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Thread: Minastir's and Articun's HVII Expansions | This thread is pages long: 1 2 3 · «PREV |
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articun
Supreme Hero
As i dream, so shall it be!
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posted August 14, 2015 11:30 PM |
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I am going to review some comments probably in the following days and come with a good reply to all of you
I have been quite preoccupied these days and due to vacation did not pay the thread as much attention as it should.
Minastir and I will try to come up with the best possible ideas of probable future expansions for the factions. This is not so much our wishes of how it should be but trying to understand with you all how Limbic and Ubisoft might expand the current lineups
Point 1: Warfare units will be added since they are part of the game, but probably they will have no more change in future expansion. If they do, maybe they will get and upgraded form
Point 2: I don't know if it is a good idea to add factions that do not exist in the game right now as we have no idea what lineup direction Limbic will follow. As such this thread will become another one of those that are making lineups
@Panda
So far, we have nothing of the sort to be honest... I might use the lineups i make in the harmony competition for a separate world in the future but for now, i dunno
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jhb
Famous Hero
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posted August 16, 2015 12:50 PM |
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Taking the idea from MedicZero/Rakshasa92 in another thread.
I think kitsune could be a nice option to replace the root snake in sylvan. Some arts:
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Mediczero
Famous Hero
Warlord of the sea
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posted August 16, 2015 12:54 PM |
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jhb said: Taking the idea from MedicZero/Rakshasa92 in another thread.
I think kitsune could be a nice option to replace the root snake in sylvan.
It's a Sanctuary unit! And should have a second human form as well!!
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Rakshasa92
Supreme Hero
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posted August 16, 2015 01:01 PM |
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Away with the human form! There are enough humanoids! (especially sexy women humanoids) :-p
A fox in a water town is really strange in my opinion, so Sylvan suits it pretty much better.
The creature you want to use in a water town (fox) is the Mapuche (South American) Fox Snake or Nguruvilu.
And get off with Ashan, nobody wants that crap anymore.
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jhb
Famous Hero
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posted August 16, 2015 01:06 PM |
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Mediczero said:
jhb said: Taking the idea from MedicZero/Rakshasa92 in another thread.
I think kitsune could be a nice option to replace the root snake in sylvan.
It's a Sanctuary unit! And should have a second human form as well!!
Ops sorry, forgot to say. Medic prefer this unit in sanctuary as a shapeshifter (with second human form). But I still think it could be a decent replacement for the root snake, using its animal form only.
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Mediczero
Famous Hero
Warlord of the sea
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posted August 16, 2015 01:09 PM |
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Rakshasa92 said: Away with the human form! There are enough humanoids! (especially sexy women humanoids) :-p
A fox in a water town is really strange in my opinion, so Sylvan suits it pretty much better.
The creature you want to use in a water town (fox) is the Mapuche (South American) Fox Snake or Nguruvilu.
I said it before, it's part water town, but also part spirit and Asian Mythology town, so the Kitsune fit's perfectly.
And we shouldn't ignore a creatures origin fully. Let's follow the myths.
Also a Lynx fit's Sylvan better.
As for the Mapuche, it works, but the Kitsune is better.
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Pawek_13
Supreme Hero
Maths, maths everywhere!
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posted August 20, 2015 12:10 AM |
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Edited by Pawek_13 at 21:57, 16 Sep 2015.
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I was playing recently M&M X, where I had to deal with a group of facehuggers. I started to think "Wouldn't these creatures suit last core spot in Dungeon?" They're creepy, they aren't Dark Elves , they exist in Ashan and aren't assigned to any faction.
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GMnemonic
Hired Hero
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posted September 16, 2015 09:52 PM |
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Very good factions expansion.
If the other factions also get made, ubisoft do this!
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EnergyZ
Legendary Hero
President of MM Wiki
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posted September 18, 2015 12:49 AM |
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Hm, I would consider moving griffin to Elite and add either the squire or a glowing wisp. Your choice.
As for Academy, everything seems fine. May consider adding a brand new unit, like a nomad.
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manutero
Tavern Dweller
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posted September 19, 2015 12:33 PM |
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Edited by manutero at 12:54, 19 Sep 2015.
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Great! Hope devs will look these ideas for DLC. My opinions:
Haven: Griffins (in this game) are core units (I prefer them as elite) but, I loved light elemental from Heroes VI; for me, the more non humanoid units, the better. So I support griffins + elementals
A Haven line up with griffins, wolves, elementals, and angels would be the best human faction ever!
Academy What is a dervish? anyway seems nice. For the elite I prefer the hipo (Taweret warrior) or the Dragon golem... but the dragon seems as a champion for me... and it could fit with the dwarf faction
Silvan UNICORNS UNICORS UNICORS.
Yeah I miss them, and the snake... well I don't like it but I have nothing instead
Necro Don't like the HV zombie but the one from H3. A zombie warrior from H3 with be great... but it has the same rol as the skeleton... and I think it's quite unlikely that limbic is gonna change the skeleton for a ranged unit. The abobimation.... meh... not a fan
Orcs: not goblins please. The mechanic of core - elite - champion means that all the core units are equivalent (more or less) there are no Level 1 - Level 7 creatures (which is the thing I like most form H6... probably the only great idea it has) so goblins as riders is a great solution Limbic has for those guys. Do not duplicate them as riders + infantry. Having said that, the scorpion is sooooo nice. BUT the Elephant could fit with the future dwarves. So, no to the goblins and the elephant and yes for the scorpions and something else
Dungeon Perfect. JUST PERFECT
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Articun
Supreme Hero
As i dream, so shall it be!
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posted September 19, 2015 01:18 PM |
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Hey Guys,
Thanks for all your kind words
Right now Minastir is a bit unavailable until the end of the month due to work, so i will try to adress your comments. Know that we are trying to come up with an Ashan Inferno and a Dwarven lineup (Dwarves almost officialy revealed as the first faction to come with an expansion).
@Pawek_13
The facehuggers are not bad creatures. They are weird, disturbing and the likes, but, in my personal opinion they wouldn't fit so much as a lineup unit. They could be a summonable unit though or an ambushing unit for when we enter crypts or appearing randomly while underground. Still, i do agree and like the idea of making them Dungeon neutrals at the very least
@EnergyZ
We also like the Griffin as elite, but in order for the mechanics of Heroes VII to work, it had to become a strong core to replace the wolf. And although modding is possible and stats easily change, right now i don't know if the developers really want to change the Griffin. So, for now we are keeping it in core and in the future we will see.
Wisp poses many difficulties in order to become a lineup unit. First, where do you add it? Sylvan is a good candidate because the lore behind it suggest that it appears near forests or in the forests. Haven, is another good canditate because it is a ball of light right? Then again, in many cultures wisp is the sould of unborn children or stillborns, or children that died very soon, so a wisp is a non-consious ghost, so Necropolis also fit. On the other hand, some say that wisps are spirits of the forest or faeries of some kind so again Sylvan and also Sanctuary (as spirits of purity) are viable candidates. The second problem is that is is very generic. A ball of light. Even if you tweak it a bit, we still get a dull and uninspiring unit to the mix. This unit can be as neutral in the game, but i wouldn't like it as a lineup unit, unless we ever get a 5/5/3 lineup.
Now for the Academy. Keep in mind that Nomad and Mercenary can be made to look alike, but Mercenaries fit more to the theme if they do not decide to make a Free Cities Faction. Wizards often hire Mercenaries to fight for them or to protect them and so on. They, as far as i know, do not deal with Nomads. Nomads could fit better in an Air based faction or along with the orcs, or even as neutrals.
@manutero
I would also like the Blazing Glories to make a comeback Then being teleporters and elemental gave a little something new to Haven. Unfortunately, they are still humanoid and Haven is the most human-centric faction of heroes games. I really want this to change a bit. But Haven also poses the hardest faction to come up with new ideas for non-human units so maybe in Heroes VII, having blazing glory in either core or elite is not impossible
In the game, Dervish was supposed to appear in Heroes VI Academy that never came to be. As a unit it is a shooter. Think of it as a psychic unit that can move daggers with her mind/magic and shoot them at the enemy. If she also has a mesmerizing ability she could be perfect and it differentiates with Cabir because she is not an elemental shooter.
Adding the Twaret could give Academy a solid elite tank, but many believe that it will look a lot like the Raksasha or that the lineups will be filled with beastmen and not other mythical beasts. Dragon Golem also feels like a champion for me. But it cannot be a dwarven unit because Marzhin told us that dwarves are not engineers in Ashan so no machines for them.
As for the Unicorn, that's why we thought to make the Unicorn even more exotic by giving him wings with the upgrade and making it a flyer unit the Sylvan needs in its upper tiers. Now for the snake... there are alternatives but the snake was something the devs proposed so we thought that they might have some sketches ready and be easier for them to implement.
Now, necro does not have the same role as the skeleton on heroes VII. Skeletons are very fragile damage dealers. Adding the zombie, adds a tank to the mix that might be weak, but could also inflict damage over time with its plague abilities. Keep in mind that the pic is only informative and not of the final unit. This is more how i imagine the in-game zombie to be Zombie
Abomination also provides another tank to the mix of necro. A means to protect the other undead and it can be a gruesomly awesome unit to give back the terror feel of a necropolis
Goblins are not our best idea for a core unit, but we could come up with nothing better Well, the scorpion works. Also, again, no elephant for the dwarves but a bear. This elephant is a stronghold unit from duel of champions from where heroes VII takes inspiration, so it is more probable to appear. Or there could be another orc.. But the elephant is much more imposing i think
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EnergyZ
Legendary Hero
President of MM Wiki
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posted September 19, 2015 01:48 PM |
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Articun said:
@EnergyZ
We also like the Griffin as elite, but in order for the mechanics of Heroes VII to work, it had to become a strong core to replace the wolf. And although modding is possible and stats easily change, right now i don't know if the developers really want to change the Griffin. So, for now we are keeping it in core and in the future we will see.
Wisp poses many difficulties in order to become a lineup unit. First, where do you add it? Sylvan is a good candidate because the lore behind it suggest that it appears near forests or in the forests. Haven, is another good canditate because it is a ball of light right? Then again, in many cultures wisp is the sould of unborn children or stillborns, or children that died very soon, so a wisp is a non-consious ghost, so Necropolis also fit. On the other hand, some say that wisps are spirits of the forest or faeries of some kind so again Sylvan and also Sanctuary (as spirits of purity) are viable candidates. The second problem is that is is very generic. A ball of light. Even if you tweak it a bit, we still get a dull and uninspiring unit to the mix. This unit can be as neutral in the game, but i wouldn't like it as a lineup unit, unless we ever get a 5/5/3 lineup.
Now for the Academy. Keep in mind that Nomad and Mercenary can be made to look alike, but Mercenaries fit more to the theme if they do not decide to make a Free Cities Faction. Wizards often hire Mercenaries to fight for them or to protect them and so on. They, as far as i know, do not deal with Nomads. Nomads could fit better in an Air based faction or along with the orcs, or even as neutrals.
Viable reasons. Though it could still have some modifications that could make them fit in. Like wisps don't have to be souls, but just spirits of the forest that Wizards could've taken and adapted. That way the line up could spark some diversity. It is up to you, though.
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manutero
Tavern Dweller
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posted September 19, 2015 04:27 PM |
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Articun said:
@manutero
I would also like the Blazing Glories to make a comeback Then being teleporters and elemental gave a little something new to Haven. Unfortunately, they are still humanoid and Haven is the most human-centric faction of heroes games. I really want this to change a bit. But Haven also poses the hardest faction to come up with new ideas for non-human units so maybe in Heroes VII, having blazing glory in either core or elite is not impossible
In the game, Dervish was supposed to appear in Heroes VI Academy that never came to be. As a unit it is a shooter. Think of it as a psychic unit that can move daggers with her mind/magic and shoot them at the enemy. If she also has a mesmerizing ability she could be perfect and it differentiates with Cabir because she is not an elemental shooter.
Adding the Twaret could give Academy a solid elite tank, but many believe that it will look a lot like the Raksasha or that the lineups will be filled with beastmen and not other mythical beasts. Dragon Golem also feels like a champion for me. But it cannot be a dwarven unit because Marzhin told us that dwarves are not engineers in Ashan so no machines for them.
As for the Unicorn, that's why we thought to make the Unicorn even more exotic by giving him wings with the upgrade and making it a flyer unit the Sylvan needs in its upper tiers. Now for the snake... there are alternatives but the snake was something the devs proposed so we thought that they might have some sketches ready and be easier for them to implement.
Now, necro does not have the same role as the skeleton on heroes VII. Skeletons are very fragile damage dealers. Adding the zombie, adds a tank to the mix that might be weak, but could also inflict damage over time with its plague abilities. Keep in mind that the pic is only informative and not of the final unit. This is more how i imagine the in-game zombie to be [url=http://mmdoc-b01.seekrit.info/EN/b01_Cre_Nec_017.jpg]Zombie[/url]
Abomination also provides another tank to the mix of necro. A means to protect the other undead and it can be a gruesomly awesome unit to give back the terror feel of a necropolis
Goblins are not our best idea for a core unit, but we could come up with nothing better Well, the scorpion works. Also, again, no elephant for the dwarves but a bear. This elephant is a stronghold unit from duel of champions from where heroes VII takes inspiration, so it is more probable to appear. Or there could be another orc.. But the elephant is much more imposing i think
Ok, where I said no humanoid units... really really I was trying to say no to the following idea (let me explain little bit)
- Fortress from H5: Dwarf with axe, Dwarf with arpon, Dwarf with magic, Dwarf with blades, Dwarf with a bear. BORING!
- Usual Human line up: Human with spear, Human with sword, Human with horse, human with magic...
- Boring elf line up: Elf with blades, elf with ......
That's the point I think this game should avoid at any cost. That's why I do like blazing glories for the humans: they are humanoid, ok, but not a human but something a little bit different.
And that's exactly the fear I have for the new fortress, Dwarves could be really really interesting but I said no for a copy from H5's fortress. Bears are awesome (with no raider) but I expect new creatures for them (as sabertooth, werewolves, nordic-valkyries, dracos,...)
Apart, I'm really liking this post
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Articun
Supreme Hero
As i dream, so shall it be!
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posted September 20, 2015 12:33 PM |
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Well, we are talking about Ubisoft, so a wisp is by no means something we won't get to see They are lazy after all
As for the Dwarven faction, so far we have the following units as certain (the position in the tiers is what i consider more possible):
Core: Defender, ???, ????
Elite: Valkyrie, Armored Bear, Rune Priest
Champion: Magma Dragon, Fire Giant
Possible Units: Delver (dwarf), Salamander (mini-fire dragon) or another version of Cabir, a construct with runes that will provide defensive boosts, Fenrir (fire wolf spirits?), Sleipnir (horse like construct or chariot?)
In this lineup, there are already 2 dwarven units, possibly 3 if we count Fire Giant as a common dwarf. So far we do not know what the other two core units are going to be. Keep in mind that the bear might become core as well. In general, coming up with a good non-dwarf lineup for Ashan dwarves is hard...
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properkheldar
Famous Hero
Keeper of books
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posted September 20, 2015 01:59 PM |
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Well, we will probably have to prepare for at least three dwarven units. My guess is two cores (like defenders, sappers, trappers, crossbowmen/scouts etc). The armoured bear could be the stronger core. Other alternatives could be will o wisps/blue caps (friendly fire spirit guiding miners). Elites will probably feature one dwarven unit, fire priests, and valkyries. But the third is trickier. I would like to see a "khalkotauroi" aka a bull construct with a fire attack. It would also be an homage to the H3 gorgons, made out of gold/copper and covered with runes. Like a magical construct. Salamanders could be an option but i think cabirs already fill that space. Champions will probably be fire giants and fire/magma dragons. In any case i hope they dont make the giant into a big burning dwarf, then it would feel like four dwarves in the line up. It has potential though. The dragon should be majestic and draconic, a true dragon. H7 are surley lacking in that departement.
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"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
- Antoine Rivarol
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Articun
Supreme Hero
As i dream, so shall it be!
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posted September 24, 2015 12:55 PM |
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I like the idea of a bull or Ram or Boar contruct with runes engraved on it that will be able a tank unit, able to charge and either deal more damage to walls or warfare units or have a boosting aura, giving increase to defense or both.
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