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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Anyone for a mod?
Thread: Anyone for a mod? This thread is 25 pages long: 1 10 ... 18 19 20 21 22 ... 25 · «PREV / NEXT»
lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted August 08, 2016 03:36 PM

Hello fellow modders!

Just quick question: is there anyone who successfully imported a sound into Heroes7 editor (UDK mode) and it actually worked?

I tried raw .wav file. Imported as a Sound Node Wave > SoundCue. But no sound upon playing it.

Also I wonder how to create AkEvent in which all sounds and music are held for Heroes7.

Thanks!

PS: I need it for new creatures as I am running out of original H7 creature sounds.
____________
World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)

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lotihoti
lotihoti


Famous Hero
posted August 08, 2016 06:55 PM

Hello,

As im new in H7 modding (can only script and mod h5 xD) here are some questions:

What is actually possible with h7? Some points:

- Creating new Weeks?
- Creating spawning Monsters like in h5 if a monster week happens?
- Creating new spells?
- Adding parameters to spells (so that they are more usefull lategame)?
- Creating Monsters (neutrals) which can spawn on maps?
- Creating new artifacts which can spawn on maps?
- Creating additional artefakt slots?
- Creating passive working artifacts?
- Changing rndskill menu?
- Changing some other menus?
- Changing dragon utopias and other places so the monsters actually increase with a continuing game?
- Creating new abilities and skills?
- Changing existing abilities and skills?
- Change cost and growth?
- Change income of mines etc?
- Decrease the radius of town areas?

Well if i forgot something i will ask it later

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 08, 2016 07:17 PM

lotihoti said:

- Creating new Weeks?

yes

lotihoti said:

- Creating spawning Monsters like in h5 if a monster week happens?

not sure as I never tired, but probable

Quote:
- Creating new spells?

yes

Quote:
- Adding parameters to spells (so that they are more usefull lategame)?

yes

Quote:
- Creating Monsters (neutrals) which can spawn on maps?

yes

Quote:
Creating new artifacts which can spawn on maps?

yes

Quote:
- Creating additional artefakt slots?

not sure

Quote:
- Creating passive working artifacts?

yes

Quote:
- Changing rndskill menu?

elaborate please

Quote:
- Changing some other menus?

elaborate please

Quote:
- Changing dragon utopias and other places so the monsters actually increase with a continuing game?

possible

Quote:
- Creating new abilities and skills?

yes

Quote:
- Changing existing abilities and skills?

yes

Quote:
- Change cost and growth?

yes

Quote:
- Change income of mines etc?

yes

Quote:

- Decrease the radius of town areas?


yes
____________

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lotihoti
lotihoti


Famous Hero
posted August 08, 2016 07:55 PM

LizardWarrior said:
lotihoti said:

- Creating new Weeks?

yes

lotihoti said:

- Creating spawning Monsters like in h5 if a monster week happens?

not sure as I never tired, but probable

Quote:
- Creating new spells?

yes

Quote:
- Adding parameters to spells (so that they are more usefull lategame)?

yes

Quote:
- Creating Monsters (neutrals) which can spawn on maps?

yes

Quote:
Creating new artifacts which can spawn on maps?

yes

Quote:
- Creating additional artefakt slots?

not sure

Quote:
- Creating passive working artifacts?

yes

Quote:
- Changing rndskill menu?

elaborate please

changing so that there are 2 "rows" where you can c skills in the first and abilities in the second. You dont need to "scroll" anymore. All skills and abilities to choose on screen

Quote:
- Changing some other menus?

elaborate please

need to think first xD

Quote:
- Changing dragon utopias and other places so the monsters actually increase with a continuing game?

possible

Quote:
- Creating new abilities and skills?

yes

Quote:
- Changing existing abilities and skills?

yes

Quote:
- Change cost and growth?

yes

Quote:
- Change income of mines etc?

yes

Quote:

- Decrease the radius of town areas?


yes


how? I hate this town area management...

I love your answers . Any tutorials how to do? Or any tutorials except yours?

Added my stuff in red
Right now i think h7 has a good potential to become a really good game

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foxxxer
foxxxer


Promising
Famous Hero
posted August 09, 2016 07:16 PM

Some tribute to our fellow member LizardWarrior .





In-game somehow the head resembles armadillo’s one better than lizard

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 09, 2016 07:43 PM

awesome
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foxxxer
foxxxer


Promising
Famous Hero
posted August 09, 2016 07:57 PM

Fortress slowly is coming back

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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 09, 2016 08:35 PM

Out of curiousity, the 3D large images don't show much difference between the two units; does it look better ingame? I mean, easier to distinguish? The ingame image is somewhat zoomed in too far to be able to tell .

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foxxxer
foxxxer


Promising
Famous Hero
posted August 09, 2016 08:46 PM
Edited by foxxxer at 21:43, 09 Aug 2016.

Maybe I have to change the overall colors to distinguish them better. I don't want to modify the models too much as I had some bad experience with broken animations already


EDIT

lordgraa said:
Hello fellow modders!

Just quick question: is there anyone who successfully imported a sound into Heroes7 editor (UDK mode) and it actually worked?



I'm also interested in the soundtrack. Is it posible to include new music? Someone?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 09, 2016 10:23 PM

Use the search box as shown:


Create akevent, akbank. Right-click akbank, then select load bank, next add akbank to akevent. Now use akevent for stuff
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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted August 10, 2016 09:35 AM

Call me Erwin`s head but I cannot make it play

Create AkEvent - OK, no problem
Create bank - OK
Load it - OK
Add event - OK

But how to put my own sounds there so I can use them in animations of units?

I have Test.wav - I use Import command from Content Browser - I get 2 files: SoundNodeWave + SoundCue but they are silent
____________
World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)

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foxxxer
foxxxer


Promising
Famous Hero
posted August 10, 2016 12:43 PM

Everything goes fine until "Load the bank". I expected when I click on "load" that some window will pop-up to load/import the *.wav file but it appears nothing to happen. It seems that those banks contain the music and sounds but the problem is how to import and/or convert the file to a bank. There's another option "Generate Sound Bank" (above "Load" in the same menu) but it's only for already existent banks and if I try to pick one of them the editor crashes.

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted August 10, 2016 01:53 PM

foxxxer said:
Everything goes fine until "Load the bank". I expected when I click on "load" that some window will pop-up to load/import the *.wav file but it appears nothing to happen. It seems that those banks contain the music and sounds but the problem is how to import and/or convert the file to a bank. There's another option "Generate Sound Bank" (above "Load" in the same menu) but it's only for already existent banks and if I try to pick one of them the editor crashes.


This ^^
____________
World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 10, 2016 02:12 PM

Nice lizardmen/warriors

Any idea what to do with the dragonflies?

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foxxxer
foxxxer


Promising
Famous Hero
posted August 10, 2016 03:05 PM

The_Green_Drag said:
Nice lizardmen/warriors

Any idea what to do with the dragonflies?


Thank you!

Regarding the Snake/Dragon fly, it's at very early stage. I mean the model (see the pic below). The wings will be changed; also the attachment (body/wings) should be modeled. I’ll rip-off Wyvern’s head for the Dragon Fly model.

More challenging will be the textures, normal map in particular as this texture contributes for the 3d detail of the model. I can’t draw my own textures so this might be a problem. Usually I use assets from the game or internet and modify them in Photoshop but for the normal textures Nvidia’s NormalMapFilter is not good enough. Most likely I’ll rip-off the Hydra’s textures for Snake fly.

And most challenging will be the animations. I have 0 experience in rigging and animating so will see what is going to happen.


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Zeki
Zeki


Supreme Hero
sup
posted August 10, 2016 06:39 PM

looks quite nice already
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted August 10, 2016 07:07 PM
Edited by LizardWarrior at 19:44, 10 Aug 2016.

foxxxer said:
Everything goes fine until "Load the bank". I expected when I click on "load" that some window will pop-up to load/import the *.wav file but it appears nothing to happen. It seems that those banks contain the music and sounds but the problem is how to import and/or convert the file to a bank. There's another option "Generate Sound Bank" (above "Load" in the same menu) but it's only for already existent banks and if I try to pick one of them the editor crashes.


Weird, the thing is that Akevent comes from a 3rd party library, however I should be able to make one in UDK via code and then just import it to h7 editor.

Nice dragonflies btw, don't worry about maps, I can make all of those for you + sculpt the model in Zbrush for finer details. The things that scare me are rigging and animating
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3lion
3lion


Known Hero
posted August 11, 2016 08:13 PM

Scaled creature mod updated to version 2.0

Patch 2.0 compatible. Rescaled creatures for adventure map. Rescaled new neutrals and Fortress faction.

Downlad as usually here: http://www.hommdb.com/mods/heroes7/scaled-creatures/
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Creature Scale mod (patch 2.2.1 compatible)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 11, 2016 08:37 PM

Thank goodness, was about to ask
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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syliber
syliber

Tavern Dweller
posted August 15, 2016 06:56 PM

good!

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