when I click on "load" that some window will pop-up to load/import the *.wav file but it appears nothing to happen. It seems that those banks contain the music and sounds but the problem is how to import and/or convert the file to a bank. There's another option "Generate Sound Bank" (above "Load" in the same menu) but it's only for already existent banks and if I try to pick one of them the editor crashes.
This ^^
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)
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The_Green_Drag
Supreme Hero
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posted August 10, 2016 02:12 PM |
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Nice lizardmen/warriors
Any idea what to do with the dragonflies?
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foxxxer
Promising
Famous Hero
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posted August 10, 2016 03:05 PM |
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The_Green_Drag said: Nice lizardmen/warriors
Any idea what to do with the dragonflies?
Thank you!
Regarding the Snake/Dragon fly, it's at very early stage. I mean the model (see the pic below). The wings will be changed; also the attachment (body/wings) should be modeled. I’ll rip-off Wyvern’s head for the Dragon Fly model.
More challenging will be the textures, normal map in particular as this texture contributes for the 3d detail of the model. I can’t draw my own textures so this might be a problem. Usually I use assets from the game or internet and modify them in Photoshop but for the normal textures Nvidia’s NormalMapFilter is not good enough. Most likely I’ll rip-off the Hydra’s textures for Snake fly.
And most challenging will be the animations. I have 0 experience in rigging and animating so will see what is going to happen.
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Zeki
Supreme Hero
sup
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posted August 10, 2016 06:39 PM |
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looks quite nice already
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LizardWarrior
Honorable
Legendary Hero
the reckoning is at hand
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posted August 10, 2016 07:07 PM |
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foxxxer said: Everything goes fine until "Load the bank". I expected when I click on "load" that some window will pop-up to load/import the *.wav file but it appears nothing to happen. It seems that those banks contain the music and sounds but the problem is how to import and/or convert the file to a bank. There's another option "Generate Sound Bank" (above "Load" in the same menu) but it's only for already existent banks and if I try to pick one of them the editor crashes.
Weird, the thing is that Akevent comes from a 3rd party library, however I should be able to make one in UDK via code and then just import it to h7 editor.
Nice dragonflies btw, don't worry about maps, I can make all of those for you + sculpt the model in Zbrush for finer details. The things that scare me are rigging and animating
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3lion
Known Hero
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posted August 11, 2016 08:13 PM |
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Scaled creature mod updated to version 2.0
Patch 2.0 compatible. Rescaled creatures for adventure map. Rescaled new neutrals and Fortress faction.
Downlad as usually here: http://www.hommdb.com/mods/heroes7/scaled-creatures/
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Creature Scale mod (patch 2.2.1 compatible)
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 11, 2016 08:37 PM |
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Thank goodness, was about to ask
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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syliber
Tavern Dweller
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posted August 15, 2016 06:56 PM |
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